-Captain I see it! ---See what? - A savior, stuck in the depths of youtube... Seems like they can't escape it... -- Tell me what it wants. - It wants to help us, guide us through our journey... -- Change Direction Urgently! My dear crew, we're finally seeing the days that'll make us smile for the first time.... all things aside though, thanks so much bro. Like i couldn't thank you enough. I've watched so many of your tutorials at this point... you never disappointed.
@MisterTaftCreates21 күн бұрын
Thanks man, that means a lot.
@blobsterhop14704 жыл бұрын
Thank you so much, The pace of the video was perfect, not too slow and not too fast. You definitly deserve more subscribers!
@MisterTaftCreates4 жыл бұрын
Glad it helped!
@ProkerKusaka4 жыл бұрын
Use this with pooling objects for a resource management
@TexasBakedBlackBeans9 ай бұрын
Such a GOATED tutorial
@MisterTaftCreates21 күн бұрын
I live to GOAT
@meliodasx60355 жыл бұрын
Thanks buddy. This has been an informative and useful video.
@vietanhnguyen14153 жыл бұрын
Amazing video , your instruction help me improve my project greatly, thanks men! By the way, can you help me with this question? I do not use sprite sheets for animation of "Adventure" Object like yours, instead , my "Player Object" have many child objects represent parts of the body and use Rotation, Scale to do the animation. How can i generate an duplicate of images like yours? Thanks in advance
@zeratul3013 жыл бұрын
Really useful video :) Great job! Thank you.
@jpierre4 жыл бұрын
Que grandioso video, sin tanto código creas un gran arte muchas gracias por compartir me ha servido a la primera muchas gracias amigo.
@mintydog063 жыл бұрын
Brilliant tutorial, thanks very much.
@nukem_7 ай бұрын
Sorry for necroing here but any idea what's wrong if the Animation window controls are greyed out? I read somewhere that the ghost needs to be a prefab but from what I can tell it's not in this clip. I made it into a prefab anyway but still can't do anything in Animation.
@binarystateofmind29714 жыл бұрын
This works great. Thx :)
@niyazimustafa3 жыл бұрын
hello I have a question. When the platform jumps from the effector, ground control is grounded and double-jumping is enabled. How do I solve this problem?
@novagaming64442 жыл бұрын
You're doing great bro 😇😇
@leonedandrewTumbaga Жыл бұрын
ghost effect works but it's not moving along with my player the ghost stock on the one location
@hoangminhnguyen21915 жыл бұрын
I love this
@MisterTaftCreates5 жыл бұрын
Thanks!
@richdev40774 жыл бұрын
Hey, I don't know if you still respond but I am having a problem which is the effect is different speed for different resolutions. For example, when I am in a larger screen, more ghost trails will appear(7 sprites). When I am in a smaller screen, only a few ghost trail appears(3 sprites). Do you know how to fix this problem?
@ilyaskorkmaz49095 жыл бұрын
Thanks, it was be usefull for me
@MisterTaftCreates5 жыл бұрын
Glad to hear it!
@abungga34852 жыл бұрын
hi, When ever I generate a ghost it dosent seem to use the sprite that is in my sprite renderer. rather using the sprite I put in the prefab. any ideas on why this is happening?
@abungga34852 жыл бұрын
I fount out it was due to the animation tba. but now that there is no animation. there will be no fade. any ideas on how to fix this?
@SoyelAlejandro333 жыл бұрын
Thank you sir!
@ryanokerlund35725 жыл бұрын
I am trying to add this effect to a dashing character (almost like teleporting) where I set the character's velocity much higher. However, the effect does not play quickly enough. Any tips in making this dash play instantly upon "dashing" and stop after the dash ends? Great tutorial btw!
@MisterTaftCreates5 жыл бұрын
Hey there. First, are you using the animator for your dash? If so, do you have a timed transition? This might cause a delay between states which could cause what you're experiencing. Second, you can set the delay to be significantly lower to cause the shadows to appear faster. Set the delay pretty low (about 0.05 seconds) and it should work better.
@claireglory4 ай бұрын
using Unity while in a MAC. when graphics card is so important. that's crazy.
@MisterTaftCreates21 күн бұрын
I nearly died doing it, too.
@lanch71963 жыл бұрын
My sprite uses rigging, is it possible?
@chillerdude14 жыл бұрын
Thank you so much!
@respectg45732 жыл бұрын
This is Sandevistan.
@12371ericАй бұрын
THANK YOU
@MisterTaftCreates21 күн бұрын
You're welcome.
@nagybalint14743 жыл бұрын
thanks so much :D
@jessecn47643 жыл бұрын
thanks bro
@RafaelSilva-vo4ti4 жыл бұрын
thanks a lot baby
@skanouri57424 жыл бұрын
Thank you!!!!!
@ilangoossens25733 жыл бұрын
thx a lot
@capitaoquasar5 жыл бұрын
É similar a jogos 3d???
@MisterTaftCreates5 жыл бұрын
That depends on the effect. If you want a 3d sprite (like in paper mario) then yes, but if you want it to be a shadow model behind the player, then you're using a mesh instead of an image.
@RichnouRichnou6 жыл бұрын
Nice :-)
@MisterTaftCreates6 жыл бұрын
Hey there, thanks so much!
@Roxioxx4 жыл бұрын
I tried this video effect out and in the end, I was able to be successful, but I had to change some things. I kept getting a NullReferenceExeption in my controller file when I tried to reference this new ghost class. I then merged the two scripts together, which still did not solve the problem. Then, I just looked up a quick video to get around the nullReferenceError here: kzbin.info/www/bejne/i4rdmnWeq7t8mdU and it worked. No more errors. The second issue I ran into was incorporating this into my dash button instead of every movement. I used Code Monkey's top down movement and dash controller: kzbin.info/www/bejne/eJfCZqR_qZ56qJo and so on space, I would dash and I put the makeGhost variable to "true" on GetKeyDown. That got my dash to work, but only create one ghost. So, after some brute force (because I'm very terrible at coding) I found a solution. I had put makeGhost = false at the end of my dash function so of course, the program would run once and then be set to false. I put in a new input to be GetKeyUp on the space bar and then my trails would appear. I'm very happy with my results. This is just my experience with the code. Like I said, I've very happy with the end result. Thank you for such a lovely video.