Making a Stylized Fence with Substance Designer

  Рет қаралды 6,127

3dEx

3dEx

Күн бұрын

Пікірлер: 10
@3dextrude
@3dextrude 4 жыл бұрын
A bit on the fence on posting this one ;) As always Thank you to all Premium Group Members!! New Members : MindGames, Владимир Задорожнюк, Marcos Santana To join the group: 3dex.net/premiumpage/
@andrewbyrnes6389
@andrewbyrnes6389 3 жыл бұрын
I really appreciate everything you do. Your tutorials although a bit quick, if slowed down they are a good learning source. I would like to be able to make my own style textures and characters for my game, so being able to follow along and add my own touches has been a blessing. Thank you so much.
@3dextrude
@3dextrude 3 жыл бұрын
Awesome! Glad these are useful and great to hear you are adding your own touches as well
@marski1458
@marski1458 4 жыл бұрын
Thanks! I was wondering, when you apply it to a face, does it look 3d or is it just a plain face when you see it from the top?
@3dextrude
@3dextrude 4 жыл бұрын
You could add thickness to the face by extruding it, that's how I would use this.
@pearlbones4
@pearlbones4 4 жыл бұрын
Yes! thanks 3dex for great video
@3dextrude
@3dextrude 4 жыл бұрын
Glad you enjoyed!
@AndreaFromTokyo
@AndreaFromTokyo 4 жыл бұрын
nice one! i can see this style being used even for some old school style train tracks! Too bad for the back culling and i would debate if it was easier to run this texture or a modeled version of the same fence in a game engine ( opacity masks are very taxful )
@3dextrude
@3dextrude 4 жыл бұрын
It would have to be applied to a plane with thickness so you don't have to enable back culling on it. or to a model as well.
@3Dmodeling-M
@3Dmodeling-M 4 жыл бұрын
Bro some time we are getting baking normal map problem in substance painter (I thought uvs problem in maya ) But no problem with uvs What is the reason behind we are getting that problem Please please make a video on baking process
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