"The left hand of Akira who crushed the skull of the God Emperor of Terra" H E R E S Y D E T E C T E D !
@paleolithicpirate4 жыл бұрын
He also name drops perturabo- “tyrant of Olympia”
@timmylou23052 жыл бұрын
INQUISITOR
@BoosterTheRooster14 жыл бұрын
That lore behind each body part is freaking cool
@RandyOrlok4 жыл бұрын
its cringeworthy.game like this shouldnt have lore/..only obscure incomprehensible texts
@pchris4 жыл бұрын
@@RandyOrlok there's always lore behind obscurity. It's just a question of whether you as the player know it or not. I think it's cool that the player character has these parts of their culture. Like a tribal tattoo but way cooler.
@Ezekiel_Allium4 жыл бұрын
@@RandyOrlok nah, this game so far seems like it has a pretty grounded science adjacent universe. It's not going for elder scrolls level weirdness, anything esoteric should be kept in stuff produced by the characters cult and should be explicitly just religious documents, not lovecraftian truths.
@MurcuryEntertainment4 жыл бұрын
Disgusting, but fucking rad as hell.
@hypnotoad284 жыл бұрын
It really is. I think that actual body parts (arms, legs, etc) should be less obtainable than, say, organs (if he does do the body part thing at all, as he said he wasn't sure). I think that'd add a little more depth to the mechanic, not to mention add a few customization options, even if it's only a few.
@PacdemonStudios14 жыл бұрын
Was skeptical of the new body design until I saw it with hair and heard the lore bit. You could definitely use that to create a class system where your limbs determine what class you are, like imagine getting the hand or throat of a legendary bard to play that class, or the eyes of a thief for better night vision, or a barbarian's arms giving you the Good Melee.
@kota864 жыл бұрын
Absolutely great idea.
@s0uls4nd4 жыл бұрын
I agree
@AppyTheApe3 жыл бұрын
Absolutely a beast of an idea!
@KlausWulfenbach4 жыл бұрын
"And here is the Hall Of Appendices. Each one taken from a legendary warrior once they contracted appendicitis. The Scrolls say to Honor Every Part and thus they remain carefully preserved. If any of these containers are breached, the appendix inside will explosively rupture, wounding or killing any living thing nearby. So we very, very carefully keep them contained." - an idea for lore explaining the grenades in the game.
@zitronensaaft34544 жыл бұрын
that's a really cool idea, maybe there could be weapons that consume your organs as ammo, like the junk jet from fallout.
@VaunaKiller4 жыл бұрын
The number of grenades will be very limited then. I mean, how many legendary warriors there were, and how many of them contracted appendicitis? :D
@DaKoler4 жыл бұрын
@@VaunaKiller Tiers of grenade? Ordinary people have weaker grenades while legendary warriors have Holy Hand Grenades
@literallyglados4 жыл бұрын
the appendices should be an equivalent to explosive barrels if theres ever a level that takes place within the temple
@aldeezy14 жыл бұрын
imagine entire ecosystems being used as body part farms to make various equipment, maybe intentionally infecting entire populations with disease to create ammo for grotesque weapons
@AveragePixel4 жыл бұрын
This is some of the most gruesomely unique gameplay i've ever seen. I love it
@DukeoftheAges4 жыл бұрын
I mean it's pretty standard for the genre, but never gets old.
@primozeroyt4 жыл бұрын
PIXEL YOU GOD I'm happy I see you're still here goddamnit I hope you're doing good man
@canary82124 жыл бұрын
sup
@ninjabearca96023 жыл бұрын
Good to know youre alive
@makeyourselfapromise3 жыл бұрын
come back
@NesiAwesomeness4 жыл бұрын
"Your body is a tapestry of history and legend" That's got me sold on my this game 😂😂, truly amazing
@Sir.Rollback4 жыл бұрын
I was about to quote this as well, what a beautifully grotesque concept.
@Bluecho42 жыл бұрын
It also goes a way to explaining the Vow of Nudity. If your limbs are the fleshy relics of saints, it would only be right, from a weird meat cultist perspective, to show them off. So all may catch a glimpse of Visceral Enlightenment.
@The_Soup_Wizard4 жыл бұрын
Being a resident of Florida, I can confirm this gun does exist in real life and is used heavily by inhabitants of our forests and springs.
@kota864 жыл бұрын
The Tickler? Yeah, I can imagine.
@SaymonCZE4 жыл бұрын
I dunno why but I really want to see something like a bear trap in this.
@ynrikotowers43744 жыл бұрын
Made out of skull or jaws and teeth, that would be nice, he coupd also implement crawling so when the trap hits the enemy it takes off a leg and they can take their sweet ass time and aim for the head.
@IrvanQadri4 жыл бұрын
beartrap launcher*
@PacdemonStudios14 жыл бұрын
Ribcage bear trap
@chestedarmor55784 жыл бұрын
@@IrvanQadri OMG, like with a shark bite, when you shoot it, it makes a fleshy sound and if it its you hear like a crunch
@lttlgrnhs85714 жыл бұрын
a weapon that throws bear traps
@juzzapm32524 жыл бұрын
Idea: what if every full play through of the game your character is put on ice at the end and when a new save is started you can use a piece of your previous saves body to unlock special areas in the game. Ex: There’s a cave that can only be accessed by someone with the “right arm of the gunslinger” which means you have to do a full play through of the game and max out your damage. You then make a new save and take your previous saves right arm.
@krustytoast4 жыл бұрын
Yes. Keys = limbs
@LoudWhiteBoy4 жыл бұрын
This is legit the strangest art style that compels me to want to see more of it...very well done!
@TheOpisa4 жыл бұрын
similar to kenshi in some ways
@Chadderbox4 жыл бұрын
I thought I liked the old 2d cartoony art style, but I think I like this 3D one more. Really impressive work. Are you planning on bringing back the bluey-reflective puddles in the world? They looked awesome with the colour of the ground.
@odinlindeberg46244 жыл бұрын
And heck, they could be poisonous so the player has to go around or over them, which would also make for some extra challenging fights later.
@odinlindeberg46244 жыл бұрын
@Code Turtle inverted colours? Do you mean... that the surface would be orange? You'll have to describe a little more, unless you mean that the brightness values of the reflected inage are inverted so bright objects reflect darkly and dark objects reflect brightly, in which case I think the player would struggle to identify poisonous vs non-poisonous water.
@lilwage69104 жыл бұрын
The lore aspect of this game is what I'm most interested in
@WindowsNT_4 жыл бұрын
I think I got a name for it The T-argeting I-nsectoid C-ombat K-itten Or The T.I.C.K gun for short
@nagybalint14744 жыл бұрын
yep
@greasysteve56714 жыл бұрын
I-rachnid (even tho its Arachnid but ticks arent insects)
@nikolaivillitz60264 жыл бұрын
@@greasysteve5671 Insectoid still seems to be accurate: "The term insectoid denotes any creature or object that shares a similar body or traits with common earth insects and arachnids"
@mewliter69024 жыл бұрын
How so? Do you have a more fitting name, or do you just want to speak nonsense?
@nikolaivillitz60264 жыл бұрын
@Jdjsjjs Jsjjsjsjs You guys have something in common then! Except for the likes of course. Totally joking by the way. You know I love you.
@mogaming1634 жыл бұрын
the vertical shotgun is a real thing that is used, it's called an over-under.
@otavio304 жыл бұрын
Yeah, but most games use the barrels on the sides version, so he used the over-under to make it a little bit more different
@osnisida3 жыл бұрын
this meme was posted by olympia gang
@xxfalconarasxx56592 жыл бұрын
I'm pretty sure the dev is aware that over-under shotguns exist. It's just that they are not all that commonly featured in video games. The archetypal video game double barrel shotgun, especially in boomer shooters, is a side-side shotgun. Not exactly sure why that is, but I have a theory that it may have to do with the fact that the weapons in a lot of these games are low resolution 2D sprites rather than 3D models, and they also tend to be in the center of the screen, so a side-side shotgun is just easier to work with, and that eventually became the standard as a result.
@mogaming1632 жыл бұрын
@@xxfalconarasxx5659 I assume also because of side side being more popular
@kardrasa4 жыл бұрын
If you turn enemy into gibs then you can't use their body to protect yourself. Which kinda means that shooting enemies more accurately is more punishing because you'll do more damage and is more likely they'll explode.
@jaytea30854 жыл бұрын
you could also look at it as being a handicap for better players. the better you are at the game, the less the game holds your hand
@pai644 жыл бұрын
I don't think auto guns explodes enemy i think he write explosion script just for shotgun and grenade launcher and not you or me cant prove which one bcz we don't know how it works
@davidmossong80614 жыл бұрын
@@pai64 He explains how it works. It checks if the enemy has taken X amount of damage in the last few frames. He does say that he wrote it so that guns like the SMG wouldn't gib so presumably even if you got all the shots it doesn't reach the threshold.
@jaytea30854 жыл бұрын
@@pai64 nah he said it's purely based on how much damage was dealt in the past several frames, so i assume that applies to any source of damage
@pai644 жыл бұрын
@@davidmossong8061 so SMG cant explode what I am trying to say is ofcourse he isnt write with too many variables like shotgun SMG seperated that would be YandereDev move
@Shelnovid4 жыл бұрын
The game is turning out fantastic! Can't wait to give it a shot once it's done :) Just a random suggestion: A gun made out of junk that fires a bear trap on a chain, it has a slow reload but upon hit, it brings the enemy/enemy's gib in your hands so you can potentially heal up from a mid-range combat.
@Miziziziz4 жыл бұрын
😳
@kingbling75714 жыл бұрын
@@Miziziziz looks like someone loves that idea and will be implementing it soon enuf huh 😱
@benjaminburns44124 жыл бұрын
Bro yes but I think the devs brain is gonna be melted trying to get it to work properly
@AndroidFerret4 жыл бұрын
@@Miziziziz i really can't wait to see playthroughs .. I won't be able to play this amazing game cause I don't play on pc .. Only ps4 ,Xbox and android ... Any chance that you make an android port ??
@kingbling75714 жыл бұрын
@Code Turtle too much heachache
@hanfoj4 жыл бұрын
The Tickler reminds me of the Hive Hand from Half-Life 1, especially with the tracers on the homing projectiles.
@shaqm0bile4 жыл бұрын
Yeah, 100% the hive/hornet gun. Cool idea though!
@WhyShouldnt_I4 жыл бұрын
Certainly looks cool. Hope this gets picked up by some KZbinrs so that it will be worth implementing multiplayer.
@youcantbeatk70064 жыл бұрын
This game just looks like a Halo spiritual successor to me.
@Covid--xs3yk4 жыл бұрын
Imagine a somewhat open world version
@xdurbancoast91854 жыл бұрын
@@youcantbeatk7006 halo? How halo?
@youcantbeatk70064 жыл бұрын
@@xdurbancoast9185 Just watch gamplay of a older Halo's campaign.
@xdurbancoast91854 жыл бұрын
@@youcantbeatk7006 played through halo 1 and 2 recently, last couple months. And I personally don't see it, I can definitely see some Half Life in there though. Halo was too new looking to match this
@quae68434 жыл бұрын
I recommend you to play Prey 2006 to get more inspiration. This game has living/biomechanical guns with interesting design and other things. For example, you can get a badass minigun made of a big insect that spits bullets from mouth and fires bombs from it's "stinger". Also I have two ideas: -The first idea is to add robots as harder enemies or mini-bosses. You need to eat enemies' flesh in order to keep as much health as possible, but what about enemies with no flesh? Robots drop metal scrap (instead of flesh gibs) and some ammo for weapons. It will be harder to survive the robot assault, but more rewarding. -The second idea is to add counter-weapon mechanic: spicific weapon is more or less powerful against specific enemy.
@weirdox50074 жыл бұрын
While I watched most of the development live on twitch, it's real nice to see a recap in video form. Also, that body lore is pretty neat. Keep up the good work Miz
@SEATACx4 жыл бұрын
This is a super cool concept. The body part swapping and the lore behind it all is one of the most original things I’ve heard in a while. Looking forward to this.
@THExRISER4 жыл бұрын
1:04 Wait a minute that's not how I remember the Unification Wars happening. 1:11 And that's not how I remember Perturabo usurping his father. Sorry it's just that the "God Emperor Of Terra" and "Tyrant Of Olympia" sound like they were lifted straight out of Warhammer 40K.
@robotbeholder13403 жыл бұрын
"God Emperor of Terra" was definitely ripped from 40K, but I don't know if or what the "Tyrant of Olympia" is referencing.
@THExRISER3 жыл бұрын
@@robotbeholder1340 Perturabo was adopted by one of the 12 rulers of the planet he landed on as a child, Olympia, these rulers were known as the "Tyrants Of Olympia", when the Emperor came and found him, Perturabo was appointed in his father's place and took over the rest of the planet.
@robotbeholder13403 жыл бұрын
@@THExRISER Got it.
@Scaevola94494 жыл бұрын
I'm REALLY looking forward to seeing this done, really cool shit.
@exxelsetijadi53484 жыл бұрын
as someone obsessed with anything related to "making things out of living things", this is an absolutely brilliant idea
@dougdynamo93984 жыл бұрын
Gotta say, I love the world building. I can't think of many biopunk settings aside from organic lifeforms taking over futuristic settings. This seems like the start of its own thing. Keep up the great work. How far are you willing to go with the idea?
@user-qh5mz6ik6u4 жыл бұрын
3:33 - Having explosive momentum like this would be hella sick given the pace the game already plays in. So many possibilities in both combat and navigation come from this.
@SuperCamelFunTime4 жыл бұрын
It's been a ride watching your progression in game development. I'm glad you're able to make your ideas come to life now with all the skills you've developed over the year!
@carneguisada27384 жыл бұрын
love the the lore behind the body parts. It goes very well with the type of non-intrusive storytelling that I love in video games.
@jupi68514 жыл бұрын
it just really gives quake vibes, but a way more gibby and really bright quake. keep up the good work miz, cause this is absolutely poggers! :DDDD
@trolleymouse4 жыл бұрын
Only discovered you like ten minutes ago, but damn this project is an aesthetic I can get behind.
@kinoko60964 жыл бұрын
I saw the thumbnail and went “Aw, yuck.” Out loud. I haven’t even watched the video yet but I’m positive you’ve succeeded in making this thoroughly repulsive. Can’t wait for it to come out lol
@robotbeholder13403 жыл бұрын
Someone should check on this dude
@dr.insecto78462 жыл бұрын
It’s funny how the Tick gun is just a Needler that shoots snarks
@frydfish49344 жыл бұрын
This game looks so rad. Don't even like fps games but when this comes out imma buy it. I really like the ps1 art style, but I kind of wish it had a better colour scheme and less vague rock textures. I feel like experimenting with easy visual tweaks could make the game more appealing quickly. Either way, hope I can buy it one day. That body part lore is also especially nice
@SuperEssenceOfficial4 жыл бұрын
The tickler gun is like an evolution of something from Zenoclash. Love this art style
@Fredomato4 жыл бұрын
Recently got enamoured with the retro PS1 style after your streams and tutorials - this is really inspiring stuff!
@shuiichii55173 жыл бұрын
I'm really excited to see this in action. Every devlog shows me something I never knew I needed. Hopefully this gets the recognition it deserves upon release.
@junodeth4 жыл бұрын
I think the grenade launcher weapon model should take up less space, moving it down could help
@patheticgaming8874 жыл бұрын
Kinda looks like a rocket launch rather then a grenade launcher
@golubhimself4 жыл бұрын
I swear, someone is going to make a Blockbuster movie out of your concepts one day
@GillsHFD4 жыл бұрын
The "Tickler" looks and feels like something out of a Ratchet and Clank game. Can't wait for this to release! :D
@kailastnam97933 жыл бұрын
This is awesome! The biggest problem I have, well, it's more of a nitpick, it the strafing. When you strafe, you tilt in the direction you're moving, but unlike quake, the whole character tilts instead of just the camera. Really great job, and I'm looking forward to seeing how the progresses!
@damyanru4 жыл бұрын
I see an issue with making enemies explode as you won't be able to collect their organs, meaning that you might have missed a chance of getting some high stats organs. This would make the player not want to use guns that might make the enemy explode.
@SuperFunkmachine4 жыл бұрын
But what about guns that are cleanish, something like Unreal Tournament's Ripper? Rare ammo but high chances to loot organs.
@dredwick4 жыл бұрын
What if there is an organ grinder gun, and organs are collected and used to power a magical monkey's paw that shoots electrical or gravitational pulses that temporarily incapacitate the enemy?
@piccolawellness3 жыл бұрын
Maybe some enemies should be special and tougher and they would drop special limbs like a "right arm of stoicism" or a "left leg of swiftness".
@shekelsnatcher85044 жыл бұрын
It's like a needler but with ticks "The Tickler" Edit: oh you made that joke.....
@nagybalint14744 жыл бұрын
41 likes wtf 👎💩
@Warpcodes3 жыл бұрын
this guy will put a simple reflection algorithm on his deathbed
@jaytea30854 жыл бұрын
if you're out of ammo for the tickler, do you start using chunks of your own body as ammo? drain your own hp for more damage output, and also match the gory theming... i think that would work really well
@jupi68514 жыл бұрын
like the blood cannon of nuclear throne? that'd be so cool.
@youcantbeatk70064 жыл бұрын
That would make the finger gun redundant.
@jaytea30854 жыл бұрын
@@youcantbeatk7006 not if you don't have the tickler yet
@shatteredspades32314 жыл бұрын
Dude bio punk is such an under represented genre I’m so pumped for this to come out!
@Macknull4 жыл бұрын
Kenshi vibes ( ° ͜ʖ °)
@obsidironpumicia40744 жыл бұрын
God-Emperor of Terra, you say? *The Imperium of Man would like to know your location.*
@nextProgram4 жыл бұрын
Damn that’s pretty cool. Are you like, ok though?
@hugostewart73693 жыл бұрын
The idea for this game in general is insanely amazing, I absolutely love it (just jumped into the vids here, everything is so unique and your ideas are beautifully new)
@onewhosaysgoose48314 жыл бұрын
I am wondering how much potential this game has in doubling most of its guns as movement enhancing options. I am learning game design as a hobby, please tell me what you think of theses suggestions. I am going to take a wild guess that you toned down the crazy speed of everything because it made the game harder to approach, and recommend adding semi-advanced movement options to all the guns as a means of helping the game flow without overwhelming a player that isn't comfortable with mouse aim. >Giving the double-barrel shotgun modest self knockback on each shot while airborne would let the player engage with the first shot while still ready to fire the 2nd shell. Depending on how much traction the player has early in landing, this tricky movement could be used defensively to throw off enemies's lead or go skidding into the next ravine. This would also offer an approachability option for players who want to punish those bandits for jump-strafing in their face, by applying an airborne-only knockback that deals heavy damage and pushes the bandit to comfortable SMG range. I keep seeing you spend tons of time just backpeddling in large circles to avoid the aggressive enemies that you struggle to track with the SMG, and I think this would improve the game flow for people who can't track a ferret on meth, without taking the meth away from the ferret. Plus dynamic 1-2 combos in FPS games feel satisfying to pull off. >The tickler can be made to sticky-jump if missed ticks would stick to the ground and start trying to drain the sand - and then explode in a knockback-only explosion after their normal timer expires. If this frustrated poof would simultaneously detonate all other missed ticks in its radius, then the player could tickle themself airborne at speed at the steep cost of shooting the tickler at the ground instead of the dangerous bandits. Teaching the ai bandits, even if only a slight elite version of them, to intelligently surf your tickler rounds in combat would be pretty nuts. I don't know how hard it would be to give it the instruction "keep track of missed ticks, and if the tick is close and has >t time to explosion, attempt surf tickles" "surf tickles by confining strafe to have tick->self vector within X degrees of player, then jump on expected detonation" It could be overwhelming to get ticklerjumped by a bandit, but I think that whipping out the ticklejumping Shotgun bandits after the player has experienced the power of the tickler in direct fire would be a great way to remind them that they are in a desolate part of a terrifying world. Plus it would provide a poignant organic tutorial for using a weapon-based traversal/movement system. >With the shotgun's instant jump kick and the tickler's ground grenade jumping role, there is no need for boring old grenade launcher jumping. It already has a great fast reload speed :), which can mean that simply adding moderate self knockback to its explosions can make it a thrilling high-risk weapon for airborne engagements: you could use the grenade launcher at medium range to gib those 2 ape-bandits over there, or you could choose to 180 knockback-jump your shotgun to sail towards the first guy, drop a grenade onto his head, and ride the knockback of his bloody splatter to get in his friends face before his ape brain can comprehend that he is face to face with death incarnate. Both of these get the job done, and both of these will be fun, but I expect that adding the 2nd one in the game for players to master will extend the life and replay value of the game by giving the players a deep part of the combat to master. >Honestly leaving the SMG with no knockback would probably complement the other guns the best, by giving a way to spray damage without throwing you or your enemies around. A flashy movement system's true test is letting you get where you want to go, and having a midrange lazer beam that doesn't distrupt your flight ensures that a player won't have to knock themselves around while trying to use the guns in combat. >Giving the player character some small extra arms in their torse would give a disgusting lore reason to reload their holstered guns after >20 seconds of being holstered, and incentivize weapon-switching by making sure the player isn't absentmindedly getting themselves killed by forgetting to reload all their guns.
@ToniDamnation4 жыл бұрын
The idea of some body parts having its own battle lore is just awesome.
@SealDev4 жыл бұрын
*EPIC PS1 AESTHETIC* has begun boiss!!
@RunwayH3 жыл бұрын
Looking great , ill play it when it comes out
@bodziox84074 жыл бұрын
Plizz go redesign the way enemies splash a part those shapeless blobs of goo just look out of place, maby something like shooting of a limbs would be cool
@babybananapeel14 жыл бұрын
been waiting for this video for so long. thx sm 🤞
@cmdexecutor4 жыл бұрын
2020 and I spot Windows XP bar here. That's what I call the Spirit.
@aguypassingthru75534 жыл бұрын
I think it's a skin?
@janpapaj43734 жыл бұрын
@@aguypassingthru7553 it is. You can't run electron apps on xp
@Srcsqwrn4 жыл бұрын
God. This game is just so inspiring and cool af. I can't wait for more!
@theskeletonposse64324 жыл бұрын
Sad to see that you stuck with Thouest Thee as a title. Looks like an excellent game so far, but this title doesn't tell you anything about the game, will lead to inevitable mixup with Theyest Thou, and just sounds pretty pretentious overall
@vvvvvvvvvvvvvvvv4 жыл бұрын
Preach! I like Miz's work and their games are fun romps but a more accessible title would do wonders for getting that work into audience's hands.
@justovia4 жыл бұрын
@@vvvvvvvvvvvvvvvv Agreed!
@lordtony82764 жыл бұрын
OrGUNS
@krustytoast4 жыл бұрын
I'd say "Biopunk: [insert interesting lore-friend word here]" would be a better name
@petiks63914 жыл бұрын
"Hey! have you played Thouest Thee and Theyest Thou? What about Thine Cometh and Thine Shooteth?"
@matrixcode59454 жыл бұрын
I really enjoy the explosions that blood uses with an expanding sphere, the way that it pushes the enemies around deals such good damage is so satisfying. If I ever actually make an fps I'm gonna try to do it that way.
@agnomilted52064 жыл бұрын
Nice windows xp rice! Is that KDE?
@therealdoc4 жыл бұрын
There are some incredibly interesting lore choices in this game and it genuinely makes me want more.
@Matthew-zx8cs4 жыл бұрын
This is the most unique artstyle I've ever seen
@that1dumdum6873 жыл бұрын
The tick gun reminds me of the alien grunt arm in half life 1
@richardbonneau8044 жыл бұрын
Man I gotta say, making this game a FPS is the best thing that could have happened to it. Great devlog as always, you know how to make good content.
@RefluxCitadelRevelations4 жыл бұрын
Woah, dude, this is awesome! I love seeing indie developers emerging like this, this is such a cool concept and I'd totally play it when the full game releases.
@pacefactor4 жыл бұрын
I really like teh dynamic you create with the gibbing mechanic - forcing the player to have to switch from high powered weaponry for easy kills and low powered weapons' to get "parts"
@Ps3luvr2604 жыл бұрын
This is one of the coolest indie projects I’ve seen can’t wait to play it
@johncounts21824 жыл бұрын
these kinds of videos are one of the best type of advertisements I've seen, and I believe I'll be trying this game out at some point in the future. I don't think I would have been interested without a 'words from the author' style dissertation on the design. godspede, good sir
@schnoz23724 жыл бұрын
i was sold as soon as you went over the reason for having so many different body parts stitched on
@ArtiRua4 жыл бұрын
This is amazing. I love the lowpoly look, the graphics and the lore behind the body parts. If you need any say cars or other vehicles in the game I would love to help out!
@KibensFG4 жыл бұрын
the whole thing with your character having body parts with history and legend is reeeeallly fucking cool.
@Beanpapac154 жыл бұрын
I never knew I wanted this but I do. We need more games like this and Dusk with old school shooter mechanics. I do think legendary bodyparts found in hidden freezers or bosses would be an interesting addition, especially if this turns into a full fledged rpg, and with a bit of creativity you could even have some random names and limited backstory for each legendary.
@CaptBebra4 жыл бұрын
You can do something like "direct explosions directly from the barrels of grenade launcher" with hight recoil for rocket jumping You can do something like "Alofs Reloading Magazine" to temporarily increase the rate of fire of a shotgun or grenade launcher You can make something like "Soviet laser pistol" that was a prototype handgun-shaped energy weapon designed for use by cosmonauts. It used pyrotechnic flashbulb technology to project its beam. It can be pirotechnic laser space revolver
@s1ugtrail9782 жыл бұрын
Love the concept ---- Love the concept of body parts being passed down great warriors... It really brings a rich history to the content
@thecoolestguyeverer4 жыл бұрын
I just finished a python blockchain project and your concept of inherited organs makes me think that it would be perfect for making it work in a game. It's so perfect. Everyone's so focused on the monetary application of it but there's so much gameplay potential. Lets say you kill a legendary enemy. A buff (or name change or anything )could be written to the HAND rather than the PLAYER that killed him. From there, you'll eventually inherit a different hand and give your hand to the icebox for someone else to inherit. The next player to inherit your hand would use that retained data saved to the object! And kill more enemies to improve it! And eventually pass it off again!!! I'm still a beginner with C# as I've only picked up game dev as a hobby in my off time from web dev/data science, but you've given me so much to think about, thank you!
@andrewkilgore84624 жыл бұрын
Kick ass dude, love hearing people talk about their game like this
@glemanjomango84854 жыл бұрын
Very nice, I think what would make it even more brutal is, if the dead body does not explode into meat pieces but partly get ripped and therefore the corpse laying there with arms or legs or just pieces missing while the other parts become the flesh pieces to devour :)
@whitedastardly29384 жыл бұрын
You have something simply so unique in design and gameplay. I love it! Cant wait to play
@eihwvz4 жыл бұрын
This is incredible dude, it's amazing to see such interesting and creative ideas so fully fleshed out.
@xantishayde-walker45934 жыл бұрын
Ahhhh, eye see what you did there.
@saltslinger62424 жыл бұрын
Perhaps instead of replacing whole limbs, you can do it for muscle groups. Quads - Run faster Calves - Jump higher Core - Take less damage Biceps - Higher melee damage (if melee will be a thing). Not everything will be completely accurate to life, but this idea might allow for deep customization. Also it would be cool if we can gib different body parts when enough damage is done, whereas grenade launcher will gib the whole body.
@TankTussleАй бұрын
Bro the godamn windows version is crazy
@Shademarc4 жыл бұрын
This game is aweome! Especially the flowy hair, I'd love to see some capes as well since you're flying all over the place it'd make the visuals look smooth as hell!
@leoz964 жыл бұрын
This looks so freaking nice, would love to make music for this
@mr.b894 жыл бұрын
This is insanely awesome and you're a really big inspiration for me changing course to learn game development!
@zalseon47464 жыл бұрын
1:25 must. not. steal! The urge brothers, it is too great!!! (seriously that's a really cool concept, please go bonkers with it.)
@luizlopez95114 жыл бұрын
Dude this is hella sick, love seeing all your updates keep up the good work.
@Perdidu4 жыл бұрын
if it was yandere dev, it would have needed 4 years, 50 diferent robbed models mashed together and 69 dev logs to finish the tickler...
@JulioBigN4 жыл бұрын
Man as soon as you have a release version of this, Civvie _will have to_ make a video about it and I simply don't take a "no" as an answer!
@Birdman3694 жыл бұрын
1:05 what is this heresy!? Inquisitor this man right here!
@Laughing_Dragon3 жыл бұрын
the tick gun is basically like a living version of the Needler gun from halo, and I love you for it. this game makes me also somewhat think of what, scorn? basically you get living weapons and such I dont think its out yet though. either way, living weapons, you've now officially CAUGHT my attention, and I will now sub, and click that bell my friend, your game was interesting before, but now its HELLA interesting and I DEFINITELY will want to play it when it comes out.
@BrunoMaricFromZagreb4 жыл бұрын
Isn't this kinda what the combine were doing?The synths,the brain-drums powering the consoles in ALYX,the evil-floating-potatos themselves?
@LimakPan4 жыл бұрын
There was a guy who made a video guide about the idea of "keep it simple" when it comes to graphics. With top-down graphics the game looked way cooler if I'm to be honest. Still gonna buy and play it, just as a thank you for the amazing videos you make. I hope the first-person perspective will improve gameplay at the cost of cool.
@nate_sc4 жыл бұрын
Hadn't seen anything about this in awhile -- it's looking great!
@tylerrook42044 жыл бұрын
I think adding some physics to blow the gibs away from the killing hit would feel a lot more impactful. For example, instead of just exploding into gibs from a shotgun blast they would actually be sent flying away from the player’s shot.
@antoka53754 жыл бұрын
God how cool is this concept and THIS GAME IN GENERAL
@inn52683 жыл бұрын
the thickler it's such a cool concept, perhaps it could become the signature weapon of the game, just like the bfg for doom or the gravity gun for half life
@Dogman_354 жыл бұрын
This game is just so cool looking. It's just so right up my alley in so many ways, and I honestly think this'll be an instant buy for me whenever it drops. If you want to add more historic body parts in the future, the metroidvania route seems like it could work out well. Big permanent upgrades that make some gameplay changes and are required for progress. Also makes them a bit more important, because you're not necessarily swapping it in and out like the other organ stuff. And it could be cool for tying the lore and gameplay mechanics together.
@hm42664 жыл бұрын
Awesome. Just really want to say thank you for those fast relax devlogs, keep going)
@zzador3 жыл бұрын
Dude that's awesome. Really like the idea with the exchangeable organs and the PS1 esthetics.