Making a Fantasy Creature in Blender

  Рет қаралды 3,848

Masha Bazueva

Masha Bazueva

Күн бұрын

In this video, we will break down the full creation process of a fantasy reptile creature, which I made completely in #blender3d .
We will start with my concept development process, then go over the techniques I use for #3dsculpting , #retopology , #uv mapping, #texturepainting , rigging and we will finish up by analyzing how I set up the final renders.
Tools used: #blender
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Courses
Creature Forge Course
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Master 3D Sculpting in Blender Course
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Robotic Planet Course
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Master Grease Pencil in Blender Course
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Substance Painter Launc Pad Course
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Master 3D Environments in Blender Course
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Cubic Worlds Course
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Blender Launch Pad Course
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Here you can buy some of my #3dmodels :
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www.cgtrader.com/mariabzva
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3dexport.com/mariabzva
If you want to stay up to date about what I do, follow me on :
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CHAPTERS
00:00 - intro
00:28 - Concept creation
03:00 - Base mesh creation and sculpting
04:38 - Retopology
06:40 - Multires and details sculpting
08:26 - uv mapping and troubleshooting
09:14 - UDIMS
10:31 - Normals and Displacement Maps Baking
11:18 - Textuing
12:21 - PBR Texture maps Baking
13:14 - Principaled Baker with UDIMS
15:38 - Rigging
16:48 - Lighting
19:17 - Outro

Пікірлер: 31
@DavidP-DigitalArt
@DavidP-DigitalArt 6 ай бұрын
neat derpy little guy. keep it up! final image goes hard.
@Masha_B
@Masha_B 6 ай бұрын
Thank you 😊
@BlenderSecrets
@BlenderSecrets 9 ай бұрын
Wow nice! You even go over the UDIMs baking. Great video.
@Masha_B
@Masha_B 9 ай бұрын
Thank you! Glad you liked it :D Since that was an annoying issue for me, I wanted to share with people how to fix that :D
@cgboost
@cgboost 9 ай бұрын
Fantastic work, Masha! Love the design of the reptile. 🤩 ~Zach
@Masha_B
@Masha_B 9 ай бұрын
Thank you so much Zach 😊😊😊
@TripTilt
@TripTilt 9 ай бұрын
What a lovely little creature! And the video is very appreciated, some more detail on how to combine the high detail mesh on the back with the rest of the body would be interesting but all in all it shows the workflow very good so you can research individual steps of the creature creation when needed, I'll surely come back to this video a lot when I finally get to making a creature, thank you!
@Masha_B
@Masha_B 9 ай бұрын
Hey, thanks for the comment! Glad you liked the video! 😊 If you mean the retopology, basically you take care of setting an even number of subdivisions when using the addon. Then after you did the main loops(also taking care of maintaining an even number of subdivisions) you join the two meshes and then join the vertices by hand. Use the classic retopology patterns to Downscale the subdivisions (there are many videos on KZbin showing them, or also images, just Google retopology patterns). Hard, time consuming process, but at least you don't have to make everything from scratch. 😅 Hope this comment can be helpful when you decide to make your own creature 🙂
@anaeyra_art
@anaeyra_art 8 ай бұрын
Your creature looks amazing! I liked the way you textured it, will be trying that out :)
@Masha_B
@Masha_B 8 ай бұрын
Thank you! 😁
@PAESSER
@PAESSER 5 ай бұрын
this is very insightful, thanks .
@Masha_B
@Masha_B 5 ай бұрын
Thanks for the nice comment :)
@CGSTUDENT15
@CGSTUDENT15 6 ай бұрын
Absolutely love it Member of cg boos:
@Masha_B
@Masha_B 6 ай бұрын
Thank you 😊
@joe99_3d
@joe99_3d 9 ай бұрын
Amazing work! congratulations.
@Masha_B
@Masha_B 9 ай бұрын
Thank you! 😁
@CorbinBrier
@CorbinBrier 8 ай бұрын
Cute critter, Unfortunately the UV unwrapping with Multiresolution is a current limitation of blender. I recommend UV unwrapping before going too far into the Multi Resolution. However your data transfer modifier workaround is smart. Ill definitely be using that in the future, thanks!
@Masha_B
@Masha_B 8 ай бұрын
Oh so I'm not the only one experiencing this problem, good to know, thanks. That was a solution found trough desperation XD Constantly crashing file was driving me crazy.😅
@CorbinBrier
@CorbinBrier 8 ай бұрын
Yup I've run into that problem consistently, among just general slow performance doing anything other than sculpting on multires. I'm sure it will get better in the future but for now we either have to do the work before it or use your workaround.@@Masha_B
@alanplanes1111
@alanplanes1111 9 ай бұрын
Great video Masha!
@Masha_B
@Masha_B 9 ай бұрын
Thank you, Alan ^^
@MrEmilable
@MrEmilable 6 ай бұрын
I think I’m getting a good idea how to texture my Owen creatures now.
@Masha_B
@Masha_B 6 ай бұрын
Great to know my video helped you with that 😊
@MrEmilable
@MrEmilable 4 ай бұрын
@@Masha_B Yeah also Hi agian, YEAH i think it might be a good idea for me to start bakeing Displacement Maps as well as doing normal maps First before i go ahead and texture my owen models.
@Masha_B
@Masha_B 4 ай бұрын
@@MrEmilable I do this all the time! It could be a great basis for the texture variations that will enhance even more the little details.
@ldm
@ldm 9 ай бұрын
Love the result and great to see the process, although I started panicking looking at retopologizing the little back details. Got to love quad remesher. 😄
@Masha_B
@Masha_B 9 ай бұрын
Oh yeah it's great that we have such helpful add-ons even if paid, totally worth the money! But it was still super time-consuming connecting the small parts to the main body 😅🔫
@Masha_B
@Masha_B 9 ай бұрын
Btw just realized I wasn't subscribed to your channel! 🤦‍♀Just subscribed!😁
@Ivan_Novgorodsky_
@Ivan_Novgorodsky_ 7 ай бұрын
Очень жду уроки в Блендере 4.0
@claudiosilvestro
@claudiosilvestro 8 ай бұрын
perchè in inglese mashaaaaaaa?
@Masha_B
@Masha_B 8 ай бұрын
Eh purtroppo ho dovuto fare una scelta per mancanza di tempo. 😅 I video in italiano possono capirlo solo le persone italiane, invece l'inglese bene o male lo capiscono tutti. 🤷🏻‍♀️
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