A game that looks 2d, Is actually 3d, And simulates 4d. Nice.
@roeital55043 жыл бұрын
And my brain is 1d
@thebreakout18983 жыл бұрын
@@roeital5504 🤣🤣🤣🤣👍
@xymaryai82833 жыл бұрын
@@roeital5504 that's actually an interesting concept, our thoughts being one dimensional lines, because we cant really move our thoughts any way but forward, even if there are branching paths they can be thought of as a single line when you choose. maybe our thoughts are just a long psychedelic rainbow string
@lukehorta51153 жыл бұрын
@Viktor Grabchak Into quantum science!
@nikounofficial3 жыл бұрын
@@roeital5504 and your logic is 0d
@chrishbeatboxing22913 жыл бұрын
This concept is so genius. I've been intrigued by 4th dimensional stuff but this brings it to a new level!
@pattyryopotybuttongamer30632 жыл бұрын
and after that you have to plug the red wire into the socket to make sure the engine boots at launch. Wrap the green wire around it's coil that sits directly beside the A button. After you put the back shell on, place the battery in the slot. Screw the Vr26 Jeeper back up and press the reset button. If everything worked according to plan you're device should show a thumbs up sprite. Plug the HDMI port into a monitor and wait three seconds. If it boots up on TV your in the good side. If it doesn't boot in less then 5 seconds quickly unplug. This can severely damage your TV and possibly start a fire
@30pranaypawar17 Жыл бұрын
@@pattyryopotybuttongamer3063 u kidding right?
@The_Horizon3 жыл бұрын
my brain is too small for this
@montevious14743 жыл бұрын
hi @The Horizon nice vids!
@EpicaLanced3 жыл бұрын
LOL
@n9it3 жыл бұрын
you have smooth brain, like me
@Dylank0013 жыл бұрын
Same
@giovannifranco-gonzalez90373 жыл бұрын
. . I want to crush your small tiny microscopic-sized Brain by saying this; if there are 2D beings where will their insides be; well.. if u watch the Film; "Flat-Land" then the answer might come plain to you. .
@eventzond57673 жыл бұрын
that feeling when your brain can't imagine what a 4d object actually looks like
@Mark-Wilson2 жыл бұрын
to make you feel better. its actually impossible we can only try to understand but w cant actually comprehend it cus we are all 3d creatures in a 3d universe
@sansdw77232 жыл бұрын
@@Mark-Wilson thank you, now i have a even more smol brain
@dumbassfish2 жыл бұрын
Is it bad that I can somehow comprehend them
@Mark-Wilson2 жыл бұрын
@@dumbassfish dude why is it bad no one can, its impossible a three dimensional creature cannot comprehend anything with a higher dimension than its own brain
@redactedoktor2 жыл бұрын
@@Mark-Wilson Thank you murderbot! You made this spike saw-blade flame acid-pit gun-robot laser test a little more bearable knowing that I am on the same level and plane of existence as alll my deceased peers!
@CodeParade4 жыл бұрын
Looks really good! Do you plan to take the concept further? You'd still finish before Miegakure ;)
@JelleVermandere4 жыл бұрын
Yeah, I really like this, so I will do some more with it in the future for sure! Thanks!
@efg8964 жыл бұрын
@@JelleVermandere AWSOME game, i played throu and was an amazing expience!!! I think lvl 1 colision detecton is a bit off... could not go up into de spaceship. other then than i felt if were 2d maps would be pretty guidefull, like xy, xz, xw, yw, zw .... what do yu think about it ?
@JelleVermandere4 жыл бұрын
E FG sorry for the late reply, thanks for the feedback, will keep it in mind!
@DaniMadridDaniMineCraft4 жыл бұрын
Remember that every object has a width, and a height, why not in 4D too?
@weirdernow4 жыл бұрын
@@DaniMadridDaniMineCraft hmmm, x = width, y = height, z = length, w = ?
@OhThatEdit3 жыл бұрын
This is pretty cool if you ask me!
@batal05383 жыл бұрын
i don’t ask you
@bloxman36083 жыл бұрын
@@batal0538 you hot bro
@lokani3 жыл бұрын
Unity: Choose between 2D or 3D. Him: *Y E S*
@tamaghnadey30503 жыл бұрын
N O*
@NE0N0W03 жыл бұрын
**Y E S ' N T*
@maple22moose443 жыл бұрын
Yesn’t
@kyiokightofficial78143 жыл бұрын
2.5D
@nikostormkilla3 жыл бұрын
Unity's 2d is just 3d but with a locked camera angle lol
@Empriction3 жыл бұрын
This would really stand out in VR.
@icriinside93052 жыл бұрын
This would give me nausea in VR
@person___9 Жыл бұрын
@@icriinside9305common weak stomach L
@ZeoWorks3 жыл бұрын
I'm pretty sure A Short Hike was rendered at full resolution, then it used post processing for the pixelated look, is this correct?
@JelleVermandere3 жыл бұрын
He gave a talk at gdc where he explained how he did it. It's on youtube
@ZeoWorks3 жыл бұрын
@@JelleVermandere Oh I see, thanks for confirming. :) I was curious as in-game it has an option to change "pixel chunkiness" lol.
@vaifram88433 жыл бұрын
Zeoworks I play slendytubbies a lot and I love your games.
@wesleymays19312 жыл бұрын
@@ZeoWorks It stands to reason that would be a performance setting If you want less chunky pixels, you can do it, but it's more demanding of resources
@DexMaar2 жыл бұрын
This idea popped in my head a while back, but I am too limited to comprehend it like you did. I'm glad to see someone realized this cool puzzle aspect
@c.e.oofgiraffe19543 жыл бұрын
Unity: so is that a 2 or 3D game Him: So..
@bearwastaken65793 жыл бұрын
it is a 3D game that simulates 4D
@davek72893 жыл бұрын
it's a 1D game
@bearwastaken65793 жыл бұрын
@@davek7289 how is it 1D...
@aw1lt3 жыл бұрын
@@bearwastaken6579 learn what a joke is then we'll talk
@bearwastaken65793 жыл бұрын
@@aw1lt thats a very bad joke
@The_SaneHatter3 жыл бұрын
This is incredible! I hope this type of innovative game design gains some traction. Nice job, dude.
@commensalism19974 жыл бұрын
"We can move back, forth, left, right, up, down" This named *d a n c e*
@thegoldengood47253 жыл бұрын
up up down down left right left right b a
@arcanearc3 жыл бұрын
@@commensalism1997 it's the konami code!
@commensalism19973 жыл бұрын
@@arcanearc I know but Konami code is sequences in general isn't it
@arcanearc3 жыл бұрын
@@commensalism1997 i thought it was that specific sequence of keys? en.wikipedia.org/wiki/Konami_Code
@commensalism19973 жыл бұрын
@@arcanearc okok I am not all-knowing
@dzmo-official2 жыл бұрын
Wow, this is impressive! I’m almost making and finishing my first game I’ve ever made from scratch yay! It’s an open world 3D exploration game called the meadows. It’s really cool and I made it in unity! The best game engine ever. Back to you. I’m amazing at what you’ve done. 🤩 This shows true mastery with what you have already learned
@EnderElectrics4 жыл бұрын
You ALWAYS manage to create awesome ideas! :)
@mortblox52313 жыл бұрын
Woahh! This guy literally remodeled everything in his game just to explain to us! Cool dude! *am def subbing*
@epicboxx38384 жыл бұрын
Next up: I made a 34D game
@flameendcyborgguy8833 жыл бұрын
TEchnicly, in the matematical terms, there is no upper limit of dimensions... But 4d is already hard to manage smothly by our brains...
@vii-ka3 жыл бұрын
5d would be even more interesting i think 6d might be the limit for most people's brains
@raconvid65213 жыл бұрын
After 4 it doesn’t get any harder to understand
@lyly_lei_lei3 жыл бұрын
@@flameendcyborgguy883 I think the upper limit is 10 or 11.
@flameendcyborgguy8833 жыл бұрын
@@lyly_lei_lei in mathematic dimensions are described by matrixes, and wouldn't you know it, there is no upper limitation of size in the matrix regard. As well, no upper limit in calculations on said matrixes. What you are refering to is possible physics limit of uniwerse dimansions... Becose simply we cannot decide what higher dimensions would represent :P
@tedsheridan87253 жыл бұрын
Can't wait to play this! I had this exact same idea about a year so ago, which got me into learning Game Dev. I came up with some fun level design for 4D puzzles, but am still learning Unity so haven't tried to implement. Thanks for showing that this is totally doable in Unity!
@TheAdhdGaming3 жыл бұрын
0:45 that moment when w comes after xyz
@akemalmer74223 жыл бұрын
OMG NO EAY
@igorjosue89573 жыл бұрын
wait, so 5 dimension would be the V axis, so the 26 dimension the A axis, and the 27 dimension... idk, there are only 26 letters in alphabet so, the things are starting getting more ancient αδηκβεθλγζιμνπτ
@CodeRipple3 жыл бұрын
@Emma’s Birdtopian Account it’s not there. Neither is beta or gamma. He only included a few letters
@digi1022 жыл бұрын
You could definitely do a time-based game, maybe a puzzle game where you have to travel through time to get required components?
@COL4NTUOMO4 жыл бұрын
Wow! You really are a content creator.. nice job, keep going!
@minkthegreat49132 жыл бұрын
My brain fails when I try to comprehend the 4th Dimension... This guy is a genius.
@kiprasvitas4 жыл бұрын
Damn. Growing up his channel.
@chrdrakos3 жыл бұрын
my man is here explaining 4d dimension in a 7 min video better than most of scientists
@3DuArt-084 жыл бұрын
A very impressive game mechanics of the game! I can't wrap my head around the fact that we are looking at a 2d projection (our monitor screen) of a 3d which is a projection on a 4d, it's just like the projection of a 3d object on a line :))
@NickAndriadze3 жыл бұрын
This was too cool, bro! This shows how complex and beautiful the Unity program really is.
@seifmustafa20044 жыл бұрын
I'm actually glad i found this channel
@JelleVermandere4 жыл бұрын
This is only the beginning!
@GabriTell3 жыл бұрын
Nice video! I've been waiting Miegakure for a lot of years. Meantime, I'm gonna try your game because looks very great 👌
@salmiac-31053 жыл бұрын
man you speedran explaining 4d, i want this power.
@visheshl3 жыл бұрын
Amazing stuff, even I wanted to create a higher dimension game a few years ago but I had zero idea how to go about it...since most engines were 3d, I thought an engine would have to be written with more dimensions, your way of utilizing unity and add a fourth dimension with code is a very neat trick. Great work 👍👍👍
@marincaspaul59284 жыл бұрын
In this moment you're like elon musk for me, you're an inspiration and I hope one day to create masterpieces like you. PS: 3-4 days ago you had 400-500 sub, keep going.
@JelleVermandere4 жыл бұрын
Thanks! I try my best to blow your mind!
@weirdernow4 жыл бұрын
@@JelleVermandere :) just subbed. :)
@ember93613 жыл бұрын
@@RandomNameLastName811 not true! he also falsely accuses rescue divers of being pedophiles for saying his ignorant rescue plan was ridiculous!
@apacheattackhelicopter87782 жыл бұрын
@@ember9361 boo hoo
@paulfoss53852 жыл бұрын
If you think comparisons to Musk are a compliment, then his public relations are astonishingly effective.
@bluebukkitdev80692 жыл бұрын
Hey, I just played it, and that was actually alot of fun. A unique challenge. Thanks for sharing!
@prabhavathymurthy47063 жыл бұрын
underrated man this is so underrated
@aBeanCalledHotcar Жыл бұрын
Some guy: tell me you’re smart without telling me you’re smart Jelle: 🤨
@thecodeprism4 жыл бұрын
Hey there Jelle, I also am interested in making a 4d game and I just bumped into your video. I liked your effort but I guess you shoulf have used boolean operations on meshes combined with ray marching and ray marching collisions so as to get good graphics, optimisation and 4d too. Basically with this you will be able to import external 3d models which would be textured. I huess meigakure does this. Oris there a way to do raymarching with custom shapes made in a 3d editor like blender?
@19UV4 жыл бұрын
As far as I know, raymarching can't be used with triangle based models (or it can't be used optimally). Raymarching requires objects to be defined mathematically. So, for example a sphere at origin is defined as length(p)-r (there are a large number of articles on raymarching for further questions). So because of objects being mathematically defined Boolean operations are easier (I assume). Miegakure uses a method where it constructs all objects out of tetrahedra, takes the cross section and renders it with OpenGL. A 4D renderer that is based off of raymarching is generally easier to write, but slower (GPUs are optimized for rasterization). Sorry for writing an essay.
@thecodeprism4 жыл бұрын
@@19UV to work with the unity's limitations. The smaller insignificant objects can be made with clipping plane shaders. This helps to increase the fps by a boost and also give a lot more detail
@thecodeprism4 жыл бұрын
@@19UV Actually I want refering to Raymarching boolean operations but mesh boolean operations
@aaronking20203 жыл бұрын
This comment is too big brain for me so I'll just like it so people smart enough to understand what you just said can see it
@jasonyesmarc3092 жыл бұрын
This could be possible but would take a lot of development time. Quite a few people have tried to make a game like this, but as you can see they take an incredible amount of time and sometimes they never get released. I suspect the goal of this video was to get a simple working demonstration for people to play, and also get the code libraries for people to innovate. Just because this developer did not go the route you've described doesn't mean it isn't possible or that a mistake was made. The developer just did not have time to implement that, because getting this to the public was much more important. His code is now posted for further innovation by other people. This is a major step forward for 4D games as a category. What you propose is a good idea, and would speed up the workflow for creating new models for 4D games. You would probably need to make a smaller program that takes a mesh and converts it into objects for ray marching, as I don't think this is possible to do in real-time. I'd be interested to see what the memory impact is, though. I could also be misunderstanding what you describe. Also, I don't think Miegakure used imported 3D triangle models. I'm pretty sure all the objects were defined in the game's code and generated at run-time. It doesn't use ray marching, but instead defines a new kind of triangle-based model that takes 4D coordinates instead of 3D. This allowed him to use traditional rendering techniques (fast and high-resolution), but unfortunately there's no software for making 4D models so he had to create them by directly typing in the model vertex-triangle data by hand. I could be wrong; I have not looked at that project in a long time, but I'm pretty sure I remember this correctly.
@sinisterfroxy2 жыл бұрын
Idk but yt keeps recommending me vids about 4D and 1D but honestly this is pretty cool and once I get my laptop fixed I'll have to check the game out
@uthumperera13 жыл бұрын
*physics teachers when you ask them what the 4th dimension would look like:* "well yes, but actually no..." *this dude:* "haha unity go brrr"
@der-gus3 жыл бұрын
Half my brain: ooooh I get it. The second half: shut up, no you don't
@thegoldengood47253 жыл бұрын
5:22 **man t-poses into existence**
@ArthurKhazbs3 жыл бұрын
Wonderful mechanics! A slider is cool, but I think it's an interesting idea to change w coordinate using the same way you change x, y, and z, as if it was another normal spatial dimension. Like you would normally walk/jump in games using WASD and space, you could walk along the w axis with, say, Q and E.
@CommieG4 жыл бұрын
This is some quality content
@NeedToDev3 жыл бұрын
7:21 "I've also added the 4D framework on GitHub so you can make your own 4D bullying games!" I know it is boolean, but in my ears it sounded like bullying lol
@galactorsus_i.n.c3 жыл бұрын
This is so weird, just knowing there's a entire plain of existence we can't comprehend
@michac.82833 жыл бұрын
There's no actual 4th dimension. It's just a concept
@aonodensetsu3 жыл бұрын
in the game it is real
@galactorsus_i.n.c3 жыл бұрын
@@aonodensetsu true
@galactorsus_i.n.c3 жыл бұрын
@@michac.8283 We'll it's being debated whether there's more dimensions beyond the third or not, but so far yes nobody has found proof of it. But it's still a possibility.
@alaididnalid76603 жыл бұрын
I think that in the theory of relativity time is a dimension. Acceleration and deaccélération in the time domain is basically actively rotating along the t axis in a sort of abstract way. However, it can't rotate more than 90 degrees since time would then flow backwards but it does behave similar to spatial dimensions when it comes to rotation. 0 degrees of rotation corresponds with an object at rest and at near 90 degrees of rotation time slows down/stops for the observer at a particular point as is the case near black holes.
@ZimmervisionCZ3 жыл бұрын
Thanks for explaining the background math and open-sourcing the code! It's very exciting to think I could play around with making my own stuff like this! I've been following Miegakure for years!
@RightBoyKA-POW3 жыл бұрын
1:06 Hey, I've heard of that game! It's pretty cool, by the way. 👍👍
@akemalmer74223 жыл бұрын
HHAHA SO COOL BRO🤩🤩😂😂😱😱😜😜😎😎🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩🇧🇩
@xxTacolord2 жыл бұрын
This is amazing! I've loved diving into 4d research and honestly the games have been the best explanations of what it is for my primitive 3D brain! Gonna go play this rn. Perhaps get your unity package too... FourthDimensional, brother!
@exedeath3 жыл бұрын
One question, would it be possible to "visualise" 4d moving the 4d dimension really fast? There is a trick where people get various cameras and take a picture of the same thing at the same moment, but at various angles. Then if you keep changing between the photos really fast, the thing will look 3d. Could the same effect be used with 4d, to try to make us "see" 4d dimension?
@Novodantis Жыл бұрын
Motion is about the best way we have of visualising the w axis, but it's worth noting that the "2D image -> 3D shape" trick leverages some inbuilt "software" in our brains that can construct a 3D understanding from flat snapshots from our eyes; this was essential for our animal ancestors to interact with a complex 3D world using collected light from one viewpoint at any one time. There isn't a comparative "static 3D -> 4D shape" in our biological software, which is why we struggle to grasp it as anything more than a 3D thing, changing over time.
@rylo13813 жыл бұрын
This got me thinking so much, it’s just a fascinating topic. Great vid
@Fopull4 жыл бұрын
The fourth dimension still makes no sense to me... 😅
@killingofthemind63092 жыл бұрын
That's awesome bro. I think you did great job explaining the 4th dimension to me. I think it's an interesting game and fun 2.
@miguelbaltazar76063 жыл бұрын
still faster than the time it takes for my crush to respond *pain*
@Life-like-a-book3 жыл бұрын
i find this very enjoyable because i feel like you have the best dutch accent ever!
@JelleVermandere3 жыл бұрын
haha, thanks, I guess ;)
@Life-like-a-book3 жыл бұрын
@@JelleVermandere BTW i love the project and i can't wait to see more!
@FelixHelixihare3 жыл бұрын
Sculptor: My Sculpture is great, but looking at it would take too long. Painter: Exists. Sculptor: What if I hire them to paint my sculpture so all the visitor has to do is look at an easy to digest painting?
@axellacce14702 жыл бұрын
Finally, a competitor for 4d craft! This battle will be legendary!
@darktis42243 жыл бұрын
Fun fact : we can't see things that are 2D
@yousriaezzy478 ай бұрын
😮
@Dude_for_christ7 ай бұрын
Yeah we can?
@gabegamez10187 ай бұрын
@@Dude_for_christI think what he means is that a 2D object in a 3D world is impossible as it would be infinitely thin
@Dude_for_christ7 ай бұрын
@@gabegamez1018 yes but their is an infinitely thin layer of every 3d object
@gabegamez10187 ай бұрын
@@Dude_for_christ oh yeah, never thought of that
@C_Error4043 жыл бұрын
That's not what the actual 4th dimension would look like but its cool game!! :)
@kleveronefourthreetwo2 жыл бұрын
"What if there was a 4th axis?" The Allies: Ah shit. here we go again.
@LineOfThy2 жыл бұрын
oh man this killed me
@clonerrandom97433 жыл бұрын
This guy 3D printed painted a glued a little astronaut just for a explanation. Respect man, respect
@fabiotacconi92303 жыл бұрын
This is amazing! I didn't even know you could ilustrate 4 dimensions in such ways.
@jaumecarrionramos94522 жыл бұрын
Brilliant, i have the concept of a 4d puzzle Game in which you have to join pieces, but the pieces are in a 4d space, and you have to accomodate each piece to ita corresponding dimension in order to join them, and this the final piece of info I was looking for, thanks for your explanation I Hope you have a great day mu friend
@JellyJonesey3 жыл бұрын
I've been contemplating adding one extra dimension in the form of making 4D models with Tetrahedron instead of 3D with triangles. Use a compute shader to fill the tetrahedrons on a 3D texture. And then scale it up and project a whole 4D world onto a 3D texture and simulate what a 4D being 's computer display would be like.
@Cosmiiiiii3 жыл бұрын
This looks so damn cool and the pixel style makes it even better
@GameDesignverse2 жыл бұрын
I have to say you nailed the 4th dimension thingie. ❤️ Loved it
@Carlasquirrel3252 жыл бұрын
jelle vermandere is doing his best work to make fun stuff
@getvictored17372 жыл бұрын
when we see 2d, we can assume the third axis is pointing straight at our face. no matter how much we rotate an object in 2 dimensions, the third axis is always pointing straight at our face. so we can assume that the fourth axis is pointing straight into the eyes of a four dimensional creature when it is looking at 3d. and no matter in what way we rotate an object in 3d, the fourth axis will always be pointing to the 4 dimensional creature.
@GabriTell2 жыл бұрын
You did in one video what Miegakure's creator is never going to reach
@imalegend42823 жыл бұрын
I'm amazed by his effort. He even 3d printed a model. Dang
@AlericResident3 жыл бұрын
It was a 4D printed model, it just LOOKS 3D.
@imalegend42823 жыл бұрын
@@AlericResident lol
@AlecInColor3 жыл бұрын
That’s really good. Take it all the way man!
@geekymonkey Жыл бұрын
Watching this video when I realized... I've played this game! Great work!
@BWDev3 жыл бұрын
This is incredible, so good to see the algorithm picked this up 😍
@JelleVermandere3 жыл бұрын
#blessed
@10Hangman3 жыл бұрын
Wow, this is fantastic. Love your work!!
@QuietBorb3 жыл бұрын
i realy love the whole theory behind 4 dimensions and this was a realy cool way to represent it
@forrestii53402 жыл бұрын
Watching this I realized why time is considered the 4th dimension and how it’s not so much *the* 4th dimension, but more like *a* “4th” dimension, and really there could hypothetically be infinite dimensions.
@coldy18973 жыл бұрын
This is makeing my head hurt and I LOVE IT KEEP IT UP Nice work
@andysalazar47753 жыл бұрын
The concept of this game is amazing, if you could fit a simplistic yet beautiful 3D artwork, a compelling story and an open world i can tell you that it will be a boom! . Meigakure does it really well but i can tell the potential of this mechanic is just overwhelming. Maybe a Mario Galaxy themed game of a planet corrupted by time and space. I mean just wow i can't imagine all the possibilities!
@azmayenchowdhury59933 жыл бұрын
Oh, so moms can see into the fourth dimension. That explains why we can't find things and they can. LOL
@PelemusMcSoy2 жыл бұрын
At least we can move _ana_ and _kata_ throughout this world, but a shame we won't be able to ever see it. I remember William Sleator coming to my school and explaining what a 2D person would see if a 3D object or person passed through his dimension. The entire concept of going to and experiencing the 4th dimension was in "The Boy Who Reversed Himself", easily one of my favorite books of all time. Even though it's meant for young adults, it's still a great read.
@collateraldamagegaming69853 жыл бұрын
props to this guy he made a 3d printed explanation on the plot of the game. Which probably took awhile
@sebbes3332 жыл бұрын
*@Jelle Vermandere* What happens if you couple the 4'th dimension slider to the render distance? So the further away an object is, the further away you also see it in the 4't dimension? So you see an object in the distance, but as you walk towards it, it fades into the 4'th dimension, so you have to move through the 4th dimension to find it again. (you might have to somehow substitute one of the regular axis for the 4th axis i guess, or just let the 4th dimension determine when you can see specific object, or something like that?)
@azubilp3 жыл бұрын
This is like, next level game design. Now we need this as a real 4D Video Game on Pc or somethin
@Yitewewoteli-dQw4w9WgXcQ3 жыл бұрын
He's done 2D, 3D and 4D, we all know what we need next: 1D! I'm serious, I wonder what sort of games he could make when limited to only 1 dimension
@blendee27213 жыл бұрын
1 dimension game is just a line. Not a one pixel high line, but a game that you can’t go up, down, forward, or backwards. Maybe a rythme game where you have to move in specific patterns
@nathanaelchia71672 жыл бұрын
@@blendee2721 True and false. You can make a playable game that can move in the 3.(width height length)
@chesterpenguin52652 жыл бұрын
This man just figured out the 4th dimension with that not even being his main goal
@StockaOfficial2 жыл бұрын
This reminds me of 4D Miner. I'm watiting for it to blow up. I hope it will. It's real fun to play around.
@ArthurKhazbs3 жыл бұрын
"If you don't see something, it's probably somewhere along the fourth dimension". This game teaches you to think outside the box. Well, outside the 3D box, at least)
@devnol3 жыл бұрын
I've actually read Flatland. Really interesting book. Had me thinking a too much at times about what you showed. Really cool explanation and video!
@Kaldrin3 жыл бұрын
That's very interesting, the movements in the 4th dimension are still quite simple but I was able to move intuitively through it, which is strong! Didn't understand it much better but that's very playable ^^ It looks quite a lot like we are playing with time too
@refikyasaroglu57723 жыл бұрын
this looks really cool nice job man
@tordiversen86113 жыл бұрын
So it's programmed in 4D, rendered in 3D, and displayed in 2D? Now that's pretty cool.
@robertkirkland80523 жыл бұрын
Amazing! Simply astounded
@amirrezahashemzadeh98393 жыл бұрын
OMG dude that was beautiful. Good Job
@AndrewMakesPuns3 жыл бұрын
This is the kind of game I’ve always loved
@juha-petrityrkko37712 жыл бұрын
4D viewing would benefit of a virtual 3D monitor surface that can be moved and rotated on a 2D physical viewing surface, to make it more analogous with our typical 3D viewing. The idea here is to be able to view 4D objects simultaneously in their entirety instead of slicing them. Viewing 4D sceneries on 3D monitor would also benefit of the idea of "lateral transparency". It is not transparency in the actual sense of the word, but an artificial viewing aid. Think about a 4D scenery with a ground, a sky, and an object in the middle of the picture. Normally we would only see the virtual monitor (for example shaped as a cube) filled with brown at the bottom and azure at the rest of its height. The object in the middle would be obscured out of sight like a spoon in a glass of milk. Instead, we would need the ground and sky to be somewhat transparent so that we can see the object in the middle. We would need also the object to be transparent, to a lesser degree, to see other objects that may be in front of it in the 4D coordinates but appear as immersed into it in the 3D coordinates. The general rule would be that the smaller the details, the less transparent they appear on-screen. This viewing perspective would have the vanishing point in the middle of the cube and let the viewer freely rotate the cube to facilitate the visualizing. If there are animation capabilities, it would be highly recommendable to show the animations as if recorded by a handheld 4D camera. The small, erratic movements of the camera would greatly help in adding 4D parallax hints into the view.
@jaohall2 жыл бұрын
The orbs don't make sense When you move across the fourth dimension the button stops being pressed but the orb is still on the button you just can't see it
@FenexTheFox2 жыл бұрын
The funniest thing in all of this, is that you were denying that this had to do with time before, but this is basically a game about time travel in the end
@LineOfThy2 жыл бұрын
what time travel?
@FenexTheFox2 жыл бұрын
@@LineOfThy Using a slider to change the shape of 3D objects is basically a kind of time travel
@FoxBlocksHere3 жыл бұрын
Wow, I didn't think it was possible to make a 4D game in Unity! The creators of Miegakure made their own engine.
@CosmoHubOfficial Жыл бұрын
Im gonna use the W value in my game, thanks for explaining the game that you are making
@VanjaTrikic2 жыл бұрын
Ahh, A Short Hike, such a beautiful short game. :D
@Max._Power2 жыл бұрын
we do have a limited perception of the 4th dimension if you consider that we cannot see time, we live in a small slice of time which is the present, we can remember the past but not observe it, and we are unable to perceive the future, we can only directly observe our 4th dimensional cross section slice as we travel on the time axis
@LineOfThy2 жыл бұрын
he is talking about the spatial fourth dimension, not the temporal.
@lookguysitsturtleyx2 жыл бұрын
When watching this, you need an iq of 261 or more to try to comprehend 4D shapes without frying your brain
@ryfoxgames60213 жыл бұрын
You are a genius and passionnante ! Subscribed and liked !