Making a League of Legends Champion in Free 3D Software

  Рет қаралды 19,726

Noggi

Noggi

Күн бұрын

Пікірлер: 70
@domin6168
@domin6168 Жыл бұрын
If I'm being honest, I personally like to work on max 1-2 programs than on 10 other such programs and then play around with exporting, importing, repairing, checking, etc. Blender has everything it needs (Modeling and Sculpting), but what's really frustrating is that Texture Paint doesn't have a layer system like Photoshop or Substante Painter. It would make life so much easier that it's a shock (At least to me, fanatic of stylized models xD) And by the way, he's quite a Champion, that white beard fits perfectly and reflects his character ;D
@Noggi_3D
@Noggi_3D Жыл бұрын
Same. Just give me one program that can do everything. :D
@Damysus1
@Damysus1 Жыл бұрын
you can add layers in blender by adding a new image texture and connecting the image textures with a mix color node and the fac fully on the right (on multiply mode). thats my way of doing it, else an addon that adds them :D
@reeeyou
@reeeyou Жыл бұрын
Yea i was thinking you can use texture nodes to do it, it’s essentially doing what layers is doing, with even more control perhaps because of all the different nodes.
@Noggi_3D
@Noggi_3D Жыл бұрын
Yeah, that's how I would do it without an addon, but the setup for that gets super annoying the more layers you want to add. :)
@davidwest7190
@davidwest7190 Жыл бұрын
you can use the geometry of the legs to create boots in blender too, mask extract iirc
@Noggi_3D
@Noggi_3D Жыл бұрын
Why have I never heard of this before!? Thanks for the tip. :)
@theshuman100
@theshuman100 9 ай бұрын
u can also perfectly create perfectly matching symetrical uvs by deleting half the mesh and using the mirror modifier and applying it.
@LPetal86
@LPetal86 5 ай бұрын
@@theshuman100 That's so crazy, I remember in Maya back in 2005 I was taught to only paint half the mesh for this very same reason. Guess some things never change across time and programs, eh? 😊
@erashak2577
@erashak2577 Жыл бұрын
In defense of Blender. It is intuitive. Blender is like a car. Yes, not everyone will immediately understand what and how, but it is cheap and easier to learn. Zbrush is a plane that will take you anywhere in the world, but for this you have to "kill" many years.
@Noggi_3D
@Noggi_3D Жыл бұрын
I want to try Zbrush at some point. It seems pretty simple but I might be very wrong. :D
@sleshkatgcmc1382
@sleshkatgcmc1382 Жыл бұрын
Also Blender is very & easily customizable: people add or create add-ons to exactly imitate the same tools of other softwares which are specialized in the needed sphere. But some people might do most of the stuff in blender and then texture in Substance painter.
@mr.j7899
@mr.j7899 8 ай бұрын
Better analogy: Blender's a swiss army knife. It can do many things, some it can do very well (modeling), but others rather poorly (texturing). ZBrush's like a chisel. It can only sculpt, but damn, it can sculpt. Most tools available here are for sculpting and sculpting alone. Just look at how many points it can handle. Don't try to box model though (ZModeler) cause you're gonna be in a world of pain. Aslo, ZBrush is not hard to learn. In fact, it's easier than Blender and most 3D softwares. Only its UI is a mess. Don't get married to a single software. :)
@Zharkan16
@Zharkan16 5 ай бұрын
Yeah but at the same time, if you're doing at as a job, some programs like Zbrush are industry standards. So even if Blender would be better, companies are looking for people with Zbrush skills for example
@PrinceMekhel
@PrinceMekhel Жыл бұрын
I haven't been up to date with league for many years now, so Idk if this is an actual character from the game, but by blender guru, this looks like it's straight out of the game. I'm really impressed by your results!
@Noggi_3D
@Noggi_3D Жыл бұрын
Thank you. It's not. It's a fan concept. :)
@PrinceMekhel
@PrinceMekhel Жыл бұрын
@@Noggi_3D Wow, you did an absolutely fantastic job bringing it into 3D!!
@MaheerKibria
@MaheerKibria Жыл бұрын
uhh you didn't need an add on to paint both sides at the same time free or otherwise. there are 2 different ways to do it without an addon. 1) mirror modifer. Either unwrap before applying or delete half after unwrapping and then do a mirror modifier. 2) My personal favorite turn on X-symmetry while texture painting. This allows you to do symmetric and assymetric painting by turning it on and off.
@Noggi_3D
@Noggi_3D Жыл бұрын
Yeah I thought about the mirror modifier but was scared that it wouldn't work the way I wanted it to so I didn't use it. But I might try it in the future. X-symmetry adds symmetry but another reason I did it this way is that by overlapping the UV islands of both sides the model takes up half of the space and I can make the islands bigger and thus get a higher resolution. :)
@9b8ll
@9b8ll Жыл бұрын
Great vid as usual. When it comes to texturing I do this and three possible options one is to take it over to clip Studio paint second option is to take it over to photoshop in the final option is to take it over to substance painter. Because blender has a no layer system I wish one day that blender will finally have the option to add layers when texturing in a future update
@Noggi_3D
@Noggi_3D Жыл бұрын
Thank you. They mentioned at the last Blender conference that they're working on it. 🤞
@Reforge3d
@Reforge3d Жыл бұрын
Great Video! How long did this creation take you? I appreciate the honesty in showing what blender would need to be that little bit closer/nicer to some of the paid software.
@Noggi_3D
@Noggi_3D Жыл бұрын
Thanks! It took around 26 hours. :)
@bertle
@bertle Жыл бұрын
love the humor in this video! XD what was the paid addon called that allows layer painting?
@vinnyj
@vinnyj Жыл бұрын
4:12 mark, googled the tab name Philogix Pbr Painter
@bertle
@bertle Жыл бұрын
@@vinnyj completely forgot about look at the tab :o thanks so much
@Noggi_3D
@Noggi_3D Жыл бұрын
It's Philogix Pbr Painter - Pro. Unfortunately it doesn't work well for the League art style because it distorts the colors or I just haven't figured out how to properly do it. :)
@bertle
@bertle Жыл бұрын
@@Noggi_3D ohh ok, what kind of projects does the addon work well with?
@Noggi_3D
@Noggi_3D Жыл бұрын
Problems arise when you want to separate the colors into different layers. So if you don't do that it might work well. But I need to do some more testing to confirm that. So far I can't recommend getting it. Maybe in the future though. :)
@mustanggox
@mustanggox Жыл бұрын
i didnt know you’re this good at texture painting 😦
@Noggi_3D
@Noggi_3D Жыл бұрын
I probably learned how to do it when I was more into 2D art. :)
@dannleo.
@dannleo. Жыл бұрын
Let’s goo! ❤
@heavyflamerheresy2581
@heavyflamerheresy2581 Жыл бұрын
I would probably export the UV to affinty and paint it there so you get a better result
@8D2BFREE
@8D2BFREE Жыл бұрын
you dont need a addon for layers just add a new image in shaders. and blend them together in shaders would function just like layers.
@Noggi_3D
@Noggi_3D Жыл бұрын
I considered doing that but the setup for 5 layers seemed too tedious for me. :D
@Th3R3ality
@Th3R3ality 7 ай бұрын
kinda did blender dirty, shift+d in edit mode to copy selected mesh parts then ctrl+p to seperate by selection, also mirror modifier for uv mirroring
@ИлонМаск-р9у
@ИлонМаск-р9у Жыл бұрын
please tell me do you draw muscles by creating several layers of the texture of the picture?which brush do you use for smooth muscle shadows? Is it better to use substance painter for juicier coloring? in the blender, the colors are pale and not juicy
@Noggi_3D
@Noggi_3D Жыл бұрын
For this one I started with a neutral skin tone (medium saturation + brightness) and refined it with lighter and darker tones. Texture painting in Blender is still very bad, so if you have the opportunity, using Substance painter or any other software dedicated to texture painting will be a better option. :)
@khosrowanoushirvan
@khosrowanoushirvan Жыл бұрын
Blender is Love 🧡
@Pawana_McKay
@Pawana_McKay Жыл бұрын
I mean ... You can Layer Stuff in Blender. If you work with Materials, you can make full Use of the Image Textures. One with a base color, Use MixRGB to Factor a second Image Texture into it for Shadows, another one for Highlights, etc.
@Noggi_3D
@Noggi_3D Жыл бұрын
Yeah it's definitely possible, but gets more and more tedious, the more layers you want to add. :)
@bogdanvasile5460
@bogdanvasile5460 Жыл бұрын
Very very nice! ❤️ could you please dive a bit deeper into a comparison (or where blender is lacking) between blender infused with addons and Zbrush, regarding to sculpting?
@Dantti
@Dantti Жыл бұрын
Hahaha, love the banter 🤣
@oz2181
@oz2181 Жыл бұрын
Great video! But is there any issues with using mirror modifier before the seaming process, and then create the UVs, while mirror modifier was not applied yet? So that we can have the mirrored mesh data to paint only one side, and it will be applied to other side, too? Ofc if there are unsymmetrical details on mesh, or something different on one of the each sides, they should not be mirrored. But UV Magic kinda works in that way too right?
@Noggi_3D
@Noggi_3D Жыл бұрын
Yeah I think that should work. I didn't do that here because I was afraid that it wouldn't work and I would have to redo a whole lot of work. :)
@PlueJuice
@PlueJuice Жыл бұрын
BLENDER lets goooo!!!!
@S.P.O.Production
@S.P.O.Production Жыл бұрын
Interesting fact, every pro or high elo player has mental and anger problems.
@Yurup
@Yurup Жыл бұрын
Must be fun making up facts.
@S.P.O.Production
@S.P.O.Production Жыл бұрын
@@Yurup have you been in a stream of pro or high elo player?
@Yurup
@Yurup Жыл бұрын
@@S.P.O.Production Still not hearing any facts.
@mateskulala6301
@mateskulala6301 2 ай бұрын
this is the work of masters. I have a question. can I make animations with characters from, for example, the game league of legends?😅
@PaladinHD
@PaladinHD Жыл бұрын
Can you post the addons you used in the video and also the ones you normally use?
@dennisberndtsson
@dennisberndtsson Жыл бұрын
An ad-on to make symetrized UV? Just split the model in half, UV-map it, then mirror it over!??. :)
@abhirutmeherishi5738
@abhirutmeherishi5738 Жыл бұрын
was the texture painting add on layer painter?
@Noggi_3D
@Noggi_3D Жыл бұрын
It's Philogix Pbr Painter - Pro. Unfortunately it doesn't work well for the League art style because it distorts the colors or I just haven't figured out how to properly do it. :)
@abhirutmeherishi5738
@abhirutmeherishi5738 Жыл бұрын
@@Noggi_3D there is armorpaint and ravage too.
@jaromor8808
@jaromor8808 Жыл бұрын
1:58 Why wouldn't you do the same in Blender? O_O
@Noggi_3D
@Noggi_3D Жыл бұрын
That works if the geometry is clean. Otherwise it can get very messy. My sculpt wasn't clean. :)
@KunPao20
@KunPao20 Жыл бұрын
Neat
@Noggi_3D
@Noggi_3D Жыл бұрын
thanks. :)
@shivateja9417
@shivateja9417 Жыл бұрын
2:09 Software name ?
@alejandrogarcia9637
@alejandrogarcia9637 Жыл бұрын
ZBrush
@YoUnfortunate_Event
@YoUnfortunate_Event Жыл бұрын
Zbrush
@RahhmiPoofs
@RahhmiPoofs 6 ай бұрын
Meh. Blender again. God I hate blender. I can't even get past their camera. Is it because I've been using Max since the beginning of time? Probably. But why do I have no problems with Unreal? Here's to hoping sculpting/texturepainting become a thing in unreal.
@pavlo773
@pavlo773 Жыл бұрын
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