Join my discord for updates on my current game, Out of the Ashes: tokisan.com/discord See pics and details here: tokisan.com/out-of-the-ashes/
@ariansun48795 жыл бұрын
This tutorial was amazing. I loved how dense yet consumable it was. I always appreciate when an engine specific tutorial also teaches general concepts of the current topic - as lighting here. One of the best tutorials I have seen yet
@TokisanGames5 жыл бұрын
Thank you so much for the feedback.
@Shazzner4 жыл бұрын
This is one of the best Godot tutorials I've seen.
@robotrumble2_0 Жыл бұрын
Great tutorial. I'm new to Godot and just made the recommended changes to the scene lighting using a procedural sky. They made a huge difference with the colors. The colors pop now, and the meshes now have a much more satisfying silhouette. I wish I could show screenshots before and after the changes. Thank you Tokisan!
@chiligoat55422 жыл бұрын
As relevant today as it was two years ago, an excellent, informative tutorial that takes its time and offers multiple solutions. Cheers!
@boerbol94222 жыл бұрын
Thanks for letting us know this is still relevant info.
@general39785 жыл бұрын
Awesome in depth tutorial, this should be a must watch for those reading the 3d docs!
@n30hrtgdv4 жыл бұрын
I've been learning godot and blender during the pandemic and this video covers a VERY understimated part of gamedev: Making the actual game look good.
@thomasmaier70535 жыл бұрын
Nice one, love the open source focus, totally hits my needs square on the money. Great video! Also the preview of what we are about to learn before doing it helps a lot with understanding "why" we do the steps that follow. Definatly keep that!
@RaymondHulha4 жыл бұрын
This video totally blew my mind... Very very well done and explained! Thank you Tokisan!
3 жыл бұрын
the thing really cool to complete this is the shadows by the clouds covering the sun :)
@JOELwindows74 жыл бұрын
Adjusted World Environment & Lighting in Godot This is your daily dose of Recommendation
@maxwellclarke18624 жыл бұрын
Wow, this is an absolutely amazing tutorial!
@AdimasDuvitra4 жыл бұрын
You're genius. Pure meat and one of the best tutorial out there.
@plyczkowski5 жыл бұрын
In 16:43 you wonder why lighting up the ground lights up the side and bottom faces of the cube: this works the same as it would in a hdr. The whole procedural sky contributes to the environment lighting.
@TokisanGames5 жыл бұрын
Got it. I rotated my cube and played with it some more. Now I understand. Thanks for explaining.
@zm71602 жыл бұрын
my god yes to so much of this. Especially the mirrored sky image. I wish Godot would ship with some nicer defaults.
@grittynerd5 жыл бұрын
About the procedural sky default settings, i think that the main issue is that there's less contrast and gradient variation compared to what you can see in other engines or just by looking at similar generated lighting on the internet. In Godot you have most white part in the horizon and sun but still the first is a very tiny (vertically) portion that very soon fades in the sky light blue, same with the sun. It's like all the white is basically distributed all over the sky itself, very "blurred". Not surprised that everything fades in the faint bluish overall color. Just checking on Google Image usually you see procedural skies with a lighter color in the horizon within around 10-20% of the vertical space of the dome (white or dawn tints), usually still fading to a medium tint of the main blue used for the sky to around half of the vertical space, then the upper part is basically the more or less darker or samey blue gradient. In other cases i think the clouds themselves provide that white part and you could have less variation in the rest of the dome itself without affecting the lighetr tints too much. It'd be cool to have a library of presets for the procedural sky for the various time of day or maybe having an simplified input where you set position on the Earth and time of day and it generates colors and sun positions settings itself, i've seen it in some other rendering software (ex. the Skylight emitter in the Mitsuba renderer ) and it could be a simple way to start a project without having to mess with all those parameters ;)
@MapOfCydonia Жыл бұрын
This is excellent, thank you so much. There is so much non-obvious information in this video.
@Tokamak_95 жыл бұрын
Yes, indeed, much better than the default blue sky. We need to understend better all the settings that this engine has to offer. And they are plenty!
@Konchunas4 жыл бұрын
It is nice to have people with such an expertise in the community. Thank you! I would appreciate you making similar tutorial for the night time.
@user-qc1mc2ly8j2 жыл бұрын
Personally, I prefer colored lighting for my games because they make things look nicer IMO Works for the style I'm going for
@polygonalcube Жыл бұрын
It'd be interesting to see an updated version of this for Godot 4.
@Klayperson4 жыл бұрын
Knowledgeable tutorial on an important subject. Delivery was thorough and efficient. Subscribed
@BluePhoenixGames12 жыл бұрын
thank you for sharing! I never would have thought of this before but now I will defenitely keep this in mind
@burhaann4 жыл бұрын
u r a Godot GOD! 😗 Please try to make more videos if u have some spare time. You are Super Under Rated😢
@jorn-jorenjorenson50283 жыл бұрын
Awesome tutorial, many thanks for sharing!
@netherlabgames75115 жыл бұрын
Thank you for making this video! Pure gold
@devdude8355 жыл бұрын
Awesome video keep making more
@Red_Fox_Miro5 жыл бұрын
very very very nice!!!! It helped me out a lot! Sorry for my bad english i am not a Native speaker, i am from germany.
@mr_star754 жыл бұрын
I don’t know why godot or even unity They do not adjust basic lighting settings So that everyone who has no experience can get started Without having to play with the settings This is fundamental to any game engine It should be a priority
@krenciak4 жыл бұрын
Nice! I think that I must switch to Godot. This is amazing game engine with big potential! I think in the future there will be AAA games that will be produced on Godot. Who is from 2023?
@irissepulveda32374 жыл бұрын
I'm from 1917
@saul85102 жыл бұрын
Shh don’t tell him that sonic colors ultimate port was made in godot
@God-yb2cg4 жыл бұрын
"Highlights being blown out IS a thing that happens in real world photography." Yes and that's why I take around 20 shots until I can get the exposure right for tonemapping or else the photo is unusable. It's also why I prefer a photo with noisy shadows over a clear one with blown out highlights. Also the reason I sometimes spend a full day on darktable trying to get the tonemapping right and just give up and don't use the photo if I can't get it right.
@ilookedeverywhere3 жыл бұрын
Very helpful, thank you!
@filipecoelho98554 жыл бұрын
Subscribed. This was amazing, thank you! Still counting on those shader tutorials, are you going to do them?
@TokisanGames4 жыл бұрын
I've gotten caught up in making modules for Godot, which need a couple videos done, and a game with a team, plus work. Shaders are on hold for now.
@filipecoelho98554 жыл бұрын
@@TokisanGames I see... The thing is, tutorials on shaders are never enough! Well, hope everything goes good with those projects. Wish you the best. I will be waiting for more content :)
@marko-lazic5 жыл бұрын
I like this video. It is motivating me to start doing something that I like but don't have time because of a writing software daily job.
@TokisanGames5 жыл бұрын
Thanks. My main job is marketing on a subject matter I don't care for. Pursuing gamedev on the side has kept me sane. I work all the time now, but don't care because gamedev is more fun than playing games, dating, watching movies, etc.
@pokonomo5 жыл бұрын
Thanks for this amazing tutorial, it's hard to find these kind of resources when you don't know the technical details of 3D lighting. Do you plan on doing more videos on lighting/post processing stuff?
@TokisanGames5 жыл бұрын
I've been working on adding more noise algorithms to Godot and it's taken more time than I imagined. After that I plan to show off recent updates to the voxel engine, plus the noise algorithms (for 2D textures and 3D voxels). Then I'll finally get into shader code tutorials.
@TinySalaad4 жыл бұрын
This was an amazing video, one of the best tutorials for godot I have ever seen, great work! Ive subscribed, hope to see more from you in the future.
@hidemat51415 жыл бұрын
Nice. Thanks for this. Teach us how to make that beautiful sky shader in one of the up coming shader tutorials, please.
@a.c.1825 жыл бұрын
The video is enlightening ! would really be great to know how you adapted Danil's shader to make it so beautyful. Skies are really painful to make when you are not a shader pro ^^
@bussin13375 жыл бұрын
I see what you did there
@root40984 жыл бұрын
You don't reference the Skysphere shader used at 22:42. I'm unable to find this file anywhere. or skybox.gd. :/
@TokisanGames4 жыл бұрын
Look in the description.
@root40984 жыл бұрын
@@TokisanGames I did that and the files don't seem to be on that github.
@GeneralGuitFiddle7 ай бұрын
Very helpful, thank you
@arthurdarocharuzinsky81825 жыл бұрын
Nice tips realy helpful!
@igorgiuseppe18625 жыл бұрын
amazing sky, it instantly create an feeling of fantasy world that makes me want to play the game, despiste the fact that i know there is no game to play. its a "game seller"
@ArabGameDev5 жыл бұрын
more tutorials please :)
@zorbn.4 жыл бұрын
Thank you your videos are great!
@Chevifier3 жыл бұрын
12:19 "The sun looks like a massive light in the sky" -Tokisan Games 2020 😅😅😅
@TokisanGames3 жыл бұрын
You heard it here, first!
@rahmanlinux96025 жыл бұрын
Oh my god thank you very much
@ChavsberryGaming5 жыл бұрын
Great tutorial UwU
@ryanscott53174 жыл бұрын
excellent tutorial.
@Sebax3 жыл бұрын
thanks!
@Zarocksx5 жыл бұрын
Thanks a lot!
@33ordie4 жыл бұрын
Well, I did not see an example with the shadows working with the Voxels.
@whynotusepaper4684 жыл бұрын
Amazing tutorial. I love it. But how to light night scene.
@TokisanGames4 жыл бұрын
Study night time photography. It's far more difficult to light night scenes than day scenes. You must still expose your camera properly even though the image appears dark (but isn't).
@whynotusepaper4684 жыл бұрын
@@TokisanGames Thanks on advice!
@NeZversSounds4 жыл бұрын
But what about setting up GLES2? Many options are not there.
@DodgerEcho Жыл бұрын
This super video👍👍👍
@lovehartLH4 жыл бұрын
Do you have a link for your edited HDR?
@startek1194 жыл бұрын
thankyou
@Toskyval5 жыл бұрын
Any chance for a day-night cycle tutorial?
@TokisanGames5 жыл бұрын
Try this from Bastiaan. kzbin.info/www/bejne/Y2O8iIlng7yqfbs
@НеизвестныйЯ-г4ь5 жыл бұрын
@@TokisanGames Please answer, did you change this shader from godot assets? It seemed to me that in the original shader, the clouds hang too low above my head, but I don’t know how to fix it. In your case, everything looks normal. Do not share the secret? In turn, I redid this shader for the day and night cycle (the Moon and the Sun move, wind direction and strength, there are blinking stars, a simple lightning effect, 2d-clouds for perfomance low settigs). If interested, you can download here. github.com/Lexpartizan/Godot_sky_shader
@НеизвестныйЯ-г4ь5 жыл бұрын
kzbin.info/www/bejne/mn_Fk6Rjj5ifnKc
@TokisanGames5 жыл бұрын
@@НеизвестныйЯ-г4ь I am not using Bastiaan's shader, which was for the day/night cycle question. I'm using the shader in the YT description. I did modify some aspects of the shader itself, but the changes are minor. I don't think I changed the apparent view distance.
@НеизвестныйЯ-г4ь5 жыл бұрын
@@TokisanGames Yes, I meant this shader. Not Bastiaan's. Most likely it seemed to me that your clouds are higher. But I had to ask))
@Nugget115784 жыл бұрын
when is that video on the shader sky coming?
@industrialdonut76814 жыл бұрын
Why do you just max out the whitepoint?
@irissepulveda32374 жыл бұрын
I don't understand the point of hdri images, what use do they have? can you use the hdri images as assets?
@TokisanGames4 жыл бұрын
In some engines and modelers they provide very nice lighting. UE4 allows you to create a shadow so an object will cast a shadow on the ground of the HDRI, so it looks more realistic. If blended well into the environment, they can look good.
@davidmurphy5634 жыл бұрын
You didn't carry on with the channel? What a shame. Many thanks regardless.
@godofdream91122 жыл бұрын
i want to make a big map like gta vicity.. How sould i go for it... or is it even possible in godot4...?
@TokisanGames2 жыл бұрын
There is no pre-built system you can download and use to create a large, streaming, textured terrain system yet. You'll have to build your own. Shown in this video are godot 3 terrain systems. There is an infinite heightmap terrain tutorial for gd4 by devmar you can follow to get a start, but you'll need to do a lot of coding and shader work to make it robust enough for something like GTA.
@fruitdudetv5 жыл бұрын
Any chance you can link the hdr you are using in this example ? imo lighting in godot still looks bad.
@TokisanGames5 жыл бұрын
I got it 10y ago and it's too low quality. You can find lots of free desert skies you could edit here: hdri-skies.com/ hdrihaven.com/hdris/category/?c=skies hdrmaps.com/freebies
@classicguy78134 жыл бұрын
Does it work on Android without considerable slow fps downside?
@TokisanGames4 жыл бұрын
I haven't tried on Android, but the lighting setup uses only one directional light, which any system should be able to handle, otherwise it can't handle 3D at all.
@als_pals4 жыл бұрын
Shouldn't these be the defaults then?
@TokisanGames4 жыл бұрын
See the pinned comment.
@NycroLP3 жыл бұрын
@@TokisanGamesYikes, it got so much attention and yet its still ignored. Made me kinda pessimistic about Godots future.
@rinhlua45695 жыл бұрын
If you could make godot tutorial for completely beginner, it will be awesome like simple script of moving player, jump, shoot, flying mechanics etc. Im sure there are people like me who dont have any idea about coding but still want to play around with game engine🤣🤣🤣
@TokisanGames5 жыл бұрын
Check out kidscancode and gdquest. They have good beginning tutorials. Also work through all the tutorials in the docs and analyze the code in the demos. They are all simple. My focus is on intermediate and advanced tutorials which are sorely needed.
@rinhlua45695 жыл бұрын
@@TokisanGames alright thanks for the information.
@industrialdonut76814 жыл бұрын
I liked it but I would've also appreciated not just throwing your own expensive HDR background in the video and leaving me behind with that lol I had to go with procedural sky and couldn't really follow that part of the video
@IronBrandon224 жыл бұрын
I am already 2 months into my game's development, and I've already broken every single rule :/
@ChrisD__4 жыл бұрын
Haven't finished the watching tutorial by the time he said "Don't color your lights" I started pacing around the room in rage. Lmao. These aren't rules, there's more than one way to do this. But, no light in real life is perfectly white, use a Kelvin scale.