Make the MOST POWERFUL party in D&D 5e: 10 Steps

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Treantmonk's Temple

Treantmonk's Temple

Күн бұрын

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@CivilWarMan
@CivilWarMan 5 ай бұрын
The point at the end about not relying too much on magic reminds me of your video about your One D&D playtest where you played a straight-class playtest Monk. Your character's personal non-reliance on magic is what allowed you to get the anti-magic ray pointed away from the characters that do rely on it.
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
Good example
@indigoblacksteel1176
@indigoblacksteel1176 5 ай бұрын
Yeah, as much flack as Monk's get for being some of the weakest hitters in the game, they actually do excel at not taking damage or being affected by things that affect everyone else, even in their current iteration. Running up walls and across water, having proficiency in all saving throws, slow fall, evasion, stillness of mind, purity of body, and being able to do pretty much everything in an anti-magic field occasionally has its perks. You just wouldn't want that part of all monks.
@Zecteiro
@Zecteiro 2 ай бұрын
Yeah, more than one party that I've played with suffered exactly because of that.
@Swimavidly
@Swimavidly 6 ай бұрын
I agree that scouting is key. The number one thing that stalls the table is a lack of information. If a party has a way to gain information with little to no risk, then they'll use that scouting ability to learn what they need to know, and they'll move on to the next scene much faster.
@mathguydave3699
@mathguydave3699 6 ай бұрын
well Chris runs Arcane Eye well and just reveals things quickly. In other campaigns I have to crawl room by room and dislike Arcane Eye quite a bit
@joshuawinestock9998
@joshuawinestock9998 5 ай бұрын
​@mathguydave3699 I think novelty matters a lot here; if it's a player's first time using the spell, and/or the location is very narratively rich, I would role-playing it out, but otherwise I'm with you
@MinhDuong-lg7uk
@MinhDuong-lg7uk 5 ай бұрын
My best scout is a monk/chain warlock with cartography proficiency. Her invisible imp familiar does the scouting with her seeing and hearing through them. She then draws a map for the party to plan around.
@RyanWBL
@RyanWBL 5 ай бұрын
If only my players could remember to scout on their own.
@zaladar1
@zaladar1 5 ай бұрын
1: avoid redundancy (some things cant be redundant, such as single target damage, good saving throws, high ac, but CC / Utility / Scouting / etc. can be redundant if more than 1 player can do it) 2: scouting 3: single target damage 4: utility 5: initiative 6: battlefield control 7: crowd control 8: battlefield re-positioning 9: saving throws 10: condition removal and healing
@Dogo.R
@Dogo.R 5 ай бұрын
1. Redundency isnt accurate. Instead aim to fill holes. Having stuff you dont use isnt a negetive. Ill say that again having stuff you dont use is NOT a negetive. There isnt a scorekeeper at the end thay lowers your score because you didnt uae the 6th find familiar. Plug holes instead. For example a list of peoblems that could come up with using magic was included. Patch those holes. As an example all the ones he listed for magic problems can be patched with wizard spells, plus the recent antimgic cone oneshot. Whats super not-redundent is more spellcaster levels for more spellslots. Since that directly converts to more damage. 2.Scribes wizard is ideal for this. Passwall was mentioned. Vortex warp plus scribes wizard creating theirind on the other side of the wall is even better, remember you only use the mind for vision, dont cast through it. mistystep and dimention door are good here too. Passwall is a great single entry solution but combinations can greatly surpass it. 3. A team of wizards can ideally do it. For example using a scribes wizard to make a fire wall of a good danage type then the other wizards using bigbies hand to grapple and move enemies and crush when free for magical bludgening which is rarely resisted, plus using their actions(bigbies is a bonus each turn) on stuff like high damage cantrips (remember bigbies and flame wall dont care about your stats so you could stack charisma for the warlock cantrip). There is way more to say but there are many ways to insane low counterplay damage using a team of full spellcasters. And avoid dispell and counterspell stuff. 4. wizards are the best at this... in fact since you can get pass without trace through races and command through a dip or feat, and bless through a dip or feat therr is no reason they cant he all wizards and have every utility option 5. Initiative matters a ton yes. But I dont think you realize that the innitative bonuses you get via these innitative features are not worth the investment... they are too low if you do the math. The same thing applies to trying to get a 20 for your saving throwes... its +15% of the number of total saving throw spells you cast, extra turns compared to a 14. Which is bad for a 3 full feat investment. 6. Wizards do this the best, a dip or feat for the rest. 7. wizarda do this the best, a dip for the rest. 8. wizards do this the best. More spellslots of scatter, votexwarp and dimention door the better... stack those spellslots. 9. 1 6lvl paladin is great for this. Especially if you use fogcloud or pyrotechnics and blind everyone and guve everyone in the party blindsight using a fighter dip. Then have all your ranged and melee(includin wizards polymorphed or magic jared as a strong martial) in range of the palindin's tiny aura. Truesight doesnt work, and blindsight is insanely rare, and when it does exist its very close range. That way opportunity attacks dont exist, counterspell doesnt exist, dispell magic doesnt exist unless its used on the obscurity and will just get counterspelled, ect. Very nice to just live clumped un in heavy obsurement around yiur 1 paladin... might aswell all be wizards with the rest. Also all the game ruining saving throws are int, wis, cha, and con. start with your wizard level for 2 of those, get resilient as your feat for the other 2, have your paladin cast bells cuz they dont have much stronger to concentrate on, spread your stats since high hp doesnt matter, high offensive saves dont matter, and the other benefits of stats dont matter. They barely improve things and only work if you are getting to play and arnt crowd controled. The hole is wis, int, cha, and con saving throws... fill that hole. 14 in every one, fill str and dex if you think there is some custom thing coming... otherwise put the rest in con so you get up the con saves since the mathimatical turn savings via that is very big... way more then the turn savings of hitting your offensive saving throws... if your wizard has a high int not con you are wasting more turns... and you dont even get the more common saving throw and a bit of slightly useful hp. 10. very optimal play is like 80% damage negation. Sheild, absorb elements, gift of the chromatic dragon, artificer artilerist sheild every turn via a 3 lvl dip, polymorph, kiting, wall, cc, ect ect. Most of the fight is amount resources other then hp. And all characters should have a dip or feat for healing word of course. Conditional removal should be done via the 1 paladin. All in all looks like a team of wizards plus 1 paladin will fit your bill... with a few 1 level dips and maybe 3 in the case of artificers. I will note... you have to put alot of effort into planning so your wizarss coer all the holes. Taking the right subclasses and the right spells on each. It is not simple to construct an all wizard plus 1 paladin team without holes... especially to certain problems that require very specific things. But if done it is better. Its less about having different claasses and subclasses and more about having different objectives. Your all wizard 1 paladin party can have all the wizards take different jobs. Its just if you get a ream of wizards they probly didnt do that... never mind accounted for all the wizard's typical weakneses with very specific strats. and even more optimally having each wizard have a tiny bit of everything... so if one goes down you still have the stuff. Anyways. Hope this is insightful.
@andrewmont5539
@andrewmont5539 5 ай бұрын
@@Dogo.R Having stuff you don't use is a negative, because of opportunity cost. You could have made a different choice and had a spell or class ability or whatever that you DID use.
@Dogo.R
@Dogo.R 5 ай бұрын
@@andrewmont5539 This is not inherently the case. This can be the case but in many times it isnt because in many cases things come alongside other things. Also its always an on average conversation. Most spell caster tools will go unused in most fights... but that doesnt mean they are a wasted "opportunity cost" because in different fights different ones go unused and different amounts of the copies of each get used. Again the plugging holes logic is ideal. The only question is is can changing x aspect of the build plug more holes then before, or plug bigger holes then before.
@PiroMunkie
@PiroMunkie 5 ай бұрын
The Telekinetic feat is another good example for Repositioning. It gives you an invisible Mage Hand for free and improves the range of Mage Hand if you already know the spell. And the bonus action Push/Pull with the ability to willingly fail the save is maybe one of the best bonus actions for classes, like Wizards, that often don't have good bonus action options. It's only 5ft but 5ft is often enough to break grapples, get an ally out of threatened range so they don't need to worry about opportunity attacks, push/pull an enemy off an edge, push/pull an enemy back into a dangerous space or threatened area, deal a little extra damage in a Spike Growth, etc. I currently have a Divination Wizard whose whole deal is manipulating dice rolls with things like Guidance and Guiding Bolt (Strixhaven Quandrix background), Silvery Barbs, and Portent, as well as battlefield positioning with Telekinetic, Vortex Warp, and Levitate to a lesser extent. It's a lot of fun looking for good moments to use those kinds of features.
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
Telekinetic is a very good feat.
@absolstoryoffiction6615
@absolstoryoffiction6615 5 ай бұрын
For my Eldritch Knight. I use the Telekinetic Feat to Push or Pull (Wave Dashing) myself 5ft in any direction. It's better out of combat but fun in combat to escape Opportunity Attacks or to Wave Dash 5ft without wasting my Move. Definitely not optimal when my Eldritch Adept Feat for Misty Step can just teleport with zero cost of Spell Slots. But useful if I want to Wave Dash 45 degree around my target to cast Booming Blade or Green Flame Blade etc. Out of combat, I can pseudo Fly with Telekinetic Feat but it's a 5ft Forced Movement. So avoid pushing yourself into a wall or roof etc. You take no damage but thematically, it's not stylish to fumble an Areal Rave Technique.
@Doccit
@Doccit 5 ай бұрын
This is my favourite video of yours - and I feel very vindicated in emphasizing the importance of utility and scouting in a lot of online discussions haha.
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
Thanks so much!
@indigoblacksteel1176
@indigoblacksteel1176 5 ай бұрын
My party never scouts. I'm starting to wonder if we should scout more. We do value utility a lot though, especially having various members cover different aspects of utility.
@pranakhan
@pranakhan 5 ай бұрын
@@indigoblacksteel1176 One of my favorite tactics is The Lure; Have you party scout out, say, a bandit camp. The non-stealth character move towards the camp after the stealthing characters have gotten into position. The enemy will initially focus on the approaching group, while the stealthed group ambushes the enemy who hopefully overextends into a bad position (for example). This lets non-dexterous players have a part in staging an attack alongside other who would use a different tactic.
@colinbuell1384
@colinbuell1384 5 ай бұрын
Same here. In 3.5/PF1, if I made a ranger their animal companion was always a bird for scouting purposes. I always wanted to have a horse companion but never did. Scouting from a hawk or owl was just too good.
@thecognitiverambler8911
@thecognitiverambler8911 5 ай бұрын
This is an absolutely delightful video. I'm not sure if you've noticed this Chris, but I think the D&D community has kind of overcorrected on their attitudes towards damage. 10 years ago, and your layman thought fireball was the only spell that mattered, and big numbers was everything. But now as the community became more informed (through content exactly like yours), people think about control, with damage as an afterthought. I always detected that bug. Yes, control is AMAZING, but your end goal is to make the enemy "dead", and btw you can only concentrate on one damn spell at a time, so why NOT pack a blast or two in tandem? And further, damage is the only thing for where redundancy is GOOD. This video was brilliant, and valuable. Thank you for making it!
@Gafizal1
@Gafizal1 6 ай бұрын
Great vid. I think it's worth mentioning that Bless helps the character concentrating on it maintain that concentration, if you lack for heavy hitters, bless yourself as one target!
@nathanmitchell9695
@nathanmitchell9695 5 ай бұрын
This is a great video. My group always has a majority of heavy hitters. In our latest campaign, I play a Druid with Spike Growth. Throughout tier 2 play, our combats have transformed into me winning initiative (I was a Harengon with Alert) and dropping Spike Growth on as many enemies as I can then my allies will forcibly move them into it, be that by grappling and dragging them or through things like Thunder Wave or even Vortex Warping them straight into the middle of it. It's been great to see them work together for a change.
5 ай бұрын
This works well with moonbeam and spirit guardians aswell thanks to their wording that allows double dipping of damage with forced movement
@blazinlatino89
@blazinlatino89 5 ай бұрын
A video with a few examples of different party makeups that cover this would be fun. Also add one with suboptimal subclasses but that cover the roles to see how it does
@horbi3683
@horbi3683 6 ай бұрын
I'd say this is one of the best Treantmonk videos, great job 👍
@statpaca
@statpaca 5 ай бұрын
Some of the best scouting comes from voice of the chain master as the risk is minimal, an invisible imp has very decent ability to bypass many obstacles, and it comes online 4 levels before arcane eye and without a duration limit. I once had my familiar track an adversary for half a day to see that enemy meet up with their boss and gain us valuable intel on the nature of the enemies we were facing.
@atingley0913
@atingley0913 5 ай бұрын
Good afternoon Chris! Just sat down to lunch at work. I've had a busy couple days off, but I think I made some good progress on my mission to watch EVERY video on the build playlists! I've made it from the Light Cleric to being mid-Arcane Trickster video! Thanks again for keeping me company at work, much love to you! 💜 You're an amazing person and have built an amazing community!
@davidwilfand916
@davidwilfand916 5 ай бұрын
Would love a video on what the most powerful party composition would look like. Maybe a 3 player, 4 player and so on up to 7 players. A type of party that can cover that very wide range of scenarios.
@tomgymer7719
@tomgymer7719 5 ай бұрын
Avoid reduundancy might be better phrased as cover all bases. Obviously that's likely to avoid a lot of redundancy, but the point is, it doesn't harm a party to have two people good at one skill or one save, but if it's at the cost of covering more skills or saves or whatever, that's a problem. I also think it's good to have someone spare who can do healing, in case the other healer goes down, and again, cover all bases makes that clearer than avoid redundancy.
@jamestaylor3805
@jamestaylor3805 5 ай бұрын
Or at least "avoid excessive redundancy".
@alexc007
@alexc007 5 ай бұрын
@@jamestaylor3805 Or even something like "minimize diminishing returns"
@randomnobody660
@randomnobody660 5 ай бұрын
@@alexc007 that's not actually the goal no? Like if you replace a character with one that does everything better and some more, except in their superiority they happen to step on somebody else's toes, that's still good. That's increased redundancy, more diminishing return, but objectively stronger still.
@alexc007
@alexc007 5 ай бұрын
@@randomnobody660 I think an important factor to consider is opportunity cost. Two people having healing word is probably pretty decent, but maybe picking that healing word on the 2nd guy comes at the cost of not having (idk, example sake) good scouting within the party.
@randomnobody660
@randomnobody660 5 ай бұрын
​@@alexc007 Yeah basically the goal isn't to minimize overlap but to maximize coverage (and power). The thing is one only necessarily leads to the other when the game is balanced, as if there's a constant power budget for each class which you don't want to waste. This isn't the case. Suppose we want to cover scouting. Rogues can scout, so can wizards. Let's just suppose wizard does everything you want better. Higher damage, further/less committal scouting etc. Only "issue" is wizards also cover control and utility, which you already have a bard for. The fact that there IS overlap when you pick wizard as opposed to rogue isn't a good reason to not do it is my point.
@wyattweber9983
@wyattweber9983 5 ай бұрын
The most powerful party is a bladesinger, hexblade, blade bard, and paladin, but you want to avoid redundancy so make sure everyone uses a different kind of sword
@Psychomaniac14
@Psychomaniac14 5 ай бұрын
actually the paladin should use a quarterstaff
@BeardedDragonite
@BeardedDragonite 5 ай бұрын
I used scatter recently in a fight against a dragon that was way too strong for us to take on traditionally. Except our airship had an experimental arcane superweapon. So after some fighting and whittling the dragon's HP down, I scattered the party to a safe position and the weapon was unleashed. Awesome moment and something the others weren't necessarily expecting.
@TeamKhandiKhane
@TeamKhandiKhane 5 ай бұрын
I want to talk on the last subject you bring up at around 26:30 as I have DM'd a campaign where this was a real and present threat that had the potential to TPK the party should they not be able to run away, or otherwise get out of the situation. Context: Game started at Level 5, started out with 4 players ended up with 5 later on. There was a specific enemy commander who had creatures with what was essentially the Anti-Magic Field from a beholder eye just baked into their sheet as their primary ability who were also relatively sneaky, however they were easy to defeat and their attacks were weak. I set the precedent when they saw the commander swing on another powerful character and just knock him over. When the party moved to engage the enemy many found that their attacks weren't connecting, our artificiers arm was non functional and it was entirely because of these creatures. Throughout the campaign it was a constant threat of seeing the artificiers arm cease function or some of the other items lose responsiveness. This was great early because only the artificier had a large reliance on magic, the others a Fighter, Rogue, and Monk were entirely okay without most of their magic gear or equipments function. As the game progressed and characters got changed and added this threat got WORSE due to higher level gameplay and more reliance on magic in general. To this day that campaign has had a dramatic impact on how our table operates when it comes, not just to magic, but logistics and gear. Many of us are extremely careful of relying too much on specifically magic items to solve deficits in character builds. Case in point, i have a socially geared sorcerer with a dagger of blindsight because he is human. He still carries a lantern and torches in his pack even though he has every other option available. You never know, and it is lethal.
@ArticleNoun
@ArticleNoun 5 ай бұрын
This may be your finest work. Very insightful. Well done.
@jeroenimus7528
@jeroenimus7528 5 ай бұрын
I've noticed that in Westmarches style games whete you often have mixed party composition having characters which can fill multiple roles are a lot more important. Yes that means those characters are likely to have redundancy but they are also likely to cover than one essential gap. Especially if you enhance certain characteristics because of spell choice or which magic items to attune to, it helps a lot. As an example, my swords bard has had to serve as main scout in one group, main tank in another, main support in a third, main battlefield controller in a fourth, and even main damage dealer in a fifth. (Probably missing other roles in this sum-up, and yes, when he was the main damage dealer we had to be creative and I had to pull all the tricks from my sleeve). By and large most players focus on one or two roles. Having a jack of all trades who can fill the gaps can easily mean the difference between success or failure. Note this is also where scrolls and potions come in. Though their duration is seldom longer than one or two encounter their gap filling potential is a life saver!
@clenzen9930
@clenzen9930 5 ай бұрын
Great video. It’s specific and yet on an ever-green topic. Well done.
@toshibaDVDplayer
@toshibaDVDplayer 5 ай бұрын
Speaking to healing, in my longest running game, just about every character has a bit of healing that we keep in our back pocket. I'm currently playing a V.Human, level 18 Open Hand monk. Took the Healer feat as my first feat, best decision in my party. The speed of the monk allows me to zip around the battlefield and the number of times where I've been able to come in clutch with a well timed revive has been well worth it. Plus our Wizard took the spell Life Transference. That spell has saved our butts a couple of times.
@zanthox
@zanthox 5 ай бұрын
So glad to see you making a video on the PP.
@leonielson7138
@leonielson7138 5 ай бұрын
My College of Glamour Bard was the MVP of out Ghosts of Saltmarsh campaign, because he could allow other party members to use their reaction to reposition.
@Ricardo-zo1ti
@Ricardo-zo1ti 5 ай бұрын
Incredible video! I love channels focused on optimization and builds such as yours or Colby's, but what I can't find (I understand it would be a lot of work) is someone focused on optimizing parties and not characters. There would be a lot of different decisions to make, a lot of unexplored interesting weird synergies and a lot of combos like your 20 STR rogue that you simply wouldn't build by optimizing any character on a vacuum. A channel focused on exploring parties of 4 characters optimized around different concepts, tactics or thematic ideas... that would be my dream
@Chris_the_Nerd
@Chris_the_Nerd 5 ай бұрын
S-Tier content here. This dovetails so nicely with other topics like Session 0 and such that I might consider this mandatory viewing for any new group that’s about to start up.
@andrewmcdonald3607
@andrewmcdonald3607 5 ай бұрын
Nice to hear a shout out for scatter. I’ve used it as both a DM and a player and it always dramatically alters the battle
@jakewarman7277
@jakewarman7277 5 ай бұрын
Vortex warp is such a good spell, my sorcerer twinned it to save 2 allys. Also it is the easiest way around a wall of force/force cage for an ally to get them out.
@coreyschumacher3037
@coreyschumacher3037 6 ай бұрын
Great video, but I disagree with one thing- the redundancy of single target damage. It can absolutely be redundant or excessive in a party. In the Treantmonk one shots, each party goes through basically the same adventure, and then single target damage is huge. In a regular campaign, it is much less relevant. Why? The DM turned the encounters to the players. Yes, a group with no damage dealers has a problem regardless. But stacking several big damage dealers on a party just… makes the DM give the monsters more hit points, or use higher hit point monsters, or use more monsters. If, as the DM, I don’t want them to be able to kill the big bad in one round, they can’t- because it will have more hit points than they can do in one round- no matter now many hit points of damage they can do. Why? Because as the DM I already know what they can do, and we ALL want a good fight, not one where the big boss dies in one round. So, yes, make sure your group can do decent damage. Maybe even good damage. But it DEFINITELY has diminishing returns.
@broomemike1
@broomemike1 5 ай бұрын
Agreed! When he said "I've run many fights when the boss dies before getting a turn", my first thought was "that would be soooo lame!"
@User-he6zd
@User-he6zd 5 ай бұрын
By this logic nothing matters. If they were all save or suck casters, you'd just keep adding more LR. If your point is that optimization of any kind is useless when the DM will automatically scale everything perfectly so your choices mean nothing, then you're completely correct... but then it's just a matter of finding people who actually want to play that kind of game, and then why use D&D vs better roleplay systems if combat is irrelevant
@Capt.Fail.
@Capt.Fail. 5 ай бұрын
@@User-he6zdAgreed that this is generally the flaw in the logic used above. Worth noting though that single target damage is much easier to account for mathematically than nearly anything else, so likely a DM tracking a party’s strength will be most capable of doing so for this kind of character. You might surprise your DM by pulling out a particular spell at an opportune time. You probably won’t surprise them with your damage capability (assuming they made any effort to understand your character).
@trevorgreenough6141
@trevorgreenough6141 5 ай бұрын
A fairly easy way to cover point 10 is Mark of Healing Halfling if Eberron races are allowed, and you play a Spellcaster.
@lordminsc24
@lordminsc24 5 ай бұрын
While my table has mostly swapped to PF2, I still love your content and this video in particular is just great advice that is mostly system agnostic. I miss Vortex Warp something fierce though; fave spell in all 5e.
@heri0
@heri0 5 ай бұрын
Hello Trantmonk, thanks for the cool video's! In point 2 you mention the importance of scouting. I played like +-30 sessions of dnd in the last couple of years. Scouting always seems like a minor thing that is underutilized in the campaigns i'm playing in. Because of your video I searched youtube for how to be an effective scouter or what is the best way to scout in order to get some additional info on the topic from both a player and the DM's perspective. I couldn't find all that much, so I am hoping that some of that might be hidden in one of your video's or if you don't have a specific video on the topic, maybe you could shine some light on this aspect of the game. Love your video's and I wish you well!
@danasheik3786
@danasheik3786 5 ай бұрын
First, thank you of course for sharing your expertise and unique perspective. I have always loved the idea of optimizing parties, not just individual characters. Second, on that note, might you share some of the best party or character synergies you’ve seen in the many one shots you’ve run? Beyond covering the 10 points you laid out, what have been some of the best combinations and teamwork examples you’ve seen between characters? What classes and abilities pair exceptionally 25:54 well together? Thanks again 🙏🏻
@williammcnirlan4820
@williammcnirlan4820 5 ай бұрын
Wow. Running various groups of multiple classes/subclasses through a set series of one shots that covers all those levels. That data from all those one shots, seems a very useful resource. With the more you do it, adding more data. While it can't be used to prove anything it's a lot of data that can be quantified. I wonder what other insights can be gained.
@efitzmedrud
@efitzmedrud 5 ай бұрын
Would love to see you give sample 6th, 10th, 14th, and 18th level parties that cover the bases with different class and subclass compositions illustrating these principles. Especially, where one or more players deviate from optimization in order to cover the bases like your giff rogue example in this video.
@norfemignissius4936
@norfemignissius4936 5 ай бұрын
About 6: Battlefield control. I had the opportunity to create a high level rogue with magic items. I took the eversmoking bottle. It's like an unlimited use smoke bomb so long as I don't forget to collect it in case of a throw. + It's not a spell so they can't dispel, nor is it darkness !
@Cassapphic
@Cassapphic 5 ай бұрын
I'd say armour class goes as part of healing, not taking damage is the same as taking and instantly healing it.
@kingbaby291
@kingbaby291 5 ай бұрын
Vortex warp truly is an amazing spell.
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
One of my all time favorites
@pdubb9754
@pdubb9754 5 ай бұрын
Redundacy can be valuable depending on how the dm treats resource replenishment -- healing potions, long rests, etc. There are some obvious redundancies that are desirable (#10 condition removal/healing). Your example of stacking some redundant battlefield control makes, sense, but having a 2nd battlefield controller could be helpful when your first one drops concentration.
@jeffreycarlson1523
@jeffreycarlson1523 5 ай бұрын
I think this was a great video, but I also feel it has a glaring item that could reach as high as #2 that isn’t even mentioned. Perception. It surprises me because I know from other videos from Chris that he holds it in high regard. I think it is widely considered the best skill proficiency, with good reason. A great Perception can avoid ambushes in situations scouting cannot, like walking through a town. It can potentially avoid traps, reveal secrets, find unseen enemies, and find hidden treasures. I cannot imagine a 1st level optimized party without a single character rocking at least a 15 PP, and higher is better. Things like the Alert feat or a Weapon of Warning can fill the gap in a pinch, but having a great spotter is, in my opinion, a real boon.
@Gmorktron
@Gmorktron 5 ай бұрын
I'm a coach for a team sport with highly specialized positions, and uses a lot of strategy. Most of the theory work in this video resonates. Toward the end, you mention that it might be because of your playstyle that this list is how it is. Yes, that is a big factor. But, like in sports, a sound and cohesive strategy that covers every possible scenario is more valuable than a highly specific strategy that leaves you exposed. And in the same vain, party's that fill all the rolls/needs competently are better equipped to handle all situations than a bunch of redundant optimizers that do not compliment each other.
@biodude15
@biodude15 5 ай бұрын
I would like to suggest Monster Slayer ranger for a scout, as at level 3 they get the ability to find out a creatures damage resistances, imunities, and vulnerabilities. Additionally They work well for battlefield control with magic user's nemises at level 11, letting them just stop a spell or teleport on a failed wis save 1/short rest. Monster wisdom saves are generally pretty good, so this feature is iffy if you don't focus wisdom, and I would definitely say counterspell is better, but more importantly this can shutdown nonspell teleports. The dungeon dudes don't directly address the saving throws, but they do address ability scores, where they try to have different characters have good secondary stats, especially with SAD classes where point buy is a bit more free.
@Rydon66
@Rydon66 5 ай бұрын
Ah, some adventures are overcome by stealth, some by negotiation, and some by avoidance, but in the end Overwhelming Force wins when the BBEG don’t run away. Tactics aid one for success, intel helps know when, where and how, but quick violent action & right force for the enemy encounter is best.
@droolhd
@droolhd 5 ай бұрын
Yessss, I can rub this under my friends nose when I play another paladin! :D Jokes aside I'm always a little bummed out when my favourite class isn't represented and that just so happens to be the one you said was necessary. But maybe this can get one or two of them to just consider playing a paladin? Would be nice.
@beefytaco6374
@beefytaco6374 5 ай бұрын
One of the best battle field repositioning abilities is the glamour bardic inspiration
@mathguydave3699
@mathguydave3699 6 ай бұрын
Shout out Arcane Eye, Locate X, and Passwall. I regret it when I dont have these.
@mattdahm4289
@mattdahm4289 5 ай бұрын
Thanks Treantmonk! ❤
@wwade7226
@wwade7226 5 ай бұрын
Bless is one of the most clutch spells in the game! Good from Lvl 1-20.
@nGuy1901
@nGuy1901 5 ай бұрын
great video!
@CivilWarMan
@CivilWarMan 5 ай бұрын
It'd be interesting to hear people's ideas for interesting team combinations for covering those bases, assuming a 5 person party. Particularly if they can include a dark horse pick that goes against the conventional community wisdom as to what's considered powerful. Personally, I think a party consisting of a Watchers Paladin, Glamour Bard, Mercy Monk, Divination Wizard, and Fathomless Warlock could get up to some pretty great things. It's got a class balance where it's unlikely that any one ability score is dumped by everyone. The Paladin is going to boost everyone's initiative and saves. The Bard, Wizard, and Warlock are flexible enough that between the three of them they can provide a lot of utility and control. The Paladin, Monk, Wizard, and Warlock can all be built to do respectable damage. The Bard and Wizard are both ritual casters for out-of-combat magic. The Bard and Paladin both have access to magical healing and condition removal, and the Monk can also do it without magic. At high enough levels, a Mercy Monk can even bring dead characters back to life without magic. I really like including Glamour here for the Bard, though, since Mantle of Inspiration gets slept on a lot. It's an amazing battlefield repositioning ability, since it hands out a pile of temp hp and lets everyone use their reaction to move without provoking opportunity attacks. Helps melee character stay in melee, ranged characters get out of danger, and Monks go completely ham running all over the place.
@mathguydave3699
@mathguydave3699 5 ай бұрын
there are infinite possible parties. The neat thing about this is people can play alot of things and cover these areas in different ways.
@GroovyLemming
@GroovyLemming 5 ай бұрын
One thing that wasn't on your list that I have found helpful for my tables is Tanking: the ability to 1) take a lot of hits (by high HP, high AC, or a combination of the two) and 2) to draw focus. (whether it's by abilities like Compelled Duel, being an Armorer Artificer or Ancestral Guardian Barbarian, or some other way, such as just doing too much damage to ignore) Having someone who can take hits is, ime, the difference when parties don't manage to nova an encounter, whether it's just a bad situation or the rolls don't go their way or something else. As you point out, the Dead condition is the best one to give enemies, but this *also* applies to NPCs attacking the party! A good tank or even two or three can really change the difficulty of an encounter. I GM a lot, but currently play in a game where I play an Ancestral Guardian Barbarian who maxed out Con and another player has a Forge Cleric with a Fighter Dip with the Interception Fighting Style. Between his high AC and my HP and damage reduction and the two of us having ways to reduce damage to other party members, the whole party does better than if we had focused on pure DPR, and it makes the characters with higher DPR and battlefield control have the ability to get off their cooler effects without worrying. It's not as flashy as 500 damage in a round or whatever, but it's reliable and you know it's working when the GM starts judging encounters by how much damage his monsters managed to even do.
@charlesfunnell3101
@charlesfunnell3101 5 ай бұрын
On a side note, do you have a catalog of one shots that you used? Do you think you would ever publish them or make them available to the public? Just curious. Thank you for the great videos!
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
I didn't bother to save them, I'll consider maybe doing that in the future. One potential issue with that is I generally don't make my own maps
@Hellyardsown
@Hellyardsown 5 ай бұрын
I will say re:mindflayers, I was in a campaign as a min/maxed artificer (oxymoron?), and my party consisted of some great characters all dumping int. We get to the end of the first story arc, big ol boss fight, mindflayer bbeg reveal, and what do you know, I failed EVERY intelligence saving throw. Our DM very much cheesed it and had NPC aid save us because I think he could tell how underwhelming the TPK would be considering all of our prep. After that, I continued to excel at everything EXCEPT intelligence saves, somehow always rolling under 5 on the die. Edit: my point being, some redundancy is good at times, and min/maxing is great in a vacuum but practice in a random environment does not always yield the most statistically likely result.
@TedSroka
@TedSroka 6 ай бұрын
This is a Great Video!
@gustaafargoan
@gustaafargoan 3 ай бұрын
I play a heaviest of hitters. Goliath Rune Knight with Dual weilder and Great weapon master. The swords are small once I get bigger, but still "great weapons" doing 2d6 + 10. 3 attacks at 5th level. 48 average as long as all attacks hit. Of course there is action surge.
@ChryssaBL
@ChryssaBL 5 ай бұрын
19:26 Spike growth
@deathtoexistance
@deathtoexistance 5 ай бұрын
I think one shots miss out on some aspects of the game that can also be important, but your points pretty much cover them anyway. Somewhat recently in a game we needed to catch someone that was running away and infiltrate a theives guild taken over by a cult. Vortex warp catches a running target easily, as would many other movement based spells or a grappler monk for example. Infiltration is sort of part of scouting, and things like good stealth or spells like disguise self or pass without trace to name a couple are a one stop shop that makes a big difference. The great thing about most of these points is they are there to give you options. In dnd having more options than your enemy often means you win.
@jasonhull8075
@jasonhull8075 5 ай бұрын
Another excellent video! Thanks Chris!
@NoNameBoi9987
@NoNameBoi9987 5 ай бұрын
A full party of clerics would do just fine, imo.
@finalfantasy50
@finalfantasy50 5 ай бұрын
the image of the giff gunner, where did you get that?
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
It's from the Spelljammer books, but from the monster entry, not the player race entry.
@randomnobody660
@randomnobody660 5 ай бұрын
I personally don't see the argument against over-reliant on magic. - Limited magic/spell immunity applies to Rakshasa and like 2 other things, and in any case casters typically do more single target damage via summons, which aren't affected - If mooks are spamming lv3 spells at you, marshals would fare much worse. - If you land in anti-magic field, walk 10ft out. If instead it's covering like a town or something, you better thank AO that the lv8+ (honestly lv9+) spell you landed in is anti-magic field and not, say, continent-sized dark star, or really almost every other option. At that point you'll instead of an over-reliance on hit point problem. If mooks are specifically spamming dispel magic/counter spell and nothing else, and lv8+ spells you land in are all just anti magic, that seems less like an over-reliance on magic problem so much as a DM really want to give martials something problem.
@AndrewBrownK
@AndrewBrownK 5 ай бұрын
So the logical next question is, how few characters can you use to cover all bases at once? What is the "smallest complete party size" for some measure of "complete" with respect to this list? And then, if it's possible... the solo god build? The one character that makes a complete team?
@outercow1
@outercow1 5 ай бұрын
This video was sooooo useful!!!!
@aperson9556
@aperson9556 5 ай бұрын
If you are running 5 of the same one shots, you have a very interesting test environment to play with for future videos…
@RisingChaos
@RisingChaos 5 ай бұрын
Rogue baseline is almost identical to Agonizing Eldritch Blast baseline, so if a Rogue consistently getting off-turn Sneak Attacks is considered a heavy hitter then is a Sorlock Quickening Eldritch Blasts also one? 😁
@andrewpeli9019
@andrewpeli9019 5 ай бұрын
Martials really should get extra saving throw proficiencies in tier 3 play or so. A big part of why those classes are weak are that they are easy to shut down because of their bad saves
@skullkrusher-dx4kg
@skullkrusher-dx4kg 5 ай бұрын
Res wis is the best barb damage feat change my mind.
@VTheTuber
@VTheTuber 5 ай бұрын
My facorite videos of yours are strategy videoes
@jean-christopherouleau1626
@jean-christopherouleau1626 5 ай бұрын
Recommended watch : Bilbron’s 7 tactical aspect of combat.
@michaelwinter742
@michaelwinter742 5 ай бұрын
Always avoid redundancy and don’t be redundant.
@pederw4900
@pederw4900 5 ай бұрын
Random question that just occurred to me, if I cast hold person on an enemy, and someone casts lesser restoration on them, does the spell end?
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
Yes
@pederw4900
@pederw4900 5 ай бұрын
@@TreantmonksTemple but not if I’ve upcast it and targeted multiple enemies (and more than one of them failed their save)? In other words, if the effect of the spell has been totally negated by some effect, the spell ends?
@brianwest6316
@brianwest6316 5 ай бұрын
Thanks!
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
Thank you!
@williamosborn8445
@williamosborn8445 5 ай бұрын
Just feeding your algorithm
@matanoron
@matanoron 5 ай бұрын
Can one buy a pdf with your oneshots?
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
I've never bothered to save them at all, though I've considered maybe at some point doing an extra session that I stream...no immediate plans for that, but it's a possibility at some point.
@joshuawinestock9998
@joshuawinestock9998 5 ай бұрын
The scouting advice is cool, but it seems very tailored towards dungeons, which I think at modern tables represent a small fraction of adventuring
@buttermilkbiscut5477
@buttermilkbiscut5477 5 ай бұрын
1. Play with a cool dm 2. Pick a caster 3. Have 1-3 encounters 4 .roll for stats 5. Play at lv 10+ 7.play with a dm who has no idea what balance is..
@viceverse11
@viceverse11 5 ай бұрын
The "Dead" condition is OP. May need a nerf.
@sannylad9204
@sannylad9204 5 ай бұрын
best party brings pizza
@ArdentLion
@ArdentLion 5 ай бұрын
no party face?
@japphan
@japphan 5 ай бұрын
Superfluous redundancies are unnecessary.
@plainwelltoad
@plainwelltoad 5 ай бұрын
Why ya gotta go and pronounce it jif... sigh. *pauses video, calms down*. Great video otherwise, lol
@Adrianozap
@Adrianozap 5 ай бұрын
Nobody calls me optomancer anymore... I miss it! 🥲
@fredochs
@fredochs 5 ай бұрын
A comment on "#2) Scouting": I have found many-many DMs treat scouting as a personal affront, and do everything they can to stymie it. Suddenly there is a feature that prevents scouting. Suddenly there is an enemy with a +16 Perception check. Or - perhaps most annoyingly and sneakily - the PCs are asked to roll stealth every few moments of the scouting run, which means a much greater chance of failure.
@Medicae131
@Medicae131 5 ай бұрын
The constant stealth roles annoys me so much.
@BW022
@BW022 5 ай бұрын
Yes. One issue which cause many DMs (and players) to oppose scouting is that it unfairly divides up playtime. The druid wildshapes and then you spend 20 minutes of table time describing each room, asking them where they wish to go, roleplaying them avoiding issues, etc. Meanwhile, the rest of the players have to sit there, unable to equally participate. Same with an invisible rogue, someone controlling a familiar, etc. I've literally seen cases of this where the rest of the players are so bored, they just say "f-it" and go in before the scout comes back. IMO, a better solution is for the DM to metagame the scouting. Ask for a few roles, provide a sick map, and describe things without details. This is a faster way and avoids the issue. However, players must then be happy that they were helpful and go the information without arguing, rationalizing, or insisting on actions which they probably could do, but the DM is going to rule they didn't. I.e. no going through cupboards, no trying to sneak past guards (at that time), etc.
@kopkaljdsao
@kopkaljdsao 5 ай бұрын
Roll trap investigation every 5f square. Smallest rooms have 25 squares.
@fredochs
@fredochs 5 ай бұрын
@@BW022 Agreed re: unfairly divides playtime. The solution - as always - is to have a chat with everyone about this sort of situation. Figure out what works for your group. In one of my groups the rest of us loves it when the sneaky boi is able to scout. Problem is, that scouting is made as difficult and useless as possible by the DM.
@fredochs
@fredochs 5 ай бұрын
@@kopkaljdsao Oh, I know. F-ing ridiculous!
@sesimie
@sesimie 5 ай бұрын
I asked this a long time ago when this channel was just starting! Since then I've played in only Wizard Parties (From your answer Chris)and it changed my entire perception on Martial Vs Spellcaster view!!
@gloryrod86
@gloryrod86 5 ай бұрын
I've felt this way a long time. Control and buffing are both only good if you have allies to buff and take care of the controlled enemies.
@jeremyrezek6820
@jeremyrezek6820 5 ай бұрын
18:16 vortex warp! Finished up a campaign last year that went to 14th level where I played a bladesinger. At those high levels you wanna know what my best play was 90% of the time? Vortex warp. I became the magic taxi for the group and I felt great. Just getting allies out of danger or getting them into it.
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
It's also a good choice for spell mastery if you get to that high level
@lordminsc24
@lordminsc24 5 ай бұрын
Seconding the love for that spell. Had a high level battle smith with winged boots on my steel defender and vortex warp in my spell storing item. Would simply fly above and ahead of the group and deploy the GWM fighter or barbarian, or the upcasting SG cleric directly to whatever enemies looked the loneliest on a given turn. Such a simple, fun, highly effective spell!
@derbohrkopf
@derbohrkopf 5 ай бұрын
1:10 How about 6 twighlight clerics?
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
No redundacy there!
@Marshbouy
@Marshbouy 5 ай бұрын
This vid is the best patreon ad I’ve ever seen!
@chingading957
@chingading957 4 ай бұрын
This was an excellent video. I’d really like to see a follow up to this with different build compositions that worked and also build compositions, like the all bard party, that failed. I like the examples you gave and want to hear more.
@rafaelbacelar1757
@rafaelbacelar1757 5 ай бұрын
The exact kind of content that I love when you do. Great tips.
@mattburrell4640
@mattburrell4640 5 ай бұрын
Great video, I love to hearing more about the practical application of optimization. Id also love to hear about the other side of this equation. What makes a good encounter? How do you challenge an effective party? How do you exploit their weaknesses. How to keep it from being BS haha.
@stargateproductions
@stargateproductions 5 ай бұрын
24:00. I am surprised no one had the wish spell, like that's a perfect use for the spell.
@mathguydave3699
@mathguydave3699 5 ай бұрын
people are running a lot of shapechange builds
@jack-o-diamonds
@jack-o-diamonds 5 ай бұрын
This is my favorite Treantmonk video.
@minikawildflower
@minikawildflower 5 ай бұрын
My favorite class is cleric, and they typically believe something like Chris's rule about conditions ... the best healing you can do is to kill the bad guy, and prevent him from hurting your friends. With some healing available of course, in case someone goes down and needs to be revived.
@thaddevans4092
@thaddevans4092 5 ай бұрын
The wizard in our party LOVES to use vortex warp on my Hexblade to drop him into a target- rich environment. 😈
@leorblumenthal5239
@leorblumenthal5239 5 ай бұрын
I feel that this is a very useful video, since it doesn't rely on telling players they must play a specific role. Many class/species combos can be used to achieve these goals of party building. Also I like that you're bringing your experience of running games for multiple parties, saying what to avoid and what to look for. This raises the importance of players communicating with each other during session zero about what they want to play in a campaign, rather than everyone creating their PCs on their own. My main question has to do with players who join a campaign already in progress, or to players who are in organized play. I played in organized play games a lot many years ago, mostly Living Greyhawk and similar groups. I remember one time when my Elf Rogue was in a party with five clerics. This was in 3.X, when everyone wanted CoDzilla. Well, the redundancy of five clerics and the absence of battlefield control, combined with my weak Rogue going first. I didn't realize that I was fighting a major villainous NPC, and the party was nearly wiped out. We barely avoided a TPK, but 5/6 of the party were killed. What should a player in that situation do?
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
It's very tough when the rest of the party is filled with redundancies, the best you can do is not repeat the same error and cross your fingers its enough.
@tepangora1388
@tepangora1388 5 ай бұрын
Just some quick examples off the top of my head. Could go evil cleric spy with item that gives opposite alignment who can stay on hisbosth or change because of their influence and.experiences shared. Wizard who dont like clerics and is constantly goading them saying his magic stronger. Back it up by protecting them at times. Go Paladin that 5 clerics are all wanting as their personal tank, the clerics would want to out do each other by healing or buffing you (thats what I would do ad a cleric in the same situtstion lol)
@KatieGimple
@KatieGimple 5 ай бұрын
I played a Strixhaven game a while back, and definitely learned the power of Vortex Warp. It is probably my favorite spell in all D&D (though mind sliver is also up there)
@KaitlynBurnellMath
@KaitlynBurnellMath 5 ай бұрын
Nice, thanks for making this. :) I'm excited to see how much more detail there is in this version, above and beyond the original one I commented on of "don't make an all caster or all martial party". EDIT: I do have a question about if holy weapon on the heavy hitter is the best way to focus down a big bad, though. At least in my spreadsheets, Summon Celestial in Archer form tends to deal more single target damage damage than casting holy weapon on a damage dealer, unless the holy weapon target has an action surge available. I mean, there are exceptions, but Summon Celestial tends to deal about 17.5 DPR out of a 5th level slot, and the conditions required to get 17.5 DPR out of holy weapon seem like they would be uncommon (outside of an action surge turn). Part of the issue here is that sharpshooter/great weapon master, which presumably the heavy hitter is using, these lower accuracy, which lowers how much value comes out of Holy Weapon.
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
Summon celestial does solid DPR, so it depends (on things like, as you mention, availability of action surge)
@MrDarkweaver
@MrDarkweaver 5 ай бұрын
A suggestion for a future video - What would be your personal choice of 5 characters to make your best party :)
@TreantmonksTemple
@TreantmonksTemple 5 ай бұрын
OK, I'll give some thought to that.
@MrDarkweaver
@MrDarkweaver 5 ай бұрын
@@TreantmonksTemple To make it more interesting, may I suggest no multiclassing, and if you there would be any differences between a party of 5th level chars, and a party at 15th level :) Always enjoy your content.
@nikcantsnipe
@nikcantsnipe 5 ай бұрын
I'm sorry, please don't hate me but it is going to be a Twilight Cleric, Chronurgy Wizard, Genie Warlock and Clockwork Soul Sorcerer party, isn't it? Everyone uses/crafts spell scrolls and casts things like deathward, aid and goodberry (either through a background, a feat but most probably a druid dip for the cleric or the warlock to also get absorb elements) at the start of every adventuring day. Let's not talk about arcane abeyance. Hope they use find familiar well and scout out the areas.
@unchartedexe
@unchartedexe 5 ай бұрын
Love your content. Especially this kind of big picture stuff. ❤❤
@patryklesnau4388
@patryklesnau4388 5 ай бұрын
I have story to share about winning initiative and scouting (sort of): As We knew that We'll be facing Red Dragon sooner or later, We have prepared all the good stuff as potions of fire resistance etc, as well as Potion of growth for Our two meele char, then the moment comes and We won the initiative. Polymorphed and Enlarged Great Ape, and Enlarged Giant Warrior teleported on Adult Red Dragon surprised both the Dragon in-game and DM. Poor grappled, proned and shocked creature couldn't do almost anything against Our 7th lvl party of 4 :) That's the power of preparation, knowing Your enemy, little luck in dice and primary in this case- going before the Enemy 😅
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