The attention tracking metrics is a really cool concept, especially the "bad jumps" solution being so clever. Great talk
@mikailmaqsood72916 жыл бұрын
the best GDC talk i've heard so far. He's very well spoken, knowledgeable and i like that he gives resources to look at
@ChaseFace6 жыл бұрын
That intro was... something.
@summer-o5x Жыл бұрын
this feels like a 10 minutes video for me. Amazing
@CaveyMoth5 жыл бұрын
Prey is an example of a game that succeeds in utilizing the three aspects of a game that get and hold a player's attention. At the start, the game grabs you with its beautiful, photorealistic graphics, and high levels of environmental interactivity. Then the true story is revealed, shocking the player and engrossing them to learn more about what set the events of the story in place. And finally, after some hand holding, the player is let go in a staggeringly large environment, with numerous choices and possibilities. And not just choices as far as exploration and following the story, but also for learning new mechanics to master the unconventional combat, and understanding the complex RPG-esque elements in place. Prey overwhelmed me, to say the least. And how hard it worked to get my attention, it ended up losing my attention. It was too gosh darn complex for me.
@nathane.92864 жыл бұрын
all of the visual elements are not as attention holding as Asking you to make a decision
@apictureoffunction5 ай бұрын
I was also going to bring up Prey, I love that game. I remember breaking into a locked security booth by using the mimic ability to turn into a coffee mug, and roll under the gap in the window for passing documents to get in. I love how many solutions there are to any situation you're dealing with whether it's enemies or breaking into areas that are locked
@apictureoffunction5 ай бұрын
@@nathane.9286 there are tons of choices to make in Prey all the time, from gameplay to narrative to character ones.
@gonzalorosario12786 жыл бұрын
This talk touch important subjects that every indie developer overlook.
@YourWarriorPoetCOM3 ай бұрын
Aloha and mahalo for the info!
@alexanderwsm62966 жыл бұрын
Great video! I personally disagree that immersion (aka player feeling being a character in a game) shouldn't be a goal. But you right in the regard that calculating the degree of immersion (so a player wouldn't be too lost in the game) is a very ambiguous and complex thing. So "attention lens" is far more simple and convenient to measure and to adjust the game experience.
@XiaosChannel6 жыл бұрын
the intro was too long and i lost focus and just skipped
@w0nnafight Жыл бұрын
zoomer moment
@Xenthorx6 жыл бұрын
This video is a goldmine! Amazing:)
@NeoTechni5 жыл бұрын
His opinion on immersion explains the fight with Nadine, which broke immersion so hard that I paused the game and stopped playing for a while. It was that bad And before someone accuses me of being a straight white male as if it's some form of defense, I am none of those things.
@sirdiealot78056 жыл бұрын
I'm sure Naughty Dog can't afford eye tracking gear and has to ask for a freebe...
@ryanfuxa67386 жыл бұрын
The Zomborgealypse cometh.......
@VertegrezNox6 жыл бұрын
I'm at the beginning but can tell from the title that Bethesda should watch this #Fallout76
@PashaDefragzor6 жыл бұрын
I think they created a perfect game models for a boring, I repeat boring gameplay style. But I can teach them how to create better gameplay, it's gonna be a perfect combo of a perfect models and good gameplay
@dinukajay6 жыл бұрын
Just curious, what was boring about its gameplay style?
@PashaDefragzor6 жыл бұрын
Single player maybe is good, but multiplayer is just shooting, another boring shooter. I haven't played it btw, I've seen a lot of videos and pro players. I think devs spend too much resources for a such simple multiplayer. I wonder what is good in there, can u tell me ?
@MrSnaztastic5 жыл бұрын
"I haven't played it" yet you criticise it. That's rich. Uncharted's multiplayer isn't anything that will ever set the world on fire, but a competitive experience using the tools from the singleplayer such as fast-paced traversal with a large amount of playable characters, set in beautiful environments, certainly has its charms. Obviously the primary focus of Naughty Dog has always been single player, it's their specialty, and they've won many awards based on their ability to create well-paced, engaging experiences with lots of variety. Arguably with stuff like Last of Us they've succeeded Valve in this area.
@akitoakito6 жыл бұрын
Uncharted was released in 2011
@alextownley93886 жыл бұрын
akitoakito Uncharted 3 was, but what is your point?
@thevitulus6 жыл бұрын
akitoakito yeah. It’s a 2012 talk
@suitNtie226 жыл бұрын
yikes really long talk to say "we keep playing games cause we like to play games" 0.o still good talk though.
@kimiichi65264 жыл бұрын
more like "we keep playing ~these~ games instead of ~those~ games bc they give us the power to set & fulfill our own goals (not necessarily bc they're pretty or bc it feels like we're inside them, though that helps), and if you design your game with this in mind it'll become one of ~these~ games"