Do consider a way to easily upgrade all the paths! something that frustrates me in other games with similar systems
@zakiyafisher87184 жыл бұрын
yes! this is such an important feature that is so frequently overlooked :(
@majicDave4 жыл бұрын
I agree!
@danielbrazell4 жыл бұрын
It makes sense that the sapiens wouldn't just make paths naturally, but I think it could be helpful if they would "trample out" the grass in areas they frequently walk. This could help the player find which areas should have a path instead of blindly guessing.
@Plaufin4 жыл бұрын
I mean they really look really cool, it just feels more like a Roman stone path rather than a 1000 BC colony
@blorger4 жыл бұрын
i don't see at all how the paths look roman
@mathieu1lastar4 жыл бұрын
Yeah the look and dig and fill mechanics make it look more like paving than pathing. You'd feel that path would be easier to make and look simpler. But I really like the mechanic and the look of it !
@manlyastronaut69844 жыл бұрын
I think he’ll add age progress. So you might just unlock them once you enter the iron age
@jpietersen5194 жыл бұрын
People were a lot more advanced 1000BC than you might think. But yes, for early hunter gatherers like he might be going for it looks too advanced
@ryanmccauley11394 жыл бұрын
I’m a fan of the stone ones... but I’ll be honest, I think the dirt paths look a bit silly with how far they pop out of the ground 😅. I still love the work!
@zakiyafisher87184 жыл бұрын
i love the path design it really adds so much to the feel of the village, its so much more connected and lived in :) I personally love the style and aesthetic of this particular path and i think that different variants are a good way to go as far as appealing to different styles. Im always so excited to see what new additions and tweaks you make to the game and its been such a wonderful journey watching it grow and evolve, cant wait to play it! :)
@cazio80874 жыл бұрын
THIS VIDEO SHOWS YOU NEED RANDOMLY GENERATED ROCK FORMATIONS!!! EVERYONE LOVES ROCKS!!
@Magnogen4 жыл бұрын
ROCKS!!!
@Garbaz4 жыл бұрын
6:34 That makes a lot of sense. Up to that point I considered the paths generating as people walk along them the best idea, since it would be quite fitting to the whole stone age theme, but I agree, given the lack of direct control over the people's movement, placing paths is better for gameplay.
@colemanscollard22074 жыл бұрын
Honestly I think the paths really make the aesthetic of the game. Everything has looked beautiful up unto this point, but the presence of the paths makes the village look lived in while also looking like it was made with simple tools. Honestly brilliant. Am so excited for this game! (But take your time :D)
@UltraBot4 жыл бұрын
Always makes my day to see one of these uploaded!
@Hotseewt4 жыл бұрын
same
@Caolderick4 жыл бұрын
Those paths are fantastic, I love the parts where they form stairs, it makes the whole area feel that bit more alive.
@mutboiz25324 жыл бұрын
do whatever you want with the paths, because you have to remember who's been working on this game for years!
@FuriousTedyBear4 жыл бұрын
I really like your dedication to the first person type of view (not topographic). It really gives the game immersion especially being able to walk through that beautiful tree path.
@BeefJerkey4 жыл бұрын
Though I understand the reason for allowing the player to place paths, I still think it would make sense for the dirt to get packed down (and the grass trampled) over time if that area is walked across regularly. Sort of a path I guess, but no big dirt clods. Just a thought.
@benrex77754 жыл бұрын
Paths, fences and walls are what make up civilization. At least their look. Now that you started doing that I feel like bushes are missing. Your nature has the small plants (grass), and the big plants (trees) but the plants in between (bushes) are missing completely. And they are important for a good landscape.
@fury30294 жыл бұрын
Sapiens looks better and better each time I see it!
@JakeyOhsogood4 жыл бұрын
The paths looks awesome Dave! I'm with you, I think they suit the game more than a straighter uniform path.
@xmame1004 жыл бұрын
Favourite youtube series at the minute!
@rasmustagu4 жыл бұрын
This series is by far one of my favorites on this website, always makes me happy and excited! Great video and nice progress!
@rasmustagu4 жыл бұрын
That said I can't wait for combat!
@hhfamily75284 жыл бұрын
I never thought the idea of a path can change a game looks and feels. Imagine advancing and upgrading them for horse and cart connecting to mountain ranges for bulk ore trips!
@Roo_Tech4 жыл бұрын
I remember playing blockheads all day when I was younger. So happy for this project!
@RugbugRedfern4 жыл бұрын
Hey Dave! I love the game so far. It looks amazing! The only critique I have is the permanent partial circle at the bottom of the screen with the text telling you what you're looking at. It feels really intrusive. It feels a little annoying to have a part of UI covering the beautiful landscape of your game, especially when the rest of the UI is so minimal when you're not doing anything.
@howdyhowdyhowdyhowdyhowdy4 жыл бұрын
It's really great to have seen how much progress has been made looking at this devlog and comparing it to devlog 1
@feffo99084 жыл бұрын
Impressive how something as simple as paths changed the look of the settlement! Very good job
@louise198084 жыл бұрын
The paths really bring the whole village to life! Very exciting! I think adding meat drying racks etc would make them look even more lived-in. Preservation of food is of ancient importance, and would add more usefulness to the hunting/butchery skill. I'd also love to see fishing implemented, and then drying fish on the racks.
@harshivpatel62384 жыл бұрын
The ones that rise above terrain level look bad IMO, the stone ones and the others that sort of snap to ground do look good. Maybe you'd use the extruding ones on uneven terrains as legitimate steps to climb ? As far as the terrain isn't too steep, the paths shouldn't be coming above the ground too much.
@piteoswaldo4 жыл бұрын
I agree. Especially the dirt ones (the stone may be ok to be on top of the terrain). Natural paths are usually depressed into the ground, as the grass is killed and the soil eroded. It would be nice to see concave dirt paths.
@majicDave4 жыл бұрын
I guess it wasn't clear in the video, but by the end, that is how it worked. The dirt blobs are flat on the terrain when the terrain is flat, and only poke out of the terrain to form steps on slopes.
@samuelt76474 жыл бұрын
So excited to try out Sapiens when it eventually comes out! The paths look great too. Can't wait for fences to be added and more decorations like bushes and flowers.
@krat55764 жыл бұрын
It's starting to look like such a nice village, I love it and cant wait to build something myself.
@nuc13ar4 жыл бұрын
I think the paths look fine a game needs its own art style doesn’t need to be realistic like the way its going
@999Souls4 жыл бұрын
the path gave the game so much more life for some reason.The game is looking fantastic. Keep it up :)
@MrHeliMan4 жыл бұрын
I have to say it's starting to look very cosy and more relatable. Good job :)
@peckish15874 жыл бұрын
I’m really excited for this game! It’s so cool seeing it come along and seeing the passion being put into it. Keep it up man and best of luck!
@manlyastronaut69844 жыл бұрын
I love the paths. I feel like they fit the style of the game very well
@GloomyPie14 жыл бұрын
8:15 you should lock the camera when you hit the max build length
@LEHtJong4 жыл бұрын
Hi Dave, great video. Small tip for the grass, use your 3D software to point vertex normals upwards, this will make the grass blend nicely with the terrain no matter how they are rotated.
@Skeffles4 жыл бұрын
Fantastic explanation of this system. It looks great and I like seeing the tents connected together.
@flowerreater4 жыл бұрын
This game has come so far, and I can't wait to play it! I would love to see more kinda of creatures running about, like mice and different types of birds
@plaidpvcpipe37924 жыл бұрын
14:12 I think that sapiens should be able to climb over fences if they need too. You could then have a wall that needs special things like ladders to get over.
@Vistorri4 жыл бұрын
Looks like it's all starting to come together!
@woshj4 жыл бұрын
Personally, I think the paths really suit the style I prefer the ones that pop out the ground instead of just recolouring the floor to look like a path I get others people points of view in regard to paths being trambled areas of ground but at the same time having to collect the materials to build up the paths allow you to work towards a quarry whilst also allowing you to increase the efficiency of the colony There's always a balance between what makes sense in the real world and what makes sense in a game and I think this is a great solution to paths
@WaferKnight4 жыл бұрын
Good to see this step of the development "Path!"
@Hello-qg4yk4 жыл бұрын
Hehe😏
@Knight5ofKnox4 жыл бұрын
I think the dirt paths should be a little more even, as the dirt would naturally settle over time. I also think that the long paths should wonder and curve around the terrain, just to make it look a little more natural. I really love how this game is turning out though, the aesthetic of the game is really incredible!
@zingzingzingbahh4 жыл бұрын
nice work! while placing long paths, it would be cool to have the option to make it curved / sinusoidal (scroll mouse wheel before placing, etc.) would also be nice to be able to place loops / circular paths
@funkyskill19614 жыл бұрын
I love watching the progress of this game!
@koltzow4 жыл бұрын
You could achieve both your and the users wishes by having the spline automatically draw a narrow path initially and then increase the width upon use to show what paths are used the most so you could optimise your paths over time :)
@rafaelcorrea79594 жыл бұрын
I really miss some big boulders laying around the map
@SnutiHQ4 жыл бұрын
Interesting seeing how you approached this features. 😊👍
@dannystudy77794 жыл бұрын
Adding some stones would be so nice around the world similar to what you did with the paths
@ciberman4 жыл бұрын
Wait... this is all a CUSTOM C++ MADE ENGINE?! Omgggg... 20+ respect points
@BoJaN44643 жыл бұрын
I'm a bit late to the party but I think also adding the natural paths, where foot traffic wears down the grass to create a path over time would be neat. They would function as an early game path, with just a minor speed benefit but would also allow you to see the "hot paths" villagers are taking to better plan out your paths. Having both a natural path system and being able to plan out paths would really add to the aesthetic and make the world feel more alive. Plus you'd be able to see where all the lazy villagers are cutting corners.
@HelamanGile4 жыл бұрын
It's so awesome to see your progress
@plaidpvcpipe37924 жыл бұрын
Those stone paths are my favorite
@ZeroRelevance4 жыл бұрын
Wow, the bases are really starting to look like towns now, keep up the good work
@Broockle4 жыл бұрын
ye, those paths do look pretty awesome ;D I didn't see this coming at all, what a happy surprise ^^
@Harry-ho6kh4 жыл бұрын
Those paths look great. My only question as a player would be "What's the benefit of the higher tier paths?" Will there be a movement speed increase for each path tier higher than dirt?
@nic54234 жыл бұрын
I guess that would be nice, but I wouldn't be too bothered if it were just an aesthetic thing. It kinda seems a little "game logic"-y to implement that. Like if I'm walking on a trodden dirt path, it's gonna be easier than walking through the undergrowth. But walking along a tarmac road isn't going to be much of an improvement on top of that.
@Simtar1234 жыл бұрын
@@nic5423 no no, I walk twice as fast on tarmac, I zoom past bikers and uphill I walk faster than mopeds. It's a level 3 road after all. 😁
@neinherman99894 жыл бұрын
Maybe if he adds carts thst can be pulled by humans or animals they might benefit from better roads
@krat55764 жыл бұрын
Maybe instead of increasing speed, they could deteriorate over time. Ofc, a stone road will deteriorate more slowly. But I'm fine with just aesthetics.
@Simtar1234 жыл бұрын
@@neinherman9989 yes in case of anything on wheels, I feel like it would make a greater difference 👍
@zachnerdydude66054 жыл бұрын
I think manual path placing fits really well!
@pythooonuser22334 жыл бұрын
The paths look good. I guess they will get refined at some point. But it's a really nice addition to the game.
@fakshen19734 жыл бұрын
Paths that are flush with the ground look better imho. I would also have paths require regular maintenance or they will be overgrown (use that grass mechanic to your advantage) and then disappear. I'd add that feature to prevent players from spamming paths and roads everywhere. Your population can only do a finite amount of tasks, so maintaining paths would have a natural limit. As far of types of paths, higher quality paths would take more resources and time to build but last longer without maintenance.
@blackdragoncool4 жыл бұрын
Really agree that paths should be placed by players in your game. I do think it would be interesting to have "animal trails" as purely aesthetic paths which form naturally if a given route is traversed a lot. In a game which is run by AI controlled agents, I think it's important to have visualization tools which you can use to access the general activity of your population (it could inform where you place new official paths, for instance). Of course this might not be a high priority though.
@Siminfrance4 жыл бұрын
Great video again, thanks for the update. The paths look great ...
@slweeb4 жыл бұрын
I love these so much, keep doing you
@wherbe50373 жыл бұрын
awesome path system! not sure why other games with building systems don't implement something like this too
@WEE94 жыл бұрын
I love the game and how it's developing :) How about a feature where you can control one of the humans similar to Totally Accurate Battle Simulator I think it'd be cool to control them and walk around.
@marcustinkler4 жыл бұрын
I thing you should add bigger trees! like really big trees! very good devlog btw.
@muttons88024 жыл бұрын
Taking your points on creation of paths. Could they wear a temporary path in the grass that would 'grow back' if its not a player placed path? With sapiens opting for player placed paths if exist. Literally just a colour change on the grass rather than a full object. Like a dirt track in the countryside. This is probably simpler in my head than in code :). Paths look good too!
@DeepDarkDweller4 жыл бұрын
Looking good Dave! Can't wait for a release. I also wanted to ask if you have considered a steam release of the blockheads? or maybe open-sourcing it so the community can do it ourselves? I haven't seen too many other games like it and would really like to see a PC version. Cheers.
@qualia7654 жыл бұрын
make path connect to the ground much more gradually for dirt, but stone should have a move piece by piece look
@TheBookDoctor4 жыл бұрын
I have to say, I'm not a huge fan of the look of the dirt paths, because dirt paths are never *raised*. They're sunken. There's a fundamental difference between an *emergent* path, one carved naturally by feet into the landscape, and a *constructed* path, made by bringing new material to the area. Emergent paths subtract from the landscape, while constructed paths add. I think the visual tension with the dirt paths right now is that they're trying to use an additive mechanic to show something that IRL would have been subtractive in nature. I think you can use the same path placement code for both, but for dirt paths, it should be enough just to say "path goes here", and there it is. It doesn't make sense to have to dig it out, or for the sapiens to have to dig elsewhere to get dirt for it, because such a path should emerge as a byproduct of the actions of the sapiens. For constructed paths, though, it's completely different: of course you need to dig and collect materials before you can build a stone path. IMO, recognizing the difference between emergent and constructed paths would go a long way to improving the overall look, satisfying the people who say paths should just appear where people walk (though in the game mechanic, the order of causality is flipped), and still providing for the different path types in a natural way.
@majicDave4 жыл бұрын
I didn't explain it well enough in the video, but of course I know this, the issue isn't me not understanding how paths work. The issue is that rendering actual sunken paths would incur a significant performance cost (lower frame rates, longer load times), it wouldn't be as clear and simple for the player to work with, and I'd estimate it would take me roughly a further 6 weeks of work.
@janikcodes4 жыл бұрын
For the skill menu, why not go with a bubble kinda RPG system. So u have those nodes that connect to different nodes. And u need to learn node 1 To be able to learn node 2 and 3. Skyrim did this with there skill ui
@Rossilaz584 жыл бұрын
I love these videos!
@Garbaz4 жыл бұрын
Not sure what to think about the paths automatically connecting to the closest node. I think it would be good to have to option to choose a start node to connect to. So maybe when you try to start your path on an existing node, it instead starts from that node instead of placing a new one, if that makes sense.
@plaidpvcpipe37924 жыл бұрын
I think you should vary the color of the hexes on the path, like you did with the texture of the dirt.
@I2Privet214 жыл бұрын
I think the paths look great, but for dirt paths I think that you should add texture to it like you have for the rest of the dirt, but I haven't seen how It looks so im not completely sure if it would just blend in or not.
@16m49x34 жыл бұрын
I still like the organic path idea, but it's obvious you actually thought about it, so what more can we ask ^^ The path placing looks really good, although I agree the dirt paths look a bit off. What I don't think you mentioned however is what effect the paths have? I would assume the dirt path makes the sapiens faster, and the rock path even faster again? On that note, should it be possible to upgrade dirt paths to rock paths?
@olliesacoustics4 жыл бұрын
Yes I love these so much 😍
@ChuckyBTikTok4 жыл бұрын
Love it dave
@StatesideBeast4 жыл бұрын
Just make it a option. Some days I might feel like making paths. Some days I won't feel like making paths. Who knows. Maybe one day I would want both.
@kiwifrogg4 жыл бұрын
To me, it looks a bit odd that the wind is strong enough to move the grass and orange trees yet the smoke goes straight up.
@AfonsodelCB4 жыл бұрын
my main issue with the dirt ones is that they all have the same colour/texture, so it's kind of like they don't match the rest of the terrain. normally I'd assume this was something you were aware of and planning to tackle later but what you said in the video made me doubt that
@sijoalex59514 жыл бұрын
Looks good! Which game engine do you use? Or is it your own developed ?
@Shirroyd4 жыл бұрын
Pathing looks very sound! My question with the fencing though is if sapiens and larger animals would be able to climb/hop the fence? Or does it simply act as a wall/deterrent?
@declanhofmeyr31844 жыл бұрын
Modding support? Or am I missing something. Cause mods would be awesome. :)
@christianmuriel89184 жыл бұрын
He has already modding capabilities for LUA and C :)
@declanhofmeyr31844 жыл бұрын
Christian Muriel thought I was missing something.
@droopmoose4 жыл бұрын
What is the conflict in the game? I have been watching this series for about a year and commented your progress, but is there a sense of danger? Something to counter your progress? I'm not sure what that would be exactly, but that's why I'm not a dev!
@Hello-qg4yk4 жыл бұрын
Well. Not every game has something to counter your progress. Idk if this what you mean but the only keeping you from progressing in Animal Crossing: New Horizons is time and in game debt. You cant loose progress unless you forget to save or *manually* delete itz
@thedestoryer214 жыл бұрын
Fences make me think of hostile animals.
@edajb4 жыл бұрын
1. Are you working on this on your own? If you are, that's amazing! 2. Can you do 'a day in the life of a game dev' video.... 3. What do you use to make this game?
@plaidpvcpipe37924 жыл бұрын
Dave uses his own engine for Sapiens, and he does it all by himself, with a bit of help from other people sometimes (like how he got other people to do female and child voices.)
@hunter4hire4 жыл бұрын
I wonder why you chose a polygonal model for the path instead of a Bump + Displacement Texture.
@peterlewis21784 жыл бұрын
I love the stone paths, and do see the appeal in the aesthetic for the dirt paths, but they just feel unnatural to me. I fully agree that the paths shouldn't be automatically created by the Sapiens, but I feel like the dirt ones should at least look like they were created by constant foot traffic (as dirt paths and trails usually are), rather than placed manually.
@EEDev4 жыл бұрын
Which path finding algorithm do you use?
@trafficface4 жыл бұрын
Was this distance between nodes, then scale nodes between to fit?
@Harry-ho6kh4 жыл бұрын
Noice!
@Sk4lli2 жыл бұрын
What happened with Devlog 50? It jumped straight from 49 to 51. 😄 But nice feature, I like how the paths work.
@siyandagwavu44924 жыл бұрын
what is the timeline does the game end at ?. if im am correct i would say this currently at *the stone age* thus my question is will we be able to progress to *the bronze age* or even *the iron age* .
@plaidpvcpipe37924 жыл бұрын
I think in a previous video, he mentioned that he'd like to bring it all the way up to middle ages kind of tech. So I assume he'll have walls, large wheat farms, iron tools, and maybe mills near the end of the advancement tree. Although none of it is for certain.
@HelamanGile4 жыл бұрын
Yay a new video
@hm42664 жыл бұрын
How many people are working on the game ?
@TobbyTukaywan4 жыл бұрын
Fun idea: what if some sapiens were more likely to always walk on paths, and others were more likely to cut more corners?
@OmgThatsIncredible4 жыл бұрын
Save him the extra coding work man... there's a lot of coding to be done already xd
@TobbyTukaywan4 жыл бұрын
@@OmgThatsIncredible Haha you're probably right. Still think it'd be cool though.
@Kishgofu4 жыл бұрын
are you going to be able to dig down and mine rare stuff?
@yoloboogie36744 жыл бұрын
is the blockheads dead now?
@kevnar4 жыл бұрын
Honestly, if I have to build paths manually, tile-by-tile, I'm probably never going to do it. I'll be too busy with the game's other activities to bother with it. If I can set a start and end point for a path and have them build a path on their own between those two points, it's easier. But the easiest way would be to have the paths form themselves organically after excessive tread on the tile, as in Foundation, Ostriv, Settlers III, etc. Plus it feels wrong from a historical perspective. Manually digging up vegetation to create paths to resources is just not something a pre-agricultural tribe would spend time doing. Their lives were spent hunting and gathering. Repeatedly treading over the same terrain day after day would form trails naturally, so it wouldn't even be necessary. Eventually, humans got around to road building, but that wasn't a thing until they invented the wheel. It's a tough call, for you, though, as the game designer. You want to have enough activities in your game to keep it interesting. But you don't want to just add busy work for the sake of content. Perhaps by the time the game is done, there will be enough stuff to do that you feel better about organic paths.
@bolicob4 жыл бұрын
I still disagree. Sapiens should still "create paths" (i.e. destroy grass) on the ground where they frequently walk. BUT, I also think you should be able to build paths too. idk why you can't do both. Cause that's how it works in real life.
@mslindqu4 жыл бұрын
Stone paths looke pretty good. Dirt paths ooof, huge thumbs down, at least the raised bits. As others have said they don't look natural but what's worse is, if I were a person I'd choose to NOT use those paths due to the incredible unevenness and high probability of twisting my ankle compared to just walking through the grass. A path generally derives it's usefulness through being smoother and more uniform than the surrounding terrain. These are the opposite. The thought I had was that you could have a 'paths view' that lets you set up and view paths, and then as those paths get used more and more by the people, they start to appear (combination of control like you want, and dynamic where people are asking for the paths to just appear from use). It would be akin to the leader of the group asking everyone to use certain routes, and then those become esablished visible paths based on usage. Anyway.. good luck.
@Dragon20C4 жыл бұрын
why am i hearing pingu noises lol
@Rossilaz584 жыл бұрын
I don't like the way paths look. They should stay just above the ground to be visible but not go higher