Making My Biopunk Rpg Even More Disgusting - Thouest Thee Devlog 5

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Miziziziz

Miziziziz

Күн бұрын

Пікірлер: 915
@DigitalRiot28
@DigitalRiot28 4 жыл бұрын
"The left hand of Akira who crushed the skull of the God Emperor of Terra" H E R E S Y D E T E C T E D !
@paleolithicpirate
@paleolithicpirate 4 жыл бұрын
He also name drops perturabo- “tyrant of Olympia”
@timmylou2305
@timmylou2305 2 жыл бұрын
INQUISITOR
@BoosterTheRooster1
@BoosterTheRooster1 4 жыл бұрын
That lore behind each body part is freaking cool
@RandyOrlok
@RandyOrlok 4 жыл бұрын
its cringeworthy.game like this shouldnt have lore/..only obscure incomprehensible texts
@pchris
@pchris 4 жыл бұрын
@@RandyOrlok there's always lore behind obscurity. It's just a question of whether you as the player know it or not. I think it's cool that the player character has these parts of their culture. Like a tribal tattoo but way cooler.
@Ezekiel_Allium
@Ezekiel_Allium 4 жыл бұрын
@@RandyOrlok nah, this game so far seems like it has a pretty grounded science adjacent universe. It's not going for elder scrolls level weirdness, anything esoteric should be kept in stuff produced by the characters cult and should be explicitly just religious documents, not lovecraftian truths.
@MurcuryEntertainment
@MurcuryEntertainment 4 жыл бұрын
Disgusting, but fucking rad as hell.
@hypnotoad28
@hypnotoad28 4 жыл бұрын
It really is. I think that actual body parts (arms, legs, etc) should be less obtainable than, say, organs (if he does do the body part thing at all, as he said he wasn't sure). I think that'd add a little more depth to the mechanic, not to mention add a few customization options, even if it's only a few.
@PacdemonStudios1
@PacdemonStudios1 4 жыл бұрын
Was skeptical of the new body design until I saw it with hair and heard the lore bit. You could definitely use that to create a class system where your limbs determine what class you are, like imagine getting the hand or throat of a legendary bard to play that class, or the eyes of a thief for better night vision, or a barbarian's arms giving you the Good Melee.
@kota86
@kota86 4 жыл бұрын
Absolutely great idea.
@s0uls4nd
@s0uls4nd 4 жыл бұрын
I agree
@AppyTheApe
@AppyTheApe 3 жыл бұрын
Absolutely a beast of an idea!
@KlausWulfenbach
@KlausWulfenbach 4 жыл бұрын
"And here is the Hall Of Appendices. Each one taken from a legendary warrior once they contracted appendicitis. The Scrolls say to Honor Every Part and thus they remain carefully preserved. If any of these containers are breached, the appendix inside will explosively rupture, wounding or killing any living thing nearby. So we very, very carefully keep them contained." - an idea for lore explaining the grenades in the game.
@zitronensaaft3454
@zitronensaaft3454 4 жыл бұрын
that's a really cool idea, maybe there could be weapons that consume your organs as ammo, like the junk jet from fallout.
@VaunaKiller
@VaunaKiller 4 жыл бұрын
The number of grenades will be very limited then. I mean, how many legendary warriors there were, and how many of them contracted appendicitis? :D
@DaKoler
@DaKoler 4 жыл бұрын
@@VaunaKiller Tiers of grenade? Ordinary people have weaker grenades while legendary warriors have Holy Hand Grenades
@literallyglados
@literallyglados 4 жыл бұрын
the appendices should be an equivalent to explosive barrels if theres ever a level that takes place within the temple
@aldeezy1
@aldeezy1 4 жыл бұрын
imagine entire ecosystems being used as body part farms to make various equipment, maybe intentionally infecting entire populations with disease to create ammo for grotesque weapons
@AveragePixel
@AveragePixel 4 жыл бұрын
This is some of the most gruesomely unique gameplay i've ever seen. I love it
@DukeoftheAges
@DukeoftheAges 4 жыл бұрын
I mean it's pretty standard for the genre, but never gets old.
@primozeroyt
@primozeroyt 4 жыл бұрын
PIXEL YOU GOD I'm happy I see you're still here goddamnit I hope you're doing good man
@canary8212
@canary8212 4 жыл бұрын
sup
@ninjabearca9602
@ninjabearca9602 3 жыл бұрын
Good to know youre alive
@makeyourselfapromise
@makeyourselfapromise 3 жыл бұрын
come back
@NesiAwesomeness
@NesiAwesomeness 4 жыл бұрын
"Your body is a tapestry of history and legend" That's got me sold on my this game 😂😂, truly amazing
@Sir.Rollback
@Sir.Rollback 4 жыл бұрын
I was about to quote this as well, what a beautifully grotesque concept.
@Bluecho4
@Bluecho4 2 жыл бұрын
It also goes a way to explaining the Vow of Nudity. If your limbs are the fleshy relics of saints, it would only be right, from a weird meat cultist perspective, to show them off. So all may catch a glimpse of Visceral Enlightenment.
@The_Soup_Wizard
@The_Soup_Wizard 4 жыл бұрын
Being a resident of Florida, I can confirm this gun does exist in real life and is used heavily by inhabitants of our forests and springs.
@kota86
@kota86 4 жыл бұрын
The Tickler? Yeah, I can imagine.
@SaymonCZE
@SaymonCZE 4 жыл бұрын
I dunno why but I really want to see something like a bear trap in this.
@ynrikotowers4374
@ynrikotowers4374 4 жыл бұрын
Made out of skull or jaws and teeth, that would be nice, he coupd also implement crawling so when the trap hits the enemy it takes off a leg and they can take their sweet ass time and aim for the head.
@IrvanQadri
@IrvanQadri 4 жыл бұрын
beartrap launcher*
@PacdemonStudios1
@PacdemonStudios1 4 жыл бұрын
Ribcage bear trap
@chestedarmor5578
@chestedarmor5578 4 жыл бұрын
@@IrvanQadri OMG, like with a shark bite, when you shoot it, it makes a fleshy sound and if it its you hear like a crunch
@lttlgrnhs8571
@lttlgrnhs8571 4 жыл бұрын
a weapon that throws bear traps
@juzzapm3252
@juzzapm3252 4 жыл бұрын
Idea: what if every full play through of the game your character is put on ice at the end and when a new save is started you can use a piece of your previous saves body to unlock special areas in the game. Ex: There’s a cave that can only be accessed by someone with the “right arm of the gunslinger” which means you have to do a full play through of the game and max out your damage. You then make a new save and take your previous saves right arm.
@krustytoast
@krustytoast 4 жыл бұрын
Yes. Keys = limbs
@LoudWhiteBoy
@LoudWhiteBoy 4 жыл бұрын
This is legit the strangest art style that compels me to want to see more of it...very well done!
@TheOpisa
@TheOpisa 4 жыл бұрын
similar to kenshi in some ways
@Chadderbox
@Chadderbox 4 жыл бұрын
I thought I liked the old 2d cartoony art style, but I think I like this 3D one more. Really impressive work. Are you planning on bringing back the bluey-reflective puddles in the world? They looked awesome with the colour of the ground.
@odinlindeberg4624
@odinlindeberg4624 4 жыл бұрын
And heck, they could be poisonous so the player has to go around or over them, which would also make for some extra challenging fights later.
@odinlindeberg4624
@odinlindeberg4624 4 жыл бұрын
@Code Turtle inverted colours? Do you mean... that the surface would be orange? You'll have to describe a little more, unless you mean that the brightness values of the reflected inage are inverted so bright objects reflect darkly and dark objects reflect brightly, in which case I think the player would struggle to identify poisonous vs non-poisonous water.
@lilwage6910
@lilwage6910 4 жыл бұрын
The lore aspect of this game is what I'm most interested in
@WindowsNT_
@WindowsNT_ 4 жыл бұрын
I think I got a name for it The T-argeting I-nsectoid C-ombat K-itten Or The T.I.C.K gun for short
@nagybalint1474
@nagybalint1474 4 жыл бұрын
yep
@greasysteve5671
@greasysteve5671 4 жыл бұрын
I-rachnid (even tho its Arachnid but ticks arent insects)
@nikolaivillitz6026
@nikolaivillitz6026 4 жыл бұрын
@@greasysteve5671 Insectoid still seems to be accurate: "The term insectoid denotes any creature or object that shares a similar body or traits with common earth insects and arachnids"
@mewliter6902
@mewliter6902 4 жыл бұрын
How so? Do you have a more fitting name, or do you just want to speak nonsense?
@nikolaivillitz6026
@nikolaivillitz6026 4 жыл бұрын
@Jdjsjjs Jsjjsjsjs You guys have something in common then! Except for the likes of course. Totally joking by the way. You know I love you.
@mogaming163
@mogaming163 4 жыл бұрын
the vertical shotgun is a real thing that is used, it's called an over-under.
@otavio30
@otavio30 4 жыл бұрын
Yeah, but most games use the barrels on the sides version, so he used the over-under to make it a little bit more different
@osnisida
@osnisida 3 жыл бұрын
this meme was posted by olympia gang
@xxfalconarasxx5659
@xxfalconarasxx5659 2 жыл бұрын
I'm pretty sure the dev is aware that over-under shotguns exist. It's just that they are not all that commonly featured in video games. The archetypal video game double barrel shotgun, especially in boomer shooters, is a side-side shotgun. Not exactly sure why that is, but I have a theory that it may have to do with the fact that the weapons in a lot of these games are low resolution 2D sprites rather than 3D models, and they also tend to be in the center of the screen, so a side-side shotgun is just easier to work with, and that eventually became the standard as a result.
@mogaming163
@mogaming163 2 жыл бұрын
@@xxfalconarasxx5659 I assume also because of side side being more popular
@kardrasa
@kardrasa 4 жыл бұрын
If you turn enemy into gibs then you can't use their body to protect yourself. Which kinda means that shooting enemies more accurately is more punishing because you'll do more damage and is more likely they'll explode.
@jaytea3085
@jaytea3085 4 жыл бұрын
you could also look at it as being a handicap for better players. the better you are at the game, the less the game holds your hand
@pai64
@pai64 4 жыл бұрын
I don't think auto guns explodes enemy i think he write explosion script just for shotgun and grenade launcher and not you or me cant prove which one bcz we don't know how it works
@davidmossong8061
@davidmossong8061 4 жыл бұрын
@@pai64 He explains how it works. It checks if the enemy has taken X amount of damage in the last few frames. He does say that he wrote it so that guns like the SMG wouldn't gib so presumably even if you got all the shots it doesn't reach the threshold.
@jaytea3085
@jaytea3085 4 жыл бұрын
@@pai64 nah he said it's purely based on how much damage was dealt in the past several frames, so i assume that applies to any source of damage
@pai64
@pai64 4 жыл бұрын
@@davidmossong8061 so SMG cant explode what I am trying to say is ofcourse he isnt write with too many variables like shotgun SMG seperated that would be YandereDev move
@Shelnovid
@Shelnovid 4 жыл бұрын
The game is turning out fantastic! Can't wait to give it a shot once it's done :) Just a random suggestion: A gun made out of junk that fires a bear trap on a chain, it has a slow reload but upon hit, it brings the enemy/enemy's gib in your hands so you can potentially heal up from a mid-range combat.
@Miziziziz
@Miziziziz 4 жыл бұрын
😳
@kingbling7571
@kingbling7571 4 жыл бұрын
@@Miziziziz looks like someone loves that idea and will be implementing it soon enuf huh 😱
@benjaminburns4412
@benjaminburns4412 4 жыл бұрын
Bro yes but I think the devs brain is gonna be melted trying to get it to work properly
@AndroidFerret
@AndroidFerret 4 жыл бұрын
@@Miziziziz i really can't wait to see playthroughs .. I won't be able to play this amazing game cause I don't play on pc .. Only ps4 ,Xbox and android ... Any chance that you make an android port ??
@kingbling7571
@kingbling7571 4 жыл бұрын
@Code Turtle too much heachache
@hanfoj
@hanfoj 4 жыл бұрын
The Tickler reminds me of the Hive Hand from Half-Life 1, especially with the tracers on the homing projectiles.
@shaqm0bile
@shaqm0bile 4 жыл бұрын
Yeah, 100% the hive/hornet gun. Cool idea though!
@WhyShouldnt_I
@WhyShouldnt_I 4 жыл бұрын
Certainly looks cool. Hope this gets picked up by some KZbinrs so that it will be worth implementing multiplayer.
@youcantbeatk7006
@youcantbeatk7006 4 жыл бұрын
This game just looks like a Halo spiritual successor to me.
@Covid--xs3yk
@Covid--xs3yk 4 жыл бұрын
Imagine a somewhat open world version
@xdurbancoast9185
@xdurbancoast9185 4 жыл бұрын
@@youcantbeatk7006 halo? How halo?
@youcantbeatk7006
@youcantbeatk7006 4 жыл бұрын
@@xdurbancoast9185 Just watch gamplay of a older Halo's campaign.
@xdurbancoast9185
@xdurbancoast9185 4 жыл бұрын
@@youcantbeatk7006 played through halo 1 and 2 recently, last couple months. And I personally don't see it, I can definitely see some Half Life in there though. Halo was too new looking to match this
@quae6843
@quae6843 4 жыл бұрын
I recommend you to play Prey 2006 to get more inspiration. This game has living/biomechanical guns with interesting design and other things. For example, you can get a badass minigun made of a big insect that spits bullets from mouth and fires bombs from it's "stinger". Also I have two ideas: -The first idea is to add robots as harder enemies or mini-bosses. You need to eat enemies' flesh in order to keep as much health as possible, but what about enemies with no flesh? Robots drop metal scrap (instead of flesh gibs) and some ammo for weapons. It will be harder to survive the robot assault, but more rewarding. -The second idea is to add counter-weapon mechanic: spicific weapon is more or less powerful against specific enemy.
@weirdox5007
@weirdox5007 4 жыл бұрын
While I watched most of the development live on twitch, it's real nice to see a recap in video form. Also, that body lore is pretty neat. Keep up the good work Miz
@SEATACx
@SEATACx 4 жыл бұрын
This is a super cool concept. The body part swapping and the lore behind it all is one of the most original things I’ve heard in a while. Looking forward to this.
@THExRISER
@THExRISER 4 жыл бұрын
1:04 Wait a minute that's not how I remember the Unification Wars happening. 1:11 And that's not how I remember Perturabo usurping his father. Sorry it's just that the "God Emperor Of Terra" and "Tyrant Of Olympia" sound like they were lifted straight out of Warhammer 40K.
@robotbeholder1340
@robotbeholder1340 3 жыл бұрын
"God Emperor of Terra" was definitely ripped from 40K, but I don't know if or what the "Tyrant of Olympia" is referencing.
@THExRISER
@THExRISER 3 жыл бұрын
@@robotbeholder1340 Perturabo was adopted by one of the 12 rulers of the planet he landed on as a child, Olympia, these rulers were known as the "Tyrants Of Olympia", when the Emperor came and found him, Perturabo was appointed in his father's place and took over the rest of the planet.
@robotbeholder1340
@robotbeholder1340 3 жыл бұрын
@@THExRISER Got it.
@Scaevola9449
@Scaevola9449 4 жыл бұрын
I'm REALLY looking forward to seeing this done, really cool shit.
@exxelsetijadi5348
@exxelsetijadi5348 4 жыл бұрын
as someone obsessed with anything related to "making things out of living things", this is an absolutely brilliant idea
@dougdynamo9398
@dougdynamo9398 4 жыл бұрын
Gotta say, I love the world building. I can't think of many biopunk settings aside from organic lifeforms taking over futuristic settings. This seems like the start of its own thing. Keep up the great work. How far are you willing to go with the idea?
@user-qh5mz6ik6u
@user-qh5mz6ik6u 4 жыл бұрын
3:33 - Having explosive momentum like this would be hella sick given the pace the game already plays in. So many possibilities in both combat and navigation come from this.
@SuperCamelFunTime
@SuperCamelFunTime 4 жыл бұрын
It's been a ride watching your progression in game development. I'm glad you're able to make your ideas come to life now with all the skills you've developed over the year!
@carneguisada2738
@carneguisada2738 4 жыл бұрын
love the the lore behind the body parts. It goes very well with the type of non-intrusive storytelling that I love in video games.
@jupi6851
@jupi6851 4 жыл бұрын
it just really gives quake vibes, but a way more gibby and really bright quake. keep up the good work miz, cause this is absolutely poggers! :DDDD
@trolleymouse
@trolleymouse 4 жыл бұрын
Only discovered you like ten minutes ago, but damn this project is an aesthetic I can get behind.
@kinoko6096
@kinoko6096 4 жыл бұрын
I saw the thumbnail and went “Aw, yuck.” Out loud. I haven’t even watched the video yet but I’m positive you’ve succeeded in making this thoroughly repulsive. Can’t wait for it to come out lol
@robotbeholder1340
@robotbeholder1340 3 жыл бұрын
Someone should check on this dude
@dr.insecto7846
@dr.insecto7846 2 жыл бұрын
It’s funny how the Tick gun is just a Needler that shoots snarks
@frydfish4934
@frydfish4934 4 жыл бұрын
This game looks so rad. Don't even like fps games but when this comes out imma buy it. I really like the ps1 art style, but I kind of wish it had a better colour scheme and less vague rock textures. I feel like experimenting with easy visual tweaks could make the game more appealing quickly. Either way, hope I can buy it one day. That body part lore is also especially nice
@SuperEssenceOfficial
@SuperEssenceOfficial 4 жыл бұрын
The tickler gun is like an evolution of something from Zenoclash. Love this art style
@Fredomato
@Fredomato 4 жыл бұрын
Recently got enamoured with the retro PS1 style after your streams and tutorials - this is really inspiring stuff!
@shuiichii5517
@shuiichii5517 3 жыл бұрын
I'm really excited to see this in action. Every devlog shows me something I never knew I needed. Hopefully this gets the recognition it deserves upon release.
@junodeth
@junodeth 4 жыл бұрын
I think the grenade launcher weapon model should take up less space, moving it down could help
@patheticgaming887
@patheticgaming887 4 жыл бұрын
Kinda looks like a rocket launch rather then a grenade launcher
@golubhimself
@golubhimself 4 жыл бұрын
I swear, someone is going to make a Blockbuster movie out of your concepts one day
@GillsHFD
@GillsHFD 4 жыл бұрын
The "Tickler" looks and feels like something out of a Ratchet and Clank game. Can't wait for this to release! :D
@kailastnam9793
@kailastnam9793 3 жыл бұрын
This is awesome! The biggest problem I have, well, it's more of a nitpick, it the strafing. When you strafe, you tilt in the direction you're moving, but unlike quake, the whole character tilts instead of just the camera. Really great job, and I'm looking forward to seeing how the progresses!
@damyanru
@damyanru 4 жыл бұрын
I see an issue with making enemies explode as you won't be able to collect their organs, meaning that you might have missed a chance of getting some high stats organs. This would make the player not want to use guns that might make the enemy explode.
@SuperFunkmachine
@SuperFunkmachine 4 жыл бұрын
But what about guns that are cleanish, something like Unreal Tournament's Ripper? Rare ammo but high chances to loot organs.
@dredwick
@dredwick 4 жыл бұрын
What if there is an organ grinder gun, and organs are collected and used to power a magical monkey's paw that shoots electrical or gravitational pulses that temporarily incapacitate the enemy?
@piccolawellness
@piccolawellness 3 жыл бұрын
Maybe some enemies should be special and tougher and they would drop special limbs like a "right arm of stoicism" or a "left leg of swiftness".
@shekelsnatcher8504
@shekelsnatcher8504 4 жыл бұрын
It's like a needler but with ticks "The Tickler" Edit: oh you made that joke.....
@nagybalint1474
@nagybalint1474 4 жыл бұрын
41 likes wtf 👎💩
@Warpcodes
@Warpcodes 3 жыл бұрын
this guy will put a simple reflection algorithm on his deathbed
@jaytea3085
@jaytea3085 4 жыл бұрын
if you're out of ammo for the tickler, do you start using chunks of your own body as ammo? drain your own hp for more damage output, and also match the gory theming... i think that would work really well
@jupi6851
@jupi6851 4 жыл бұрын
like the blood cannon of nuclear throne? that'd be so cool.
@youcantbeatk7006
@youcantbeatk7006 4 жыл бұрын
That would make the finger gun redundant.
@jaytea3085
@jaytea3085 4 жыл бұрын
@@youcantbeatk7006 not if you don't have the tickler yet
@shatteredspades3231
@shatteredspades3231 4 жыл бұрын
Dude bio punk is such an under represented genre I’m so pumped for this to come out!
@Macknull
@Macknull 4 жыл бұрын
Kenshi vibes ( ° ͜ʖ °)
@obsidironpumicia4074
@obsidironpumicia4074 4 жыл бұрын
God-Emperor of Terra, you say? *The Imperium of Man would like to know your location.*
@nextProgram
@nextProgram 4 жыл бұрын
Damn that’s pretty cool. Are you like, ok though?
@hugostewart7369
@hugostewart7369 3 жыл бұрын
The idea for this game in general is insanely amazing, I absolutely love it (just jumped into the vids here, everything is so unique and your ideas are beautifully new)
@onewhosaysgoose4831
@onewhosaysgoose4831 4 жыл бұрын
I am wondering how much potential this game has in doubling most of its guns as movement enhancing options. I am learning game design as a hobby, please tell me what you think of theses suggestions. I am going to take a wild guess that you toned down the crazy speed of everything because it made the game harder to approach, and recommend adding semi-advanced movement options to all the guns as a means of helping the game flow without overwhelming a player that isn't comfortable with mouse aim. >Giving the double-barrel shotgun modest self knockback on each shot while airborne would let the player engage with the first shot while still ready to fire the 2nd shell. Depending on how much traction the player has early in landing, this tricky movement could be used defensively to throw off enemies's lead or go skidding into the next ravine. This would also offer an approachability option for players who want to punish those bandits for jump-strafing in their face, by applying an airborne-only knockback that deals heavy damage and pushes the bandit to comfortable SMG range. I keep seeing you spend tons of time just backpeddling in large circles to avoid the aggressive enemies that you struggle to track with the SMG, and I think this would improve the game flow for people who can't track a ferret on meth, without taking the meth away from the ferret. Plus dynamic 1-2 combos in FPS games feel satisfying to pull off. >The tickler can be made to sticky-jump if missed ticks would stick to the ground and start trying to drain the sand - and then explode in a knockback-only explosion after their normal timer expires. If this frustrated poof would simultaneously detonate all other missed ticks in its radius, then the player could tickle themself airborne at speed at the steep cost of shooting the tickler at the ground instead of the dangerous bandits. Teaching the ai bandits, even if only a slight elite version of them, to intelligently surf your tickler rounds in combat would be pretty nuts. I don't know how hard it would be to give it the instruction "keep track of missed ticks, and if the tick is close and has >t time to explosion, attempt surf tickles" "surf tickles by confining strafe to have tick->self vector within X degrees of player, then jump on expected detonation" It could be overwhelming to get ticklerjumped by a bandit, but I think that whipping out the ticklejumping Shotgun bandits after the player has experienced the power of the tickler in direct fire would be a great way to remind them that they are in a desolate part of a terrifying world. Plus it would provide a poignant organic tutorial for using a weapon-based traversal/movement system. >With the shotgun's instant jump kick and the tickler's ground grenade jumping role, there is no need for boring old grenade launcher jumping. It already has a great fast reload speed :), which can mean that simply adding moderate self knockback to its explosions can make it a thrilling high-risk weapon for airborne engagements: you could use the grenade launcher at medium range to gib those 2 ape-bandits over there, or you could choose to 180 knockback-jump your shotgun to sail towards the first guy, drop a grenade onto his head, and ride the knockback of his bloody splatter to get in his friends face before his ape brain can comprehend that he is face to face with death incarnate. Both of these get the job done, and both of these will be fun, but I expect that adding the 2nd one in the game for players to master will extend the life and replay value of the game by giving the players a deep part of the combat to master. >Honestly leaving the SMG with no knockback would probably complement the other guns the best, by giving a way to spray damage without throwing you or your enemies around. A flashy movement system's true test is letting you get where you want to go, and having a midrange lazer beam that doesn't distrupt your flight ensures that a player won't have to knock themselves around while trying to use the guns in combat. >Giving the player character some small extra arms in their torse would give a disgusting lore reason to reload their holstered guns after >20 seconds of being holstered, and incentivize weapon-switching by making sure the player isn't absentmindedly getting themselves killed by forgetting to reload all their guns.
@ToniDamnation
@ToniDamnation 4 жыл бұрын
The idea of some body parts having its own battle lore is just awesome.
@SealDev
@SealDev 4 жыл бұрын
*EPIC PS1 AESTHETIC* has begun boiss!!
@RunwayH
@RunwayH 3 жыл бұрын
Looking great , ill play it when it comes out
@bodziox8407
@bodziox8407 4 жыл бұрын
Plizz go redesign the way enemies splash a part those shapeless blobs of goo just look out of place, maby something like shooting of a limbs would be cool
@babybananapeel1
@babybananapeel1 4 жыл бұрын
been waiting for this video for so long. thx sm 🤞
@cmdexecutor
@cmdexecutor 4 жыл бұрын
2020 and I spot Windows XP bar here. That's what I call the Spirit.
@aguypassingthru7553
@aguypassingthru7553 4 жыл бұрын
I think it's a skin?
@janpapaj4373
@janpapaj4373 4 жыл бұрын
@@aguypassingthru7553 it is. You can't run electron apps on xp
@Srcsqwrn
@Srcsqwrn 4 жыл бұрын
God. This game is just so inspiring and cool af. I can't wait for more!
@theskeletonposse6432
@theskeletonposse6432 4 жыл бұрын
Sad to see that you stuck with Thouest Thee as a title. Looks like an excellent game so far, but this title doesn't tell you anything about the game, will lead to inevitable mixup with Theyest Thou, and just sounds pretty pretentious overall
@vvvvvvvvvvvvvvvv
@vvvvvvvvvvvvvvvv 4 жыл бұрын
Preach! I like Miz's work and their games are fun romps but a more accessible title would do wonders for getting that work into audience's hands.
@justovia
@justovia 4 жыл бұрын
@@vvvvvvvvvvvvvvvv Agreed!
@lordtony8276
@lordtony8276 4 жыл бұрын
OrGUNS
@krustytoast
@krustytoast 4 жыл бұрын
I'd say "Biopunk: [insert interesting lore-friend word here]" would be a better name
@petiks6391
@petiks6391 4 жыл бұрын
"Hey! have you played Thouest Thee and Theyest Thou? What about Thine Cometh and Thine Shooteth?"
@matrixcode5945
@matrixcode5945 4 жыл бұрын
I really enjoy the explosions that blood uses with an expanding sphere, the way that it pushes the enemies around deals such good damage is so satisfying. If I ever actually make an fps I'm gonna try to do it that way.
@agnomilted5206
@agnomilted5206 4 жыл бұрын
Nice windows xp rice! Is that KDE?
@therealdoc
@therealdoc 4 жыл бұрын
There are some incredibly interesting lore choices in this game and it genuinely makes me want more.
@Matthew-zx8cs
@Matthew-zx8cs 4 жыл бұрын
This is the most unique artstyle I've ever seen
@that1dumdum687
@that1dumdum687 3 жыл бұрын
The tick gun reminds me of the alien grunt arm in half life 1
@richardbonneau804
@richardbonneau804 4 жыл бұрын
Man I gotta say, making this game a FPS is the best thing that could have happened to it. Great devlog as always, you know how to make good content.
@RefluxCitadelRevelations
@RefluxCitadelRevelations 4 жыл бұрын
Woah, dude, this is awesome! I love seeing indie developers emerging like this, this is such a cool concept and I'd totally play it when the full game releases.
@pacefactor
@pacefactor 4 жыл бұрын
I really like teh dynamic you create with the gibbing mechanic - forcing the player to have to switch from high powered weaponry for easy kills and low powered weapons' to get "parts"
@Ps3luvr260
@Ps3luvr260 4 жыл бұрын
This is one of the coolest indie projects I’ve seen can’t wait to play it
@johncounts2182
@johncounts2182 4 жыл бұрын
these kinds of videos are one of the best type of advertisements I've seen, and I believe I'll be trying this game out at some point in the future. I don't think I would have been interested without a 'words from the author' style dissertation on the design. godspede, good sir
@schnoz2372
@schnoz2372 4 жыл бұрын
i was sold as soon as you went over the reason for having so many different body parts stitched on
@ArtiRua
@ArtiRua 4 жыл бұрын
This is amazing. I love the lowpoly look, the graphics and the lore behind the body parts. If you need any say cars or other vehicles in the game I would love to help out!
@KibensFG
@KibensFG 4 жыл бұрын
the whole thing with your character having body parts with history and legend is reeeeallly fucking cool.
@Beanpapac15
@Beanpapac15 4 жыл бұрын
I never knew I wanted this but I do. We need more games like this and Dusk with old school shooter mechanics. I do think legendary bodyparts found in hidden freezers or bosses would be an interesting addition, especially if this turns into a full fledged rpg, and with a bit of creativity you could even have some random names and limited backstory for each legendary.
@CaptBebra
@CaptBebra 4 жыл бұрын
You can do something like "direct explosions directly from the barrels of grenade launcher" with hight recoil for rocket jumping You can do something like "Alofs Reloading Magazine" to temporarily increase the rate of fire of a shotgun or grenade launcher You can make something like "Soviet laser pistol" that was a prototype handgun-shaped energy weapon designed for use by cosmonauts. It used pyrotechnic flashbulb technology to project its beam. It can be pirotechnic laser space revolver
@s1ugtrail978
@s1ugtrail978 2 жыл бұрын
Love the concept ---- Love the concept of body parts being passed down great warriors... It really brings a rich history to the content
@thecoolestguyeverer
@thecoolestguyeverer 4 жыл бұрын
I just finished a python blockchain project and your concept of inherited organs makes me think that it would be perfect for making it work in a game. It's so perfect. Everyone's so focused on the monetary application of it but there's so much gameplay potential. Lets say you kill a legendary enemy. A buff (or name change or anything )could be written to the HAND rather than the PLAYER that killed him. From there, you'll eventually inherit a different hand and give your hand to the icebox for someone else to inherit. The next player to inherit your hand would use that retained data saved to the object! And kill more enemies to improve it! And eventually pass it off again!!! I'm still a beginner with C# as I've only picked up game dev as a hobby in my off time from web dev/data science, but you've given me so much to think about, thank you!
@andrewkilgore8462
@andrewkilgore8462 4 жыл бұрын
Kick ass dude, love hearing people talk about their game like this
@glemanjomango8485
@glemanjomango8485 4 жыл бұрын
Very nice, I think what would make it even more brutal is, if the dead body does not explode into meat pieces but partly get ripped and therefore the corpse laying there with arms or legs or just pieces missing while the other parts become the flesh pieces to devour :)
@whitedastardly2938
@whitedastardly2938 4 жыл бұрын
You have something simply so unique in design and gameplay. I love it! Cant wait to play
@eihwvz
@eihwvz 4 жыл бұрын
This is incredible dude, it's amazing to see such interesting and creative ideas so fully fleshed out.
@xantishayde-walker4593
@xantishayde-walker4593 4 жыл бұрын
Ahhhh, eye see what you did there.
@saltslinger6242
@saltslinger6242 4 жыл бұрын
Perhaps instead of replacing whole limbs, you can do it for muscle groups. Quads - Run faster Calves - Jump higher Core - Take less damage Biceps - Higher melee damage (if melee will be a thing). Not everything will be completely accurate to life, but this idea might allow for deep customization. Also it would be cool if we can gib different body parts when enough damage is done, whereas grenade launcher will gib the whole body.
@TankTussle
@TankTussle Ай бұрын
Bro the godamn windows version is crazy
@Shademarc
@Shademarc 4 жыл бұрын
This game is aweome! Especially the flowy hair, I'd love to see some capes as well since you're flying all over the place it'd make the visuals look smooth as hell!
@leoz96
@leoz96 4 жыл бұрын
This looks so freaking nice, would love to make music for this
@mr.b89
@mr.b89 4 жыл бұрын
This is insanely awesome and you're a really big inspiration for me changing course to learn game development!
@zalseon4746
@zalseon4746 4 жыл бұрын
1:25 must. not. steal! The urge brothers, it is too great!!! (seriously that's a really cool concept, please go bonkers with it.)
@luizlopez9511
@luizlopez9511 4 жыл бұрын
Dude this is hella sick, love seeing all your updates keep up the good work.
@Perdidu
@Perdidu 4 жыл бұрын
if it was yandere dev, it would have needed 4 years, 50 diferent robbed models mashed together and 69 dev logs to finish the tickler...
@JulioBigN
@JulioBigN 4 жыл бұрын
Man as soon as you have a release version of this, Civvie _will have to_ make a video about it and I simply don't take a "no" as an answer!
@Birdman369
@Birdman369 4 жыл бұрын
1:05 what is this heresy!? Inquisitor this man right here!
@Laughing_Dragon
@Laughing_Dragon 3 жыл бұрын
the tick gun is basically like a living version of the Needler gun from halo, and I love you for it. this game makes me also somewhat think of what, scorn? basically you get living weapons and such I dont think its out yet though. either way, living weapons, you've now officially CAUGHT my attention, and I will now sub, and click that bell my friend, your game was interesting before, but now its HELLA interesting and I DEFINITELY will want to play it when it comes out.
@BrunoMaricFromZagreb
@BrunoMaricFromZagreb 4 жыл бұрын
Isn't this kinda what the combine were doing?The synths,the brain-drums powering the consoles in ALYX,the evil-floating-potatos themselves?
@LimakPan
@LimakPan 4 жыл бұрын
There was a guy who made a video guide about the idea of "keep it simple" when it comes to graphics. With top-down graphics the game looked way cooler if I'm to be honest. Still gonna buy and play it, just as a thank you for the amazing videos you make. I hope the first-person perspective will improve gameplay at the cost of cool.
@nate_sc
@nate_sc 4 жыл бұрын
Hadn't seen anything about this in awhile -- it's looking great!
@tylerrook4204
@tylerrook4204 4 жыл бұрын
I think adding some physics to blow the gibs away from the killing hit would feel a lot more impactful. For example, instead of just exploding into gibs from a shotgun blast they would actually be sent flying away from the player’s shot.
@antoka5375
@antoka5375 4 жыл бұрын
God how cool is this concept and THIS GAME IN GENERAL
@inn5268
@inn5268 3 жыл бұрын
the thickler it's such a cool concept, perhaps it could become the signature weapon of the game, just like the bfg for doom or the gravity gun for half life
@Dogman_35
@Dogman_35 4 жыл бұрын
This game is just so cool looking. It's just so right up my alley in so many ways, and I honestly think this'll be an instant buy for me whenever it drops. If you want to add more historic body parts in the future, the metroidvania route seems like it could work out well. Big permanent upgrades that make some gameplay changes and are required for progress. Also makes them a bit more important, because you're not necessarily swapping it in and out like the other organ stuff. And it could be cool for tying the lore and gameplay mechanics together.
@hm4266
@hm4266 4 жыл бұрын
Awesome. Just really want to say thank you for those fast relax devlogs, keep going)
@zzador
@zzador 3 жыл бұрын
Dude that's awesome. Really like the idea with the exchangeable organs and the PS1 esthetics.
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