bro the two year difference between his first and most recent vid is crazy lmao
@raphael91042 жыл бұрын
In the next video he will have Corpes’s voice XD
@1vEverybody2 жыл бұрын
Legit just watched the Lego tutorial from a year ago and it’s crazy
@stirrcrazy27042 жыл бұрын
I’ve been learning this software for almost 3 years and it took me until today to understand the purpose of “Project from View (Bounds)”
@Derny.2 жыл бұрын
I like your new format, where you just press record. It has a very authentic effect and represents good how you approach specific things (live trying out and so on...). I love it, can't wait to see more!
@landgrenwilliam2 жыл бұрын
Thanks!
@GibbsonTV2 жыл бұрын
nice tutorial, I always lowered the bump strength instead of the distance, so ill try that out. 5:32 you can also just create a second bump node, and then plug in the normal from the first bump node into the normal socket of the second bump node. then the second bump node just goes into the principled shader but your method also does give more control
@GraggleSimpson2 жыл бұрын
Get out of here
@specificless2 жыл бұрын
@@GraggleSimpson Graggle Simpson uses blender
@GraggleSimpson2 жыл бұрын
@@specificless Hell yeah
@bigsili2 жыл бұрын
dude.. everything you make is just- beautiful
@liamcheetham93332 жыл бұрын
Might I recommend using a decimate modifier instead of combining by distance? it allows you to actually define the poly count you want, preserves the shape better, and doesn't cause as much of the black tris you were getting. Great tutorial btw, was not expecting to stay for the whole thing but you made it interesting.
@durf_gamz36202 жыл бұрын
i watched your 2 year comparison and clicked this and your voice is WAY different. nice tutorial too
@fisherman101012 жыл бұрын
you could rebake the texture (with a normal map as well) then apply it to a low poly wall
@CreativeDrone2 жыл бұрын
You're back dude! I love your stuff so much! thanks for the tutorial i finished my donut recently and im loving your channel! you're such an inspiration!
@christophercarrera7486 Жыл бұрын
This video makes me soo happy and angry cause of how simple this actually is and absolutely blew my mind thank you thank you thank you
@DerFinder Жыл бұрын
I always wondered about distance and strength and yeah you're right it looks way better. Finally understanding that xD
@gangsterroyal7720 Жыл бұрын
YOU ARE THE ONE WHICH I WANT FROM 2 HOURE ON SCROLLING AND FINDING
@chrisgoart63352 жыл бұрын
You need to set your image node (with the bump texture) from "sRGB" to "non color" - this would be a first step for better display of your bump texture.
@immanismjr5606 Жыл бұрын
Also I think that the Specular slider is not really PBR suited. As all things are equally reflective in theory, so only roughness should be used.
@jaychoi28122 жыл бұрын
Ur insane, one day maybe I’ll have that strong mindset of yours
@ahmadkhansial2 жыл бұрын
Finally another video from husky voiced William Landgren 🙆🏽♂️
@SuperIceteapeach2 жыл бұрын
Wouldnt it be better to use "unsubdivide" instead of "merge by distance"? you would remain quads instead of tris. Nice video as always, got some new things to setup materials
@euclois Жыл бұрын
tris are better for this occasion
@m3d_arts2 жыл бұрын
excellent technique, I will also propose it on my channel.
@guywithasuitcase84322 жыл бұрын
*shows up* *talks about concrete how to make good concrete* *talks about concrete being hard* *refuses to elaborate further* *leaves*
@michaelcooney93682 жыл бұрын
I actually kinda keep my bump strength at 75-80%. It softens it a bit, but helps simulate a bit of light bounce back on the virtual bumpyness. A real rough concrete or rock might be better with that diffuse shader with roughness. Something about jagged surfaces being non lambertian or something.
@HyewonSeo_WON2 жыл бұрын
Thanks for sharing this super cool tip!!
@I_am_Spartacus2 жыл бұрын
This is great, cheers Will! You've got a new fan here... I enjoy videos like this, just a simple how to make things look better...
@xzombiefx2 жыл бұрын
Ty for this! Realy happy to see you back! :D
@chj.schwarz2 жыл бұрын
quick & dirty but useful, thanks mate.
@greentokyo2 жыл бұрын
Have you tried the Adaptive Subdivision option under the Advanced tab? I think it helps with the polygon count not getting out of control.
@landgrenwilliam2 жыл бұрын
Yeah but I really don’t like the feature. It’s very unstable and slow with lack of control. I prefer this way as most of it is precomputed.
@duh77262 жыл бұрын
Hey, I am on the very beginning of my blender journey would you care to share your setup especially your monitor. It would really help. Keep up the good work
@lemming77gode2 жыл бұрын
Thanks for the vid! Can you explain why you didn’t chose to go the pbr route here and instead artistically authored the Specular map? Wouldn’t it better to only use the roughness map for that? (apart from maybe the cavities)
@wheatlysparble79002 жыл бұрын
You're back!!
@samk96322 жыл бұрын
excellent material study
@lordmanok99952 жыл бұрын
HOLY MOLY THAT SUBDIVISION OF 9!!! I cant do this anymore...
@7piece72 жыл бұрын
Can you please make a tutorial on how to render properly cause my builds are always so pixel like and have no realism and don’t know how to fix it
@aljd34412 жыл бұрын
this is exactly what I needed
@johann-space2 жыл бұрын
awesome tutorial, really helpful, thanks!
@exitsalidaexit2 жыл бұрын
Woah voice got deeper
@tomasis72 жыл бұрын
I appreciate it ! Want more tutorials ...I'm learning gemotry nodes and texturing
@spydergs07 Жыл бұрын
Since some of the faces were black, were the normals flipped after the optimization? I check the face orientation to see if any were flipped, if so then just recalcuate normals.
@syo9422 жыл бұрын
Hey Man, glad ur back , I've been following your works for a while and am wondering what are your pc specs ?
@yawnster72742 жыл бұрын
9:44 default dude's packing some real stuff back there
@pgetheelderscrollsturkiye682 жыл бұрын
Welcome back
@SylkieDev2 жыл бұрын
Maybe I'm just used to a different workflow, but why didn't you bake your high-res mesh to a lower mesh, or use the multires modifier to keep the poly count high in the final render?
@titouansom2 жыл бұрын
he is back 😳
@ttbb66372 жыл бұрын
man thats insane! thank you so much!
@emiliorios87992 жыл бұрын
You have amazing work. What computer do you use? What’s your set up
@JonathanK132 жыл бұрын
I like ur new voice 💪😁, btw I've been waiting for new tutorial
@jonashcgartist19482 жыл бұрын
I think using adaptive subdiv would make this more efficient
@thespider-man25962 жыл бұрын
Do you do commissions? I'm looking for people to hire to work on an ambitious spider-man fan film project.
We're gonna see Will in a blender conference one day, I'm sure
@arionpaul62082 жыл бұрын
Nice tutorial! Why didn't you use adaptive subdivision?
@grqfes2 жыл бұрын
green tokyo 7 days ago Have you tried the Adaptive Subdivision option under the Advanced tab? I think it helps with the polygon count not getting out of control. William Landgren 7 days ago Yeah but I really don’t like the feature. It’s very unstable and slow with lack of control. I prefer this way as most of it is precomputed.
@deskinem_rooted2 жыл бұрын
Voice dropped, video quality rose.
@xtam552 жыл бұрын
Oh no! I just found your channel and watched your first video and now last, is that you? 😆
@obeedigital2 жыл бұрын
It's really nice dude
@raorao44662 жыл бұрын
When I hear your current voice, I always think of your voice two years ago🤣forgive me
@totochandelier2 жыл бұрын
perfection is a bit expensive!
@checkmate80152 жыл бұрын
How old are you now and fun fact 2 weeks ago i got started that progress video of yours inspired me so i bought a course and got descent at human modelling within a week
@gamerslobyt66802 жыл бұрын
I started with the cube and ended with it
@checkmate80152 жыл бұрын
@@gamerslobyt6680 lmao
@shoham.k82852 жыл бұрын
MORE TUTORIALS !!!!
@karana25832 жыл бұрын
Yor are back😀
@killrat3D Жыл бұрын
Everyone telling him things he could do differently or alternate methods. Bruh. He’s using his own method to get concrete the way he knows and likes.
@gameadhyanstudio14102 жыл бұрын
Big fan sir
@captain3d6972 жыл бұрын
But why dont you use adaptive subdiv. with displacement
@chek75222 жыл бұрын
Hello , can I know your pc characteristics?
@shuyo-seivibes35542 жыл бұрын
Where did you learn blender
@anameno.mp32 жыл бұрын
YOUR BACK!!!!!!!!!!!!!!!!!!!!!!!!!1 :D also dam! ur voice got DEEP!
@dyfx97882 жыл бұрын
YOO ITS A KZbin UPLOAD
@elitewhy2 жыл бұрын
GOD DAMN UR VOICE CHANGED
@makeitlastmedia2 жыл бұрын
Sick
@Short_Shots2 жыл бұрын
How do you add lens flare to your projects?
@brickmasterstudios4472 жыл бұрын
so what does the subdivision do in this instance?
@ObscureHedgehog2 жыл бұрын
2:08 Why did you change it to CPU rendering?
@LFPAnimations2 жыл бұрын
Why even bother with the displacement on a concrete wall? Seems like you would get a very similar result by just increasing the roughness (decreasing reflectivity) and making the bump/normal more intense.
@fetti_dama2 жыл бұрын
man what's this screen size?
@eclairesrhapsodos549624 күн бұрын
Why not decimate?
@felixongley29532 жыл бұрын
Omg ur voice!
@johntnguyen19762 жыл бұрын
Judging by the change in your voice since your last tutorial…you’re now married with kids, working on a doctorate in art, and working for Ton Roosendal 🤣. Great looking concrete tho, for sure 🙌
@xaxuelx79872 жыл бұрын
Informative however if you scripted this and broke down each step it would be much easier to digest... Cheers
@nerdstalgia-12 жыл бұрын
@13:00 use smooth
@o.w.l34332 жыл бұрын
Is he that little boy
@tedxteddy2 жыл бұрын
Wait are you still 15 or you aged up and became 17?😳
@LeStuff2XEWER2 жыл бұрын
lmao your voice
@ItsLaxe2 жыл бұрын
goddamn what’s happening with your voice 😫deeper and deeper every video