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Learn to play this simple but spectacular carom, once you study this shot; in many cases it will be your best alternative.
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0:00 Extreme Renversé
0:35 Introduction
2:05 Magic Renversé System
3:45 Demo
6:25 Almost impossible shots
8:15 In the next video (TIKI RENVERSÉ)
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In this video we will see the magic renversé system.
This type of three cushion billiard carom is a hidden option at first glance, but once you study this shot; in many cases it will be our best alternative.
With the magic renversé system, we will solve the enigma of this type of position, which clearly consists of determining the point of attack on the first cushion.
The red ball is attached to the rail, and the yellow ball may be near the red ball, or in any position on the finish line from third to fourth rail.
The red ball is stuck to the cushion, and the yellow ball is at an impossible angle. In this case we play: long cushion, short cushion, ball, long cushion and carom.
The red ball is close to the cushion, and the yellow ball is at an impossible angle. In this case we play: long cushion, short cushion, ball, long cushion and carom.
The magic renversé system is a rotation shot.
The cue ball, on its way to the short rail, must pass very close to the red ball.
The value of the attack on the first rail is determined by aiming at the ghost ball, represented in the image by the green ball.
In this case the red ball is at the attack value 20, and the ghost ball must also be at the attack value 20, with its top edge touching the diamond.
In this example, the cue ball could be in any position within the black triangle; as the starting value 10 should not be exceeded, which corresponds to half the attack value.
The value of the attack on the first rail is determined by aiming at the ghost ball, represented in the image by the green ball.
In this case the red ball is at the attack value 10, and the ghost ball must also be at the attack value 10, with its top edge touching the diamond.
In this example, the cue ball could be in any position within the black triangle; as the starting value 5 should not be exceeded, which corresponds to half the attack value.
The value of the attack on the first rail is determined by aiming at the ghost ball, represented in the image by the green ball.
In this case the red ball is at the attack value 20, and the ghost ball must also be at the attack value 20, with its top edge touching the diamond.
But since we must touch the red ball and then the cushion, we have moved the ghost ball approximately one ball back.
In this example, the cue ball could be in any position within the black triangle; as the starting value 10 should not be exceeded, which corresponds to half the attack value.
In a future video we will see a system to play “tiki renversé”.
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