Making an Inventory for my Indie Game || Keeper Devlog

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nextProgram

nextProgram

Күн бұрын

Пікірлер: 798
@Danidev
@Danidev 4 жыл бұрын
damn this is cool, i love the cheeky graphics man
@nextProgram
@nextProgram 4 жыл бұрын
Dani WHAT. You’re literally the reason I make these videos. I used to watch your devlogs like a year ago and I thought it would be so fun to make those too, and you got me back into making games after I’d taken a long break. Crazy crazy, I’m glad you liked it!!
@kylewitte564
@kylewitte564 4 жыл бұрын
glug glug milk good
@justinaccurate347
@justinaccurate347 4 жыл бұрын
He did mention Unity's particle system
@nextProgram
@nextProgram 4 жыл бұрын
Justinaccurate that was actually supposed to be a dani reference lol, a really subtle one
@humanperson7466
@humanperson7466 4 жыл бұрын
turn harm potion into orange juice
@goodnewsgames3286
@goodnewsgames3286 4 жыл бұрын
I reckon thats a really cool feature for squeezing into secret areas.
@DevyOats
@DevyOats 4 жыл бұрын
I agree. It had a Paper Mario feel and look when you showed it in the video.
@syedmoin7939
@syedmoin7939 3 жыл бұрын
kzbin.info/www/bejne/sJKTnHuegbaUiq8
@csucskos
@csucskos 4 жыл бұрын
That flipping collision glitch reminded me of Paper Mario. There they acknowledge that the characters are 2D. And I found it really funny, a good idea for a future puzzler game. Thanks!
@Qwide
@Qwide 4 жыл бұрын
Please don’t remove the sprite flipping it’s a really good game mechanic
@mytriumph
@mytriumph 3 жыл бұрын
i feel like the fact that you can slip through small gaps like that should be left in, either as an "intentional feature" or as an "oversight in the code," because i think it would be super useful in speedruns Edit: i'm rewatching the series, which is why i'm already thinking about speedrunning :p
@darkpurpletcgs8628
@darkpurpletcgs8628 2 жыл бұрын
It gives a nice paper mario feel
@nextProgram
@nextProgram 4 жыл бұрын
Thanks for watching! This video took so so long to make (more than 30 hours over the course of this week) so I hope you liked it. By the way I have a class starting Monday, so the next video will probably be uploaded in 2 weeks. At most 3. -Mickey Edit: Also join our Discord server! This is probably where I'll ask people to beta test the game when it's ready, and I might even give out some free copies of the game there. Here's a link: discord.gg/ZBNFCTj
@sakeusberg
@sakeusberg 4 жыл бұрын
It's always nice when people spend time on their videos!
@yeahyeahdevs8203
@yeahyeahdevs8203 4 жыл бұрын
Love this series
@xRedJacketManx
@xRedJacketManx 4 жыл бұрын
I think you should make the flipping part of the game think of all the hiding areas you put hearts to hide
@datdamndog389
@datdamndog389 4 жыл бұрын
You should maybe change the water sprite because the dots look a little distracting
@tylercode2905
@tylercode2905 4 жыл бұрын
For that flipping animation issue, 2 ideas that come to mind are a collider child that inherits position but not rotation of the player. Or have the actual sprite for the player exist as a child to the player object and just have the sprite flip instead of the collider. You can dm me on twitter if you want and I can send some examples over. @Tyler_Code
@deadhelix
@deadhelix 4 жыл бұрын
Everybody Ganster till someone pulls out unity’s particle system
@BraveLittlePixel
@BraveLittlePixel 4 жыл бұрын
"bug where you can flip to pass inbetween gaps" - I think you found a new game mechanic or a secret level mechanic, that you should definitely not call a bug
@teebs2721
@teebs2721 4 жыл бұрын
Maybe instead of health potions maybe have food (mushrooms, enemy-drops, fruit) so it makes more sense with the theme of the game
@dumbhein6042
@dumbhein6042 4 жыл бұрын
Maybe make some of the mushrooms actually hurt you
@lyca7016
@lyca7016 4 жыл бұрын
Why not both also so you can combine things vial with ingredients for a health potion. Get some trippy mushrooms in there too.
@rizkiaprita
@rizkiaprita 4 жыл бұрын
yep. i agree. if theres potion. there must be a alchemist
@jazzboi_9026
@jazzboi_9026 4 жыл бұрын
I think that the sprite flipping issue should be a mechanic! It can be a cool way to find hidden areas by slipping through rocks, kinda like in paper Mario.
@causticsimon1283
@causticsimon1283 4 жыл бұрын
Idea: Throw able potions that poison enemies
@nextProgram
@nextProgram 4 жыл бұрын
Really good idea, I think I'll do that
@causticsimon1283
@causticsimon1283 4 жыл бұрын
@@nextProgram Hey one question when the game is in a playable state will you release a demo or test version for growing the community and or bug testing?
@TheMinecraftFan
@TheMinecraftFan 4 жыл бұрын
Or the enemys can throw those poison potions at the player. And you should add particles to the potions.
@causticsimon1283
@causticsimon1283 4 жыл бұрын
@@TheMinecraftFan How about both like the minecraft witch
@dedbeatz2359
@dedbeatz2359 4 жыл бұрын
Or you could use them for poison arrows
@refry6307
@refry6307 4 жыл бұрын
i actually kinda like how flipping lets you go through stuff
@JKILLARL
@JKILLARL 4 жыл бұрын
For the collision bug, Could you just make that the colider doesn't flip with the sprite?
@JatundaXjatunda
@JatundaXjatunda 4 жыл бұрын
Yeah, make the collider on a parent/sibling object of the actual sprite that's doing the flipping. This also makes it so that when you change sprites or add cosmetics in the future, the collider will stay the same size. Also makes it so that you can have multiple layered sprites (for like equipment) without affecting the main logical components of the player gameobject
@nextProgram
@nextProgram 4 жыл бұрын
Oh that would fix it! I don't know how I didn't think of that Edit: this is directed to Jatunda X
@sp1derss
@sp1derss 4 жыл бұрын
You could also just make the collider a square so it doesn't get thinner when it rotates
@NintenbroV1
@NintenbroV1 4 жыл бұрын
@@sp1derss I think you mean a cube, and the issue with that is that the collider would actually become much larger while turning. Mid-flip, the player would be 1.414x wider than they would be normally. To fix that, you can make the collider a cylinder instead. (or just make it so the collider doesn't flip at all, like previously suggested)
@sp1derss
@sp1derss 4 жыл бұрын
@@NintenbroV1 😩
@fish7540
@fish7540 4 жыл бұрын
I really like the fact that all the characters are outlined in black, and the ground isn't. It shows great contrast, along with some simplicity. Great work!
@PeterMilko
@PeterMilko 4 жыл бұрын
Interested in a collab of sorts? Id love to do the art for your game and advertise it.
@romanlaw1264
@romanlaw1264 4 жыл бұрын
You could add day/night switch in the game, with night bringing in some factors in the game like fire going out faster, some stronger night monsters spawning, etc.Also, great work, keep going!
@shughes5778
@shughes5778 4 жыл бұрын
Fire going out faster shouldn't happen but otherwise good idea
@jotarokujo8156
@jotarokujo8156 4 жыл бұрын
Make a ally that follows you and make the coconut clicking sound for “Monty Python and the Holy Grail”. Have the. Sing for the music. I also like the bug.
@JKILLARL
@JKILLARL 4 жыл бұрын
You could make that the enemies make noises and they have 3d sounds
@nextProgram
@nextProgram 4 жыл бұрын
Good idea!
@callumlikesoldeenglish1649
@callumlikesoldeenglish1649 4 жыл бұрын
That's a good idea
@mghq-mobilegamerzhq2533
@mghq-mobilegamerzhq2533 4 жыл бұрын
7:12 You have summoned dani with those words of power
@nextProgram
@nextProgram 4 жыл бұрын
m i l k
@davegamedevelopment
@davegamedevelopment 4 жыл бұрын
Love the graphics, keep going! :D
@nextProgram
@nextProgram 4 жыл бұрын
Thanks, will do!
@IAMV021
@IAMV021 4 жыл бұрын
Idea: keep the flipping and turn it into a mechanic?
@xLucio91x
@xLucio91x 4 жыл бұрын
Yeah I was thinking the same thing, it's kind of cool how you can squeeze in-between things that way
@adamteashaw9441
@adamteashaw9441 4 жыл бұрын
Like, have a button that flips the Sprite 90° one way.
@justaway_of_the_samurai
@justaway_of_the_samurai 4 жыл бұрын
Then this game would become more like Paper Mario lol
@santaclaus634
@santaclaus634 4 жыл бұрын
Really love how you show and explain everything you do, together with random things such as the doppler effect. The fact that you listen to and implement things based on community feedback is also really nice. Eraned a new sub!
@nextProgram
@nextProgram 4 жыл бұрын
Thanks so much!
@dyuman4482
@dyuman4482 4 жыл бұрын
wow I'm making my own game and watching you making yours is awsome!
@lasschesteven
@lasschesteven 2 жыл бұрын
Those poison potions sound like a fun way to prank the player once or twice in the game. Like, some specific enemy (maybe a snake or something) drops them, or one or two treasure locations in the world have them, and the player finds out what they do by trying them.
@tubagusthariqgilbraltar7499
@tubagusthariqgilbraltar7499 4 жыл бұрын
Minimalist, colorful, and seems a fun game to play, I LOVE IT
@nextProgram
@nextProgram 4 жыл бұрын
Thanks!
@ghostram7900
@ghostram7900 4 жыл бұрын
Honestly I think the sprite being able to go through small spaces is really cool and like how you showed he got to a secret area by doing so. Maybe you could hide those heart(max health increase) in there if you choose to hide them rather then make them boss rewards
@birdenand
@birdenand 4 жыл бұрын
I know its sort of game breaking, but the idea of the sprite flipping effect being a way to slip through cracks is so cool to me.
@juantroisi6276
@juantroisi6276 4 жыл бұрын
You can use the damaging potion as an easter egg (if you are planning in adding achievements), that if you drink it it gives you exactly that, an achievement, like the how did we get here in Minecraft. Anyways great vid, so glad you popped up in my recommendations!
@tycboi
@tycboi 4 жыл бұрын
Dani when he mentions the unity particle system İ SEE THE WİSDOM
@SimulationWithDaniel
@SimulationWithDaniel 4 жыл бұрын
It feels like I am watching my favourite series on tv. Keep up the amazing programming :)
@nextProgram
@nextProgram 4 жыл бұрын
Glad you enjoy it!
@ProBubbleStruggler
@ProBubbleStruggler 4 жыл бұрын
Onwards to greatness! Let’s take this channel to 10.000 subs I thoroughly enjoy your videos on Keeper. Keep up the good work
@nextProgram
@nextProgram 4 жыл бұрын
Haha thanks!
@Krevz
@Krevz 4 жыл бұрын
Looks great so far, I really love the art style and the way the player flips looks so satisfying
@Rufiowascool
@Rufiowascool 4 жыл бұрын
Aaaaaand now 3 thousand subs. Good work pal. Super interesting watching you learn things and grow as a dev.
4 жыл бұрын
You literally made 2 devlogs and got more subs then I got with almost 50 devlogs, I can't express how impressed I am, how did you manage to do this? Also, I love the graphics of the game, keep working on it and good luck!
@sjcasey77
@sjcasey77 4 жыл бұрын
Good progress this week! I'm making a rogue-like (maybe rogue-lite) dungeon dive game, and actually use the same method to make my caves that you use for your islands. Good job on the inventory system. Also, nice job with the fire,. I think the fact that it looks a little different will highlight its importance
@sakeusberg
@sakeusberg 4 жыл бұрын
One thing you should do is change the number showing the amount of items stacked. It is a liitle bit hard to read. Maybe another color?I really liike how the game looked in the beginning when you zoom in and out and the pixels changes. Maybe you could make a map in the corner displaying the world around you.
@nextProgram
@nextProgram 4 жыл бұрын
Yeah I'll definitely change the text, the whole game is basically a prototype right now. And a minimap might be cool, I'll think about that. What I'm planning right now is that the game will be more about exploring, so you won't be able to see more of the world around than is on the screen
@sakeusberg
@sakeusberg 4 жыл бұрын
@@nextProgram Ok, sounds cool! Maybe the minimap could have a hidden layer that disappears gradually when you discover parts of the world?
@mouseman18
@mouseman18 4 жыл бұрын
Dude you are acually putting time and effort into growing your channel and it is working! I’m so happy for you and all the subs you have gained. Keep up the good work!
@nextProgram
@nextProgram 4 жыл бұрын
I appreciate it!
@gabrielxavier2676
@gabrielxavier2676 4 жыл бұрын
For the collider: you could use a perpendicular collider, a 3d collider or simply scripting in a way that the collider keeps it's rotation always.
@PureGamesInc
@PureGamesInc 4 жыл бұрын
Glad you continued this series, found your channel recently and it’s great. Can’t wait to see more!
@nextProgram
@nextProgram 4 жыл бұрын
Glad you liked it!
@ninjatek2241
@ninjatek2241 4 жыл бұрын
I like how he was so excited to have three hundred subscribers. I check his channel quickly, less than two weeks later he has ~4.5K. Nice job dude!
@liquidportal9082
@liquidportal9082 4 жыл бұрын
"made a system where you could craft axes, pickaxes, swords, shovels..." Hmm, sounds familiar..
@nextProgram
@nextProgram 4 жыл бұрын
Hehe
@matthewforce
@matthewforce 4 жыл бұрын
That singing slime is my favorite thing.
@depletedsupernova1071
@depletedsupernova1071 4 жыл бұрын
I love that it took this man a month to get 8k because of his devlogs, i love watching them so much. keep cool bro
@nextProgram
@nextProgram 4 жыл бұрын
Aw thanks, I appreciate it!
@undertiltedfavor8833
@undertiltedfavor8833 4 жыл бұрын
A suggestion would be to make the little numbers telling you how many of a certain item you have clearer. The dark gray-on-brown doesn't stand out, and players wouldn't wanna hunt just to figure out how many health potions they have. Maybe make the number white, or put it in a little colored bubble or something?? Either way, this is looking amazing so far!!
@ПламенПетров-г5н
@ПламенПетров-г5н 4 жыл бұрын
Hey you! Ya you.. I am comming over to drop an idea or two: 1. You could add a few bars of smaller hearths (begin with 10/14 or so) in addition to the enemies causing more damage. Why should you do that, you may ask? You see, every game needs something to make you do things. And by giving bigger hearth bar, you could begin adding armor to the game (made to reduce the damage ofc, while making sure it doesn't get OP. Same applies for those hearth containers of yours because a whole hearth of hp seems like the current meta) and golden apples in different edges of the map near special golden trees instead of the hearth containers. They could be guarded by a special type of boss ( a snake having poison projectile, tail attack and charging ability for example) and when the apple is taken/eaten they would grand the player 2 more aditional hearths.(you could still use the original hearth container system). Maybe add viking like helmets as armor for beginning and a bow weapon, which could be found in dungeons (which one enters if they happen to encounter a needed tunnel or so inside special forest labyrint). I won't rush your progress and those are just suggestions for giving the players a reason to explore the map and everything it has to offer. Gotta risk it for da biscuit, ya know Edit: After seeing the video I realized that you added the new bar system. Sorta..
@noctisocculta4820
@noctisocculta4820 4 жыл бұрын
Cute project mate! Looking forward to your next video. You've got a great start here, all the base elements for a game! Best advice I can give is to keep the scope small for now - focus on a small prototype with what you've already got. Basic attacking, harvesting, crafting, and fire tending in, and you've got an awesome little game base to expand from! Have you considered making the weapon a separate sprite? That way you can swap out the sword and spear. Could also make the shield, body, and head separate sprites too. Slightly cheating the 16x16 aesthetic, but it is the main character and it fits with the paper flipping thing.
@rickyfreddy6963
@rickyfreddy6963 2 жыл бұрын
Great video's. The Dopler effect is used extensively in Mario Kart. Saw a video about that some time ago.
@Xgamesvidoes
@Xgamesvidoes 4 жыл бұрын
Well... I am to late to say this properly because I just started watching these series, But the most easiest way to prevent the collision problems with the rotate animation is the following: Make the sprite as a separate child object of your Player object and let that rotate so that your 2D collider on the parent object won't rotate. This keeps the collider and the sprite separate from each other. So, if this is still not fixed or scrapped (no, I am not going to look into the future to see what it is right now, I just finish this comment for you! XD), you now know a simple solution.
@emilien7543
@emilien7543 4 жыл бұрын
The character collider could be used as a feature, it might serve well the gameplay I think ! Imagine some secret areas, or just as a part of the gameplay :) We don't see this everyday so it could be very funny !
@ellazec5246
@ellazec5246 4 жыл бұрын
Maybe make the dino NPCs like Tribesmen that you can become allies or enemies with, they would have these little camps scattered around the world map, like 2 or 3. I would love to see little purple dino shamans, archers and warriors. Also, great work! I love the art style!
@realyunggranny
@realyunggranny 4 жыл бұрын
the sprite flipping pass thingy would make a really neat game mechanic, i would love to see you keep it
@cedricdiepeveenx
@cedricdiepeveenx 4 жыл бұрын
5:45 this is a very cool thing!
@levitheentity4000
@levitheentity4000 4 жыл бұрын
3:57 yes, it's very interesting I hope people know it as well
@irusuamv781
@irusuamv781 4 жыл бұрын
This is looking great i hope alot of people will play you're game when it's out! :D
@RychecksWorld
@RychecksWorld 4 жыл бұрын
Liking the concept so far, looking forward to more!
@Jacki15423
@Jacki15423 4 жыл бұрын
I dont know if you already fixed the collision bug but try using a BoxCollider instead of a BoxCollider2D. I hope this works but I cant test it myself right now.
@GeryTeague
@GeryTeague 4 жыл бұрын
I think you should keep the paper style w/ the ability to squeeze between objects. It adds a lot more wonder to the game and it's a mechanic I haven't seen explored or used in this way. Super cool
@abramthefighters
@abramthefighters 4 жыл бұрын
So some suggestions for the health: Possibly add some feedback for having low health, for example make the hearts shake. For the heart containers maybe you loose them after you get hit enough. Finally for the poison potion thing, maybe make it balance out where you take damage, but get a buff for something else, like strength for example. These are just some random thoughts I had, best of luck to you for your game!
@mason3872
@mason3872 4 жыл бұрын
“Potion of Blood Draining” that’d be a cool name. Also a way to fix the sprite flipping would be to have the art and the collider separate so that way the player can’t move through gaps no matter how many times you flip him.
@albingrahn5576
@albingrahn5576 4 жыл бұрын
cool! would love to see more pixel art timelapses :)
@memelorddundy7820
@memelorddundy7820 4 жыл бұрын
And a couple hundred turn to 2.6 thousand. Nice job man, this looks awesome!
@nextProgram
@nextProgram 4 жыл бұрын
Thanks!
@Ombarus
@Ombarus 4 жыл бұрын
Making a racing game, the Doppler effect is really important when passing cars :). Also, Reverb under bridges for that sweet engine sound!
@nextProgram
@nextProgram 4 жыл бұрын
Ombarus cool, I didn’t know that!
@Daramgaria
@Daramgaria 4 жыл бұрын
Keep the flipping collision function! I think it's really unique and it's the accidents in game development that can turn out to be the most memorable sometimes!
@lukejohnson8126
@lukejohnson8126 4 жыл бұрын
I’m thinking about moving my game dev videos from tiktok to KZbin, so I can make longer videos. how would you suggest I go about making game dev videos
@AvalonDev
@AvalonDev 4 жыл бұрын
Damn the game is really coming together nicely! Keep up the good work!
@tylercode2905
@tylercode2905 4 жыл бұрын
Nice, I was excited to see what you got next. Good job man!
@natalius
@natalius 4 жыл бұрын
I really love your art style ! Can't wait for the next log! ❤️
@nextProgram
@nextProgram 4 жыл бұрын
Thanks!
@mathantasticproductions4992
@mathantasticproductions4992 4 жыл бұрын
hey man, great work so a suggestion for the bug with the flipping animation, put the collider in a parent object and when your gonna flip the sprite flip the son, the child object will only have the sprite renderer with the character sprite, so when you're rotating the character, you only rotate the sprite renderer, not the collider, hope this helps Love your videos btw, I'm definitly gonna take some inspiration in your videos when I go to make my next video
@eastkoastgames1553
@eastkoastgames1553 4 жыл бұрын
Such a cute aesthetic in your game world, keep it up man! Takes me back to my GBA...
@nextProgram
@nextProgram 4 жыл бұрын
Thanks a lot! Edit: Hey I've seen you on Twitter lol
@throningzebra3470
@throningzebra3470 4 жыл бұрын
you should make a button for picking items up. I might be annoying if you accidentally run over something other than what you wanted to pick up. I absolutely love the artstyle!
@soundsofstabbing3627
@soundsofstabbing3627 4 жыл бұрын
I gasped when he said unity partical system because I watch dani and hear about it all the time
@nextProgram
@nextProgram 4 жыл бұрын
It was supposed to be a Dani reference :)
@eaeeae7207
@eaeeae7207 4 жыл бұрын
This is so cool Maybe try to make the numbers that say how many objects you have stacked a bit lighter so you can see it better against the darker background of the inventory
@MuddyWolf
@MuddyWolf 4 жыл бұрын
This game is looking amazing dude! Keep it up! :D
@tmngerbil
@tmngerbil 4 жыл бұрын
"Now we have over 300 subscribers"...... Well..... at the time of commenting, he's up to 23.7K subscribers! Way to go :)! I'm loving the dev process. And I'm a huge fan of the art.
@nextProgram
@nextProgram 4 жыл бұрын
TMN Gerbil Thank you, I appreciate it!!
@mattbutler1263
@mattbutler1263 4 жыл бұрын
Damn dude congrats with KZbin algorithm picking up your videos 👌👌
@MrLifeBr
@MrLifeBr 4 жыл бұрын
for the collider , you can make it a cylinder, so when it flips, it always takes a rectangle on the 2D space
@bamfyu
@bamfyu 4 жыл бұрын
You can use the Doppler effect for cars driving by
@evenprime1658
@evenprime1658 4 жыл бұрын
Wait ur cahnnel grew damn fast.. wow ... 2 months and from 300 subs to almost 20k.... hmm thats quite some accomplishment.
@tutmo
@tutmo 4 жыл бұрын
Wow, awesome stuff man! I just got into game dev and started a devlog for a 2D game myself. Only difference is it took me 4-5 months to get where you are in 2-3 weeks...your skills are clearly superior. 🙂 Looking forward to your next update!
@nextProgram
@nextProgram 4 жыл бұрын
Haha thank you, it's all practice. I've been programming for a long long time now
@diegoh473
@diegoh473 3 жыл бұрын
that bug with the rocks and the sprite animation is hilarious, you should leave it and think in interesting mechanics ;)
@kick_8742
@kick_8742 4 жыл бұрын
This is too cute and especially the background music tho.
@Trovosity
@Trovosity 4 жыл бұрын
Congrats on the growth. New subscriber here. Trying to learn to code so i can make games... any tips?
@nextProgram
@nextProgram 4 жыл бұрын
Unity's a good start!
@gamedevcraig
@gamedevcraig 2 жыл бұрын
Just seeing this video now (so far so good!) and I hope you've solved your sprite flipping problem... but in case you haven't, you should probably just decouple the visual representation of the player with the game entity. In unity you would have to do something like have a Player object for all the state, and a PlayerSprite or PlayerVisual for the visual representation. Can't wait to catch up to the series!
@boguinator
@boguinator 4 жыл бұрын
Thats a good sounding slime. Very cute
@TheRonvik
@TheRonvik 4 жыл бұрын
Ya know, these videos are great quality for that 300 subs back then You deserve these subscribers, this is a quality channel
@nextProgram
@nextProgram 4 жыл бұрын
Thanks!
@TheRonvik
@TheRonvik 4 жыл бұрын
@@nextProgram Ohmy, a reaction from you, this was unexpected
@HarveyGN
@HarveyGN 4 жыл бұрын
I suggest making the player graphics on an empty game object on the player this way you can keep the collider on the main object and its child (the art) should be able to flip :) also a suggestion i have is reducing the amount of trees slightly and adding a behaviour to the tree spawned to have a slight chance to put a tree in a neighbouring land tile. this will make it generate forests and patches of trees which would look better and maybe add some berry bushes working the way your trees generate currently for a simple food source early as i like the way the spread out
@veseque
@veseque 4 жыл бұрын
it is not a bug it is a feature!! u ccan rotate to pass between rocks and stuff its cool i like it
@veseque
@veseque 4 жыл бұрын
:)
@efs3
@efs3 4 жыл бұрын
You used the LEGENDARY particle system of unity
@nextProgram
@nextProgram 4 жыл бұрын
Do you like milk?
@efs3
@efs3 4 жыл бұрын
Milk gang (OJ gang cringe)
@brujua7
@brujua7 4 жыл бұрын
Nice! I liked the first fire animation more. Good look with the game!
@arsam3292
@arsam3292 4 жыл бұрын
probably my most 2nd anticipated game right now.
@nextProgram
@nextProgram 4 жыл бұрын
Hahaha I appreciate that
@jakerhodes2105
@jakerhodes2105 4 жыл бұрын
This feels very forager, I Love it!
@MrMKFreak
@MrMKFreak 4 жыл бұрын
using the 3d sound would work very neatly with some market with music(maybe a wandering trader?) or the fire crackling of a campfire.
@MsDaizee
@MsDaizee 4 жыл бұрын
Game looks interesting. Also your appearance reminds me of smoothie from Happy!
@Vallee152
@Vallee152 4 жыл бұрын
idea that will give use for the anti-health potions, an enemy that will become agro if you have too much health when you are within proximity. they will then stay agro until either you or it are dead
@evenprime1658
@evenprime1658 4 жыл бұрын
Oh btw i was making a survival game and the 3D sound worked really well for my campfire sfx. You can hear the wood burning when your closer and it gives a very good atmospheric feeling.
@pascualnoriega3884
@pascualnoriega3884 4 жыл бұрын
This is the fastest growing channel I’ve seek
@aleksp8768
@aleksp8768 4 жыл бұрын
You can fix the flipping through rocks by smoothly changing the sprites x size from 1 to -1 or vice versa instead of flipping the whole sprite
@thetriomancer4206
@thetriomancer4206 4 жыл бұрын
I know you have probably received a lot of good solutions to the collision bug, just a suggestion you should change the collision to a 3D box collider or something. I'm not sure about unity or 3d since I program in 2d but you could also see if there is a way to fix the rotation of the already existing collision square That aside, great video man! I'm looking forward to more of your videos!
@loghutproductions4520
@loghutproductions4520 4 жыл бұрын
also it might be cool if you put a animation for putting in firewood and it burning until the fire goes out with no firewood present
@pink23882
@pink23882 4 жыл бұрын
wow we finally learn what you look like
@catkook543
@catkook543 4 жыл бұрын
You could try making his colider a cylander It'd work the same in 2 dimensions While also keeping it completely the same as he flips in 3 dimensions
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