i dont understand how people like you figured out these stuffs. Genius !
@patrickpope46559 ай бұрын
Love this. A tiny bit of random rotation on the brush strokes might send it over the top.
@tawansunflower9 ай бұрын
Ouuu yeah!! ❤️
@dubosemeline12548 ай бұрын
I don't think you'll ever realize how life saving your video is. Thank you so much 😭
@tawansunflower8 ай бұрын
You are so welcome!😊❤️
@ciao51978 ай бұрын
this + the kuwahara node , specifically in the viewport compositor will work like a charm
@AmyMist29 күн бұрын
Love the tutorial! I have a tough time wrapping my mind around more than the most basic node setups- I don't think I would have ever figured this out on my own. I do have a question though! I made my brush texture more of a round shape, but I found that the transparent parts of the texture weren't completely transparent on the grid, making it look square anyway. I found that I could change that by lowering the first value of the mix node from 5:20 down to 0, but that also makes the base cube transparent as well. Do you know if it's possible to control them separately?
@TFHavingFun8 ай бұрын
Nice tutorial! The pace and edits make it even better. Looking forward to more contents.
@unhingeDoor8 ай бұрын
I did not know I needed to know this. You are insanely good at explaining things clearly and entertaining enough for this to be really enjoyable even without the educational factor ♥
@tawansunflower8 ай бұрын
Glad it was helpful! 😊❤️ Thank you!
@Squid-pocalypse3 күн бұрын
Can you show how you got the shader working for the brick wall at the end? I'm trying to make this work for a fish with painted on designs and scales, but I haven't been able to figure how how to do that
@henriksoderberg22928 ай бұрын
Just stumbled across this video and it was just absolutly insane. Subscribing!
@yonnah6477Ай бұрын
Very nice tutorial!! Btw i wanted to do some texture paintings to objects that uses the painterly brush, but it affects the "brush" material as well. Do you know how to properly do it? :(
@Smeebit9 ай бұрын
This is a great effect. It might be useful for a more stylized fur or fuzz.
@neptune_3d8 ай бұрын
Amazing video ! what if i want to use an image texture as a base color for my model ?
@zhonghuabu93268 ай бұрын
Thx mate! through I am not internalize all this nodes in my brain, but It's a wonderfull tutorial, you are a genius Tawan Sunflower! 🎆🎆🎆
@Gametime055778 ай бұрын
Awesome Tutorial< Thank You So Much
@james844909 ай бұрын
love you i'm waited too long for this single tutorial video!!!!!!!!!!!!
@Ilia-qp7kcАй бұрын
can someone help me? I have the brush texture in png but when I put in the imagen texture it doesn´t go well. It´s like the brush texture doesn´t "render" in every "little squares". The result are just plane squares with no texture. I don´t know how to explain it :(
@akaziehl8 ай бұрын
Amazing tutorial! And the videos are not long at all! I'd love to know more in depth about some of the nodes that are used but I understand it's not the topic of this video, nonetheless it was really interesting seeing the whole process
@whyismynametaken1238 ай бұрын
Very creative way to deal with this. Great job!!
@appidydafoo8 ай бұрын
Very interesting approach, thank you
@fnalex25 ай бұрын
This is so cool, great job!
@navneetrout81938 ай бұрын
You're a blessing my friend.
@mikey-kun60099 ай бұрын
I'm jealous of how good you are
@dreadwinter8 ай бұрын
Neat! Ive been looking for something just like this so, thanks! What if one wanted to add some kind of surface/edge flow for the brush strokes to get away from the pure randomness? Any idea how that could be done? As i was typing this comment, it occurred to me, you could probably use one of those geonode-based line art setups to orient the stroke planes?
@zmdesiboy10938 ай бұрын
Superb extraordinary mind-blowing fantastic
@3dLapso_English5 ай бұрын
Really nice video!
@putakusinvida75019 ай бұрын
really beatiful friend thanks for this
@Kiwi379128 ай бұрын
Wow.. your scene looks cool..
@br11bronc348 ай бұрын
that's how you made the first video/render of your channel? it looks very similar. Great video! thanks for sharing your knowledge
@ChickenWiingss26 күн бұрын
in the geometry i wrote "nromal" and in shader "normal" then i spent hours to find out what the heck went wrong!! zzzz. any way love the video my man!!!
@BungoYT8 ай бұрын
This looks so amazing!! Ive been looking for something just like this for so long. Would it be possible to use this in Cycles? Thank you for the video!
@MESAISTUDIO9 ай бұрын
amazing!
@mikey-kun60099 ай бұрын
Were all gonna make it 😤
@DM_Designs9 ай бұрын
Crazy sir tawan 😮
@guruguru50606 ай бұрын
i really love it and i try to remake it, but i have a problem, for the "grid" in geometry i have no "uv map" ( 3:26 ) i tutch nothing and try everything and idk why i don't have it, so whene i put my brush texture nothing hapen, i follow everything (delet the cube and ad a new one), pls help TWT
@OneTyphun8 ай бұрын
very creative!
@ShaanYadav-yv5jv7 ай бұрын
man i love your tutorial but can you explain me how you apply that painterly shader in your wall texture
@VisualistAyush078 ай бұрын
Thank you
@jiabaopeng84248 ай бұрын
Great Toturial but I was lost after 05:20. When I add a new brush material, the outcome was totally black. Also, there is no UVMap output within the gird node. How could I manually set up the UV map for the grid instance? Need further assistance please 😢
@pamelamelgar44925 ай бұрын
upgrading to Blender 4.0+ fixes this!
@TheDaggerPort3 ай бұрын
I have the same everything going black issue at 5:20😔in Blender 4.1.1
@sunayama46503 ай бұрын
@@TheDaggerPort From Geometry Nodes, make sure the name in the "Store Named Attributes" node EXACTLY matches the name in the Shader editor's Attribute node. If you have "UVMap" with no spaces and UVM capitalized, it needs to be the same on both. Otherwise, you will get this error.
@TheDaggerPort3 ай бұрын
@@sunayama4650 Thanks a bunch for the info, I'll see if that fixes it!
@DonBurroni8 ай бұрын
You should credit Lee Griggs for his Arnold Maya technique
@Tachastasiia3 ай бұрын
can somebody please explain me what is the purpose of Posiotion Node in 2:31? It looks almost the same without it .. Trying to understand the logic behind Actually a separate tutorial explaining more about what exactly a certain node does in this scenario would be soo useful
@tawansunflower3 ай бұрын
The position node gives the offset position between elements (like instances) and the origin of the object. 👍 So in this case, it's used to find the vector that each elemnt has to align to to face the camera.
@DWISKETCH8 ай бұрын
amazing
@flamexeditz55748 ай бұрын
Arigato Sensei !!
@SierraofTerraАй бұрын
i'm not super passionate about 3d modeling, to be honest. I find more interest in stuff closer to the end of the pipeline like animating fight scenes and telling stories but i also understand that beautiful settings are one part of telling a compelling narrative or immersing one into an action-packed fight. you make it both easy to understand and educate interestingly. keep it up, man! I love learning your workflow. I think it's going to make really cool things down the line! definitely going to become a patron when i get to a point of using your tutorials more and more!
@taupepigeon24354 ай бұрын
is there a way for the color of the brush stroke to change based on the mesh its covering?
@otrblzshkaАй бұрын
наверное поздно задавать вопросы,но я все же спрошу. на этапе проявления текстуры на пластинах у меня она не появилась,хотя я все делала по уроку. может кто-то ответить,в чем ошибка?
@tle908 ай бұрын
People who know how to use geometry nodes effectively are wizards
@jackpot57918 ай бұрын
Very interesting technique., Bravo. Will we get tree tutorial?
@tawansunflower8 ай бұрын
Yes! It's the next video :D
@NEVA95-qo9xv4 ай бұрын
Hello, excuse me, my grid node doesn't have uvmap, only the mesh point. :C please help! and tanks
@tawansunflower4 ай бұрын
Hmm. I'm not sure about that. You can send me your setups via twitter or you can try downloading the finished project file 👍 It's free
@mikey-kun60099 ай бұрын
Goof job Sensei!!!!
@aldogh17053 ай бұрын
I have a problem, when downloading the file and open it, the materials work but the brush planes doesn't appear? any clues why's that?
@tawansunflower3 ай бұрын
Did you download the painterly brushes V2? I think it only works in Blender 4.1+ 👍
@aldogh17053 ай бұрын
@@tawansunflower Yeah I have v02 and I have Blender 4.0 you think maybe thats the problem?
@aldogh17053 ай бұрын
Update: yes the 4.1 was the problem, thanks!
@screenkiduniya37174 ай бұрын
WTH why i haven’t watched this earlier
@lazygamer88863 ай бұрын
i dont have toon shader in my blender where can i get? Help Please
@tawansunflower3 ай бұрын
Tgere should be one in the Do It with Me file. If not you can download it again and append the Toon Shader from the file to the peoject you are workig on 👍
@동희-o2p8 ай бұрын
Can I export this to Unity or Unreal Engine?
@james844909 ай бұрын
i see your ghibli style tweet on twitter there you use the same painterly shader?
@tawansunflower9 ай бұрын
I don't think that is mine XD But I think they use some kind of Toon shader similar to mine 👍
@DWISKETCH8 ай бұрын
can you make anime style scenery tutorial ?
@Namikare47 ай бұрын
based
@jumanjiro18 ай бұрын
quite entertaining. Sadly my ADHD has to play this at 1.5 and 1.7 speed.
@maximedersoir70558 ай бұрын
I tried using it and my render looks like shit 😭how do you use it so well and how even did you manage those bricks and the whole thing actually I was not able to recreate it at all
@tawansunflower8 ай бұрын
Ahh I'm sorry to hear that. You can download the Tutorial file on my gumroad for free 👍 You can always use it in any scene and create better ones than mine. Regarding the bricks texture it's a little complicated. I may make a part 2 about that. You can use the camera coordinate of the Texture coordinate node to drive your brick texture for now (but the texture only faces the camera)
@kyunai-iu3bn5 ай бұрын
@@tawansunflower Thank you very much for your tutorial and this explanation! I encountered an issue while applying this effect where complex textures couldn't represent the brush effect well. Moreover, if I unwrap the UVs of the object and create textures using traditional methods, this stylized brush will not accurately depict the effect. While projecting the texture from the camera's perspective seems to display correctly, errors occur in perspective when rotating the view. Looking forward to your new effect tutorial to address this issue!
@battles_varied_animator2 ай бұрын
Don't get me wrong, this is a very good tutorial, but sometimes I wish that these videos actually explained WHY you're doing what you're doing. Such as the Geometry Nodes and the Shader parts. It'd be good to understand why you're specifically connecting those nodes together, so we actually learn how to play with the nodes and not just how to mimic a video.
@joshuadillon88938 ай бұрын
Very informative. Thank you.. But a bit to fast.
@ronaldlee42995 ай бұрын
how to render like yours?
@kyomivanilla43738 ай бұрын
YEAH! XD
@justalex42148 ай бұрын
The result looks pretty amazing but it also feels insanely overengineered 😂
@tawansunflower8 ай бұрын
Yea I think so too XD Blender is not built to do much npr things in the first place, so here I am XD
@dwellersart75388 ай бұрын
@1:12 never gets old
@Im_a_noob4 ай бұрын
Delete the cube and replac a new cube 💀
@Specter_112529 күн бұрын
It’s a sacrifice.
@flcd_20 күн бұрын
it's a matter of principle
@red-clad-vlad7 күн бұрын
I think this broke in 4.2 :(
@chidorirasenganz9 ай бұрын
Aside from the edge details I think a hand painted/smudged normal map would be easier/faster and possibly better
@tawansunflower9 ай бұрын
Yeah! I love that method too! Though personally I use this method because I don't have to paint the normals for every objects I add, and really it's a preference thing at the end XD