Miss opportunity to aim with the Wii u game pad for hilarious historical accuracy with Wii u gaming 😂
@thedevatlas6 ай бұрын
Oh crap that would have been amazing
@pacomatic98336 ай бұрын
@@thedevatlas Optional feature.
@dogedev126 ай бұрын
3:30 "It's an oval. Look at the oval."
@Silicontent6 ай бұрын
Found you from the "Wii Are Resorting to Violence" videos. You make some good stuff here man, keep it up!
@jokerofspades-xt3bs6 ай бұрын
same
@cassiuscartland3 ай бұрын
portal is slowly becoming valves version of DOOM
@philisntcool.6 ай бұрын
this is actually really cool, even if you didnt exactly succeed you still did well, good job.
@thedevatlas6 ай бұрын
thanks, i think i could have done better, but i needed to move on :)
@grubasekpl92546 ай бұрын
ok im 2 minutes into the video and i already have something to say, portal 64 was taken down by valve not due to him usin their ip, but because of him using nintendo stuff for rendering, and source engine models are so easy to rip, there probalby would be like 0 issues from that
@thedevatlas6 ай бұрын
Remember I am still using the Wii u sdk from Nintendo, remember the source of the takedown for Portal 64 was the N64 sdk
@TeraByte386 ай бұрын
Dude. I wanted to make Portal for the Wii U. But I also wanted to port the Source engine for the Wii U, so that it wouldn't be a remake, but a port. Portal U and SoUrce Engine (and maybe Portal TwU)
@pacomatic98336 ай бұрын
That'd be cooler. Ad super hard.
@benjaming72195 ай бұрын
@@pacomatic9833This may not be as hard as it appears at first brush. Remember that the switch got the portal companion cube collection, meaning theres an implementation of the source engine on ARM. Moving that down to PowerPC may not be the most complicated process.
2 ай бұрын
@@benjaming7219Arm RISC and PowerPC RISC is quite a lot different if im not remembering wrong doe also source engine is quite cpu heavy which wii u kinda lacks it (minus its supporting out of order unlike ps360)
@GAMES_OF_YGONE6 ай бұрын
Portal Wii U existed since last year before you made it. But it’s still in alpha.
@OccyP6 ай бұрын
3:56 "aim with the joycon" 💀💀💀
@zOOpygOOpert6 ай бұрын
Caller the nunchuk the joycon
@Hervoo6 ай бұрын
I love the concept, watched video whole, keep doing it!
@thedevatlas6 ай бұрын
thanks!
@mariobot1286 ай бұрын
if you like this concept i recommend you check out the source macchiato team which already have a functioning alpha
@DesktopGoose_6 ай бұрын
i fw this heavy
@speedking_gaming6 ай бұрын
7:41 thomas caught me off gaurd, i can't escape him!!
@DeltaC796 ай бұрын
Can’t wait for Nintendo to dmca this too
@kreuner116 ай бұрын
nintendo didn't dmca portal 64, valve requested because they might get in trouble with nintendo for using the official n64 libraries
@rm_steele6 ай бұрын
@@kreuner11 also because they couldn't really track sales and copies even if Lambert shifted the project to the open source render library
@Ksescel6 ай бұрын
Why didn’t you use motion to look around like cod
@rattmanthestupid6 ай бұрын
This is reallly cool. Another way to up the performance is if you turn off all cameras that the player can't see. Like, if a portal is out of the player's pov, then turn off that camera. Also, if you werent using it before, occlusion culling is another fantastic (and easy) way to increase performance. Obviously, adding this stuff would take quite a bit of time and effort (which is something you didn't have as you said in the video). But hey, if you ever decide to revisit this project, maybe try adding this stuff and see if it runs better.
@masonwillis20726 ай бұрын
Bro i cant wait you're insane for doing this
@Someone697696 ай бұрын
THAT'S SO COOOL!! Keep cooking
@DraggadonsDen6 ай бұрын
How much extra work would you say it is to make something run on a Wii U? That machine is pretty weak.
@thedevatlas6 ай бұрын
Good question, it depends on what you are making. This project needed multiple cameras and that provides a lot of overhead. If you're making a normal game like Tetris you could get away with doing almost anything and still have all of the frame right there
@AmaroqStarwind5 ай бұрын
The Wii U is technically slightly more powerful than the XBox 360 and PS3, while running on a similar CPU architecture. And the PS3 could handle Portal just fine.
@Luigi_bros43216 ай бұрын
I mean, if it runs on the switch, it should run on the Wii U
@Lacklusta6 ай бұрын
This has been done!! It was done by the source macchiato team and it’s really good
@sourcemacchiato5 ай бұрын
Thanks :> but portal does not belong to us. Even if it would have been cool if he specified it in his video, his video remains very interesting and we like it ^^
@Lacklusta5 ай бұрын
@@sourcemacchiato 👍I meant that you had created a wii u "port" of portal already
@pacomatic98336 ай бұрын
Guys hear me out If Wii U can run the ever-bloated Unity, then we can have Godot 4 on Wii U. Which means bigger games on Wii U!
@somerandomgoanimator18205 ай бұрын
godot would run awfully on the wii u. especially considering an 8 year old version of unity that can run decently on windows xp cant even run very well. also godot 4 is much newer and better than this version of unity, and the wii u is like 12 years old now.
2 ай бұрын
@@somerandomgoanimator1820Not the mention Wii U technically had weaker cpu than ps360 (minus its supporting out of order execution but that doesnt make it more powerfull)
@maxniftynine6 ай бұрын
lol me and some people I know already were working on a project like this, even with the same portal code (at least the first one)! That’s cool
@GaypataponALT5 ай бұрын
Suggestion: Patapon on the wii or 3ds
@acorngnome6 ай бұрын
3:57 Joycon?
@thedevatlas6 ай бұрын
Pfft, didn't notice that, oops :)
@mr.pigeon05 ай бұрын
you should have worked with the source macchiato team...
@SjorsMaster6 ай бұрын
bro literally went like "I took someone else's project and replaced the assets!" next level stack overflow copy paste
@thedevatlas6 ай бұрын
No, you should watch the video and look at the code. The whole point was to put it on the Wii u and fix problems that I came across
@PlaystationTaxation699995 ай бұрын
I think it would be very nice if you took some tutorials from Masahiro Sakurai.
@BooTube56 ай бұрын
this is SICK Omg! subbed :3
@SuperCaitball6 ай бұрын
This project is not long for this world. Gaben and Furukawa are on their way to your doorstep.
@HANDLE_MISSING6 ай бұрын
This Is Impressive, But where did you find a tutorial For This?
@thedevatlas6 ай бұрын
I didn't, I just have been winging it with the Wii u stuff and learning as I go. I know thats not a satisfactory answer but ya know ¯\_(ツ)_/¯
@masonwillis20726 ай бұрын
Is this gonna get released?
@thedevatlas6 ай бұрын
Probably not for copyright reasons:(
@masonwillis20726 ай бұрын
@@thedevatlas are you using the unity that Nintendo distributed that you had to get from them?
@aarondickinson27946 ай бұрын
Download link??
@thedevatlas6 ай бұрын
Sadly I can't give that out, legal stuffs
@steel73076 ай бұрын
Hey man the last 30 seconds or so seem to be missing from the video!
@thedevatlas6 ай бұрын
I think I didn't add the video part, but that was it for audio, good catch, I didn't notice :)
@polocatfan6 ай бұрын
I'd be careful, valve has been super litigious about Portal for some reason lately.
@Bighaid916 ай бұрын
W
@8970-R5 ай бұрын
now make it for vb >:)
@SuperCaitball6 ай бұрын
no seriously, Portal 64 got shut down for doing the exact same thing you're doing, expect to get shut down
@FroztYcle47376 ай бұрын
No it got shut down for using an N64 Library from Nintendo. If valve would have gotten involved with portal64 by embracing the project, Nintendo would be on Valve's ass because of the development software which Nintendo made for N64. This however, is a full on custom project using his and valve's own assets, rather than using Nintendo's development software and library's.
@pacomatic98336 ай бұрын
@@FroztYcle4737 Not exactly. he used Unity. Unity uses Nintendo Libraries.
@paulbunyangonewild75966 ай бұрын
the jittering is horrible, please use something better for character collision