Making my dream game - Dev Log Prologue

  Рет қаралды 52

SWHN

SWHN

Күн бұрын

Join me as I explore game development learning content on GameDev.TV and craft the beginnings of a dream game. This is Dev Log Prologue.
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If you want to follow along on my Game Dev Journey:
Current GameDev.TV course - Unreal 5.0C++ Developer: Learn C++ and Make Video Games
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Music by Lowresbones / @lowresbonus - Low Res Tunes vol. 1 & 2
Songs in order of appearance
- Hero of the village
- Barebones
- Bigfish
- Imperial SMP S1 Theme
- No Plan Just Blocks
- BarebonesOutro
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Worms 3D Gameplay by TheForeseen Arcade - • Worms 3D - PS2 Playabl...

Пікірлер: 2
@looniper3551
@looniper3551 5 күн бұрын
Coming along nicely. Using the 8bit generators out there to create sounds is a good way to do the simpler game audio, but you'll want to shake it up a bit. Eg, your explosions. You probably already know not to use Direct references when a variable reference is possible, so things like playing a sound file should not be used directly, rather a variable containing a reference to it. Rather than setting the value using the drop-down in the variable, use a function that selects one of the 6 based on a random integer in range. If you wish to weight some sounds as more frequent, simply add more result pins to that outcome, so 1 goes to sound 1, 2 goes to sound 2, 3 -6 all go to sound 3, making 3 much more common.
@SirWhatsHisName
@SirWhatsHisName 4 күн бұрын
Excellent advise! I've added it to the sound section of my code template. The variability in sounds used would definitely improve immersion during gameplay and as a bonus save space. Didn't consider it during this chapter, and I certainly wont forget it for the next one
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