Showing how to add variables into your damage formulas! #rpgmakermz #rpgmakermv #games #development #rpg #rpgmakerunite
Пікірлер: 47
@reapertsaku9893 ай бұрын
I made a tech demo for an emotion system that not only effected skills, but also effected stats, where even the things happening in the battle can change your emotion in real time.
@catholicphoenix79697 ай бұрын
This is a great video. It's given me an idea. Universal Damage multiplier. On harder difficulties, everyone does more damage (Players and enemies) so that fights end quicker and are more brutal. It's a way to avoid the bullet sponge problem. My idea for it is that every attack has an addition at the end called (v[difficulty mod]x50). Easy mode = 0 Medium mode = 1 (+50 damage) Hard mode = 2 (+100 damage)
@marcdzik4 ай бұрын
instructions on how to make the game unplayable and frustrating for people who choose the tank or healer class at the start (milion of hits because you don't choose DPS playstyle). An example of a game that entertains the author and not necessarily the players
@ZigliY4 ай бұрын
@@marcdzik over for you
@RashidMBey3 ай бұрын
@@marcdzikDid you know? Did you know that people TEST games? lmfao
@josephjoshuamadine1293Ай бұрын
Jesus loves you. He is your savior. Repent for the kingdom of God is at hand!耶穌愛你,請相信衪。天國近了,你們應當悔改。
@tk_mitternacht9635 ай бұрын
Been thinking about damages that increasing in value based on the ailments the target suffered like the more bleeding status the target has the stronger the skill affects the target
@papipepino.3 ай бұрын
I had some of those in my game and another separate skill that instakills
@PewPew_McPewster9 ай бұрын
FFXII had some really great examples. One did damage based on the number of steps you had taken, one always did 1.5x the multiplier of your weapon, one always crits against flying enemies, one did a flat 1000 (1000 Needles), others worked only if the target's level was a multiple of 5, 7, 9, or was Prime
@runthemc9 ай бұрын
I gotta play FFXII again soon 🥺
@aoki_ch Жыл бұрын
I use variables for decreasing damage. Damage Formula: v[0] = v[0] || 1; damage = 100 * v[0]; v[0] *= 0.8; damage; Finally, reset the variable #0 in the skill’s common event.
@marcdzik4 ай бұрын
I have a system from the old Might and Magic games and D&D games: body-mind-spirit. An orc is an example of a monster with a strong body and weak intellect (e.g. it will break free from physical immobilization techniques and will be susceptible to mind control). Paladin is a person with a strong (fighting) spirit. He will be more resistant to the orc's intimidating shout (debuff) and will have buff skills himself (inspiration for others). An ordinary knight does not have such a strong spirit. Examples of characters casting spells on a spirit are, for example, the seduction of a succubus, the song of a siren, a necromancer's spell directly hurting the soul
@leoretro64studio1810 ай бұрын
I want a script, just like a Kamikazee kind of attack from Dragon Quest like your lose HP while your attack
@blindedjourneyman Жыл бұрын
thanks, even with my hands on the scriptcall list outside of logging each one individually its a pain to learn what they do and how to use em XD (but am doing that) your vids help save me a few minutes of fighting with a few seconds of watching lol
@runthemc Жыл бұрын
Really glad I could help! Time is a precious resource, especially if you're a solo dev lol happy I could save you some 😁
@b.heaven92349 ай бұрын
I have growing interest in using RPG Maker. As a programmer and a gamer, I have a bunch of ideas but unsure if RPG Maker can do it before I buy one. This short serves as proof of concept for me with regards to custom skills. Quite helpful. Thanks
@Whosaneca9 ай бұрын
If you can program in javascript you can basically write in whatever functionality you want if you use MV or MZ in the form of a plugin. Older RPG Maker's you would need to know Ruby Script.
@b.heaven92349 ай бұрын
@@Whosaneca I heard RPG maker uses Ruby so I thought I had to learn a new language. I'm pretty comfy with JS so that's a plus for me. What is this about plugins though? Are plugins RPG Maker's idea of a custom module script? Is MZ a good enough tool? There won't be any new versions coming in the near future right?
@Cuprite10246 ай бұрын
One of my prototypes has an alignment system, so I could probably have some values and/or effects change based on that if I keep it.
@Ssparda-dmc9 ай бұрын
Late to the party, but very informative video, many thanks ! Creative thinking is i think one of the most fun aspect of Rpgmaker. :)
@agingbach43515 ай бұрын
Been thinking about how to make a game and now I realize that all the tools are already made and I should spend less time thinking and more time just making prototypes
@runthemc5 ай бұрын
Damn I felt this
@jayjasespud7 ай бұрын
I wonder if you could somehow rig a system like Oeilvert in FF9, where in the area weaker weapons are strongest. Also, that game had a skill that increased damage based on how many frogs a character had caught (and eaten).
@runthemc7 ай бұрын
Doing extra damage based on the frog count is definitely possible and would be fairly easy with a damage formula adjustment. The Oeilvert mechanic is interesting though, I'd love to try to tackle that. My initial thought is to have the enemies in the area weak to a certain weapon trait that those weapons have that doesn't really do anything in the rest of the game and the enemies in the area are resistant to everything else.
@jayjasespud7 ай бұрын
@@runthemc I misremebered its Ipsen's Castle that has that mechanic. Good idea about using an element.
@papipepino.3 ай бұрын
Need one where it leaves every target with 1 hp
@PinkDeavill2 ай бұрын
Use a skill that uses a common eveant
@user-go1oz2bp8zАй бұрын
Damage = b.hp-1 with 0% variance.
@Meiqyu10 ай бұрын
Is this usable on MV too?
@runthemc10 ай бұрын
The differences between MV and MZ are hard to remember sometimes but I do believe that functionality is the same so yes!
@Whosaneca9 ай бұрын
Can confirm functionality is the same. If your just getting into RPG Maker MZ and MV are similar, MZ just has more tools, but comparatively has less plugins since it has not been around as long, so less things you could get/buy to add more functionality. I still believe MZ to be superior at this point because of certain features it has, even though my current project of the last couple years is in MV.
@johnjuiz57557 ай бұрын
Could you send the formula for that example skill? Thanks in advance!
@jayjasespud7 ай бұрын
I believe it's in another video.
@OkkotsuJujutsu23 күн бұрын
How does it work though? For example do I do : 10 + v[variableID] Just asking since this would be a good mastery system for my game
@bang105410 ай бұрын
0:00
@jayjasespud7 ай бұрын
Lol
@daniel1756zАй бұрын
What rpg maker version is this?
@runthemcАй бұрын
MZ
@yunobogoron2232 ай бұрын
I have a very op skill that gets stronger as you keep using it (+100 damage each time)
@coolio8226 ай бұрын
RPG MAKER?!?!??!
@ShidoLionheart29 күн бұрын
Wow I didn’t know that you can use damage formulas for your skills 😮 Ps I’m sarcastic
@blake8145Ай бұрын
eat enemies
@Aidan-ku6tz9 ай бұрын
is this in mv?
@runthemc9 ай бұрын
This is MZ but it should still work in MV!
@somerandom76725 ай бұрын
"Make your skills more interesting and dynamic with this tip." Tip: Use your imagination.