Unreal Engine 5.2 PCG Tutorial - Electric Dreams Demo

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Smart Poly

Smart Poly

Күн бұрын

Check out my Multiplayer Survival Game Course:
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Hello guys welcome back to another video. In this tutorial, I will be showing you how to use the PCG tools from the Electric Dreams Demo, inside of Unreal Engine 5.2
We will be creating a complete open world map using the PCG tools, and I will show you how quickly we can create an environment using these tools. PCG is Unreal Engine 5's new procedural content generation system, that allows for entire environments to be procedural generated at runtime and can empower anyone to create a stunning realistic environment within minutes.
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Пікірлер: 53
@SmartPoly
@SmartPoly 11 ай бұрын
Check out my Multiplayer Survival Game Course: smartpoly.teachable.com
@lizzymasters7469
@lizzymasters7469 11 ай бұрын
Do you reply on email? I emailed about the course but did not receive any replies. Does the course automatically unlocks after purchase?
@v1duk4
@v1duk4 9 ай бұрын
@@lizzymasters7469 me too without answer yet, im very interested
@lizzymasters7469
@lizzymasters7469 9 ай бұрын
@@v1duk4 i never did purchase since i never got any replies.
@SugarKaneNosey
@SugarKaneNosey 11 ай бұрын
be interesting to see what PCG can do with Buildings
@pryzmgaming
@pryzmgaming 11 ай бұрын
Nice timing - i hope it brings more ppl into your amazing survival course
@denkergames9293
@denkergames9293 5 ай бұрын
Hey, this was great. This is one of the few videos that i watched with PCG that actually summarises the Electric Dreams Demo briefly and with sense. So thanks!
@diegopc1357
@diegopc1357 10 ай бұрын
Amazing video once again friend! Insane :) . Looking forward to seeing your PCG tutorial!
@tidje10
@tidje10 11 ай бұрын
Thank you for your hard work, i've been trying to get into games and modding and there is very limited tutorial. Learning your course is also helping me play around with modding in the ark devkit even tho it's stil in UE4. I'm really busy andi got at my own pace but my % in the course went from 20% to 6%. I'm amazed by the amount of content you bring and i'm glad that i paid for it. Just the section about the new PGC is over 4 hours, keep it up ! For the same content i'd have to pay over 100USD if not more
@tony_cgivfx
@tony_cgivfx 8 ай бұрын
awesome and easy to understand breakdown 🍻thanks!
@Justlivin00
@Justlivin00 11 ай бұрын
Waiting for that Advanced Blueprint video. Thanks for the content 👍
@Shadowsphere1
@Shadowsphere1 8 ай бұрын
Very helpful as a new Unreal user. I wish there were some more tutorials about how to build assemblies from scratch so we could learn how to efficiently build our own pieces to add to the generation, that or edit the ones already built into the demo graph (like converting the large assembly from a rock tower to a cliff edge for canyons, etc)
@Shadowsphere1
@Shadowsphere1 8 ай бұрын
To add to this, what I mean is for things like where you added the embankment area in that cleared out patch in the example @ 12:30. Instead of wet and rocky embankment, what if we wanted to use a flower patch (example of a custom assembly to add to that closed loop spline) or even another copy of the forest PCG, but with only forest floor grass and brush. There seems to be lots of tutorials about using the PCG to populate landscape, but there is more or less 0 tutorials about building and using assemblies in PCG. It's quite annoying.
@damienmayoussier4447
@damienmayoussier4447 3 ай бұрын
Really helpfull, thank you so much i felt a bit confused after opened this project (elecric dreams)... Now i see the infinite potential of procedural generation... ;-)
@BLACKOPS1499
@BLACKOPS1499 11 ай бұрын
LOVE THE CONTENT!! just cyrious, Can you show how to make a PCG for EVERY new game ??????
@PatrickTheDM
@PatrickTheDM 11 ай бұрын
Really mind blowing.
@3dchick
@3dchick 11 ай бұрын
Fantastic thank you!!!
@Inugamiz
@Inugamiz 11 ай бұрын
Can't wait to see this on your tutorial, also do 5.2 don't let you make multiple "Event Begin play" nodes?
@poken9293
@poken9293 11 ай бұрын
correct me if im wrong but making multiple start nodes in the same script is usually impossible in programming and I belive that that isn't possible in 5.1 or 5.0 either?
@henrik123098
@henrik123098 11 ай бұрын
what you use insted of multiple event begin play. you do a sequence after the event begin play which lets you add more execution pins to the same event begin play
@Inugamiz
@Inugamiz 11 ай бұрын
@@poken9293 Yes but to test something would be ok before change the whole script
@ARMORHOUS3weplay
@ARMORHOUS3weplay 9 ай бұрын
Great PCG tutorial!!! I have a question...I am trying to run through the environment wit the TPC character but seems something to do with the BP forest volume that is blocking the character from running into the environment ... any idea on how to disable this?
@runescapebots
@runescapebots 10 ай бұрын
Your videos are always so good. Could you make a video on how to export this and import it into another project?
@sheareid4679
@sheareid4679 10 ай бұрын
Open both levels, merge the content from the old project to the content folder of the new project then select all your assets in the old project, copy then paste them in the new project. Main take away is; you must have the content of the old project in the content folder of the new project to copy and paste to the new project.
@kmkreate2930
@kmkreate2930 8 ай бұрын
Awesome tutorial man! Thanks for this! You inspired us. One question, the PCG Forest BP has no collision. The BP_Third person character just passing through the cliffs, stones and trees. Can you help us on this? Thank you.
@yantingye1677
@yantingye1677 8 ай бұрын
thanks a lot
@GES1985
@GES1985 11 ай бұрын
I want to see the PCG build large open world cities with buildings you can enter, but not using static meshes, that always looks too "tiled". Use voxels like a photorealistic minecraft, with the new fluid flux
@mzprox
@mzprox 10 ай бұрын
couple of questions: can pcg affected by vertex color, or layers from a landscape material for a somewhat manual help? Can the procedurally placed assets be manipulated afterwards? Can it place blueprints? for example trees that you can cut down in your game.
@DaddyVader87
@DaddyVader87 11 ай бұрын
Hey any idea on how to use that road spine with collision as well. I don't get how to use it unless they are just showing it can be done? Kinda confusing.
@Alberta1stPodcast
@Alberta1stPodcast 4 ай бұрын
Are you still active? Looks like its been 2 months since your last video Hope you are well, youre content is fantastic
@juleswombat5309
@juleswombat5309 11 ай бұрын
Pretty awesome, and very pretty, but what does this do to performance and frame rates. Can I run these types of environments on standard PCs?
@BoratPitt
@BoratPitt 9 ай бұрын
hi, thanks for your video. I would like to know how many fps you have in first person with a full forest? Thank you
@RoeJogan
@RoeJogan 11 ай бұрын
could you drop that pcg on a 130km x 130km map? or is pcg just for tiny levels like in the example?
@supasuoasuoasupa1939
@supasuoasuoasupa1939 11 ай бұрын
Thanks for sharing and showing the indepth tutorial. Just a question though, is it possible that we add other megascan assets, replace or remove some assets from the procedurally generated environment? To make it more custom made pcg, using the same graph?if so how do you do it then?
@SmartPoly
@SmartPoly 11 ай бұрын
sure, I will break down the pcg graphs in another video
@blacklord3212
@blacklord3212 9 ай бұрын
can I ask something also I care about it , I wanna enroll in the course , but how optimized is the game ? do we learn about the best practices too ?
@georgefromjungle5211
@georgefromjungle5211 11 ай бұрын
I wonder what is the polycount for this forest scene, even with nanite enabled it must be in hundreds of millions. This is insane for real time !
@taupepigeon2435
@taupepigeon2435 10 ай бұрын
Thank you for this showcase, I was curious, could Electric Dreams theoretically also be used to make full scale cities? with intricate details, and also customizable buildings?
@starvosxant4348
@starvosxant4348 10 ай бұрын
Matrix demo city was built using PCG
@imjusttellingstories1688
@imjusttellingstories1688 11 ай бұрын
I have a question - I understand correctly that you can use the tools from this demo to make your own game?
@FeuerDrache0702
@FeuerDrache0702 10 ай бұрын
Well while this demo allows you to copy the blueprints over to other projects and create you own environments, there isn´t a way to make this with all custom assets that are not in the demo, since every asset has its own code for where it should be placed by pcg (correct me if I´m wrong pls!)
@RiZRoC
@RiZRoC 11 ай бұрын
Is this possible with buildings with interior as well
@altavision8
@altavision8 3 ай бұрын
The video is very good explaining all the benefits of the dream electric but no one explains (in any video) how it is packaged after putting together all these blueprints... it gives an error and no one says anything :(
@samuel.......973
@samuel.......973 18 күн бұрын
is there a road pcg or something close to it?
@kingking3857
@kingking3857 10 ай бұрын
Hello, I want to buy the floor. Is it complete, because or not?
@DaM.1
@DaM.1 9 ай бұрын
When i do Path Tracing it all goes black and white. Why is it happening?
@user-ro2hk5gu4f
@user-ro2hk5gu4f 10 ай бұрын
Can PCG make animations? At present, none of the PCG tutorials mention the issue of being able to create animations. It's all about scattering objects in a thousand rate scene....
@maxwellbrengle7168
@maxwellbrengle7168 10 ай бұрын
No
@ECAKJ
@ECAKJ 9 ай бұрын
Hm the ground bp is a bunch of material instances that look awful they aren’t connected to anything just a bunch of planes intersecting and above the ground
@drekenproductions
@drekenproductions 10 ай бұрын
now i can fire all my level designers.
@user-uk1zl9ir5u
@user-uk1zl9ir5u 11 ай бұрын
Do we have Discord Server?
@SmartPoly
@SmartPoly 11 ай бұрын
only for the course
@zapcrane3158
@zapcrane3158 8 ай бұрын
tried this out.. oof i need a better PC....
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