Making slightly better concrete in Blender - Tutorial

  Рет қаралды 51,364

William Landgren

William Landgren

Күн бұрын

Пікірлер: 106
@plavesupport
@plavesupport 2 жыл бұрын
His voice gets deeper and deeper every clip.
@wheatlysparble7900
@wheatlysparble7900 2 жыл бұрын
Ikr
@sir_arsen
@sir_arsen 2 жыл бұрын
fr dude grows up lmao
@randomcctvcamera8137
@randomcctvcamera8137 2 жыл бұрын
bro the two year difference between his first and most recent vid is crazy lmao
@raphael9104
@raphael9104 2 жыл бұрын
In the next video he will have Corpes’s voice XD
@1vEverybody
@1vEverybody 2 жыл бұрын
Legit just watched the Lego tutorial from a year ago and it’s crazy
@stirrcrazy2704
@stirrcrazy2704 2 жыл бұрын
I’ve been learning this software for almost 3 years and it took me until today to understand the purpose of “Project from View (Bounds)”
@Derny.
@Derny. 2 жыл бұрын
I like your new format, where you just press record. It has a very authentic effect and represents good how you approach specific things (live trying out and so on...). I love it, can't wait to see more!
@landgrenwilliam
@landgrenwilliam 2 жыл бұрын
Thanks!
@GibbsonTV
@GibbsonTV 2 жыл бұрын
nice tutorial, I always lowered the bump strength instead of the distance, so ill try that out. 5:32 you can also just create a second bump node, and then plug in the normal from the first bump node into the normal socket of the second bump node. then the second bump node just goes into the principled shader but your method also does give more control
@GraggleSimpson
@GraggleSimpson 2 жыл бұрын
Get out of here
@specificless
@specificless 2 жыл бұрын
@@GraggleSimpson Graggle Simpson uses blender
@GraggleSimpson
@GraggleSimpson 2 жыл бұрын
@@specificless Hell yeah
@bigsili
@bigsili 2 жыл бұрын
dude.. everything you make is just- beautiful
@liamcheetham9333
@liamcheetham9333 2 жыл бұрын
Might I recommend using a decimate modifier instead of combining by distance? it allows you to actually define the poly count you want, preserves the shape better, and doesn't cause as much of the black tris you were getting. Great tutorial btw, was not expecting to stay for the whole thing but you made it interesting.
@durf_gamz3620
@durf_gamz3620 2 жыл бұрын
i watched your 2 year comparison and clicked this and your voice is WAY different. nice tutorial too
@fisherman10101
@fisherman10101 2 жыл бұрын
you could rebake the texture (with a normal map as well) then apply it to a low poly wall
@CreativeDrone
@CreativeDrone 2 жыл бұрын
You're back dude! I love your stuff so much! thanks for the tutorial i finished my donut recently and im loving your channel! you're such an inspiration!
@christophercarrera7486
@christophercarrera7486 Жыл бұрын
This video makes me soo happy and angry cause of how simple this actually is and absolutely blew my mind thank you thank you thank you
@DerFinder
@DerFinder Жыл бұрын
I always wondered about distance and strength and yeah you're right it looks way better. Finally understanding that xD
@gangsterroyal7720
@gangsterroyal7720 Жыл бұрын
YOU ARE THE ONE WHICH I WANT FROM 2 HOURE ON SCROLLING AND FINDING
@chrisgoart6335
@chrisgoart6335 2 жыл бұрын
You need to set your image node (with the bump texture) from "sRGB" to "non color" - this would be a first step for better display of your bump texture.
@immanismjr5606
@immanismjr5606 Жыл бұрын
Also I think that the Specular slider is not really PBR suited. As all things are equally reflective in theory, so only roughness should be used.
@jaychoi2812
@jaychoi2812 2 жыл бұрын
Ur insane, one day maybe I’ll have that strong mindset of yours
@ahmadkhansial
@ahmadkhansial 2 жыл бұрын
Finally another video from husky voiced William Landgren 🙆🏽‍♂️
@SuperIceteapeach
@SuperIceteapeach 2 жыл бұрын
Wouldnt it be better to use "unsubdivide" instead of "merge by distance"? you would remain quads instead of tris. Nice video as always, got some new things to setup materials
@euclois
@euclois Жыл бұрын
tris are better for this occasion
@m3d_arts
@m3d_arts 2 жыл бұрын
excellent technique, I will also propose it on my channel.
@guywithasuitcase8432
@guywithasuitcase8432 2 жыл бұрын
*shows up* *talks about concrete how to make good concrete* *talks about concrete being hard* *refuses to elaborate further* *leaves*
@michaelcooney9368
@michaelcooney9368 2 жыл бұрын
I actually kinda keep my bump strength at 75-80%. It softens it a bit, but helps simulate a bit of light bounce back on the virtual bumpyness. A real rough concrete or rock might be better with that diffuse shader with roughness. Something about jagged surfaces being non lambertian or something.
@HyewonSeo_WON
@HyewonSeo_WON 2 жыл бұрын
Thanks for sharing this super cool tip!!
@I_am_Spartacus
@I_am_Spartacus 2 жыл бұрын
This is great, cheers Will! You've got a new fan here... I enjoy videos like this, just a simple how to make things look better...
@xzombiefx
@xzombiefx 2 жыл бұрын
Ty for this! Realy happy to see you back! :D
@chj.schwarz
@chj.schwarz 2 жыл бұрын
quick & dirty but useful, thanks mate.
@greentokyo
@greentokyo 2 жыл бұрын
Have you tried the Adaptive Subdivision option under the Advanced tab? I think it helps with the polygon count not getting out of control.
@landgrenwilliam
@landgrenwilliam 2 жыл бұрын
Yeah but I really don’t like the feature. It’s very unstable and slow with lack of control. I prefer this way as most of it is precomputed.
@duh7726
@duh7726 2 жыл бұрын
Hey, I am on the very beginning of my blender journey would you care to share your setup especially your monitor. It would really help. Keep up the good work
@lemming77gode
@lemming77gode 2 жыл бұрын
Thanks for the vid! Can you explain why you didn’t chose to go the pbr route here and instead artistically authored the Specular map? Wouldn’t it better to only use the roughness map for that? (apart from maybe the cavities)
@wheatlysparble7900
@wheatlysparble7900 2 жыл бұрын
You're back!!
@samk9632
@samk9632 2 жыл бұрын
excellent material study
@lordmanok9995
@lordmanok9995 2 жыл бұрын
HOLY MOLY THAT SUBDIVISION OF 9!!! I cant do this anymore...
@7piece7
@7piece7 2 жыл бұрын
Can you please make a tutorial on how to render properly cause my builds are always so pixel like and have no realism and don’t know how to fix it
@aljd3441
@aljd3441 2 жыл бұрын
this is exactly what I needed
@johann-space
@johann-space 2 жыл бұрын
awesome tutorial, really helpful, thanks!
@exitsalidaexit
@exitsalidaexit 2 жыл бұрын
Woah voice got deeper
@tomasis7
@tomasis7 2 жыл бұрын
I appreciate it ! Want more tutorials ...I'm learning gemotry nodes and texturing
@spydergs07
@spydergs07 Жыл бұрын
Since some of the faces were black, were the normals flipped after the optimization? I check the face orientation to see if any were flipped, if so then just recalcuate normals.
@syo942
@syo942 2 жыл бұрын
Hey Man, glad ur back , I've been following your works for a while and am wondering what are your pc specs ?
@yawnster7274
@yawnster7274 2 жыл бұрын
9:44 default dude's packing some real stuff back there
@pgetheelderscrollsturkiye68
@pgetheelderscrollsturkiye68 2 жыл бұрын
Welcome back
@SylkieDev
@SylkieDev 2 жыл бұрын
Maybe I'm just used to a different workflow, but why didn't you bake your high-res mesh to a lower mesh, or use the multires modifier to keep the poly count high in the final render?
@titouansom
@titouansom 2 жыл бұрын
he is back 😳
@ttbb6637
@ttbb6637 2 жыл бұрын
man thats insane! thank you so much!
@emiliorios8799
@emiliorios8799 2 жыл бұрын
You have amazing work. What computer do you use? What’s your set up
@JonathanK13
@JonathanK13 2 жыл бұрын
I like ur new voice 💪😁, btw I've been waiting for new tutorial
@jonashcgartist1948
@jonashcgartist1948 2 жыл бұрын
I think using adaptive subdiv would make this more efficient
@thespider-man2596
@thespider-man2596 2 жыл бұрын
Do you do commissions? I'm looking for people to hire to work on an ambitious spider-man fan film project.
@3d_NBL
@3d_NBL 6 ай бұрын
you are the best bro i love you
@gradedraw4455
@gradedraw4455 2 жыл бұрын
Yesssssss
@gradeproductions1629
@gradeproductions1629 2 жыл бұрын
Yessssssssssss
@mickeymorgan7557
@mickeymorgan7557 2 жыл бұрын
Yesssssssssssssssssss
@standish812
@standish812 2 жыл бұрын
Yesssssssssssssssssssssssssssssssss
@analysis7403
@analysis7403 2 жыл бұрын
Yessssssssssssssssssssssssssssssssssssssssssssss
@startups6274
@startups6274 2 жыл бұрын
Yessssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
@AdesPink
@AdesPink 2 жыл бұрын
We're gonna see Will in a blender conference one day, I'm sure
@arionpaul6208
@arionpaul6208 2 жыл бұрын
Nice tutorial! Why didn't you use adaptive subdivision?
@grqfes
@grqfes 2 жыл бұрын
green tokyo 7 days ago Have you tried the Adaptive Subdivision option under the Advanced tab? I think it helps with the polygon count not getting out of control. William Landgren 7 days ago Yeah but I really don’t like the feature. It’s very unstable and slow with lack of control. I prefer this way as most of it is precomputed.
@deskinem_rooted
@deskinem_rooted 2 жыл бұрын
Voice dropped, video quality rose.
@xtam55
@xtam55 2 жыл бұрын
Oh no! I just found your channel and watched your first video and now last, is that you? 😆
@obeedigital
@obeedigital 2 жыл бұрын
It's really nice dude
@raorao4466
@raorao4466 2 жыл бұрын
When I hear your current voice, I always think of your voice two years ago🤣forgive me
@totochandelier
@totochandelier 2 жыл бұрын
perfection is a bit expensive!
@checkmate8015
@checkmate8015 2 жыл бұрын
How old are you now and fun fact 2 weeks ago i got started that progress video of yours inspired me so i bought a course and got descent at human modelling within a week
@gamerslobyt6680
@gamerslobyt6680 2 жыл бұрын
I started with the cube and ended with it
@checkmate8015
@checkmate8015 2 жыл бұрын
@@gamerslobyt6680 lmao
@shoham.k8285
@shoham.k8285 2 жыл бұрын
MORE TUTORIALS !!!!
@karana2583
@karana2583 2 жыл бұрын
Yor are back😀
@killrat3D
@killrat3D Жыл бұрын
Everyone telling him things he could do differently or alternate methods. Bruh. He’s using his own method to get concrete the way he knows and likes.
@gameadhyanstudio1410
@gameadhyanstudio1410 2 жыл бұрын
Big fan sir
@captain3d697
@captain3d697 2 жыл бұрын
But why dont you use adaptive subdiv. with displacement
@chek7522
@chek7522 2 жыл бұрын
Hello , can I know your pc characteristics?
@shuyo-seivibes3554
@shuyo-seivibes3554 2 жыл бұрын
Where did you learn blender
@anameno.mp3
@anameno.mp3 2 жыл бұрын
YOUR BACK!!!!!!!!!!!!!!!!!!!!!!!!!1 :D also dam! ur voice got DEEP!
@dyfx9788
@dyfx9788 2 жыл бұрын
YOO ITS A KZbin UPLOAD
@elitewhy
@elitewhy 2 жыл бұрын
GOD DAMN UR VOICE CHANGED
@makeitlastmedia
@makeitlastmedia 2 жыл бұрын
Sick
@Short_Shots
@Short_Shots 2 жыл бұрын
How do you add lens flare to your projects?
@brickmasterstudios447
@brickmasterstudios447 2 жыл бұрын
so what does the subdivision do in this instance?
@ObscureHedgehog
@ObscureHedgehog 2 жыл бұрын
2:08 Why did you change it to CPU rendering?
@LFPAnimations
@LFPAnimations 2 жыл бұрын
Why even bother with the displacement on a concrete wall? Seems like you would get a very similar result by just increasing the roughness (decreasing reflectivity) and making the bump/normal more intense.
@fetti_dama
@fetti_dama 2 жыл бұрын
man what's this screen size?
@eclairesrhapsodos5496
@eclairesrhapsodos5496 24 күн бұрын
Why not decimate?
@felixongley2953
@felixongley2953 2 жыл бұрын
Omg ur voice!
@johntnguyen1976
@johntnguyen1976 2 жыл бұрын
Judging by the change in your voice since your last tutorial…you’re now married with kids, working on a doctorate in art, and working for Ton Roosendal 🤣. Great looking concrete tho, for sure 🙌
@xaxuelx7987
@xaxuelx7987 2 жыл бұрын
Informative however if you scripted this and broke down each step it would be much easier to digest... Cheers
@nerdstalgia-1
@nerdstalgia-1 2 жыл бұрын
@13:00 use smooth
@o.w.l3433
@o.w.l3433 2 жыл бұрын
Is he that little boy
@tedxteddy
@tedxteddy 2 жыл бұрын
Wait are you still 15 or you aged up and became 17?😳
@LeStuff2XEWER
@LeStuff2XEWER 2 жыл бұрын
lmao your voice
@ItsLaxe
@ItsLaxe 2 жыл бұрын
goddamn what’s happening with your voice 😫deeper and deeper every video
@samk9632
@samk9632 2 жыл бұрын
bro's evolving
@MarcelE80
@MarcelE80 2 жыл бұрын
You have like no accent. How?
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