Thanks for the Devlog ! very interesting. I paused the 2D proyect fr the moment.
@RockyMulletGamedev Жыл бұрын
I like that blue bright circle effect when the skeletons are knocked down.
@samuellabrie1726 Жыл бұрын
You really help me get into unreal programming. I started my own game 1 year ago and your video have really help a butch. Keep up the good stuff man. 😁
@CobraCode Жыл бұрын
Awesome :D Really happy you were able to get into game dev!
@kamberhasan4245 Жыл бұрын
It will be nice to have a tutorial for wave and spawning system and also about system that prevents cluttering of the enemies.
@CobraCode Жыл бұрын
Thanks for the suggestion. Yeah that's definitely something that would be useful. I've done wave spawners and systems like that before, but I think there are still better ways of doing it I want to explore before making a video about it. The cluttering thing is something I also haven't looked into too much yet, but there is a crowd navigation system in unreal engine which will probably be helpful with this.
@dragon___ Жыл бұрын
this is really cool!
@CobraCode Жыл бұрын
Thank you :D
@bromium641 Жыл бұрын
How do i stop the enemy from rotating when moving towards the player. This is my biggest issue!
@killahhufc Жыл бұрын
Please make an enemy attacking and behavior tree tutorial
@CobraCode Жыл бұрын
Hey, thanks for the suggestion. I know a lot of people want that, but I'm still not quite sure what the best way to go about it would be. If I start the video with an already working character and prepare an enemy blueprint and only show the part of making the enemy attack and be controlled by AI a lot of people will be left in the dust that don't know how to set up the prerequisites. So then I'd have to make a video that starts from scratch, but will be hours long and many people will drop off before we even get to the main part... so I think this would probably be better as part of a long tutorial like "How to make a metroidvenia" 5 hour video. Which I currently don't have time to produce since I need to keep the channel afloat with shorter videos while I work on the udemy course. The udemy course however will most likely have a section like this as part of a big game project.
@kingnova980 Жыл бұрын
Tutorial on 8 directional movement with the PaperZD State Machine needed!!! I cannot figure it out.
@CobraCode Жыл бұрын
Hey there's already a video about that. kzbin.info/www/bejne/sGK1fneDgMiFhbM&lc=Ugw8fKaeBATU8kgbqoR4AaABAg Can also apply this for non-top down things
@martimgomes33319 ай бұрын
hi!, I have a question, how can I do the enemy walk with the animation? mine just follow me without any animation, tnk for the help!
@CobraCode9 ай бұрын
Hey! The walk animation shouldn't really be related to if it's an enemy or not. You'll have to set up something in the blueprint to switch the animation from idle on tick depending on if the velocity of the character is bigger than 0. If you're using PaperZD you can use the animation blueprint.
@martimgomes33319 ай бұрын
@@CobraCode the problem is that I did a child from my main bp, and its all the same, I watched the video about the ia, the enemy walk just in the idle animation, but he does attack and do the attack animation, but don’t do the walk one
@justterry6135 Жыл бұрын
Link to the sand bag asset plzzzzzzzz
@CobraCode Жыл бұрын
That's actually just something I threw together as part of my pixel art practice. I'm afraid though it's not really high enough quality for me to feel comfortable sharing it yet :(
@justterry6135 Жыл бұрын
@@CobraCode No worry no worry. I thought it is from some artist's pixel remake of super smash bro sandbag :P
@bhe2 Жыл бұрын
can you make a video about how to make attacks with movment for player and enemy or how to make boss fights pls
@CobraCode Жыл бұрын
Thanks for the suggestion. Those are definitely things I want to cover, but I think they would be better suited for a full length tutorial on how to make an action platformer for example instead of being a one off disjointed video. So it will take some time for me to get there.
@FMagno Жыл бұрын
Does PaperZD also have the State Alias from Unreal Animation Blueprint?
@CobraCode Жыл бұрын
Hey, from my experience so far I don't think they have aliases in the same way. But you can use nested state machines, which is great and should allow for a similar workflow.
@bhe2 Жыл бұрын
someone know how to make a working enemy chase ai i tried so many things and nothing works
@Alex218812 Жыл бұрын
AI tutor pls!
@bradismith5598 Жыл бұрын
Have you come up with a name for this game?
@CobraCode Жыл бұрын
Sadly I still haven't! It's not a big priority for now since there's still so much left to do.
@bradismith5598 Жыл бұрын
Makes sense. Well you definitely have some support for it on my end looks really good
@MasterGamersPlay Жыл бұрын
which version of unity is this?
@Vampaj Жыл бұрын
sweet mate. If I dm you can you help me out with a problem Ive got in unreal engine? Cheers
@CobraCode Жыл бұрын
Hey, sorry but I'm getting way too many messages and comments to respond to.
@xTreyBear4 ай бұрын
thanks for not explaining any of this , this was not helpful
@CobraCode4 ай бұрын
That's why it's called a dev log and not a tutorial