Adding some kind of shader would make this look a lot better
@prekanyxd11702 жыл бұрын
a background would be good too
@Overposting2 жыл бұрын
yeah this game needs some styling
@Auti3D2 жыл бұрын
@@Overposting Although i can definitely degree. id say the gameplay is alot more important. it would be easier to make functions, and levels. or even the entire game before thinking about adding shaders.
@echoptic7752 жыл бұрын
Will u add it?
@JulianSloman2 жыл бұрын
As per other comment - it does have "smooth shading" - so more accurately you mean changing the shader or adding additional shaders
@rskityaev2 жыл бұрын
Well, using one texture for whole game is a pretty common optimization technique in mobile gaming. I did like 3 such projects as a 3d artist. You just compile your texture atlas with bunch of different colors and gradients, to simulate shading. Yeah, unlit shading is another bit optimization thing on mobiles.
@moldy90412 жыл бұрын
i feel like this would look really good with cell shading
@Qurinum2 жыл бұрын
definitely
@arlojad2 жыл бұрын
definitely
@KrazyKotYoutube2 жыл бұрын
definitely
@myth05722 жыл бұрын
definitely
@beeleav2 жыл бұрын
definitely
@user-og6hl6lv7p2 жыл бұрын
You can make the eyeball look around using a shader instead of using bones and setting up animation components and so on. You just give it a normalized direction going out from the centre of the eyeball and simply multiply it by it's radius to establish the position of the eye pupil. This can be easily achieved if you are familiar with compute shaders.
@kale.online2 жыл бұрын
"rotate the pupil bone" really sent a chill down my spine
@lucidattf2 жыл бұрын
This is very common for games, but usually the textures are merged into one file at runtime rather than during development. Regardless, this looks very cool!
@KamranWali3 жыл бұрын
Awesome video! The game looks really good. I like the character model and it fits very well into your game and the story. Also it is true that using one texture and mat for all your models is going to be really performant. Keep it up! :)
@iancrone29068 ай бұрын
I remembered watching this video 2 years ago and decided to come back to see how the creator was doing. You alright? You stopped posting a year ago--
@camerongrondzki27162 жыл бұрын
New Minecraft update looks kinda weird but im in
@bside99552 жыл бұрын
I think you could take the eye thing a little further and incorporate it as a mechanic to the game - maybe add obstacles that impair your vision, or effects, like when falling from a large distance, you could have the visibility be obscured for a bit. It might be a challenge to find ways to incorporate that without frustrating the player, but it would add depth and character to your game, & give a sense of purpose for the playermodel being an eye, it could tie in well with the story as well. Good job so far, I'm inspired by projects like this, as it shows that anything is possible in game development. Keep up the good work & I look forward to seeing where this goes :)
@DPC20112 жыл бұрын
well actually i think it would be two because you need to change the skybox
@samuelseher1532 жыл бұрын
Really cool, though i couldnt help but notice that the normals on the level meshes seem to be quite off, the shading isnt quite right and it seems like its all smooth shaded when in some places it maybe shouldnt be. Other than that this looks quite fun.
@hawkdevgames2 жыл бұрын
Yeah, I went a little overboard with the smooth shading, will probably be fixed by the next devlog.
@flyingpiggles10342 жыл бұрын
@@hawkdevgames Turning on "Auto smooth" in the mesh data tab in blender might help quite a bit in making the normals look better.
@iakuro53382 жыл бұрын
@@hawkdevgames Another way to go, and how I like to add edges to my model, is by turning Auto Smooth to 180*, then marking my edges manually by selecting, then marking sharp. :)
@krisvelivia2 жыл бұрын
@@hawkdevgames Also no offense but the tonemapping settings look blatantly like ass right now, but that's mainly because Unity's default tonemapping settings are frankly terrible - there is a way to change it though I believe.
@LiamSwiftTheDog2 жыл бұрын
@@iakuro5338 This is how I do it too, it's a great way to do it imo
@UsernameDoesntCare2 жыл бұрын
Make the game less bright and shiny, the whole aesthetic just looks wrong with it. Make the menus more stylized, add a logo at some point, maybe add fading transitions when you load so that the transition between checkpoints isnt too jarring. With the whoile game revolving around gods, you could incorporate a much darker theme, making the sky or background black and having torches illuminate the stages. Maybe you could even make the eye's pupil glow in the dark
@jacklewis12482 жыл бұрын
It's still being made bro
@UsernameDoesntCare2 жыл бұрын
@@jacklewis1248 yeah, and? I'm giving him feedback.
@jacklewis12482 жыл бұрын
@@UsernameDoesntCare its all negitive though like yes you should give negitive feedback too, but most people also say what they think is good.
@UsernameDoesntCare2 жыл бұрын
@@jacklewis1248 I'm highlighting key aspects that I think make the game look strange. I did not mean to be overly negative, but I do believe this type of criticism is definitely helpful. And as for whats good? Well, I'm not very good at highlighting what makes it good, because I don't really think theres much there of note, I mean. Its a 3d puzzle platformer, so, cool I guess, idk.
@jacklewis12482 жыл бұрын
@@UsernameDoesntCare K but next time just dont be over negitive
@coz7522 жыл бұрын
ow ow .. I'd see about having the eye stare at you occasionally and maybe doing a bit of a 'no'-shake with a squint orsome or stare dejectedly at player, e.g. when it's made to fall down onto a ledge below or doing a puzzle in the wrong order or similar situations ((and then maybe a happy shake when finishing the level)) .. but then again you probably thought of these things :)
@fridaykitty2 жыл бұрын
oh hey, older minecraft versions (i think before 1.5) used a texture atlas "terrain.png" like this! hd texture packs were a lot trickier to make back then. nowadays all the textures are seperate pictures, and then stitched together into an atlas at runtime
@mrcomegatos63812 жыл бұрын
This is giving me some Bounce vibes. Looks very promising and that instant play with the camera angle change is so satisfying...
@sputnick12 жыл бұрын
no one tell him the skybox is a texture
@williamist2 жыл бұрын
Optimization is really interesting, excited to see more :D.
@CATASTEROID9342 жыл бұрын
I guess using a texture atlas *technically* counts as using a single large texture. A word of advice; try giving the eye a simple coloured iris, it would make it more immediately recognisable as an eye.
@owlsgalore23912 жыл бұрын
his voice sounds like he's pluging his nose
@SURVIVEDCHANNEL2 жыл бұрын
sorry if im saying something dumb but the white part of the eye is quiet weird looking
@Darksoulmaster2 жыл бұрын
Baking lighting and adding an hdri (unless your only texture cannot contain it)
@S41L0R2 жыл бұрын
some of the models might look better with flat shading... they have so few polys that I feel like they could benefit from that.
@ZaksHaks2 жыл бұрын
Dude this is awesome! Idk how you dont have more subscribers tho
@STICKOMEDIA2 жыл бұрын
This looks surprisingly good
@exeecob34882 жыл бұрын
I think you could give the eye eyelashes to make it look more appealing, and the sclera could be less muddy
@Xizilqou2 жыл бұрын
This game looks really promising, I've had the idea of making a game with a rolling ball with an eye on it, and you are doing what I thought but cooler. Perhaps the eye could look at your cursor's position on the screen or where your camera is facing instead of just looking around randomly.
@ninjatintin90742 жыл бұрын
hyperbolica already is a game that uses only a few texture files, most of those only being depth effect thing UVs and shadows, while the actual textures being just gradients
@GEONEgaming2 жыл бұрын
Wait till this guy hears about texture atlases and channel packing.
@bunbunh49322 жыл бұрын
How play game
@mrcatling44302 жыл бұрын
the pixels on the eye have different sizes, the game would look a lot more polished with all the pixels from the texture the same size ingame/on the models
@stanley96532 жыл бұрын
You probably could've achieved better results with like the RGB gradient as your texture and just colouring your assets with it by scaling your uv down to 0 in blender.
@edvinwendt99773 жыл бұрын
If you dont like uv unwrapping and having a texture you can look in to vertex colors, basicaly you assign a color to a vertex but you can also assign a color to a hole face. This way you do not even have to open the uv edditor :)
@hawkdevgames3 жыл бұрын
Good point, I actually tried out some vertex coloring in the other project I briefly showed off in the video , specifically on that floating tentacle eye thing. But I really want to get comfortable with texturing so I'll defiantly stick with this for now.
@lemmiix2 жыл бұрын
1:23 "the pupil bone" is probably the most cursed thing I've year this year so far xd
@TheAverageDev12 жыл бұрын
I use UE4 and it has post process volumes that handle a lot of this for you with a click of a button, so I am not sure how this will translate to unity, but here are some thoughts. - add post process effects - add more shading, Cel shading would probably look nice. - add a bit of foliage, stylized would look nice. - maybe add a few smooth look arounds with the pupil instead of just the instant snaps.
@hawkdevgames2 жыл бұрын
I already added post processing in the latest devlog, and some of these are on my todo list for sure, thanks for the advice :)
@diamom_2 жыл бұрын
You talk so elegantly that I didn't even think that "Why am I watching this? I don't even know what this is" Before the video almost ended. 👍🏻
@TheGamer798352 жыл бұрын
Finally, I found another good indie dev to subscribe to
@Dukkz242 жыл бұрын
Can you maybe link to any documentation or videos you used to learn how save systems work? As I understand it, it's a dictionary of flags that you flip when things happen? I guess I don't see how it connects to the game right or something.
@GalaxyNeon92 жыл бұрын
This game looks so normal but the plot is very deep
@robertwyatt39122 жыл бұрын
I REALLY like the eyeball concept
@Marc_Fuchs_19852 жыл бұрын
With this level of optimization, the game might run at stable 30fps at 900p on the Switch.
@numero7mojeangering2 жыл бұрын
What about making the eye gummy?
@jaredglasgow32 жыл бұрын
I thought you were saying guards so when i heard "the most powerful of all the guards" i was thinking "hmm yes a quite powerful guard."
@truestbluu2 жыл бұрын
you could use one texture with multiple textures on it
@randompast2 жыл бұрын
Hard mode = you see through the eye! Very cool!
@kalicrowamusic33152 жыл бұрын
If you look into using URP in Unity, then, you can easily make custom shaders to push those textures further. I like the idea a lot, I might try it!
@stacyardus38982 жыл бұрын
id suggest, set the sky to a solid color or something, the default unity skybox doesnt compliment ur game that much
@er54393 жыл бұрын
Awesome cool video bro very good
@ScutoidStudios2 жыл бұрын
this game totally needs a shader, with hard lighting like cellshading
@maximlapochkin43552 жыл бұрын
lol, it's pretty easy like if you're doing all modelling and shading in blender and using only noise texture and some mapping and magic stuff like color ramp, mix shaders and shit
@splatters_20662 жыл бұрын
you should make the eye follow the cursor or option on the menu
@firefire46912 жыл бұрын
This game needs more textures
@oktup2 жыл бұрын
I think the white of the eye should move with the pupil
@phillipmaslyanchuk52612 жыл бұрын
This is amazing! I wonder why KZbin isn’t showing this to much people 🤔
@Sthangimations2 жыл бұрын
Absolutely awesome
@HidekiShinichi2 жыл бұрын
You should make a texture around pupil move with it and then it would look way better.
@linc_gb2 жыл бұрын
This guy is a time traveler
@GoldenGrenadier2 жыл бұрын
IIRC this is how Doom(2016) and other Idtech engine games handle their textures textures which makes them very efficient with VRAM. I think the technique is called virtual textures.
@IkesDaddelbox2 жыл бұрын
In my nonsensical mind this is Dark Matter's brother, rolling through the madness his evil brother has created.
@NINEx7x2 жыл бұрын
To understand the logic behind smooth shading, I'd recommend checking out Dinusty Empire here on KZbin, he just released a video explaining weighted normals. Good luck with your gamedev journey!
@Prolu72 жыл бұрын
This is probably more or less personal preference, but I wouldn't use Cinemachine for this kind of roll-a-ball game. It (from my experience) makes the camera feel annoying and a bit sluggish. I'm gonna say though this game is looking fun already.
@Gofawu2 жыл бұрын
Doom 2016 have only one texture, a big big big atlas
@desawwww2 жыл бұрын
"Cause of dead: It was shoking" hahahhaa
@BKing0072 жыл бұрын
Well gonna be a interesting game and series to watch! Subscribing now
@maskedmystery54562 жыл бұрын
Might i reccomend other characters (interactable npc's) to give some flesh to the story
@Chess_not_bot2 жыл бұрын
It is wheatly with skin and I can't unsee it
@circumferenced2 жыл бұрын
The eyeball is scary. Everything else is good
@juhotuho102 жыл бұрын
Giving an eye to a old and blind god / father to revitalize a dead culture / dying society is a very old and deep rooted idea in the human history and writing. It's not 100% the same as the idea in your game, but it's pretty damn close. Did old stories or something similar inspire you or did you come up with the idea on your own?
@GemTappX2 жыл бұрын
Cool video! I'm about to start working on my 3D as well. Are you using pro builder? Or just blender?
@hawkdevgames2 жыл бұрын
I just use blender
@deadbrav2 жыл бұрын
at the time when i saw the video i clicked the vid with only my 1 pinkie finger
@wach22 жыл бұрын
Wow! You just earned a sub!
@ilkkuPvP2 жыл бұрын
I've done all of my projects with only an 8x8 color palette. Nice game tho :)
@justastranger1012 жыл бұрын
you should make a *loads of textures* setting
@stephenkamenar2 жыл бұрын
modern gpu can use like 64 textures without any performacne loss
@direboy2 жыл бұрын
Interestingly it reminds me the graphics in Valheim
@daboxguy38482 жыл бұрын
The ingenuity of this project is amazing. I really love the lore, reminds me of Greek mythology. Doesn't Minecraft only use one texture?
@redactedredactd55542 жыл бұрын
no...?
@cat15542 жыл бұрын
@@redactedredactd5554 Used to! One giant sheet for everything.
@redactedredactd55542 жыл бұрын
@@cat1554 used to, but they don't anymore.
@mewlani98362 жыл бұрын
Its like a Nintendo Ds game! PLEASE add a setting for nintendo ds graphics!!
@shrippie-42142 жыл бұрын
Based loves optimizing
@FreezeFrameAnimations2 жыл бұрын
and then i can rotate the pupil bone.......
@Ahsmic3 жыл бұрын
I have a great idea put a raw image over the camera and make it look retro with reduced quality
@hawkdevgames2 жыл бұрын
I've thought about it, could look really cool.
@LightAndy2 жыл бұрын
there is a minor problem.. you shaded smooth but you didn't use auto smooth (object data, green one) I recommend using it
@hawkdevgames2 жыл бұрын
Yeah, I’ve fixed that in my latest devlog
@ShrubRustle2 жыл бұрын
Didn't most of the textures in Minecraft used to be in a single image file?
@kinnardasdf2 жыл бұрын
why does it look like the CBS eye
@LakesideTrey2 жыл бұрын
Fun looking game! I have a soft spot for platformers with rolling characters for some reason. Do you plan for the whole game to take place in the same sort of grassy area, or will there be variation in the terrain (like a snowy or lava area for example). Is there anywhere on Steam or whatnot where the game can be wishlisted?
@hawkdevgames2 жыл бұрын
Thanks, I plan on more types of locations for sure, but I don't have a steam page or anything like that yet.
@LakesideTrey2 жыл бұрын
@@hawkdevgames Nice.
@clvdragon22082 жыл бұрын
Looks like a very nice fun game.
@Auti3D2 жыл бұрын
Amazing! i personally dont use unity because i keep taking breaks and forgetting code! :( so i use unreal :)
@razi_man2 жыл бұрын
So the character is "a god" but also an eyeball? Damn, I imagine the character you made get along just fine with Biblically accurate angels.
@fr0zencapybara272 жыл бұрын
it sounds like this guy is covering his nose
@tibby77092 жыл бұрын
lOOOKS LIT EXCITED AF TO PLAY
@ceqell2 жыл бұрын
OKAY I WATCHED IT NOW CAN YOU PLEASE STOP RECOMMENDING THIS TO ME KZbin
@0arrayy2 жыл бұрын
Please add shaders like cartoony outline or any you like and **PLEASE** skybox
@hawkdevgames2 жыл бұрын
A skybox is definitely on the todo list, and an outline could look cool.
@0arrayy2 жыл бұрын
@@hawkdevgames yessir! Why not make the skybox texture the same? 🤔
@Temporaryusername-i4h Жыл бұрын
What's it called
@realhuman43962 жыл бұрын
Be not afraid
@TopatTom2 жыл бұрын
Good Luck!
@benedikt24262 жыл бұрын
Add a first person mode if you want to make it harder.
@EnoYaka2 жыл бұрын
this is awesome
@josefigueroa8132 жыл бұрын
Did you learn C# before using unity? also how did you learn how to implement a player controller? and what about math? lol