Dani WHAT. You’re literally the reason I make these videos. I used to watch your devlogs like a year ago and I thought it would be so fun to make those too, and you got me back into making games after I’d taken a long break. Crazy crazy, I’m glad you liked it!!
@kylewitte5644 жыл бұрын
glug glug milk good
@justinaccurate3474 жыл бұрын
He did mention Unity's particle system
@nextProgram4 жыл бұрын
Justinaccurate that was actually supposed to be a dani reference lol, a really subtle one
@humanperson74664 жыл бұрын
turn harm potion into orange juice
@goodnewsgames32864 жыл бұрын
I reckon thats a really cool feature for squeezing into secret areas.
@DevyOats4 жыл бұрын
I agree. It had a Paper Mario feel and look when you showed it in the video.
@syedmoin79393 жыл бұрын
kzbin.info/www/bejne/sJKTnHuegbaUiq8
@csucskos4 жыл бұрын
That flipping collision glitch reminded me of Paper Mario. There they acknowledge that the characters are 2D. And I found it really funny, a good idea for a future puzzler game. Thanks!
@Qwide4 жыл бұрын
Please don’t remove the sprite flipping it’s a really good game mechanic
@mytriumph3 жыл бұрын
i feel like the fact that you can slip through small gaps like that should be left in, either as an "intentional feature" or as an "oversight in the code," because i think it would be super useful in speedruns Edit: i'm rewatching the series, which is why i'm already thinking about speedrunning :p
@darkpurpletcgs86282 жыл бұрын
It gives a nice paper mario feel
@nextProgram4 жыл бұрын
Thanks for watching! This video took so so long to make (more than 30 hours over the course of this week) so I hope you liked it. By the way I have a class starting Monday, so the next video will probably be uploaded in 2 weeks. At most 3. -Mickey Edit: Also join our Discord server! This is probably where I'll ask people to beta test the game when it's ready, and I might even give out some free copies of the game there. Here's a link: discord.gg/ZBNFCTj
@sakeusberg4 жыл бұрын
It's always nice when people spend time on their videos!
@yeahyeahdevs82034 жыл бұрын
Love this series
@xRedJacketManx4 жыл бұрын
I think you should make the flipping part of the game think of all the hiding areas you put hearts to hide
@datdamndog3894 жыл бұрын
You should maybe change the water sprite because the dots look a little distracting
@tylercode29054 жыл бұрын
For that flipping animation issue, 2 ideas that come to mind are a collider child that inherits position but not rotation of the player. Or have the actual sprite for the player exist as a child to the player object and just have the sprite flip instead of the collider. You can dm me on twitter if you want and I can send some examples over. @Tyler_Code
@deadhelix4 жыл бұрын
Everybody Ganster till someone pulls out unity’s particle system
@BraveLittlePixel4 жыл бұрын
"bug where you can flip to pass inbetween gaps" - I think you found a new game mechanic or a secret level mechanic, that you should definitely not call a bug
@teebs27214 жыл бұрын
Maybe instead of health potions maybe have food (mushrooms, enemy-drops, fruit) so it makes more sense with the theme of the game
@dumbhein60424 жыл бұрын
Maybe make some of the mushrooms actually hurt you
@lyca70164 жыл бұрын
Why not both also so you can combine things vial with ingredients for a health potion. Get some trippy mushrooms in there too.
@rizkiaprita4 жыл бұрын
yep. i agree. if theres potion. there must be a alchemist
@jazzboi_90264 жыл бұрын
I think that the sprite flipping issue should be a mechanic! It can be a cool way to find hidden areas by slipping through rocks, kinda like in paper Mario.
@causticsimon12834 жыл бұрын
Idea: Throw able potions that poison enemies
@nextProgram4 жыл бұрын
Really good idea, I think I'll do that
@causticsimon12834 жыл бұрын
@@nextProgram Hey one question when the game is in a playable state will you release a demo or test version for growing the community and or bug testing?
@TheMinecraftFan4 жыл бұрын
Or the enemys can throw those poison potions at the player. And you should add particles to the potions.
@causticsimon12834 жыл бұрын
@@TheMinecraftFan How about both like the minecraft witch
@dedbeatz23594 жыл бұрын
Or you could use them for poison arrows
@refry63074 жыл бұрын
i actually kinda like how flipping lets you go through stuff
@JKILLARL4 жыл бұрын
For the collision bug, Could you just make that the colider doesn't flip with the sprite?
@JatundaXjatunda4 жыл бұрын
Yeah, make the collider on a parent/sibling object of the actual sprite that's doing the flipping. This also makes it so that when you change sprites or add cosmetics in the future, the collider will stay the same size. Also makes it so that you can have multiple layered sprites (for like equipment) without affecting the main logical components of the player gameobject
@nextProgram4 жыл бұрын
Oh that would fix it! I don't know how I didn't think of that Edit: this is directed to Jatunda X
@sp1derss4 жыл бұрын
You could also just make the collider a square so it doesn't get thinner when it rotates
@NintenbroV14 жыл бұрын
@@sp1derss I think you mean a cube, and the issue with that is that the collider would actually become much larger while turning. Mid-flip, the player would be 1.414x wider than they would be normally. To fix that, you can make the collider a cylinder instead. (or just make it so the collider doesn't flip at all, like previously suggested)
@sp1derss4 жыл бұрын
@@NintenbroV1 😩
@fish75404 жыл бұрын
I really like the fact that all the characters are outlined in black, and the ground isn't. It shows great contrast, along with some simplicity. Great work!
@PeterMilko4 жыл бұрын
Interested in a collab of sorts? Id love to do the art for your game and advertise it.
@romanlaw12644 жыл бұрын
You could add day/night switch in the game, with night bringing in some factors in the game like fire going out faster, some stronger night monsters spawning, etc.Also, great work, keep going!
@shughes57784 жыл бұрын
Fire going out faster shouldn't happen but otherwise good idea
@jotarokujo81564 жыл бұрын
Make a ally that follows you and make the coconut clicking sound for “Monty Python and the Holy Grail”. Have the. Sing for the music. I also like the bug.
@JKILLARL4 жыл бұрын
You could make that the enemies make noises and they have 3d sounds
@nextProgram4 жыл бұрын
Good idea!
@callumlikesoldeenglish16494 жыл бұрын
That's a good idea
@mghq-mobilegamerzhq25334 жыл бұрын
7:12 You have summoned dani with those words of power
@nextProgram4 жыл бұрын
m i l k
@davegamedevelopment4 жыл бұрын
Love the graphics, keep going! :D
@nextProgram4 жыл бұрын
Thanks, will do!
@IAMV0214 жыл бұрын
Idea: keep the flipping and turn it into a mechanic?
@xLucio91x4 жыл бұрын
Yeah I was thinking the same thing, it's kind of cool how you can squeeze in-between things that way
@adamteashaw94414 жыл бұрын
Like, have a button that flips the Sprite 90° one way.
@justaway_of_the_samurai4 жыл бұрын
Then this game would become more like Paper Mario lol
@santaclaus6344 жыл бұрын
Really love how you show and explain everything you do, together with random things such as the doppler effect. The fact that you listen to and implement things based on community feedback is also really nice. Eraned a new sub!
@nextProgram4 жыл бұрын
Thanks so much!
@dyuman44824 жыл бұрын
wow I'm making my own game and watching you making yours is awsome!
@lasschesteven2 жыл бұрын
Those poison potions sound like a fun way to prank the player once or twice in the game. Like, some specific enemy (maybe a snake or something) drops them, or one or two treasure locations in the world have them, and the player finds out what they do by trying them.
@tubagusthariqgilbraltar74994 жыл бұрын
Minimalist, colorful, and seems a fun game to play, I LOVE IT
@nextProgram4 жыл бұрын
Thanks!
@ghostram79004 жыл бұрын
Honestly I think the sprite being able to go through small spaces is really cool and like how you showed he got to a secret area by doing so. Maybe you could hide those heart(max health increase) in there if you choose to hide them rather then make them boss rewards
@birdenand4 жыл бұрын
I know its sort of game breaking, but the idea of the sprite flipping effect being a way to slip through cracks is so cool to me.
@juantroisi62764 жыл бұрын
You can use the damaging potion as an easter egg (if you are planning in adding achievements), that if you drink it it gives you exactly that, an achievement, like the how did we get here in Minecraft. Anyways great vid, so glad you popped up in my recommendations!
@tycboi4 жыл бұрын
Dani when he mentions the unity particle system İ SEE THE WİSDOM
@SimulationWithDaniel4 жыл бұрын
It feels like I am watching my favourite series on tv. Keep up the amazing programming :)
@nextProgram4 жыл бұрын
Glad you enjoy it!
@ProBubbleStruggler4 жыл бұрын
Onwards to greatness! Let’s take this channel to 10.000 subs I thoroughly enjoy your videos on Keeper. Keep up the good work
@nextProgram4 жыл бұрын
Haha thanks!
@Krevz4 жыл бұрын
Looks great so far, I really love the art style and the way the player flips looks so satisfying
@Rufiowascool4 жыл бұрын
Aaaaaand now 3 thousand subs. Good work pal. Super interesting watching you learn things and grow as a dev.
4 жыл бұрын
You literally made 2 devlogs and got more subs then I got with almost 50 devlogs, I can't express how impressed I am, how did you manage to do this? Also, I love the graphics of the game, keep working on it and good luck!
@sjcasey774 жыл бұрын
Good progress this week! I'm making a rogue-like (maybe rogue-lite) dungeon dive game, and actually use the same method to make my caves that you use for your islands. Good job on the inventory system. Also, nice job with the fire,. I think the fact that it looks a little different will highlight its importance
@sakeusberg4 жыл бұрын
One thing you should do is change the number showing the amount of items stacked. It is a liitle bit hard to read. Maybe another color?I really liike how the game looked in the beginning when you zoom in and out and the pixels changes. Maybe you could make a map in the corner displaying the world around you.
@nextProgram4 жыл бұрын
Yeah I'll definitely change the text, the whole game is basically a prototype right now. And a minimap might be cool, I'll think about that. What I'm planning right now is that the game will be more about exploring, so you won't be able to see more of the world around than is on the screen
@sakeusberg4 жыл бұрын
@@nextProgram Ok, sounds cool! Maybe the minimap could have a hidden layer that disappears gradually when you discover parts of the world?
@mouseman184 жыл бұрын
Dude you are acually putting time and effort into growing your channel and it is working! I’m so happy for you and all the subs you have gained. Keep up the good work!
@nextProgram4 жыл бұрын
I appreciate it!
@gabrielxavier26764 жыл бұрын
For the collider: you could use a perpendicular collider, a 3d collider or simply scripting in a way that the collider keeps it's rotation always.
@PureGamesInc4 жыл бұрын
Glad you continued this series, found your channel recently and it’s great. Can’t wait to see more!
@nextProgram4 жыл бұрын
Glad you liked it!
@ninjatek22414 жыл бұрын
I like how he was so excited to have three hundred subscribers. I check his channel quickly, less than two weeks later he has ~4.5K. Nice job dude!
@liquidportal90824 жыл бұрын
"made a system where you could craft axes, pickaxes, swords, shovels..." Hmm, sounds familiar..
@nextProgram4 жыл бұрын
Hehe
@matthewforce4 жыл бұрын
That singing slime is my favorite thing.
@depletedsupernova10714 жыл бұрын
I love that it took this man a month to get 8k because of his devlogs, i love watching them so much. keep cool bro
@nextProgram4 жыл бұрын
Aw thanks, I appreciate it!
@undertiltedfavor88334 жыл бұрын
A suggestion would be to make the little numbers telling you how many of a certain item you have clearer. The dark gray-on-brown doesn't stand out, and players wouldn't wanna hunt just to figure out how many health potions they have. Maybe make the number white, or put it in a little colored bubble or something?? Either way, this is looking amazing so far!!
@ПламенПетров-г5н4 жыл бұрын
Hey you! Ya you.. I am comming over to drop an idea or two: 1. You could add a few bars of smaller hearths (begin with 10/14 or so) in addition to the enemies causing more damage. Why should you do that, you may ask? You see, every game needs something to make you do things. And by giving bigger hearth bar, you could begin adding armor to the game (made to reduce the damage ofc, while making sure it doesn't get OP. Same applies for those hearth containers of yours because a whole hearth of hp seems like the current meta) and golden apples in different edges of the map near special golden trees instead of the hearth containers. They could be guarded by a special type of boss ( a snake having poison projectile, tail attack and charging ability for example) and when the apple is taken/eaten they would grand the player 2 more aditional hearths.(you could still use the original hearth container system). Maybe add viking like helmets as armor for beginning and a bow weapon, which could be found in dungeons (which one enters if they happen to encounter a needed tunnel or so inside special forest labyrint). I won't rush your progress and those are just suggestions for giving the players a reason to explore the map and everything it has to offer. Gotta risk it for da biscuit, ya know Edit: After seeing the video I realized that you added the new bar system. Sorta..
@noctisocculta48204 жыл бұрын
Cute project mate! Looking forward to your next video. You've got a great start here, all the base elements for a game! Best advice I can give is to keep the scope small for now - focus on a small prototype with what you've already got. Basic attacking, harvesting, crafting, and fire tending in, and you've got an awesome little game base to expand from! Have you considered making the weapon a separate sprite? That way you can swap out the sword and spear. Could also make the shield, body, and head separate sprites too. Slightly cheating the 16x16 aesthetic, but it is the main character and it fits with the paper flipping thing.
@rickyfreddy69632 жыл бұрын
Great video's. The Dopler effect is used extensively in Mario Kart. Saw a video about that some time ago.
@Xgamesvidoes4 жыл бұрын
Well... I am to late to say this properly because I just started watching these series, But the most easiest way to prevent the collision problems with the rotate animation is the following: Make the sprite as a separate child object of your Player object and let that rotate so that your 2D collider on the parent object won't rotate. This keeps the collider and the sprite separate from each other. So, if this is still not fixed or scrapped (no, I am not going to look into the future to see what it is right now, I just finish this comment for you! XD), you now know a simple solution.
@emilien75434 жыл бұрын
The character collider could be used as a feature, it might serve well the gameplay I think ! Imagine some secret areas, or just as a part of the gameplay :) We don't see this everyday so it could be very funny !
@ellazec52464 жыл бұрын
Maybe make the dino NPCs like Tribesmen that you can become allies or enemies with, they would have these little camps scattered around the world map, like 2 or 3. I would love to see little purple dino shamans, archers and warriors. Also, great work! I love the art style!
@realyunggranny4 жыл бұрын
the sprite flipping pass thingy would make a really neat game mechanic, i would love to see you keep it
@cedricdiepeveenx4 жыл бұрын
5:45 this is a very cool thing!
@levitheentity40004 жыл бұрын
3:57 yes, it's very interesting I hope people know it as well
@irusuamv7814 жыл бұрын
This is looking great i hope alot of people will play you're game when it's out! :D
@RychecksWorld4 жыл бұрын
Liking the concept so far, looking forward to more!
@Jacki154234 жыл бұрын
I dont know if you already fixed the collision bug but try using a BoxCollider instead of a BoxCollider2D. I hope this works but I cant test it myself right now.
@GeryTeague4 жыл бұрын
I think you should keep the paper style w/ the ability to squeeze between objects. It adds a lot more wonder to the game and it's a mechanic I haven't seen explored or used in this way. Super cool
@abramthefighters4 жыл бұрын
So some suggestions for the health: Possibly add some feedback for having low health, for example make the hearts shake. For the heart containers maybe you loose them after you get hit enough. Finally for the poison potion thing, maybe make it balance out where you take damage, but get a buff for something else, like strength for example. These are just some random thoughts I had, best of luck to you for your game!
@mason38724 жыл бұрын
“Potion of Blood Draining” that’d be a cool name. Also a way to fix the sprite flipping would be to have the art and the collider separate so that way the player can’t move through gaps no matter how many times you flip him.
@albingrahn55764 жыл бұрын
cool! would love to see more pixel art timelapses :)
@memelorddundy78204 жыл бұрын
And a couple hundred turn to 2.6 thousand. Nice job man, this looks awesome!
@nextProgram4 жыл бұрын
Thanks!
@Ombarus4 жыл бұрын
Making a racing game, the Doppler effect is really important when passing cars :). Also, Reverb under bridges for that sweet engine sound!
@nextProgram4 жыл бұрын
Ombarus cool, I didn’t know that!
@Daramgaria4 жыл бұрын
Keep the flipping collision function! I think it's really unique and it's the accidents in game development that can turn out to be the most memorable sometimes!
@lukejohnson81264 жыл бұрын
I’m thinking about moving my game dev videos from tiktok to KZbin, so I can make longer videos. how would you suggest I go about making game dev videos
@AvalonDev4 жыл бұрын
Damn the game is really coming together nicely! Keep up the good work!
@tylercode29054 жыл бұрын
Nice, I was excited to see what you got next. Good job man!
@natalius4 жыл бұрын
I really love your art style ! Can't wait for the next log! ❤️
@nextProgram4 жыл бұрын
Thanks!
@mathantasticproductions49924 жыл бұрын
hey man, great work so a suggestion for the bug with the flipping animation, put the collider in a parent object and when your gonna flip the sprite flip the son, the child object will only have the sprite renderer with the character sprite, so when you're rotating the character, you only rotate the sprite renderer, not the collider, hope this helps Love your videos btw, I'm definitly gonna take some inspiration in your videos when I go to make my next video
@eastkoastgames15534 жыл бұрын
Such a cute aesthetic in your game world, keep it up man! Takes me back to my GBA...
@nextProgram4 жыл бұрын
Thanks a lot! Edit: Hey I've seen you on Twitter lol
@throningzebra34704 жыл бұрын
you should make a button for picking items up. I might be annoying if you accidentally run over something other than what you wanted to pick up. I absolutely love the artstyle!
@soundsofstabbing36274 жыл бұрын
I gasped when he said unity partical system because I watch dani and hear about it all the time
@nextProgram4 жыл бұрын
It was supposed to be a Dani reference :)
@eaeeae72074 жыл бұрын
This is so cool Maybe try to make the numbers that say how many objects you have stacked a bit lighter so you can see it better against the darker background of the inventory
@MuddyWolf4 жыл бұрын
This game is looking amazing dude! Keep it up! :D
@tmngerbil4 жыл бұрын
"Now we have over 300 subscribers"...... Well..... at the time of commenting, he's up to 23.7K subscribers! Way to go :)! I'm loving the dev process. And I'm a huge fan of the art.
@nextProgram4 жыл бұрын
TMN Gerbil Thank you, I appreciate it!!
@mattbutler12634 жыл бұрын
Damn dude congrats with KZbin algorithm picking up your videos 👌👌
@MrLifeBr4 жыл бұрын
for the collider , you can make it a cylinder, so when it flips, it always takes a rectangle on the 2D space
@bamfyu4 жыл бұрын
You can use the Doppler effect for cars driving by
@evenprime16584 жыл бұрын
Wait ur cahnnel grew damn fast.. wow ... 2 months and from 300 subs to almost 20k.... hmm thats quite some accomplishment.
@tutmo4 жыл бұрын
Wow, awesome stuff man! I just got into game dev and started a devlog for a 2D game myself. Only difference is it took me 4-5 months to get where you are in 2-3 weeks...your skills are clearly superior. 🙂 Looking forward to your next update!
@nextProgram4 жыл бұрын
Haha thank you, it's all practice. I've been programming for a long long time now
@diegoh4733 жыл бұрын
that bug with the rocks and the sprite animation is hilarious, you should leave it and think in interesting mechanics ;)
@kick_87424 жыл бұрын
This is too cute and especially the background music tho.
@Trovosity4 жыл бұрын
Congrats on the growth. New subscriber here. Trying to learn to code so i can make games... any tips?
@nextProgram4 жыл бұрын
Unity's a good start!
@gamedevcraig2 жыл бұрын
Just seeing this video now (so far so good!) and I hope you've solved your sprite flipping problem... but in case you haven't, you should probably just decouple the visual representation of the player with the game entity. In unity you would have to do something like have a Player object for all the state, and a PlayerSprite or PlayerVisual for the visual representation. Can't wait to catch up to the series!
@boguinator4 жыл бұрын
Thats a good sounding slime. Very cute
@TheRonvik4 жыл бұрын
Ya know, these videos are great quality for that 300 subs back then You deserve these subscribers, this is a quality channel
@nextProgram4 жыл бұрын
Thanks!
@TheRonvik4 жыл бұрын
@@nextProgram Ohmy, a reaction from you, this was unexpected
@HarveyGN4 жыл бұрын
I suggest making the player graphics on an empty game object on the player this way you can keep the collider on the main object and its child (the art) should be able to flip :) also a suggestion i have is reducing the amount of trees slightly and adding a behaviour to the tree spawned to have a slight chance to put a tree in a neighbouring land tile. this will make it generate forests and patches of trees which would look better and maybe add some berry bushes working the way your trees generate currently for a simple food source early as i like the way the spread out
@veseque4 жыл бұрын
it is not a bug it is a feature!! u ccan rotate to pass between rocks and stuff its cool i like it
@veseque4 жыл бұрын
:)
@efs34 жыл бұрын
You used the LEGENDARY particle system of unity
@nextProgram4 жыл бұрын
Do you like milk?
@efs34 жыл бұрын
Milk gang (OJ gang cringe)
@brujua74 жыл бұрын
Nice! I liked the first fire animation more. Good look with the game!
@arsam32924 жыл бұрын
probably my most 2nd anticipated game right now.
@nextProgram4 жыл бұрын
Hahaha I appreciate that
@jakerhodes21054 жыл бұрын
This feels very forager, I Love it!
@MrMKFreak4 жыл бұрын
using the 3d sound would work very neatly with some market with music(maybe a wandering trader?) or the fire crackling of a campfire.
@MsDaizee4 жыл бұрын
Game looks interesting. Also your appearance reminds me of smoothie from Happy!
@Vallee1524 жыл бұрын
idea that will give use for the anti-health potions, an enemy that will become agro if you have too much health when you are within proximity. they will then stay agro until either you or it are dead
@evenprime16584 жыл бұрын
Oh btw i was making a survival game and the 3D sound worked really well for my campfire sfx. You can hear the wood burning when your closer and it gives a very good atmospheric feeling.
@pascualnoriega38844 жыл бұрын
This is the fastest growing channel I’ve seek
@aleksp87684 жыл бұрын
You can fix the flipping through rocks by smoothly changing the sprites x size from 1 to -1 or vice versa instead of flipping the whole sprite
@thetriomancer42064 жыл бұрын
I know you have probably received a lot of good solutions to the collision bug, just a suggestion you should change the collision to a 3D box collider or something. I'm not sure about unity or 3d since I program in 2d but you could also see if there is a way to fix the rotation of the already existing collision square That aside, great video man! I'm looking forward to more of your videos!
@loghutproductions45204 жыл бұрын
also it might be cool if you put a animation for putting in firewood and it burning until the fire goes out with no firewood present
@pink238824 жыл бұрын
wow we finally learn what you look like
@catkook5434 жыл бұрын
You could try making his colider a cylander It'd work the same in 2 dimensions While also keeping it completely the same as he flips in 3 dimensions