Magnitude and Normalization (Vectors in GameMaker Studio 2.3)

  Рет қаралды 3,873

SamSpadeGameDev

SamSpadeGameDev

Күн бұрын

Пікірлер: 12
@upl1nk.v01d2
@upl1nk.v01d2 2 жыл бұрын
1:39 finally a great visual representation about vector normalization!!
@nullifier_
@nullifier_ 2 жыл бұрын
Wow thank you so much. Sometimes visualizing the code is easier to understand than trying to comprehend the raw maths behind it.
@misterr3083
@misterr3083 3 жыл бұрын
Oooh nice! As always thank you for all your amazing GM videos, really fantastic quality, always a pleasure to watch!!!
@TheJevonjames
@TheJevonjames 3 жыл бұрын
Best gamemaker tutor around at the moment. Covering a lot of things that I have been begging and scraping the internet for, for a long time. Lots of information that will help with making team sports games, and I can't thank you enough! Would love to see more about context based steering behaviours implemented within gamemaker, like how maybe it would work in those old NHL games for genesis. Great content man!
@hobbytutor
@hobbytutor 3 жыл бұрын
kzbin.info/www/bejne/fXS8eqiFbNFgo5I
@coxyofnewp
@coxyofnewp 3 жыл бұрын
Great vid and interesting tutorial.. Really enjoying the choices your doing, not just doing that easy movement,platform tut,etc,etc.. Keep up the great work and I'll make sure to tell peeps to check you out!
@sampson217
@sampson217 2 жыл бұрын
this is amazing. high quality gamemaker content!
@headspin4120
@headspin4120 3 жыл бұрын
Extra thanks!😅
@hobbytutor
@hobbytutor 3 жыл бұрын
The vector class you made looks similar to the serious of videos I did 10 months ago on my channel.
@SamSpadeGameDev
@SamSpadeGameDev 3 жыл бұрын
It is a bit! It's mostly based off a direct conversion of my old array vector code which was based off of FrostyCat's GMLinear asset marketplace.yoyogames.com/assets/8170/gmlinear. And the function listings from Processing's Vector class. But negate and rotate (neither of which are in the public version yet but will be added in future tutorials) I got from yours. And it's possible there's more that I'm forgetting.
@hobbytutor
@hobbytutor 3 жыл бұрын
@@SamSpadeGameDev I mostly created it for the reflection vector since many (most?) people do not calculate bounce angles properly.
@kodiqi
@kodiqi 3 жыл бұрын
Pop Pop!
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