This man is the polar opposite of yandere Dev and I'm here for it.
@SorchaSublime2 жыл бұрын
the polar opposite of yan dev is just a good game developer and theres a few of them on youtube these days.
@not_herobrine37522 жыл бұрын
a dev who actually finishes the game?! impossible!
@Xmasta4202 жыл бұрын
Tbf I think most normal people are the opposite of yandev
@vehemetipolygoniae21972 жыл бұрын
@@not_herobrine3752 that and someone who can actually take criticism
@getshrekt69332 жыл бұрын
good on you for looking through the negative reviews and improving on the bad things on the game after launch, not many devs do that 👍
@iamtheoracle2 жыл бұрын
didn’t ask
@getshrekt69332 жыл бұрын
@@iamtheoracle ok?
@CJ-io1mx2 жыл бұрын
@@iamtheoracle I asked
@dakotajones56162 жыл бұрын
@@iamtheoracle I asked
@TheArtkaw2 жыл бұрын
Some indie devs just don't make enough to either retain a team or hire new members for testing or create new content sadly
@Lonewolf360gaming2 жыл бұрын
Props to you for taking the criticism and making this game better also happy to see more content from your channel
@Pontypants2 жыл бұрын
Communicating developer intention without also ruining/spoiling the experience for the player is very hard I find. Nice solition! (Sand worm fight part)
@AssPriest6 ай бұрын
its to bad the games a buggy mess that is impossible to 100%
@ZAPcon2 жыл бұрын
This is cool! I would suggest avoiding adding features if you find them boring. I feel that if you lack an affection or admiration for a feature like in the case of horde mode, you will inevitably just make a bland game type that even horde mode players don't enjoy. Instead, why not build a bonus mode based around more unique mechanics in your game? The spore plants that knock the player in the air for instance; you could create a mode where you simply try to use the spores to climb an infinitely tall tower, while fighting lots of enemies at every checkpoint or something like that. The higher you get the better your "score" or loot reward or whatever. Just a thought. Love watching your progress!
@bickboose93642 жыл бұрын
Fantastic idea! 👍
@chimedemon2 жыл бұрын
Oooooo I hope he sees this!!
@jimisv52152 жыл бұрын
This is so trueeee!!!
@ZachNa2 жыл бұрын
Oneyplays keeps coming into my life in the best way. Zach's Green Cumulun conspiracy is the stuff of legends.
@alfiegordon90132 жыл бұрын
It's basic science, tomar
@chee.rah.monurB2 жыл бұрын
What the hell??? Should I google this myself,or are you willing to ptovide context/an explanation? This is the first time I heard og Green Cumulun,& I have no idea how it connects to Oneyplays...
@alfiegordon90132 жыл бұрын
@@chee.rah.monurB it's just a dumb joke they made when playing god of war, and sometimes they reference it
@salvationindustries2 жыл бұрын
In the spirit of QA: The label in the menu for aim assist has a typo, it is "Aim Asist" when it should be "Aim Assist". You can see it at 4:54 mark.
@hendazzler2 жыл бұрын
Thanks for bringing back the devlogs! KZbin hasn't been the same without your regular upload schedule
@DommoDommo2 жыл бұрын
Now that you have those spore plants that send you flying, you should add in hidden areas accessible only by timing perfect jumps with them encouraging more exploration.
@tyedye3d2 ай бұрын
Ok ya crazy rocket jumper
@deaddymanny73092 жыл бұрын
As a fellow horde mode enjoyer (I really fuckin' love ULTRAKILL horde mode) I would like to say things that may improve it (from where I see it of course. First, I think what makes horde mode unique is if you make huge emphasis on unique designs of your game. Like, in ULTRAKILL, the thing in this game is that you have to be hyperagressive and be almost if not point-blank to your enemies and so most of the areas in ULTRAKILL's horde mode are close range. Second of all, horde mode is also used to test out some abilities (of course if we're speaking about an optional mode from campaign), so I think it would be cool if you had a set ammount of "points" each round for the player to purchase organs and prepare their "builds". And every round or every five, the player could be given an additional ammount of points as a cool progress system which would reset after death. Last of all, I think there should be at least some form of difference between rounds. Maybe add some behaviours to special enemies (another example from ULTRAKILL: there's an enemy there called Mind-Flyer which is a bitch to fight and it's code works in a way that if you just had an encounter with one of them, you have a guarantee that it won't appear in the next one, if you fought two it is guaranteed that they won't appear in the next two and so on). Also there should be some obvious stuff like Leaderboards and, for example, a little bit of progression to throw in the mix, like, if you beat 20 waves you can begin a new "run" quickstarting from 10th and so on. Also, do not forget about at least some of difference. Maybe the areas can change between waves, like, rocks coming out of the ground, forest trees growing and it's big branches sticking out for player to jump around. I am not sure about how hard it is from the development standpoint but, I mean, I am just giving the ideas here, that's all. I hope my humble movement-shooter fan thoughts and advices will be actually useful. I am really looking forward to mastering this game's combat as it looks pretty interesting. Wanted to try it on the day of the release but a lot of negative reviews threw me off a little, but now I am more sure than ever to try it out.
@iSeeEZEkill2 жыл бұрын
I agree 100%. Horde modes are boring when they just repeat, especially in one area. My favorite type of game for a mode like this is risk of rain 2. Different areas give different enemies and loot, the timer represents how hard the game will get overtime, abilities that can be purchased by killing loads of enemies to constantly make your character stronger as the timed progression makes enemies stronger. A good way to make enemies feel more unique without making a wide variety of new models or new enemies in general could be to give some enemies abilities too. Some can heal their allies, some with fire or electric abilities that hurt you overtime, or some that can grab you or throw you into enemies line of fire. All this talk of ror2 has me withdrawing.
@BrannoDev2 жыл бұрын
It's cool to see all the fixes. Fortunately 3.5 fixes the shader compiler issue so no more requirements to add everything into 1 big temporary blob. And i'm going to use the visibility node, thought enemies were disabled in the cull but i guess not. Otherwise, congratulations on your success.
@chimz80572 жыл бұрын
I love how you actually spent the time and energy to check the negative reviews for flaws to fix. It's sad that such a thing is so uncommon these days that we actually have to praise it for being rare!
@TheArtkaw2 жыл бұрын
It's tough for indie devs since they're probably sick of playtesting the game on their own or are super burnt out by the development. All props to the dev
@SkeleTonHammer2 жыл бұрын
@@TheArtkaw It can also be hard because people are rarely civil in their criticisms. My first game I released, I read a couple of the negative Steam reviews and they were just really nasty. It felt terrible, I wasn't eager to read more. I practically begged people to test my game for me before I released it for input on fun factor and bugs and so on and never got any interest, so I had to do what I could on my own essentially in a vacuum. I couldn't rely on friends and family to help because they are well-intentioned but lie and just say "it's good." To then get a bunch of nasty comments after launch really killed my spirits after doing everything I could with no help.
@RictorScale2 жыл бұрын
@@SkeleTonHammer I'm really sorry to hear that. It really is unfortunate. The only thing I can think of is to try to hire someone for a short time to play test the game before release. You might not be able to pay them alot, but you maybe could find someone who would love to game some play testing experience on their resume for a lower wage. It's awesome you released a game though!
@tiacool79782 жыл бұрын
@@SkeleTonHammer If it's difficult to get people to playtest your game beforehand, I would assume there was something major they didn't like about it. Something that most people might assume was obvious? Either that, or your game is too niche to the point people don't really understand how they're supposed to play it.
@mustafaalnsour1676 Жыл бұрын
@@tiacool7978 Or maybe it's becuase play testing is not like normal playing. When play testing someone has to basically try their hardest time and time again to break the game in diffrent ways to make sure it wouldn't actually break. This is pretty repetitive and gets old quick, so a lot of people are just not intrested if they aren't paid, which is fair.
@cyber_robot8892 жыл бұрын
I love to see how this masterpiece evolving every day since release from first video concept demo
@GMOTP57382 жыл бұрын
Masterpiece? Ok calm down 🤣🤣🤣
@katkazam52462 жыл бұрын
@@GMOTP5738 How did you comment on this before the comment was even commented. For me it says the original comment was posted 27 minutes ago and yours was 32 minutes ago.
@runekongstadlarsen75692 жыл бұрын
@@katkazam5246 yeah it says that for me to HAHA wtf?
@bijtmntongaf2 жыл бұрын
@@katkazam5246 55 and 56 for me... the fuck
@fohz07102 жыл бұрын
@@GMOTP5738 yea it not a masterpiece but it has great potential though
@Bluecho42 жыл бұрын
Another way to add some "easy" content would be to create unlockable challenge maps, that test a player's skill at different aspects of the game. -A "rocket jump" course where you need to hop around using the exploding balloons. -A dune-sliding obstacle course -A race to find and consume a certain number of bodies scattered around an area, while infested with a non-removable parasitic organ that slowly kills you -A horde challenge mode where your character dies in one hit
@actuallyAdonis2 жыл бұрын
imagine a wrought flesh open world like stalker, you pick your faction and roam the wasteland taking quests and finding new gear with your created character. companion ai and more factions and enemies and locations, it just has that vibe that stalker gave me
@nickgushard89486 ай бұрын
This game single-handedly inspired me to make my own TTRPG, and right now we're enjoying an awesome post-apocalyptic campaign. Thank you for making awesome stuff, and I can't wait to see how your future projects turn out :]
@rxblackpill2 жыл бұрын
Oh shit I just realized that cruelty squad and wrought flesh are on the same engine. Such a dope look your game has, it's not similar to cruelty squad but you know what I mean, the polygonal look is so rad. I really have been meaning to play wrought flesh.
@theDemong0d2 жыл бұрын
Its true that the game is short but it's still totally worth it. Maybe not through the lens of AAA economy-of-scale titles, but if you think of these kind of indie games as more akin to buying a movie ticket, it was still worth it even with the initial release content let alone with additional content.
@dkskcjfjswwwwwws4132 жыл бұрын
and both are biopunk
@silkenemperor Жыл бұрын
Looked up a video for the forest area to make sure nothing was broken
@MegaStromboli2 жыл бұрын
Green Cumulon. It's basic anatomy, Tomar
@samouflage992 жыл бұрын
I’m learning an absolute shit ton of cool things for game development. As someone with language learning disability, I have a horrible time doing coding-it’s different from understanding the concepts of what to do, it’s just hard working with a computer language when it took me longer mastering just English itself. But getting to see under the hood really helps my understanding grow, so thank you so much for this great dev log! I’m gonna go back and see the start of it after this!
@JeremyMidlam Жыл бұрын
Thank you for not giving up on this game, you are an inspiration for how devs should be!
@hubertjaworski6732 жыл бұрын
It's amazing how far you got with this. I still remember first devlogs, it was great to see the game growing.
@ayvasovskiy67262 жыл бұрын
Of course, exceptional job on the game, as usual, followed the entire process and bought it first day. Thank you for such an inspiration! What I would like to say as a fellow writer, illustrator, and sometimes programmer: This world (nameless world, might I add. It most definitely should have a cool name, like Lelek or Barhan or whatever, I usually just pick hungarian words as they already sound alien) feels a bit, in the galactic scale, unnoticed. No ships pass in the sky, no aerodynes. I understand that it's a barely liveable border world, but not even a strange robot spy-bird or the Rajarshi Militants in the sky? The idea with the mushroom tourists is quite innovative and interesting, but maybe we could just have more humanoids to talk to? Maybe a Rajarshi defector whom you can bring to the village and chat with about galactic news, or maybe some sort of computer being (Some "Great Algorithms" were mentioned in the game, maybe one of those guys that watch over the planet?), although as this takes inspiration from Dune, maybe some Butlerian Jihad occured or something. Third and last, I think the story could maybe have some deviations? What if you don't kill Lenhe, but join it, to overthrow the cult, or turn into a warlord of this planet, taking settlements under your control and stand off your claims in whatever Galactic Court. These are all just ideas and hopes, Miziziz, I really enjoy your game and appreciate your work that continued through years! And one last question: Does anyone have a clue what the levers in the first desert village are for?
@rockysmith6105 Жыл бұрын
Damn dude, seems dope. No need to harsh on any of this- you're successfully doing what so many want to- yet unlike you they haven't an iota of the capacity you have. You're clearly killing it, and I need to invest some time in your stuff. 10/10.
@humanharddrive1 Жыл бұрын
I just finished this game, I loved the desert area the most. The second area is great but I personally think that the desert area has a lot of worldbuilding potential, not just for a shooter game. I really liked the leaf chairs and the black merchants in the second area
@joeshepherd79472 жыл бұрын
The green cumulon strikes again!
@peacemaster811710 ай бұрын
Mr Obama I beg you to declassify The Fappening 2!
@Old299dfk2 жыл бұрын
This game will go far, for one reason - the dev has passion. Not many games these days are built with that passion. It's been atleast 2 or 3 years since a single good video game has been brought out.
@rudimentaryganglia2 жыл бұрын
Good on you for actually looking at people's negative comnents and improving the game around them,commendable considering a lot of big game companies don't bother to do the same
@quadenetienne2 жыл бұрын
the green cumulon strikes back...
@herorobb2 жыл бұрын
I played it when it came out and bought copies for my friends. I loved it even in the janky ass begining, so I'm definitely gonna do a replay now.
@legiongames24002 жыл бұрын
Really cool to see the more technical aspect of the game, was curious about how some of this stuff was done.
@Serafimxxxx2 жыл бұрын
This is how every game dev should approach negative reviews and criticism! Thank you so much for your work - I loved seeing the peek behind the curtain on this update! Love the update too - I hope the game gets more content in the future!
@koupsipii77494 ай бұрын
A things for make your enemy more visible could be to scale them a lot more. Not for all of them but for most it could be a good idear :)
@imkranely7230 Жыл бұрын
The Green Cumulon! I love it.
@runekongstadlarsen75692 жыл бұрын
LOVE THE UPDATE one if the best youtube gamedevs :)
@vixendar50642 жыл бұрын
This is honestly phenomenal, I’d like to see more but honestly I wouldn’t complain about where it is at now maybe in a few years or a couple more for another game but this is like peak game design and I wouldn’t want to impede on the creative design by pushing for more content, your an amazing dev and I love all that you do
@HalFromTartary2 жыл бұрын
Your content, both games and videos, are absolutely inspiring. You take harsh feedback and negativity with grace. Your creativity and attitude is refreshing, and has encouraged me to take up game dev as a hobby. Thank you very much for your insightful content.
@gammaf88962 жыл бұрын
Love watching your game dev series - one part tutorial, one part behind-the-scenes look at all the interesting ideas that can come from a very small team. The ideas may not always work out in practice, but it’s the kind of thing that never makes it to the audience for big, mainstream titles designed by committee. I’d like to see more on and for Wrought Flesh but also totally understand if you get sick of it and want to move on to other projects
@bryancornejo36722 жыл бұрын
It’s great to see you add content to the game since it seemed like you were so driven about its development in the dev blogs, that and the fact that it’s an extremely unique setting with very intriguing ideas is why I bought the game in the first place.
@computersciencestudentriverbat2 жыл бұрын
I discovered this channel in a similar time I discovered Godot. I'm really impressed with your work ethic, and I hope to emulate it in my Godot projects.
@ZarHakkar2 жыл бұрын
Desert, swamp, tech area? Sounds like the level progression of Metroid Prime 2.
@GamesBySaul2 жыл бұрын
Nice work, love hearing how you worked on the negative feedback and the changes you made, seems like they've definitely empowered the game! Looking forward to seeing what's next
@carbonmosa86412 жыл бұрын
Gotta say this is definitely one of the stronger indie game concepts. I hope you stick with this concept and evolve it further
@BillNyeTheBountyGuy2 жыл бұрын
A+ work Miziziziz, I knew it would be in a good spot eventually. Your courses and devlogs are big inspirations.
@greasytech24312 жыл бұрын
bought this game today after having it on my wish list for ages, thought it hadn’t been updated as I deleted tiktok a year ago so never kept up to date on the devlogs, but my god have you worked hard on this game, it’s amazing!
@FabiulousGames2 жыл бұрын
I really didn’t need to know about green cumulon…
@TnT-yh7pd2 жыл бұрын
I hope he continues to make the devlogs, and explain some more of the lore
@facgce2 жыл бұрын
the oasis looks beautiful
@liamdabrowski96432 жыл бұрын
Now this is a game I would buy. Been following this game for years and I'm glad you finished it to something your proud of.
@HawkHollywood2 жыл бұрын
After being slightly turned off by the negative reviews on steam I went with my gut and bought it. I'm about an hour in and its absolutely fantastic! It's really awesome to see the negative criticism being addressed and fixed in patches. Really nice to see a developer fix things that need fixing instead of ignoring them like most do.
@5shar_2 жыл бұрын
I watched the original video showing off the beginnings of this game, I'm glad to see you're still working on it. It's really cool seeing the progress made so far and I hope you can stay motivated to keep adding on.
@chloewebb55262 жыл бұрын
Randomly got this video in my feed, and super happy about it. This game looks pretty badass. It feels like a game that would've come from someone in the 90s who loved industrial music fan that played quake and was like, "what if quake was more in tune with Skinny Puppy and Ministy than it's NIN soundtrack"
@youtubeher0262 жыл бұрын
I’d love to see more of wrought flesh. I think I’d be cool to see the council that sent you on the mission to kill lenhe. Mabey we could be sent on more missions to kill others. Even if you don’t continue the story, I love this game. Thanks for making it, playing wrought flesh is a blast
@AmericanToxin2 жыл бұрын
Please continue to add content for this game, i own it and really enjoy all the hard work you've put into this project!
@themattbat9992 жыл бұрын
i accidentally lost track of this game mid-development. galad to see you finished it!
@rickyrockstar12332 жыл бұрын
I recommend making the acid trails and spills the dogs leave glow slightly and steam green gas so new players can understand a little more that its lethal. I also recommend, for the forest area, to add falling leaves as a nice little detail.
@RictorScale2 жыл бұрын
I just want to say I adore you and this game. The way it looks, the way it plays. The shere creativity of the features, it's awesome and inspiring. You make me want to make a game with this retro art style, it reminds me of my youth. The age where gameplay was more important than how good it looked. Just wanted to let you know. This is awesome!
@crito35342 жыл бұрын
Cumulun is very fitting for this game aesthetics. hahaha
@whodis54442 жыл бұрын
I'd love to see even more, honestly. It's just a really interesting premise. It reminds me a lot of kenshi in some ways and I get a starkly similar vibe while playing. Another game made by a single developer that leaves me wanting so much more.
@tonoornottono Жыл бұрын
a green little cumulon lmao a little green cumulon. that’s so fucking funny that you got hit with the little green cumulon what a small world.
@daviddeedev2 жыл бұрын
Great work, the game is already looking much better! can't wait to see more content from you cheers
@AraAnoukh2 жыл бұрын
God damn that's a huge amount of content added I bought it at full price and honestly the price is very fair - thought the base game was good and gonna really enjoy playing the update Cheers for all your hard work and looking forward to all your future endeavours
@somekek67342 жыл бұрын
Damn i love the straightforwardness and honesty in these videos
@pauldaulby2602 жыл бұрын
I remember seeing the devlogs and thinking "wow can't wait to play this in a year or so when it's finished' then it released a few weeks later lol. glad you've been able to get the game to a state you're more proud of.
@ThunderCharged2 жыл бұрын
Finally got a chance to play the game, and I love it, the first area looked so cool and the skybox made me feel truly small on an alien planet. Found one bug in the process, take the organ out the body and instead of putting it in the ground box, drag the mouse all the way to the right of the screen and drop it there, the mouse will still act if it was picked up and you can spam click organs onto the ground.
@radhinkabagaskara55952 жыл бұрын
Regarding the aim assist, I think the other option is instead to use the bullet magnetism mechanic like in Halo. I think a lot of people prefer turning off aim assist when playing with mouse, so it can be an alternative
@nyckgs2 жыл бұрын
Bro i saw a video about your game years ago and until today i catch myself thinking about it and how good it is the idea of having modular organic organs. This video here now is a great surprise for me
@informythicalscience78372 жыл бұрын
I am in love with the design that you chose for this game, if you continue to work on it it's gonna be beautiful, as much as ultrakill
@bernardomatatudo1232 жыл бұрын
Its the return if the grren cumulon
@briggy43592 жыл бұрын
I always loved your style and I was dying to play Wrought Flesh (really liked the original name, Thoust Thee). Ironically your video about becoming a good game developer in a year really inspired me in other areas of my life. I began to take bite-sized, iterative approaches to my passions and have become more successful in all areas of life because of that. An unintended consequence is that I no longer play video games. Thanks for helping me to get better, and if I ever have time, I will definitely buy this game.
@bullseye09132 жыл бұрын
been following development since the start. Finally decided to buy it now after some time for polish has passed. Great work.
@pinkski9175 Жыл бұрын
This game looks so fucking cool. Definitely gonna buy it to support you as soon as I can. Also can't wait to get my hands on it and play it!!! I watched someone play for about 20 minutes. Such a unique idea! It looks so fun
@insurancefraud45942 жыл бұрын
How did this beauty fly under my radar for so long. Definitely buying it when I have enough money.
@Fightmusician2 жыл бұрын
Miz~ Early Access might have at least heightened peoples expectations of running into bugs, but I get it you were just ready to get it out there and move on and I respect that. I'm glad it was financially successful for you as I really enjoyed even the original release even with its flaws. I gave it a nice thumbs up on Steam review as I thought it deserved it and I had a good inkling you would be back to fix. Look forward to replaying now with the changes. Cheers!
@posthumankid2 жыл бұрын
Just commenting for the algo + applauding your work (love these vids)
@Impatientimpasto2 жыл бұрын
This needs to be on ps4 and other consoles this is pretty epic
@LiveGameDriveChannel2 жыл бұрын
Practically impossible. This game's engine doesn't support consoles
@Impatientimpasto2 жыл бұрын
@@LiveGameDriveChannel well…. Don’t be so sure fall guys was made in unity I think you need to learn better programming my friend 😂
@LiveGameDriveChannel2 жыл бұрын
@@Impatientimpasto yes, Unity is commercial paid engine while Godot is free and open-source thus doesn't have any support for exporting games for consoles
@Impatientimpasto2 жыл бұрын
@@LiveGameDriveChannel then how come some games made in unity are on console the forest made in unity rust made in unity could you explain?
@LiveGameDriveChannel2 жыл бұрын
@@Impatientimpasto Wrought Flesh is made on Godot, not Unity
@majorghoul90172 жыл бұрын
biopunk is such a fun aesthetic that I wish I saw more of than what was in Cruelty Squad
@KrazyKain2 жыл бұрын
sounds like a completely new game, and I'm going to have to play it again from the beginning... Heck yeah.
@EffectzHeroez2 жыл бұрын
At the risk of sounding like a fan boy I was in love with the game from release, but I'm excited to see the improvements that are being made! I'm ready for another play through
@stepanbrazda53192 жыл бұрын
Maaan I love your game, this gave me so much inspiration to take my ideas and put it into a game. I love your work and this game in general. It goes my way and it shows mee that it is possible to do this. Thank you.
@averyangrygardengnome2 жыл бұрын
I need the intro music in it's own right now. Also great to see you still working on the game! I was thinking about buying it, but after reading some of the reviews, it threw me back a little. Might get it sooner rather than later!
@michaelstilon67702 жыл бұрын
Been following the logs for a while, keep up the good work!!
@elvirae.34332 жыл бұрын
Love those improvement in the story and radiation damage with the player. Difficulty of the game might be harder on default, imho. Love your work, waiting for the next updates 💚💚💚
@cate01a2 жыл бұрын
big respect for listening to players and moreso for being honest
@lmanproductions86802 жыл бұрын
I got the entire game the day it released in December and really enjoyed it, but these changes and additions look super cool so I’ll have to do a replay. Don’t be too hard on yourself, it seems like you’ve done a *ton* of work in the past several months.
@_Royalfool_2 жыл бұрын
Morrowind dlc looking fresh
@DandiDelight2 жыл бұрын
I’ve been waiting for this type of video to come out for awhile, I posted this idea list on a review by captain magni back when the game first came out which is a review I highly recommend but I feel like the comment would be better here on this video I feel like if miz were to employ a secret level mechanic similar to nuclear throne where you do specific actions or equip certain organs to unlock new/secret areas and biomes would certainly “flesh” out this game and it’s story further I can’t help but think how interesting an aquatic level would be for the theming and organ gameplay mechanics of the core game, two examples would be say you get an organ in the desert that allows better jump height so you could get to a normally inaccessible pathway along the cliff side that takes you to a more aerial sky combat biome where there are flying enemies that offer new and maybe some useless organs to spice up gameplay and give further player choice and customization and possibly in the forest biome if you go through the quest line you get an organ that grants “better oxygen” which would confuse the player at first cause why would they need better oxygen? But when you have that organ and beat the spinecat you get a new level door/portal that’s a puddle that leads to a hidden aquatic biome that is fully in water that same as the purposed sky biome would offer different organs that help better survive the watery biome but you as the player have to make the choice as to wether you take the aquatic organs to help survive this bonus stage or you take the aquatic enemies damage and health organs to survive later levels, I understand why the game is short but given the rich lore Miz created within his game it would be interesting to see a further expansion upon these mechanics and story which given the game is released could possibly be easier for him to further update upon his original concepts. Amazing video btw your presentation and delivery is nice and to the point but also entertaining to watch, thank you for making this cause this video is partly what sparked the ideas for this comment
@dylbog.2 жыл бұрын
With the name "Cumulun" you're just taking away from whatever definition the internet has to offer, and giving it a new identity.
@raecelta81502 жыл бұрын
Json is real annoying but I have been spending this week writing a text document parser that can read tags, read the content after a tag, and generate jsons on the fly from that. So really all I have to do is write a regular text document with some tags for the script and bam, it'll compile into a json. I'm also going to be making an in-engine editor for it so I can take away the most work possible, that being actually adding the tags. Gonna make a tool that automatically adds tags to a text document so all I need to do is fill in the data for each tag and skip writing the tags. Then press compile and boom, all the work gone. It'll be really useful for -any- game I make in the future, so getting the headache out of the way now is worth it to me.
@ironreaver154310 ай бұрын
This is currently my favorite game despite it not being developed anymore. That made me a little sad, but I realized that on being threatened to see the end spoiled in this that I had to rush and do that myself before I finished the video, I think the experience was still well worth what it was.
@ironreaver154310 ай бұрын
And before I forget, I stumbled onto a clue for why the game crashes sometimes when it tries to autosave. I went into offline mode on steam and it was no longer a problem, so it probably has something to do with the steam cloud or how that's handled.
@TobiasSample2 жыл бұрын
1:33 - REAL TALK Well, tbh, real talk is just how your videos go. Thanks for another interesting devlog vid
@MFKitten2 жыл бұрын
You've come so far with this game, the stuff you've done post-release is great!
@KamranWali2 жыл бұрын
Awesome progress! This is a very informative vid especially what happens after release. Really like how you tried to fix all the problems when reported by the players. Keep it up! :)
@nibor91832 жыл бұрын
I dont know how you pulled it off, but this is amazing. Keep up the good stuff
@tr1pl3thr3332 жыл бұрын
There used to be a game that looked just like this on the iPod touch. I've been trying to remember the name of it for years but I can't for the life of me. Looks great!
@dangboor427711 ай бұрын
Fortnite
@notkailnotwes38322 жыл бұрын
Glad to see the updates I really enjoyed my first play through time for a second
@willlowtree2 жыл бұрын
i seriously love the art direction in this game
@kaderen84612 жыл бұрын
i love how the gun looks normal "ah shit i need to reload" *whips out intestines*
@XeviousGG Жыл бұрын
I feel like a game like this could make a fun extraction shooter game
@Oryxification2 жыл бұрын
You know what you need? An achievement for beating the game Fingergun Only. OADoubleA has actually done it.