1.Place a two amplifying cells close to each other but not touching. 2.Activate one positively and the other negatively. 3. Hope you are grounded enough...
@Sphendrana2 ай бұрын
………gonna try that lol.
@Gamertaque2 ай бұрын
Trying this
@dennisdensing7152Ай бұрын
Tf is 1.Place?
@SphendranaАй бұрын
@@dennisdensing7152 please ignore the new "feature" that YT has added. Random things get turned into links now.
@dennisdensing7152Ай бұрын
ok, im gonna enter 1.Place and see what wonders are in there
@jaceg8102 ай бұрын
Spikes did NOT get buffed* Their damage is now impact force related, If you are a stationary spike ball, your damage is much worse If you get some speed, you deal great damage About immortality by keeping a rebirth part in a safe zone: Yes it works, and if they deload, they might not even lose biomass over time anymore, so they are perfect* Except, when you respawn, you only have the mutations of the old body part, as in, if you make a safety piece, kill a boss, pick up a mutation and die, you lose said mutation
@Ch33ms7312 ай бұрын
that last bit about the mutation is interesting and very good to keep in mind, it makes me wonder if you could potentially make different builds, break a part off, and load that different build when you die (i know there's the dev save/load, but if they remove that or if you just want to)
@jaceg8102 ай бұрын
@@Ch33ms731 You become the full thing you have in the editor, not the build you had before or part of the build you had before, so that is going to be difficult. Also, those mutations don't respawn, they are just gone, and you are never getting them back.
@NuclearFissionDotCore2 ай бұрын
Those hammerheads like launching their jaws, but they're really easy to kill as they turn slow and can be outran easily. Also the swingy things of the blue tries to get you stuck so it can wrap around and stab-crush you to death.
@squiddler77312 ай бұрын
I think one way it could be made easier is if the player was given prebuilt creatures to evolve into. That way instead of having to spend several minutes designing a creature from scratch only to die and try again, they'd get decent creatures made for them. For newer players it could help speed along the learning process and given them a starting point for their own designs.
@laurelneff71382 ай бұрын
YES Like having a few easy mode classes, and having 1 - 2 upgraded body's for those that u could load when u lvl up
@S1ayer585.2 ай бұрын
They should also probably make a creator workshop where you’re able to test out peoples creations of specimens
@jokecookie10892 ай бұрын
I'd disagree. The whole thing is more a sandbox than anything else. Though I would like to be able to save critters I made, so I can quickly access and expand on the builds that worked for me. Edit: "change" was replaced with "save"
@aamonesamiit-baur28572 ай бұрын
There are, but they are only in sandbox as of right now
@laurelneff71382 ай бұрын
@jokecookie1089 I kinda agree, like it should be mainly about experimenting, but some of the concepts are harder to do. Like a player who sees this game and decides to hop in without any knowledge wouldn't know how to do a swarm build. Or a chainsaw build, or a phasing build, so I think it should be small things. Like just a tutorial, not a whole thing set out from the start to the final boss
@Ch33ms7312 ай бұрын
I think maybe having the light cell for the dark zone a reward in the map would be cool because that's (sort of) a necessary to progress through there, and it could just be cool to have stuff like that
@epox_2 ай бұрын
The game difficulty is great. Maybe even too easy in the lategame
@Ch33ms7312 ай бұрын
i agree
@CelestialProotDIY2 ай бұрын
Regarding the nature of the game, I definitely think that it's good as a roguelike. But I also feel that it deserves more modes than just Roeguelike and Creative mode. For example, it'd be fun to have maybe a sort of survival mode that acts as a light-hearted endless mode which offers a few additional cells to pick. Survival should allow players to make a spawn point they can return to with their current "evolution" like in Spore. There should also be a more extreme endless mode that offers a few additional cells to pick and some that are preexisting.
@crownedcrow77452 ай бұрын
For those having trouble with the early game before getting a proper build together I suggest: Small Ball Covered in Spikes Your movement will be shit, but you'll be safe and it can help train your control as your learn to build more maneuverable creatures.
@calibursatsujin31122 ай бұрын
may i suggest, Small Worm Covered in Spikes?
@Sphendrana2 ай бұрын
Dorrito Triangle + Spike/Leech alternating pattern can genuinely tank the first boss and anything inbetween. If placed correctly as a jaw, can also easily munch snails.
@riansteward51632 ай бұрын
@@Sphendranawait there's names for each creature
@crownedcrow7745Ай бұрын
@@riansteward5163 In case you didn't know, you can press function keys in game ( I believe its f9 and f10 ) to save a load creature builds. The default enemies in the game are already in the list of files to load. The name for the creatures comes from the name of the file. Snails are the little spiky bastards glues to the walls in the first area.
@NertNeverlander2 ай бұрын
I made a leeching sea urchin in my first successful run It was relatively slow, considering waterjet cells were secured inside the body but it's a sacrifice i am willing to make to be a goddamn prickly tank lol
@bbgamez29442 ай бұрын
I personally don’t think the game is super hard at all, quite frankly i find the game rather easy, HOWEVER, i’ve never been able to beat the final boss because i get bounced into a lava wall and oneshot. (this is product of me trying to beat the game with a build i made before beating the first boss because i forget to expand on it)
@Sphendrana2 ай бұрын
Hard Cells are the way. And also lots of hearts and high regen. I tend to use angry cells to auto correct my trajectory when being shoved back though because my aim is pretty bad lol
@NafenXАй бұрын
I'd say more early game areas (more areas in general) with environmental clues telling you if you're close to a new region would help with difficulty, that way people can go to easier zones if they want to but to actually progress through the "story" they have to bump up in difficulty
@TheTwistedTraceurАй бұрын
that 3 armed at 3:00 looks alot like a predatory micro organism you should look it up , i think you might be able to make a build based off of certain micro organisms and how they hunt for others
@redstonewolfx2 ай бұрын
The new summoning shark looks so cool, I wonder what combo of cells made the tail motion work
@AliasGaming02 ай бұрын
the tail motion I believe is actually just due to shape and centre of mass. With the way hydro dynamics works in this game you get a natural wigglyness if you do thin structures.
@thesteampunkhorror3882 ай бұрын
To make the game easier maybe have a checkpoint system after every boss and make each boss have a three perk pool that doesn't change in this hypothetical.... adventure mode? That way you can cut out two big parts that make roguelikes hard: the randomness and fear of death
@menacingarc22972 ай бұрын
That would defeat the purpose of it being a roguelike... It's supposed to beat you hard, so the good wins feel great. If you win every run what's the point?
@Ch33ms7312 ай бұрын
but then its not a roguelike
@hhhhhhhhhhhhhnhhhhhhh2 ай бұрын
@@Ch33ms731which is something they recognised and suggested it be seperate as an "adventure mode".
@Ch33ms7312 ай бұрын
this game is so good, i love the minion cell, definitely one of my favorite additions
@taoos694202 ай бұрын
16:11 name of this song ??? i recognize it from a zelda game but i can't find it
@AliasGaming02 ай бұрын
that's geno's forest from super mario rpg!
@taoos694202 ай бұрын
@@AliasGaming0 so that's why i wasn't able to find it i was so confident about it being from zelda thank you
@birb1802 ай бұрын
i think a lot of people would appreciate a sort of creative mode. all cells unlocked, no build limit, etc
2 ай бұрын
You meen Sandbox in the game?) He already exists btw
@riansteward51632 ай бұрын
Morbidus This is morbidly dangerous Vampire bats
@SUPERLUMINAL_872 ай бұрын
19:15 isn't that the thing you made when you captured the level 1 boss with ghost cells and wore it as armor? lol
@AliasGaming02 ай бұрын
Very similar haha, perhaps it was inspired by that!
@alexgameru8752 ай бұрын
4:50 I noticed that those mouths have probably muscles that activated on touch, they basically launch assassins xD
@matthewpinner9419Ай бұрын
I feel like you should try and make some design tutorials for different cell playstyles in sandbox or tips and tricks on how some playstyles work and what they need to be functional like that swarm design you tried a while ago. And it also can possibly help make the game more accessible to players via teaching them cell building to possibly conquere the roguelike aspect. Also in my opinion maybe they could make a checkpoint easy version where maybe achievements are deactivated but maybe thats too much.
@DarkDraiАй бұрын
All this game needs to accommodate casuals is to have a save/load system built into the game. Preferably, an auto-save every 5 minutes with 3 backups. If you don't want to have the luxury of so many save features, just add a "hardcore" mode that's basically the original before this save system is added.
@reecewilson2232 ай бұрын
3:01 looks like that one thing from rainworld
@Rgb_0-t7x2 ай бұрын
how did you know it's rare to see rainworld fans
@815TypeSirius2 ай бұрын
Have I been playing a future build? Had all this for a week or so.
@AliasGaming02 ай бұрын
There's just a bit of a backlog with the content, it takes a while to produce and the game has been updating rapidly!
@815TypeSirius2 ай бұрын
@AliasGaming0 was honest confused, i do youtube at night so sleepy brain is like "did i accidentally beta"
@Malphorus2 ай бұрын
Does the electrical cell eat electricity instead if inverted? Don't have the game, just curious. Like is it a lightning rod?
@AliasGaming02 ай бұрын
it seems like it, yeah. And it kind of supercharges the lightning when done right too, but it's quite tricky to set up.
@jouhomato1983Ай бұрын
can someone explain the dron builds cuz I dont seem to understand how to power them after they leaved the main body
@Stagmar911Ай бұрын
That is not a butterfly that is a facehugger
@jingboss1234Ай бұрын
10:44 i think they should make like a mode for you to freely respawn and stuff yk
@Genericspam_GАй бұрын
Can you make a parasite that uses the sticky cells and the leech cells to latch on to other organisms and feed off of their biomass?
@osamafix9808Ай бұрын
5:05 FTL too, gawd daim
@hhhhhhhhhhhhhnhhhhhhh2 ай бұрын
Very simply the celeste soundtrack brought me into this game, it's not hard to get me interested.
@nocanseegreen38452 ай бұрын
not surprising given the pfp
@levikimeu10062 ай бұрын
Whats the song at 7:22
@AllOfTheAboveHTML2 ай бұрын
If someone figures this out please tell me.
@tubois2025Ай бұрын
Okay, swarm missile build with explosives? Anyways how does the tracking work?
@Ears_Vr2 ай бұрын
Yippee
@ermisrafael562529 күн бұрын
Sorry for being too lazy to watch the video, but how do I make launching body parts/drones?
@BloodKrieg21Ай бұрын
A difficulty slider, and or different mods.
@sireddenied62252 ай бұрын
18:30 did you just make a Metroid from the Metroid games? samus may want words with you...
@amitkrishna46452 ай бұрын
I'm guessing the editor is big on brawlhalla?
2 ай бұрын
Diamond 8 season's at the row) But now I have much less tome to play, electricity problem. Brawlhalla emoji is awesome, you can't say it isn't
@CrunchyIcy2 ай бұрын
I had a life steal build it had leach cell and many spike cells it was like a spear with a jet the low drag mutation kinda messed up my mobility I died to some BOMB fish
@melissaross4807Ай бұрын
It would be nice if the game let you save and load creator designs
@AliasGaming0Ай бұрын
@@melissaross4807 f9 and f10
@demonhunterjj1802 ай бұрын
An easier difficulty would be fine for those who want an easier time
@theomilioliАй бұрын
I just think the game really need to be easier, but not taking the hardcore mechanic of the game
@mizeria49102 ай бұрын
I love this game, but i have lags and i dont know why
@CROWSSHADOW2 ай бұрын
What is the name of the game?
2 ай бұрын
Primordialis
@jarod98542 ай бұрын
New video
@osamafix9808Ай бұрын
20:35 FTL again
@neosquatchvlog51572 ай бұрын
You should definitely try to create a beyblade
@partofyoutube12972 ай бұрын
Should we tell him?
@hhhhhhhhhhhhhnhhhhhhh2 ай бұрын
Never
@partofyoutube1297Ай бұрын
@hhhhhhhhhhhhhnhhhhhhh oh ok then, and don't check the comments on the new vid cuz I definitely didn't tell him 🤫
@hhhhhhhhhhhhhnhhhhhhhАй бұрын
@@partofyoutube1297 damn, I was hoping that this was an attempt to confuse him and played along but evidently not lol. There actually was something we both weren't privy to.
@danielmurphy78272 ай бұрын
Why the brawlhalla emojis? Has he played before?
@AliasGaming02 ай бұрын
my editor enjoys brawlhalla, I'm more of a melee guy personally.
@dandabossthesecond35992 ай бұрын
I mean, it's a game about evolution, IN A CAVE. If they would aknowlege what type of bacterias, or even insects live inside caves, then they would start to complain about the game beeing too easy! In all seriouslyness though, the game is pretty "hardcore", and i like it like that. If it would be easier, it mightve not gotten ANY traction online
@AliasGaming02 ай бұрын
I definitely prefer the difficulty as well, soon I even plan on trying the hardcore mod that people have been making!
@somalisage5853Ай бұрын
10:37 just add another game mode where u can make it not permadeath would be most ideal cuz at end of day u make not a rogue like me personally I think it would actually just ruin the game and become so ez it just like a idle game in a way
@rednoodleoffateАй бұрын
FTL background.
@menacingarc22972 ай бұрын
This game does NOT need to be easier... There is a sandbox mode for a reason, and you can definitely do well in normal mode without too much difficulty... TLDR: Skill issue game's fine