Amazing. The care and detail on display here is next level. Looking forward to the next upload and to finally getting to play!
@RubyofBlue3 ай бұрын
Thanks!
@ToaDrakua3 ай бұрын
Didn’t expect to see you here
@Yason772 ай бұрын
@@RubyofBlue Love your work and content, and excited to experience your work! I just hope you go into more depth about the melee system, and how it differs from CE’s system. I also thought you’d give the BR the melee sequence that Vadam used in Uncut, but to a more refined, “rebalanced”, degree that you’re really good at applying. Thought it would give the weapon another unique utility, especially giving that the BR is a “jack of all trades” weapon. Scoped for long range, Reticle for mid range, and Melee for close range. I’ve recently discovered the unique melee system from H2’s early stages, and thought to add the idea to specific weapons rather than just the player out right. Makes players wonder what other weapons might have this unique melee trait, especially with the brute weapons. Good luck on your work and God Bless.
@TheVengefulVadam3 ай бұрын
A Ruby upload is an event.
@Spartan_Tanner3 ай бұрын
A Vadam upload is also an event.
@velhlar3 ай бұрын
We are here for the premier
@RubyofBlue3 ай бұрын
🥳🎉
@holymosey25563 ай бұрын
You notice that shit too?
@LegoMaster_77783 ай бұрын
greetings vadam
@TheThrashed3 ай бұрын
This feels like a modern bungie halo 2 behind the scenes video
@TEMINIX3 ай бұрын
You are a madman. All this time programming and you still produce these high quality in-depth videos. You are the man, Ruby.
@Williaso3 ай бұрын
These videos really go to show just how much effort you put into your re-balancing. Very excited to try it out when it's finished
@didyfinkise90333 ай бұрын
Oh your here? Like your vids
@cromwellington4413 ай бұрын
Honestly, the most enjoyable part of your halo vids is how you reveal halo's fundamental building blocks and what made it such special game. Its made me appreciate Halo in a new light getting to understand what exactly made this game special
@McBoofus3 ай бұрын
Same here. After I finished CE Rebalanced for the first time, I said to myself, "This is the best way to play CE's campaign."
@KnoxCarbon3 ай бұрын
"Rebalance" is kinda underselling it, this is a full blown overhaul. I wish I was half the modder you are.
@junioraltamontent.75823 ай бұрын
For real. After playing Ruby's CE with my brother these might as well be new Halo releases to me. One AM coming home from GameStop on a school night type shit
@slipstreamtechnician28113 ай бұрын
What I like about the Brute Plasma Rifle redesign here is that it's not just had spikes and blades thrown on like I've seen in other redesigns, it actually looks like a weapon that's been tampered with to make it more lethal
@caseyhall23202 ай бұрын
Understanding brute art philosophy
@NeoKaiser03 ай бұрын
I find it hilarious that Bungie talked about how important balance was for multiplayer... and then made Halo 2 lol
@kainey2 ай бұрын
They made CE first with the sniper pistol
@Espartanica11 күн бұрын
Ye, but if you talk about how CE's sandbox is abysmally balanced all the people playing it since launch rush in to tell you it's actually the most perfect thing ever. @@kainey
@LennoxParsec7 күн бұрын
@@EspartanicaIt is.
@Espartanica7 күн бұрын
@@LennoxParsec It's heavily unbalanced and has glaring flaws
@chasehill72713 ай бұрын
1:15 i feel like a memory was just unlocked....was that art in the Halo manual book that came in the case?
@h0gheadS3 ай бұрын
It's from the Halo Graphic Novel.
@texel763 ай бұрын
It even includes cut weapons. Like the H2 Flamethrower and the Satchel Charges
@chasehill72713 ай бұрын
@utbunny I actually just remembered that I had a bunch of halo trading cards and this was the art of one of the cards. Never read the novel
@Bash_Minimal3 ай бұрын
10:13 Immediately noticed the improvement to how the pistol Looks. Night and day
@Toast_943 ай бұрын
Honestly thanks for pointing it out! I don't know how I managed to miss it the first couple times I watched it. That green lighting akin to the halo 2 shotgun looks beautiful on the magnum. The sniper rifle too! 13:41
@vaniellys3 ай бұрын
I'm a huge Real Time Strategy player, and I recently started to describe Halo as a First Person Strategic Shooter. Halo was supposed to be a RTS at first, and thr enemy design shows. I see weapons as our units, and that's where all the fun is. Using each weapon against its optimized target.
@shiguriyamamo67303 ай бұрын
Ye until you play legendary on Halo 2 and 3 and reach where a rifle head shot weapon is automatically needed xD
@Xennode3 ай бұрын
I've never liked dual wielding in 2 and 3 so I raised an eyebrow when you introduced the topic but your proposed changes are nothing short of genius. Can't wait to replay 2 once this mod comes out
@junioraltamontent.75823 ай бұрын
It was way different when 2 first came out. A little less than a year after release there was a major rebalancing patch that changed it to what it is now. On release, Dualies were essentially the short-mid range meta and had an insane time to kill. Dual pistols especially were monsters and were near a one second kill if you were landing headshots. It was kind of disappointing when everything but PlsmaRfle/SMG became a novelty overnight.
@joshuasmith69093 ай бұрын
One big thing about sandboxes is how fun is created by constraints. What is kept from you? What’s a limitation or unique advantage to this mission? We all know of Truth and Reconciliation giving you a deep-pocketed sniper rifle, but that mission also doesn’t have a single magnum. It completely changes the dynamic. That’s why I am happy to see the BR delayed in delivery and Carbine given a different utility. The sandbox is also defined by what is accessible to you after all!
@undeadkiva3 ай бұрын
Man I love echos animations
@nohrii0232 ай бұрын
I am really excited for this mod. I think SEV is also part of it who is working on the stencil shadow for this mod - which also makes this mod look cooler and more how it's supposed to look like.
@QuarrelsomeLocalOaf3 ай бұрын
Really like the new look for the sniper scope in this mod, really nice blend of the 3 and Reach designs.
@emilylefebvre51323 ай бұрын
This mod has gone from just another forgettable rebalance mod, to one of my more anticipated Halo 2 mods. Phenomenal work!
@henrymarshall88252 ай бұрын
There is a certain tone that comes with intense, real experience with a topic. This video really has it.
@kinographer59263 ай бұрын
-343 Guilt Spark- Ruby of Blue, "I am a genius. Hehehehe"
@DraphmirEmpire3 ай бұрын
"The Carbine is harder to get consistent headshots"!? I have always had better odds landing headshots with the Carbine, DMR, and CE Magnum over anything else to the point I never use snipers and I can get up to 4 kills with the BR before delpenting all of its ammo if I am having a good day so I rarely ever used it, at the end of the day my disorder gives an 80% headshot accuracy with simi-auto no-scop, iron sights 1.5x, 2x, 2.5x and 3x scopes but drops down to 50% or lower for burst fire, and full-auto weapons as well as any zoom magnification 4x or higher in every FPS I have ever played
@DraphmirEmpire3 ай бұрын
I must thank you once again Ruby, as I have been wanting a more modern consistent experience across each title on the MCC and you are the only one even coming close!
@nicholasshealy90403 ай бұрын
Oh my God, THAT BPR LOOKS SO GOOD. Also, I bought a gaming PC and I’m currently halfway through CER. It’s been fun so far, can’t wait for Two Betrayals!
@Toast_943 ай бұрын
12:01 That sticky attempt got robbed so hard! It hit the elite's gun and fell off because the weapon isn't a part of their body. xD
@TheInfiniteAmo3 ай бұрын
Did you end up increasing the impulse of the BPR? Because I feel like that could be a great upgrade to it that isn't just pure stacking damage. Make it actually able to push Brutes and Flood around and stunlock them. Of course it still needs a DPS buff.
@RubyofBlue3 ай бұрын
Such a thing isn't feasible to do in Halo 2, because instant acceleration in this game and CE, which is high enough to displace AI by a notable amount, results in AI being flipped around - their backs toward you, which would be insanely broken on a rapid fire weapon like the BPR
@TheInfiniteAmo3 ай бұрын
@@RubyofBlue Fair enough. I didn't know if the engine determined hitstun by physics impulse, damage per second, or some third variable unique to each weapon projectile. Looking forward to the final release of the mod!
@CatInSuit693 ай бұрын
the weapon models and animations in this are pure sex appeal
@r-fitz97393 ай бұрын
14:11 Dead Meat theme jumpscare
@WardenPhi3 ай бұрын
Ruby has become Yu-Gi-Oh.
@Wuunderboy2 ай бұрын
The ultimate combination of early 2000s glory! HALO and yugioh
@shaaz_r3 ай бұрын
Bro, just looking at the gameplay alone, it's clear that this could be one of the greatest things that has come out of the modding community
@dr.pastrami5272Ай бұрын
Give the Carbine a DOT mechanic (Damage over time) to unshielded targets. How much dmg and how long it should last is where you come in. The thing fires radioactive slugs. I cant imagine a more gruesome way to die than radiation poisoning. They also took inspiration from the M1 Garand for its style of magazine and reload animation. You can make it so that the reload speed is a bit slower (with a different animation if possible) if the player decides to reload before emptying the magazine. It adds an additional quirk to the carbine so it stands itself apart further from the battle rifle. You can look at COD: WaW M1 Garand to see what im referring to You & your team are doing a great job here Ruby. I can't wait till this releases. We've never had small arm in the sandbox that does DOT. This is the perfect weapon to experiment with it. Fire & forget should be the name of the game for the carbine. I would argue that you should remove its zoom function as well but I think that would be a bridge too far for a lot of people.
@gojizard7043 ай бұрын
I am excited for this...I always liked halo ever since i first played the games in 2021...except for 4 and 5.....Infinite was fun tho. and yet most people only play it for multiplayer. I play halo for the campaign and I am excited to see how you work this game as well as my favorite campaign....that being halo 3. I will watch you with great interest
@junioraltamontent.75823 ай бұрын
That's how it was back in the day, everyone played Halo for the campaign, esp with CE, as split screen and LAN started out as a bonus. Online multilayer made Halo a global phenomenon, but it also made Microsoft consider the campaign an afterthought when they finally got the IP.
@SmilingOrange3 ай бұрын
Watching these makes me feel like I'm 11 years old watching the Halo 2 making of again.
@regularphill3 ай бұрын
Is this the CE rebalance guy? That was awsome!
@clintcook86912 ай бұрын
"Sir where are all of the Battle Rifles!?" "On the Third level down!" "WHY!? This is a military defense station who's bright idea was this?" This is what I think about delaying the intro to the battle rifle. It makes sense gameplay wise but absolutely 0 sense in terms of world smarts.
@RubyofBlue2 ай бұрын
Someone pissed on all of them so they were absent for cleaning.
@messer7450Ай бұрын
Honestly I don’t mind it, maybe the wall racks only have quick security weapons like the SMG and magnum, with the armoury or other hard points having shotguns and battle rifles.
@jacobgale47923 ай бұрын
Babe wake up Ruby posted
@RaveWolfTheSwede3 ай бұрын
You've put more thought into this than some devs put into their latest titles. Im excited to replay this and see what new stuff you bring along! :D
@deus_nsf2 ай бұрын
I'm probably asking for way beyond the scope of this project, but I'd love, if not an inclusion, but a collab with the restored lighting mod. It's very barebones for the time being but the potential is beyond massive.
@mistalozna2 ай бұрын
Sev’s dynamic lights are already included with the mod 👍
@rafaelvaldez53413 ай бұрын
Bro I played ce rebalanced and bro it felt like I was playing halo ce for the first time again
@rafaelvaldez53413 ай бұрын
I also played halo 2 uncut so I’m curious to see this
@randomtslur3 ай бұрын
This looks amazing, i can't wait to play. i love the little details added as well, like making the guns look a bit more like halo 3 with lights/ the sniper scope color and new animations.
@theamazingmeh17593 ай бұрын
Always loved the brute plasma rifle, loved the redesign by Luna reminding me a lot of SPV3. Having the changes made especially to duel wielding is amazing, glad it was given new life on MCC in the multiplayer on Halo 3. P.S, had no idea about the increase melee attacks especially back in CE and probably Lumoria. That's so cool.
@grayling23 ай бұрын
that was probably the most refreshing take i've seen on dual wielding in a while. looking forward to this!
@yoshipeamachinespawn36583 ай бұрын
Oooh, I can agree that dual-wielding was the best innovation Halo 2 made. Apparently, 343 doesn't like it. Might as well take matters into our own hands.
@Joe-xq3zu2 ай бұрын
343 doesn't like Halo
@rafaelvaldez53413 ай бұрын
Also who was crying in halo ce in the hallway in the mission Keyes😭😭 female elite grunt?!?
@mistalozna3 ай бұрын
Alright alright alright let’s do it, always glad for another look under the hood of this
@CRab-ne6gh3 ай бұрын
Was wondering if you could explain why a unique aspect of CEs philosophy was lost over later titles. I’ve also not seen it mentioned specifically, and it is - you the player have 100% control over every single projectile any weapon fires. For every weapon in CE this is true (yes even AR). There are incredible nuances that lead to a very high skill ceiling for every weapon in the game. Best example is CE plasma rifle, its magic was never recaptured. From Halo 2 the SMG and plasma rifles have no skill ceiling, BR and Carbine spread will just rob you via RNG (like you showed with Jackal snipers). Why did this philosophy change?
@anthony-s0262 ай бұрын
Finally someone else that gets you can have weapons that fill the same role but have quirks to make them more useful for specific enemies and scenarios
@walkings7ick583 ай бұрын
Amazing keep up the good work
@VaporWaveGamingVTuberCh3 ай бұрын
You should be the one producing Halo 7 not the guy who is afraid of guns 😂😂😂
@JetFeather3 ай бұрын
The modding community keeps halo afloat
@stormbreaker73733 ай бұрын
Hopefully this mod is out by November 9th
@petesaguy17073 ай бұрын
The blue sentinel beam doesn't look fun here. It looks like you can't control the gun in all the ways that matter. A laser gun is most fun when you have total control over it rather than making it a lock on weapon that requires very little player input to use.
@spyczech3 ай бұрын
I agree that's the only weapon I don't love the change of
@RubyofBlue3 ай бұрын
The problem with the Elim Beam is, its vanilla functionality is way too one-dimensional to justify making it notably more powerful than its counterpart. But limiting its distribution is very hard too since it drops from a common enemy for its two missions. I wanted to do something that'd create more interesting strategizing. That means the best route to take is limiting the weapon's lifespan and imposing functional limitations to justify a noticeable increase in its lethality (like the charging time and mandatory overheat here). But I've haven't formally gotten to SI or QZ yet, so I'm open to other suggestions on how to make the Elim Beam function uniquely!
@crashbash85493 ай бұрын
But we already have a laser weapon that we have total control of, there's no point in having a duplicate weapon that has no differences except one does more damage
@petesaguy17073 ай бұрын
@@RubyofBlue just off the top of my head, I think it would be cool to make the eliminator operate like The Predator's shoulder mounted plasma cannon, where it shoots beam-like projectiles and can instantly make flood explode (without causing an actual explosion so as not to be too similar to a rocket weapon). That way, players still have total control over the weapon and you can make it totally distinct from the regular sentinel beam. Just a thought.
@petesaguy17073 ай бұрын
@@crashbash8549 I don't think it needs to be just like the regular sentinel beam. I just think a weapon that removes a lot of player input won't be much fun to use. Even the needler with its homing properties needs a good deal of poster control to utilize properly, whereas this eliminator beam looks like you can stand still, charge it up, and most things in front of you die.
@TheLastArbiter3 ай бұрын
So much thought, and character went into this with great understanding of the source material. I really want to try your version! Well done
@Designation63 ай бұрын
Technically the magnum isn’t a new weapon. They took most of the Plasma Pistol DMG & made the Magnum but its bullet instead of plasma & gave it shit accuracy for a precision weapon… Thanks for the visuals showing the spread. Is it possible to change the dual wield reticule to better showcase the increased spread?
@primusvsunicron13 ай бұрын
friendly and enemy AI video next please
@xGir42x3 ай бұрын
Great to see my favorite game of all time, HALO 2, get some love! Overall the rebalance seems like a great tweak of the sandbox. However, there is one small, maybe too nit-picky, disagreement I have. 13:50 The sniper rifle rework I think is great except for the one-shoting flood combat forms. The sniper is a anti material/armor piercing focused rifle, and in being so, over penetrates the soft tissue of a flood form who does not have vital organs. Again, this is very nit-picky and I'm sure this specific rework makes for better gameplay for the average player, but I tend to like how the lore and backstory of a game translate to the actual gameplay. Overall though, as I said, great work!
@Wuunderboy2 ай бұрын
Excellent! One thing id add. Is the Ai. The elites in halo 2 always felt so clunky in the way they move. Id change them to look more fluid and floaty , give them that graceful "skip" that they have in Halo CE.
@messer7450Ай бұрын
Yeah I saw on stream he got rid of the marine crouching mechanic that bungie implemented to prevent players from headshotting them by accident which means they’re more mobile and aggressive, and I’m more than certain the elite ai has been tuned to be more aggressive or defensive accordingly
@klimaxkid3 ай бұрын
THE VIEWMODELS RUBY THE NEW ANIMATIONS YOURE TICKLING MY BRAIN
@nathane52873 ай бұрын
"Dual-wielding is the single BEST INNOVATION of Halo's formula" Thank you for saying that! I absolutely adore dual wielding in H2&3.
@prototyler303 ай бұрын
These vids remind me kinda like the old Bungie Vidoc's theyd release before Halo 3 & Reach. Fantastic job Ruby!
@scottburgess22633 ай бұрын
Before halo 2 launched, I remember seeing a video where the new BR was single shot when scoped in, and 3burst unscoped.
@TheHutDave3 ай бұрын
Yo Ruby, do you have some plans also for cut levels and weapons/amour permutations that digsite has released recently? ❤
@aabgjbtlfjcb3 ай бұрын
Weapon balancing is soooooo good
@chozochiefxiii3298Ай бұрын
Halo has struggled since halo 2 with balancing a proper sanbox for legendary. Starting with 2 more and more weapons became absolutely useless on anything above normal. It's my biggest issue when revisiting Halo as a Halo fan. Halo favors and prioritizes precision weapons above automatics and really restricts what can be effectively used by the player. They made a good step forward with the assault rifle in Halo 3....only to nerf it in odst. It only got worse with reach. I don't have any proof of this, but my best guess was because it was to be balanced for multiplayer first. Which is wrong in my opinion, your single player experience is more important as more people have access to the single player than the multiplayer experience. Multiplayer balance kills the fun of single player, just look at destiny. Also led to the removal of fun mechanics like dual wielding because it couldn't be balanced for multiplayer. The poor balancing in Halos sanbox makes it harder to return to after shooters like the modern doom games, which have weapons useful in specific situations but can still be used at the players' discretion, unlike halo.
@messer7450Ай бұрын
The ideal scenario is two separate balancing teams for single player and multiplayer
@chozochiefxiii3298Ай бұрын
@messer7450 Could this ever happen? With the size these projects balloon to, I'd think balancing sandbox for campaign and multiplayer separately is at the bottom of their priority list.
@59spadesofalife523 ай бұрын
I would say take some notes from your Halo CE rebalance changes that really made the sandbox feel unique again and fun.
@PandaJerk0073 ай бұрын
8:01 I'm excited you are into dual-wielding! It has a lot of potential. If you can solve that challenging balance it'll be so fun :) The brute plasma rifle especially I'm eager to try! Did you say what you're doing with the Needler?
@SAF-Chronicles-973 ай бұрын
i cant wait to see the next video of halo 2 rebalanced, enhanced and expanded, the new lvls your working on to make the lvls even longer, as i watched hiddenxperia of him talking about cut content in halo 2/3, missing and repurposed levels which we all couldnt play cus bungies crunch time but hopefully when all of us gets our hands on ruby's halo 2 expanded and enhanced, we can enjoy the combat fun-ness, ik im gonna be playing this on LASO (yes i still love grunts funeral party and boom, cus i do like risk/reward mods, i kill enemies via grunts and if they land near me, thats my punishment XD) so idk if you can even add this skull that was in the original Xbox, older grunts bday party, every headshots you hit on any enemy automatically sets them off, if you look at 'jervalin' runs, (i'm not sure if its possible or its hard coded cus it exists in the halo mcc workshop)
@cyborgparrot1996Ай бұрын
Since the Digsite Team had found and restored the cut Flamethrower and its Covenant equivalent the Disintegrator, would there be any likelihood of adding them back into Halo 2 Rebalanced?
@tropicaljupiterАй бұрын
CE mod was sick. Can’t wait for halo 2 rebalanced
@RubyofBlueАй бұрын
Thanks!
@chasehill72713 ай бұрын
The only thing I was wondering about, is the damage of the sniper rifle against the flood. I might be thinking about something else but i think it's supposed to do very little since the flood are meant to be torn apart and the sniper just pierces through them. Everything else seems perfect and i couldnt be more excited. I almost can't go back to vanilla CE with your rebalance
@BrandonFlint-ro2ns3 ай бұрын
The sniper rounds have such a high velocity that they just punch through rather than dealing the damage that's necessary in killing Flood such as dismemberment. Destroying things like the bones and internal organs which is its primary function would do nothing against them. This change to the sniper is the only thing I don't agree with. If applied to the beam rifle though it would make sense because it's plasma which has heat and heat is the Flood's number one weakness.
@Leo.232323 ай бұрын
The problem with that is it's extremely inconsistent, if that logic applied not only would all bullet weapons be bad against the flood (even the shotgun wouldnt be that effective) but also plasma would be insanely effective because its an incendiary weapon. The key is consistency, if you decide to adhere to logic like this, then adhere to it consistently, if you decide that gameplay takes priority over logic then be conisistent with that. So yeah this sniper rifle argument i find ridiculous.
@texel763 ай бұрын
If the Sniper can destroy vehicles. Then i don't see why it cannot be able to obliterate the Flood.
@HyperZergling3 ай бұрын
A sniper bullet with its energy would absolute liquefy in the insides of flood matter. A large projectile going very fast doesn't just punch a clean hole. All that energy is going to move other stuff out of the way.
@chasehill72713 ай бұрын
@Leo.23232 like I said I might be thinking of something else, or it was just something another content creator said. That being said I think the plasma weapons do decent damage already, if I remember, and the other thing is the shotgun and AR (at least in CE) were so effective because the AR is shooting 60 rounds of 7.62x51 and the shotgun isn't just a 12ga, it's an 8ga 0000 and 00 buckshot, while the sniper uses armor-piercing ammo. Personally, I think the logic still holds that the others should do more damage and the sniper shouldn't do as much (3 or 4 shots maybe)
@Abigdummy4life3 ай бұрын
Yo, that Yuu-Gi-Ou esque artstyle RIP Kazumi Takahashi and Taiki Matsuno.
@inertloki51933 ай бұрын
Algorithm
@STRONTIumMuffin3 ай бұрын
So excited for this! Glad you've taken your time and mastered your craft!
@arizona-hunter6684Ай бұрын
This is dope, please for the love of all Halo fans stop calling these mods ‘Rebalanced’ and just call them ‘Evolved’ or ‘Unleashed’ like they deserve. Seriously though great job.
@williamwest920427 күн бұрын
The rocket, brute shot, sentinel beam, and FRG all one shotted with a jump melee in H2O anyway so this should be fun
@michaelwalter79133 ай бұрын
Your description of balancing and tuning sandboxes is just absolute gold. Thank you for offering such amazing info so concisely and for free
@MatthewLee-fo3me3 ай бұрын
I was actually really worried you were either gonna remove dual wielding or nerf it to uselessness. Glad to know you're on the "2 guns is awesome" side of the opinion.
@Aurum1003 ай бұрын
Wish you could replace the BPR with the Spiker. Still I can see what you're goin for, great work!
@messer7450Ай бұрын
Rube I’ve watched all the videos released on this like 4 times over. I NEEEED IT
@CommanderWolf104th3 ай бұрын
was just wondering what is the hypothetical release date for this version of the mod ive played them all when mcc didnt break them so im pumped to play this
@IgniKing3 ай бұрын
darn, I now need to replay H2
@justinvalentine75443 ай бұрын
This Mod & Halo Reborn are the only things keeping me excited about playing Halo. I wish could say the same for the rumored Halo CE Remake but knowing it's 343 and hearing the awful news from Mint Blitz recent video from earlier today I'm sure they're gonna drop the ball once again.
@AudibleFist3 ай бұрын
I can’t seem to find the discord anymore, no idea what happened. I tried clicking on the link in the description and I get redirected and then nothing.
@Thatjitchill3 ай бұрын
YAY! IM EARLY😄
@SeraSmiles2 ай бұрын
I keep being surprised Ruby isn't just a woman with a deep voice
@gAmeD117Ай бұрын
What about when you melee with the needler, the needles stuck in the target and explode, that would be awesome.
@agentoranj58583 ай бұрын
I see you've learned lessons from previous iterations of your rebalance mods.
@gryffonphoenix44713 ай бұрын
IS THAT THE KILL COUNT MUSIC AT 14:12?
@EvilParagon42 ай бұрын
When I was a kid, I always got so excited when I was able to dual wield both the brute and normal plasma rifles at the same time. So part of my was gently hoping for some sort of synergy here. Unfortunately, no such thing, but a man can dream. Anyway, cool stuff.
@dr.pastrami5272Ай бұрын
I mean lets talk about it.. What do you think would be a good synergistic ability if you spammed the cherry and blueberry gun at the same time? Maybe it can stun hunters. Maybe it can generate an EMP. What did you have in mind back then?
@VRHyoumaru3 ай бұрын
I really hope the Halo 2 SMG gets a new firing sound, or at least gets its Halo 3 firing sound, the pitiful popgun sound of vanilla Halo 2 really takes a lot of the fun out of using it.
@Nefnoj3 ай бұрын
Was 2:Anniversary any inspiration at all? It's very interesting how Certain Affinity took a similar approach to buffing the magnum as you did. I also love how you managed the Brute Plasma Rifle, I've always thought it should be closer to a plasma shotgun than anything else with its range and power.
@MaxwellAerialPhotographyАй бұрын
will H2 Ruby Rebalanced ever actually get released?
@ThePilleroflightning3 ай бұрын
can someone tell me the song halfway through the video?
@michakrupowicz89012 ай бұрын
2nd sentinel beam is so not unique i didn't even realise it existed
@diekomet69503 ай бұрын
THE SECRET TO HALO BALANCE IS TO MAKE EVERY WEAPON DUEL WEILDABLE (EVERY SINGLE ONE)
@rickyspaninsh3 ай бұрын
Ruby will be there any changes into all the weapons
@DragonAce983 ай бұрын
The Needler and Plasma Rifle in your Halo CE rebalance were very overpowerd. That was the first CE playthrough, were I never used the pistol
@crashbash85493 ай бұрын
Did you play on legendary?
@texel763 ай бұрын
Fr? For me i instead use the Plasma Pistol over the Plasma Rifle and i see no reason to use the PR over the PP with how OP the later is.
@stinkydinky94193 ай бұрын
Where'd you get the art that pops up right before 1:17?
@zalrohglekgolo61493 ай бұрын
I have a question: Halo 2 rebalanced, is it being based on the vanilla version? I was under the impression you were Rebalancing Halo 2 uncut.
@Joe-xq3zu3 ай бұрын
While there is a bit of cross-pollination with H2UC this is it's own separate thing
@texel763 ай бұрын
It is its own thing, but it does include Uncut content.
@revolverswitch3 ай бұрын
Would the SMG having a slight damage increase in shorter ranges further emphasize it's unique role?