Making Portal For The Wii U

  Рет қаралды 9,616

The Dev Atlas

The Dev Atlas

Күн бұрын

Пікірлер: 70
@timmygilbert4102
@timmygilbert4102 6 ай бұрын
Miss opportunity to aim with the Wii u game pad for hilarious historical accuracy with Wii u gaming 😂
@thedevatlas
@thedevatlas 6 ай бұрын
Oh crap that would have been amazing
@pacomatic9833
@pacomatic9833 6 ай бұрын
@@thedevatlas Optional feature.
@dogedev12
@dogedev12 6 ай бұрын
3:30 "It's an oval. Look at the oval."
@Silicontent
@Silicontent 6 ай бұрын
Found you from the "Wii Are Resorting to Violence" videos. You make some good stuff here man, keep it up!
@jokerofspades-xt3bs
@jokerofspades-xt3bs 6 ай бұрын
same
@cassiuscartland
@cassiuscartland 3 ай бұрын
portal is slowly becoming valves version of DOOM
@philisntcool.
@philisntcool. 6 ай бұрын
this is actually really cool, even if you didnt exactly succeed you still did well, good job.
@thedevatlas
@thedevatlas 6 ай бұрын
thanks, i think i could have done better, but i needed to move on :)
@grubasekpl9254
@grubasekpl9254 6 ай бұрын
ok im 2 minutes into the video and i already have something to say, portal 64 was taken down by valve not due to him usin their ip, but because of him using nintendo stuff for rendering, and source engine models are so easy to rip, there probalby would be like 0 issues from that
@thedevatlas
@thedevatlas 6 ай бұрын
Remember I am still using the Wii u sdk from Nintendo, remember the source of the takedown for Portal 64 was the N64 sdk
@TeraByte38
@TeraByte38 6 ай бұрын
Dude. I wanted to make Portal for the Wii U. But I also wanted to port the Source engine for the Wii U, so that it wouldn't be a remake, but a port. Portal U and SoUrce Engine (and maybe Portal TwU)
@pacomatic9833
@pacomatic9833 6 ай бұрын
That'd be cooler. Ad super hard.
@benjaming7219
@benjaming7219 5 ай бұрын
​@@pacomatic9833This may not be as hard as it appears at first brush. Remember that the switch got the portal companion cube collection, meaning theres an implementation of the source engine on ARM. Moving that down to PowerPC may not be the most complicated process.
2 ай бұрын
​@@benjaming7219Arm RISC and PowerPC RISC is quite a lot different if im not remembering wrong doe also source engine is quite cpu heavy which wii u kinda lacks it (minus its supporting out of order unlike ps360)
@GAMES_OF_YGONE
@GAMES_OF_YGONE 6 ай бұрын
Portal Wii U existed since last year before you made it. But it’s still in alpha.
@OccyP
@OccyP 6 ай бұрын
3:56 "aim with the joycon" 💀💀💀
@zOOpygOOpert
@zOOpygOOpert 6 ай бұрын
Caller the nunchuk the joycon
@Hervoo
@Hervoo 6 ай бұрын
I love the concept, watched video whole, keep doing it!
@thedevatlas
@thedevatlas 6 ай бұрын
thanks!
@mariobot128
@mariobot128 6 ай бұрын
if you like this concept i recommend you check out the source macchiato team which already have a functioning alpha
@DesktopGoose_
@DesktopGoose_ 6 ай бұрын
i fw this heavy
@speedking_gaming
@speedking_gaming 6 ай бұрын
7:41 thomas caught me off gaurd, i can't escape him!!
@DeltaC79
@DeltaC79 6 ай бұрын
Can’t wait for Nintendo to dmca this too
@kreuner11
@kreuner11 6 ай бұрын
nintendo didn't dmca portal 64, valve requested because they might get in trouble with nintendo for using the official n64 libraries
@rm_steele
@rm_steele 6 ай бұрын
​@@kreuner11 also because they couldn't really track sales and copies even if Lambert shifted the project to the open source render library
@Ksescel
@Ksescel 6 ай бұрын
Why didn’t you use motion to look around like cod
@rattmanthestupid
@rattmanthestupid 6 ай бұрын
This is reallly cool. Another way to up the performance is if you turn off all cameras that the player can't see. Like, if a portal is out of the player's pov, then turn off that camera. Also, if you werent using it before, occlusion culling is another fantastic (and easy) way to increase performance. Obviously, adding this stuff would take quite a bit of time and effort (which is something you didn't have as you said in the video). But hey, if you ever decide to revisit this project, maybe try adding this stuff and see if it runs better.
@masonwillis2072
@masonwillis2072 6 ай бұрын
Bro i cant wait you're insane for doing this
@Someone69769
@Someone69769 6 ай бұрын
THAT'S SO COOOL!! Keep cooking
@DraggadonsDen
@DraggadonsDen 6 ай бұрын
How much extra work would you say it is to make something run on a Wii U? That machine is pretty weak.
@thedevatlas
@thedevatlas 6 ай бұрын
Good question, it depends on what you are making. This project needed multiple cameras and that provides a lot of overhead. If you're making a normal game like Tetris you could get away with doing almost anything and still have all of the frame right there
@AmaroqStarwind
@AmaroqStarwind 5 ай бұрын
The Wii U is technically slightly more powerful than the XBox 360 and PS3, while running on a similar CPU architecture. And the PS3 could handle Portal just fine.
@Luigi_bros4321
@Luigi_bros4321 6 ай бұрын
I mean, if it runs on the switch, it should run on the Wii U
@Lacklusta
@Lacklusta 6 ай бұрын
This has been done!! It was done by the source macchiato team and it’s really good
@sourcemacchiato
@sourcemacchiato 5 ай бұрын
Thanks :> but portal does not belong to us. Even if it would have been cool if he specified it in his video, his video remains very interesting and we like it ^^
@Lacklusta
@Lacklusta 5 ай бұрын
@@sourcemacchiato 👍I meant that you had created a wii u "port" of portal already
@pacomatic9833
@pacomatic9833 6 ай бұрын
Guys hear me out If Wii U can run the ever-bloated Unity, then we can have Godot 4 on Wii U. Which means bigger games on Wii U!
@somerandomgoanimator1820
@somerandomgoanimator1820 5 ай бұрын
godot would run awfully on the wii u. especially considering an 8 year old version of unity that can run decently on windows xp cant even run very well. also godot 4 is much newer and better than this version of unity, and the wii u is like 12 years old now.
2 ай бұрын
​@@somerandomgoanimator1820Not the mention Wii U technically had weaker cpu than ps360 (minus its supporting out of order execution but that doesnt make it more powerfull)
@maxniftynine
@maxniftynine 6 ай бұрын
lol me and some people I know already were working on a project like this, even with the same portal code (at least the first one)! That’s cool
@GaypataponALT
@GaypataponALT 5 ай бұрын
Suggestion: Patapon on the wii or 3ds
@acorngnome
@acorngnome 6 ай бұрын
3:57 Joycon?
@thedevatlas
@thedevatlas 6 ай бұрын
Pfft, didn't notice that, oops :)
@mr.pigeon0
@mr.pigeon0 5 ай бұрын
you should have worked with the source macchiato team...
@SjorsMaster
@SjorsMaster 6 ай бұрын
bro literally went like "I took someone else's project and replaced the assets!" next level stack overflow copy paste
@thedevatlas
@thedevatlas 6 ай бұрын
No, you should watch the video and look at the code. The whole point was to put it on the Wii u and fix problems that I came across
@PlaystationTaxation69999
@PlaystationTaxation69999 5 ай бұрын
I think it would be very nice if you took some tutorials from Masahiro Sakurai.
@BooTube5
@BooTube5 6 ай бұрын
this is SICK Omg! subbed :3
@SuperCaitball
@SuperCaitball 6 ай бұрын
This project is not long for this world. Gaben and Furukawa are on their way to your doorstep.
@HANDLE_MISSING
@HANDLE_MISSING 6 ай бұрын
This Is Impressive, But where did you find a tutorial For This?
@thedevatlas
@thedevatlas 6 ай бұрын
I didn't, I just have been winging it with the Wii u stuff and learning as I go. I know thats not a satisfactory answer but ya know ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
@masonwillis2072
@masonwillis2072 6 ай бұрын
Is this gonna get released?
@thedevatlas
@thedevatlas 6 ай бұрын
Probably not for copyright reasons:(
@masonwillis2072
@masonwillis2072 6 ай бұрын
@@thedevatlas are you using the unity that Nintendo distributed that you had to get from them?
@aarondickinson2794
@aarondickinson2794 6 ай бұрын
Download link??
@thedevatlas
@thedevatlas 6 ай бұрын
Sadly I can't give that out, legal stuffs
@steel7307
@steel7307 6 ай бұрын
Hey man the last 30 seconds or so seem to be missing from the video!
@thedevatlas
@thedevatlas 6 ай бұрын
I think I didn't add the video part, but that was it for audio, good catch, I didn't notice :)
@polocatfan
@polocatfan 6 ай бұрын
I'd be careful, valve has been super litigious about Portal for some reason lately.
@Bighaid91
@Bighaid91 6 ай бұрын
W
@8970-R
@8970-R 5 ай бұрын
now make it for vb >:)
@SuperCaitball
@SuperCaitball 6 ай бұрын
no seriously, Portal 64 got shut down for doing the exact same thing you're doing, expect to get shut down
@FroztYcle4737
@FroztYcle4737 6 ай бұрын
No it got shut down for using an N64 Library from Nintendo. If valve would have gotten involved with portal64 by embracing the project, Nintendo would be on Valve's ass because of the development software which Nintendo made for N64. This however, is a full on custom project using his and valve's own assets, rather than using Nintendo's development software and library's.
@pacomatic9833
@pacomatic9833 6 ай бұрын
@@FroztYcle4737 Not exactly. he used Unity. Unity uses Nintendo Libraries.
@paulbunyangonewild7596
@paulbunyangonewild7596 6 ай бұрын
the jittering is horrible, please use something better for character collision
@Ethans_tech
@Ethans_tech 6 ай бұрын
first
@michaelsucksatstuff6422
@michaelsucksatstuff6422 6 ай бұрын
Idea: Half Life 1 for Wii U
@derpynoob740
@derpynoob740 6 ай бұрын
Rip that wii
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