You are not only a talented artist but a talented instructor, and I cannot tell you how much your videos have helped a lot of us. Thank you!
@Timre23.13 жыл бұрын
Honestly, the best intructor i've seen on youtube. Next to Brackeys. Keep up the good work
3 жыл бұрын
Hand painted and stylized will always remain. Because it's a way to make unique art. Hyper realism all looks the same, or strives to look the same as reality. It's also a requirement to work in large teams creating assets. I also do hope there is some developer that picks up the work on the paint mode.
@Niko_3D3 жыл бұрын
Photobashing is alot easier than handpainted/stylized. And cheaper to do.
@pineappleparty16243 жыл бұрын
This inspires me to try some stylized texture painting. I usually dislike stylized game art because it can be soo exaggerated and too colorful. Thanks for showing us a more mild and cozy look. =]
@Jadebones3 жыл бұрын
I really enjoy your models. There's so much character and detail to them. I also notice you've grown much more comfortable with making videos and speaking about your process.
@Rajveersingh-tx4ps3 жыл бұрын
yes sir i will stuck out at last in every singel video of yours and this was as useful as your other videos thank you sir
@grabbitt3 жыл бұрын
cool :)
@nichegames95903 жыл бұрын
The fact that this took you 10 hours shows there's no replacement for hard work. It's great that you can take constructive criticism so well. I think I would struggle with that. I totally made it to the end of your video. Once I finish my current game project I'm going to go back through some of your modeling tutorials. I also bought your drawing tutorial and am working through that in my spare time. Thanks!
@grabbitt3 жыл бұрын
🙂👍
@BlameAva2 жыл бұрын
This turned out gorgeous! Always love your videos and tutorials, I learn so much from them. So a big thank you! And I'm a huge fan of the painterly style, I hope it never goes out of fashion 😊
@hanshansson80842 жыл бұрын
Awesome work! It looks so easy and with a natural flow when a master craftsman is creating. Would love to see a course that covers the whole creation process of an item like this that mixes sculpting, box modelling and painting. You have a good narrative voice as well that dots the i for the whole experience.
@hazchickgames28403 жыл бұрын
Remarkable... I really wish I knew where to start with hand-painting textures like this.
@grabbitt3 жыл бұрын
see my playlist :)
@Soleya93 жыл бұрын
I know hand painting is kinda popular due to it be performant on mobile, but I think it'll be around for a long time. The problem with realistic look in games is after awhile the games would all look the same and have no real personal touch or style. That's why I think stylized art in general won't go away. It's a way to stand out from the crowd.
@Zerbyte3 жыл бұрын
I happen to have liked the symbol. Looked like a cool fantasy axe head.
@Captainlonate2 жыл бұрын
I vastly prefer colorful, fantasy hand painted game graphics, rather than realistic shaders. I think an awesome balance is "Heroes of the Storm". Love their style and it feels timeless.
@alanrubinoff52173 жыл бұрын
Thank you! Always like your work and you seem like a very good person Thank you for your content
@kimberleewatz4623 жыл бұрын
Great video. The model is beautiful.
@cgblenderespanol71813 жыл бұрын
Fantastic video, congratulation you are a great artist, I have learned a lot thanks to all your videos.👍🏽👍🏽👍🏽
@blenderzone54463 жыл бұрын
great work love it!
@korboleev3 жыл бұрын
You're getting better)
@eliaslns71433 жыл бұрын
Fantastic ❤️
@alimujjamanbappy3 жыл бұрын
Interesting video. Loving it. 💝
@M133373 жыл бұрын
Great job with this one! Looks awesome I think :)
@lyrion08153 жыл бұрын
Regarding realistic vs hand painted: I'll always prefer hand painted for games. When I play a game, I want to escape real world and realism for a while
@XFUDXBlaze3 жыл бұрын
Superb 👍
@daniellevasconcellos6333 жыл бұрын
I would have loved to see the tutorial on this one! I did a project not too long ago and could not figure out how to do my roof so i gave up. this would have been perfect!
@gilleswalther59643 жыл бұрын
awesome
@TheEntertainment473 жыл бұрын
i like this low poly stuff alot.
@ceruleanfish67033 жыл бұрын
Hi Grant... Was hoping to get a bit of info on the grass technique for this. I love the short clumpiness and color variation. Well, I like the colors of your work in general your experience really shines there. Is the grass done with the hair mod stuck to a plane still? I'm assuming with a gradient texture to get variation? Or a clump populate on a vert select? Can't pin it down but looks awesome from here... Thanks for sharing...
@grabbitt3 жыл бұрын
Yeah I'll do that soon
@ceruleanfish67033 жыл бұрын
@@grabbitt Cool, respect you are busy with your other stuff. Thanks for the reply.
@leonardochagas99303 жыл бұрын
Hey grant how did you bake the color information for shading of the rocks?
@grabbitt3 жыл бұрын
See my fantasy Island tutorial
@leonardochagas99303 жыл бұрын
@@grabbitt okay tx for the help =)
@Toiarc3 жыл бұрын
Are you going to teach us how to scult those stones? They look amayzing!
@kellyjohnson7683 жыл бұрын
Grant, what would you have to do with the compositor if you only wanted the image to be rendered out in stark black and white or greyscale after you already colored and textured it?
@grabbitt3 жыл бұрын
Don't know not done that but there's probably a colour node that you can take out the saturation. Then maybe some kind of colour ramp
@LaszloIvanyi3 жыл бұрын
Handpainted is very cool, but it feels that it's dying out because programs like Substance Painter can produce an approximation. So far have not reached it yet I think, but it could provide a basis. I was just learned a little bit of it yesterday, like how to bake high poly details onto a low poly object, and how add a quick 3 layered stylized texture to it. It was fun and not that hard to make. Here was the end result I had: i.imgur.com/8OyUFah.png On this picture the tree trunk is very low poly, basically a tube, and all the details are baked onto with Painter. Although I don't think it's perfect this all think was like 30 min of effort maybe? and then you can import it back to wherever you want and finish from there. Handpainting is both hard and easy at the same time. Easy since you don't need to think about various PBR maps, or how to use a tool that's quite expensive to get and learn, but it's also hard at the same time since as you mentioned painting takes absolute ages.. Last time I did a handpainted set, made a bandit camp, with various buildings and assets like a blacksmith and tents and food items, and I sort of gave up on life after finished them all :D I think a whole weekend was spent jus to model and paint them up all. This was the endresult i.imgur.com/p7bMSRS.jpg i.imgur.com/sttkMar.jpg I mean I like where this was going, but maan if it was killing time with a nuke.. :D
@grabbitt3 жыл бұрын
yeah its true although you have to spend longer on the sculpt to get a high poly model for substance so its still kind of working out the same at the moment but I like the ability to adapt it a lot in blender. Nice work by the way :)
@LaszloIvanyi3 жыл бұрын
@@grabbitt Thank you! :-)
@michino_miau3 жыл бұрын
Nice video as always. How do you put the back the blue image in the background of the animation?
@eliaslns71433 жыл бұрын
Before u render ur animation put it in transparente background and render How u can do it go and scratch cuz Idk how to explain
@grabbitt3 жыл бұрын
yes htat's correct put background to transparent and make one in photoshop
@michino_miau3 жыл бұрын
@@grabbitt Thanks a lot to both
@tebinberznji45063 жыл бұрын
Nice
@kalilfiat38463 жыл бұрын
I have a doubt, you build the windows with a n gon, is this work flow normal? It's not necessary to use quads every time? sorry for my bad english! I thanks for all of your content!
@grabbitt3 жыл бұрын
See my video on quads, Tris and n gons
@migi8473 жыл бұрын
Do you think Blenders Paint tools and workflow will be updated anytime soon so its get more easier like Substance Painter?
@grabbitt3 жыл бұрын
I really hope so
@Aronmasonarts2 жыл бұрын
would you consider showing us how to make medievil shop signs please (with text)
@Aa101113 жыл бұрын
Hello, I am still learning tips and tricks for blender, can somebody give me a hand?, in the minute 4:21 that gradation of color (blue, ligt blue) represents distortion in the uv coords right? how can I enable that in blender, I don't seem to find the answer :(, by the way, I'm using the same version as shown in the video
@grabbitt3 жыл бұрын
It's UV stretch on the view options
@Patricebrouh3 жыл бұрын
Hi Grant! Can you please make a full video about texture atlas in Blender for us? How many element texture atlas can really have, the size we can use for mobile game, having good color, margin between UV island, so and so. Thanks
@grabbitt3 жыл бұрын
i think i have something similar in the hand drawn playlist in the description. Let me know if i've not covered it and i can add to it
@Patricebrouh3 жыл бұрын
@@grabbitt OK, I will watch it. Thanks!
@_MohammedAziz3 жыл бұрын
Can you do a review of a graphics tablet which doesn't have a display
@grabbitt3 жыл бұрын
i have many see my kit playlists
@patnor73543 жыл бұрын
The Gaomon s620 is pretty nice and very cheap. It makes a world of difference when drawing.
@_MohammedAziz3 жыл бұрын
what about Huion Kamvas Pro 13 it is also pretty cheap
@GermanArchitect3 жыл бұрын
great work and interesting to see. Are you willing to say how much they paid you for such a creation? Must cost a ton to develop a game. Even a little mobile game like this.
@csthll Жыл бұрын
What size should the texture for a mobile game asset be? And what poly count should the object have? Just to get a general idea
@grabbitt Жыл бұрын
Varies a lot depending on platform
@csthll Жыл бұрын
For example for a unity game for android?
@grabbitt Жыл бұрын
@csthll it depends on how many objects you are going to see at once on screen. You can probably get away with 1k textures on 500 faced models as a very general rule
@csthll Жыл бұрын
alright thank you!
@AlOn5563 жыл бұрын
I always wonder that for mobile games (if you're allowed to say of course) but what's the tri count they ask for each model? And how many tris was this one?
@Yurup3 жыл бұрын
You can see the tris in the bottom right.
@AlOn5563 жыл бұрын
@@Yurup Ohh I'm so used to stats being top left for me that I didn't even think of looking there! Thanks :)
@grabbitt3 жыл бұрын
yeah its much less strict when it comes to tris than it is for texture sizes.
@siddheshwarmahant5662 жыл бұрын
can u make a course on hand painted texture painting in blender
@grabbitt2 жыл бұрын
I have done see my playlists
@majukananimasiindonesia30963 жыл бұрын
hmm, do you paid by atlas empire to make game assets?