1:39 finally a great visual representation about vector normalization!!
@nullifier_2 жыл бұрын
Wow thank you so much. Sometimes visualizing the code is easier to understand than trying to comprehend the raw maths behind it.
@misterr30833 жыл бұрын
Oooh nice! As always thank you for all your amazing GM videos, really fantastic quality, always a pleasure to watch!!!
@TheJevonjames3 жыл бұрын
Best gamemaker tutor around at the moment. Covering a lot of things that I have been begging and scraping the internet for, for a long time. Lots of information that will help with making team sports games, and I can't thank you enough! Would love to see more about context based steering behaviours implemented within gamemaker, like how maybe it would work in those old NHL games for genesis. Great content man!
@hobbytutor3 жыл бұрын
kzbin.info/www/bejne/fXS8eqiFbNFgo5I
@coxyofnewp3 жыл бұрын
Great vid and interesting tutorial.. Really enjoying the choices your doing, not just doing that easy movement,platform tut,etc,etc.. Keep up the great work and I'll make sure to tell peeps to check you out!
@sampson2172 жыл бұрын
this is amazing. high quality gamemaker content!
@headspin41203 жыл бұрын
Extra thanks!😅
@hobbytutor3 жыл бұрын
The vector class you made looks similar to the serious of videos I did 10 months ago on my channel.
@SamSpadeGameDev3 жыл бұрын
It is a bit! It's mostly based off a direct conversion of my old array vector code which was based off of FrostyCat's GMLinear asset marketplace.yoyogames.com/assets/8170/gmlinear. And the function listings from Processing's Vector class. But negate and rotate (neither of which are in the public version yet but will be added in future tutorials) I got from yours. And it's possible there's more that I'm forgetting.
@hobbytutor3 жыл бұрын
@@SamSpadeGameDev I mostly created it for the reflection vector since many (most?) people do not calculate bounce angles properly.