Strat is quickly becoming the go-to creator for all things Manor Lords
@Strat-Guides6 ай бұрын
Thanks!
@JohnJJSchmidt6 ай бұрын
And Bannerlord. Basically all things with Lord in the title. A matter of time before he is one of the biggest for all strat/mgmt type games if he puts in this effort.
@o_O298666 ай бұрын
he is a legend!
@butters42046 ай бұрын
@@JohnJJSchmidt lord of lords
@celladoor_uk5 ай бұрын
100%
@stormcrow30965 ай бұрын
I feel sorry for other youtubers trying to make Manor Lords guides... Strat, you're brilliant.
@pWndConan5 ай бұрын
All the "Guides" out their tell me how i place a woodcutter, while im actually looking for a Guide like this! Thank you so much, exacly what i was looking for! Keep up the Good analysis and Information coming :D Cheers mate!
@Strat-Guides5 ай бұрын
Thanks for watching! I've got even more data coming up next for farming - production rates, crop yields (much more than this database has), harvesting seeding and plowing rates, etc. You'll be a professional farmer by the end :D
@martinez2060456 ай бұрын
This is really awesome. I am 100% interested in seeing more videos like this, dissecting production setups.
@Strat-Guides5 ай бұрын
Thank you so much for the support!! I've got a farming video in the works that's going to blow everyone's mind :) then I'll tackle trade next and finally I'll put it all together and try to optimize a whole town
@cogantarigh79232 ай бұрын
Impressive! Taking this advice! Thank you!
@davidrobinson72606 ай бұрын
About the last comment in the video about real business optimization, it reminds me about how my dad talks about ORSA (Operations research systems analysis.) You know almost anything can be optimized, it makes me wonder how we could get the perfect ratio of retinue and archers. Inspiring stuff. I think I’ll make it a case study for tomorrow when I can finally play BL. 😁😁
@Strat-Guides6 ай бұрын
That's true, pretty much anything can be optimized :D
@scanix1006 ай бұрын
Manor Lords are becoming Monopoly Lords
@mikev41355 ай бұрын
I absolutely love when you get into the numbers. Its my favorite way to play these games haha. I was having trouble getting into Manner Lords bc of the lack of hard numbers like this, but you gave me a new obsession for a while
@Hitman47ful5 ай бұрын
The thing about mass producing the warbows is that the return depends on the economy status on the trading post, being dependent on one type of good can harm your economy in the long run
@capnstewy553 ай бұрын
Your voice is soothing and you are informative.
@timd.gaming25765 ай бұрын
This guide really seemed to highlight some of the issues I was coming across. Adding extra employees didn't seem to solve certain problems at the rate I expected them to (extreme diminishing returns in some instances) and it's interesting duplicating buildings and splitting the workers is the better route. Hopefully the devs see this or have an idea it's going on already. Glad you made this video and proved what I was experiencing with numbers and tests
@veevoir6 ай бұрын
Finally an answer how much a Morgen does provide. This is some amazing work and probably tons of hours spent. Kudos! @Strat - any ballpark of how many families/1morgen are needed to maintain the field - sow,plant and gather in time? So labor in farms can be correctly scaled, too
@Yoouusef6 ай бұрын
Man I truly appreciate your effort
@8LegoVogel85 ай бұрын
YES! Thank you for making this. From Anno I'm used to people writing walkthroughs in Notepad and posting it on a forum somewhere. I looked for the same thing for Manor lords, only found limited info, but before I could get nostalgic I found your vid. Great work, great vid, definitely more fun than reading a notepad doc.
@kw35655 ай бұрын
May I ask what are the effects of more people in house extensions (and level 3 houses)? 1. Do they consume more food, firewood and clothing? 2. Does the house extensions make double resources? Or do they have diminishing returns? Is it the same for all resources? 3. Which house extensions should use double/level 3 housing, which should not?
@6foot7dad6 ай бұрын
Brilliant! Ty for putting in all that work for the rest of us.
@Durendal-Studios6 ай бұрын
Looking forward to using this info in a few hours! Thank you for all the work that you did preping this
@discnukem77746 ай бұрын
Dude, thank you so much for all this work! No-brainer decision to subscribe. Looking forward to future videos!
@Strat-Guides6 ай бұрын
I appreciate it! I've got a huge dataset for farming coming up next - I finally found the optimal farm plot size and how many families you need :)
@Regnak19695 ай бұрын
Many thanks Strat, excellent guide as usual, and thank you for the database resource.
@LeftJoystick5 ай бұрын
This is one of the best gaming-related videos I think I’ve ever seen on the platform.
@martinez2060456 ай бұрын
@Strat - I think I found a very fun exploit: saving and reloading seems to re-trigger a bandit camp spawning if done shortly after the moment when the camp appeared normally. in more detail: have a solid retinue ready to go ( likely ~20 should be enough) and wait for a bandit camp to spawn in an unoccupied region. In my case, there was only 1 region remaining unclaimed. take the retinue to the bandit camp, beat then and loot the camp. It does not matter if you keep the money or give it to the closest village. Save the game. Reload the game you have just saved Wait for a few in-game days. Bandit camp spawns again. Rinse and repeat. Give it a try and let me know if it works for you. Cheers!
@Strat-Guides6 ай бұрын
Interesting, I'll have to check it out! I have a build to rush retinue very quickly, so I can bait the first camp away to take the money, then run home to turn the money into more troops and repeat. I'll definitely take a look :D Thanks for the heads up!
@McYavelli5 ай бұрын
The spreadsheet is absolute gold. Thanks for sharing!
@Speedufouk6 ай бұрын
With these stats on logistics I'm surprised I've never seen any Satisfactory content from you. Nice work man!
@jmedlin816 ай бұрын
give him time.. soon, I bet his content will be satisfactory or *better*
@Kenjuudo5 ай бұрын
Satisfactory? Nah, he should play Factorio or Captain of Industry.
@jeffreyhamlin29716 ай бұрын
Strat have you accounted for the changes they made to the eggs today. Seems they nerfed the chickens. They also made the Trade store prices will go down the more you sell the same item on the market. The warbows will go from 5g a pc down to 3 then 1. so looks like rotating what you sell on the market will have to be figured out.
@Strat-Guides6 ай бұрын
I just installed the new update as I was recording for another video so not yet. I'll hop in there and check it out now. I'm glad to see the changes to the trading post though - that was pretty much ezmode win button lol
@jeffreyhamlin29716 ай бұрын
@@Strat-Guides I was talking to Tacticat on his live and he was testing that. We figured that rotating a couple of trades will keep the market from getting overloaded but keep income coming in. That and was not not getting many eggs at all from the chickens now. Look forward to an update on the patch and I should be getting ML in the morning. Thanks for all the data and work you have put in to this.
@omarkadery50766 ай бұрын
I mean economically it should be like this since supply and demand will be affected this way, so switching to another product until they need what you work on then switch back to. And this will make the game more realistic and interesting tho casual players will suffer at first
@altenburger39896 ай бұрын
That means it does not make sense to specialize in certain high value goods, as they can go down to 1 value if you overproduce. It is event possible to saturate the market so much that no exports for the specific good are possible anymore (I tried it). So trading is an extra income and can not be your main income.
@SleepyMatt-zzz5 ай бұрын
Do you know if prices recover after a period of time?
@fergiepicachew6 ай бұрын
THIS IS VERY IMPRESSIVE. I wish the developer had shared these stats eliminating this hardwork / guesswork
@Strat-Guides6 ай бұрын
I asked and the mods on discord said nope ;) It's all good, I enjoy running tests and collecting data
@HowtoPolish5 ай бұрын
Do wild animals reproduce at a flat rate, or exponentially? Is it beneficial to set the hunting limit to like 4 deer short of max population, or does it not make a difference?
@Strat-Guides5 ай бұрын
When I measured it last, it was linear so no difference at higher numbers. Just be careful if you go too low, you could accidentally kill the whole herd off. sometimes they go below the minimum
@danielbelt455 ай бұрын
Subscribing just because you did so much good work and its so impressive. This data is amazing. Well done!
@Axis_._6 ай бұрын
You should check out Songs of Syx, I think it would be perfect for mad level of detail you put into your guides, and that you enjoy complex games with intricate supply chains. Added to that, it's a really fun game which deserves way more recognition!
@Strat-Guides6 ай бұрын
I saw that recently on Sseth's channel! It does look fun...
@daveberndt31975 ай бұрын
So much work! I have subbed. Great job.
@Strat-Guides5 ай бұрын
Thank you!!
@inkmoth6 ай бұрын
Awesome video. I would have mentioned supply/demand at the trading post can fluctuate, so being aware and adjusting accordingly is important too!
@sliderseven66825 ай бұрын
Large Shields are inefficient regarding trade and finance ... But seemingly can make up for this downside in combat (Units using them have great survivability even when outnumbered if selecting the proper unit stances or reactions in combat ['stand your ground', 'shield wall', etc.] ... Lol, might actually save lives and help win battles but will likely have to research it further). Great Tool, Great Vid Strat !
@LeftJoystick5 ай бұрын
I’ve had great results with using a shield wall formation, then using my Retinue in a “Cavalry” kind of role. Basically keep my Retinue behind the line of infantry, then, once the two sides clash, I set the Retinue to “run” and envelop the enemy. This even worked when the Retinue was only 8-men strong haha.
@v4lue5 ай бұрын
holy shit, you are a chad sharing your excessive work spread-sheet. big respect, I love the game and I hope it will develop a lot.
@C.O.R.E_Supermacy4 ай бұрын
After the horror that was Taleworlds math, this game seems blessedly straightforward
@stalinglad9235 ай бұрын
Keep up the good work Strat! Been here since Bannerlord 2
@hummingbird91495 ай бұрын
Biggest problem is that some of these things changed on release, e.g. the chicken coops now produce only 1 egg pr month as opposed to 2 pr month in the pre release version, a massive drop.
@Strat-Guides5 ай бұрын
I've been updating the database as I go. I caught the egg change in the release day but haven't noticed much that production wise. They changed the ai behavior, combat for archers and a big nerf to trade, but the rest of the data here should be good.
@davidc34476 ай бұрын
Very good content overall and the game just started, GG.
@MrUpsidedowngaming6 ай бұрын
you sir are a machine, this is amazing work
@RareRandomGaming6 ай бұрын
You are doing God's work mi'lord. I am in no doubt that your Manorship is granted by God and God alone!
@shadowwalkzz7825 ай бұрын
This is super helpful. Thank you for the work you put in. Let's hope the full game will provide us with this information on its own. My questions are: How much does a sawpit with an ox provide? The video states a chicken coop provides 2 eggs/month but the database link says 1 egg/month Something else I would like to know is how much the trading post can export an import. Then you could adjust the entire production like towards that number.
@Strat-Guides5 ай бұрын
I didn't notice any difference when dedicating an ox to the sawpit - they just sit there and eventually pull another log in. It's mostly helpful for when you have no available oxen to do is passively, but need timber ASAP. I'll retest it again sometime to make sure they didn't change it. Eggs were nerfed in the full release, so the Database will always be more accurate than the guide. I'm actively retesting things for the Database but I won't make another video on it (takes too long and who knows if they change more in the future lol) Sorry, I'm not quite sure I understand your last question!
@leothecat81626 ай бұрын
Damn great job! Take a bow for your hard work, sir!
@DucNguyen-Dalexa6 ай бұрын
Thanks Strat. Great as always
@Strat-Guides6 ай бұрын
Hey good to see you again Duc! Hope all is well bro
@italianspartacus6 ай бұрын
THE KING!
@Strat-Guides6 ай бұрын
Thanks Sparty!!
@bbyyaabb6 ай бұрын
This in notion format is amazing, thank you so much
6 ай бұрын
Amazing work mate
@okoshtr88766 ай бұрын
Exactly what i was searching for thank you
@KG-15 ай бұрын
Very helpful. Taking a cue from PatmosIV on Ostriv, which very similar to ML, about the benefits of a small economy - lower wages/internal buying prices, less strain, I'm giong to try a base 8 house expansion system, divided into 4 at a time builds - to better manage growth, make sure dont get over-extended. Really manage travel and access distances. Ostriv is brighter & prettier than this, but focused only on trade, internal development, no military, and set in early 1700s Ukraine. It has less detail and zoom on pops. One thing this could use is allowing where you put your tents at start like Ostriv, and picking a region to start in.
@DCM_Dutch6 ай бұрын
Strat being Strat. Much appreciated!!
@targettio6 ай бұрын
The hero we needed!
@ivangohyindin61545 ай бұрын
Thanks for the data. One thing I realised you did not include is the production rate without the user of ox. Early game, players would not have ox for multiple industry
@williamduan23226 ай бұрын
two quick question I've been having with the backyard extension: 1. Does the apple orchard scale with backyard size? The tooltip says it doesn't but a bigger backyard seems to contain more apple trees so I'm not sure... 2. Is there an upper limit on how far vegetable garden output would scale with backyard size? I tried building a house with a crazy big backyard and noticed that only a portion of that backyard (about 3 to 4 times the size of the house) was getting cultivated
@Strat-Guides6 ай бұрын
Yeah it absolutely does! IT's about 6 trees per 1 house sized extension. Your workers don't have to plow or sow either so make that thing REALLY BIG lol It's quick to harvest as well. I tested all the way up to 6 house sized plot extensions on the veggie garden and they will actually harvest it 2 chunks - a few days apart (not back to back). It seems when they are sowing, they took a break and then finished the back half which explains why the harvest in 1 chunks as well. I'm sure there is an upper limit, but I didn't test for that yet. There would be a point where harvesting would take so long, they wouldn't have time to get everything before the 1st of the bunch is ready for the next harvest lol
@williamduan23226 ай бұрын
@@Strat-Guides Thanks for the reply~ May I ask if you had the family working in those tests or if they were idle? From what I could see, the maximal cultivated land seemed to only be about 4 times the size of the house (The backyard was maximal of 12 times the size of the house). I wonder if it had something to do with the family spending most of the time working and if a fully idle family could hypothetically manage a bigger garden?
@derekgarvin64496 ай бұрын
classic strat vid, nice
@StabbySideways5 ай бұрын
Now THOSE are some dimishishing returns on those tests you had ran!
@igorcorti63645 ай бұрын
Awesome video!!! ❤🎉
@heromcdohl5 ай бұрын
I normally do warbows and small shields. Both use 1 plank. And it helps when the market saturation effect comes into play.
@Goonsquad11495 ай бұрын
I may have missed it, but I didn’t see the Forester’s Hut on the chart. Does this scale in efficiency like the other buildings do, losing efficiency with each family, or is it 1:1 if it counts one worker planting one tree? Appreciate your help in advance, you’re doing the Lord’s work with this.
@mowtow906 ай бұрын
Just 1 note for Apples - they are only for sale because they are bugged. Nobody eats them. With the changes to trade ,apples are OK endless comodity for 1 silver each (as the price will tank).
@Strat-Guides6 ай бұрын
This is not accurate - Apples are used as food but they take time to grow and make their way into your stalls. Two things to keep in mind - anything produced by a house (eggs, vegetables, apples, etc.) won't be picked up by the granary worker until the house's inventory reaches 90% or higher - so if your first harvest is tiny, then those apples won't actually make it to the granary to be restocked. Make sure your orchard is BIG so the harvest can exceed 90% quickly. Also, stall workers can go to houses to pick up apples individually, but the orchard house needs to be close enough to the stalls for that to happen. If you're not seeing apples in your market yet, make the orchards much bigger and also give then time to come in fully - they aren't growing at capacity until 3 years after planting.
@mowtow906 ай бұрын
@@Strat-Guides I just tested it , looks like it was fixed during the release. I played the version few days before - they ware just piling in stock (both granary and food stalls) and nobody used them (you could see in the house stocks for food varayti). Now they are considered food.
@Strat-Guides6 ай бұрын
@@mowtow90 nice, glad it's working properly for you now at least!
@BiglerSakura5 ай бұрын
Cool analysis! "Manor Lords in lieu of an MBA course" :) BTW is it not required to have all the buildings connected to roads? There are 2 second rows of houses without roads in your video and it looks they function.
@JMW10o0o6 ай бұрын
Dude is becoming the next IGN. But in a good way.
@McYavelli5 ай бұрын
Hi, I am building on the excellent worksheet to analyze the value added in each stage of the supply chain, per labor input. I have a few questions: 1. Is there any way to estimate the labor input for farms (in labor months)? 2. Sheep farm under notes says “50 with 1 fam, 22 sheep and half month”. Any reason you switched to half months? 3. Do I understand correctly that 150 grain result in 300 flour? 4. For veggie gardens and orchards, is that the average output per month over a year? And, are the two entirely passive once set up or is there a labor component? 5. What’s the output of a forester’s hut? Any help appreciated, happy to share my findings if anybody’s interested.
@zakzerak71916 ай бұрын
damnnn thats alot of work
@XxTexasTimxX5 ай бұрын
Nice work. Only thing I see missing in the database is Herb production from the Foragers Hut upgrade. Id be curious Herb growth and Berry gathering could be optimized, though my gut tells me its just not going to be better than using the trading post for importing Herbs.
@Cetun795 ай бұрын
What to say, besides thank you for doing this, it helps a lot!
@Radissan275 ай бұрын
1) Regarding the topic at 10:05, that would be true but you didn't take into account the fact that the more goods you sell the less valuable it becomes over time so in order to avoid this you have to rotate what goods you're selling. Going all in into warbows and finding out that they are worth 1 gold each after some time completely screws you over. 2) With all this data I think you forgot to cover one of the most important aspects: what type of food is the easiest / best / most cost-effective to produce. 3) I understand diminishing returns when putting more families into the same production building but, for example, the sawpit is just a bad joke. The 2nd worker is basically 12.5% as effective as the first one. It might be a good idea to have 1 worker in all production buildings and just spam buildings with 1 worker in them for max efficiency. 4) This data shows just how broken food production is and how it gets worse over time when your population increases. Let's assume o population consisting of 100 houses with an even split between lvl 1s and 2s and let's look at what we need to cover the ale requirements. Also assuming we use groups of 3 fields (because of crop rotation and planting 1 out of the 3 years) so we guarantee 1 field yielding each year with a farm house per group (so that the yielding field has it's oxen) we would need: → worst case scenario: ~16 groups of fields (with the lowest fertility) + 16 farm houses that have between 16 and 48 workers + 16 oxen + 1 malthouse with at least 1 worker + 3 breweries (with 1 family) totalling between 20 and 52 workers → best case scenario: ~ 6 groups of fields (with the highest fertility) + 6 farm houses that have between 6 and 18 workers + 6 oxen + 1 malthouse with at least 1 worker + 2 breweries (with 2 families) totalling between 11 and 23 workers All this just for ale mind you! I think this is absolutely ridiculous especially if you have a bad area with low fertility. On top of this the berries and wild animals are set in stone no matter how big your population grows witch eventually renders them almost useless. This game gives me Banished vibes when it comes to production balancing issues and I hope we'll get either a patch to fix things or the possibility to create mods that make it playable in late game.
@gamertakcamray19445 ай бұрын
Your videos are the best! I stopped serching wikis.
@Sundown426 ай бұрын
Strat is so freaking cool
@silentreflection53505 ай бұрын
Love your videos, they've been a lifesaver in helping me get into the game. A quick question, during testing did you notice how large a pasture is needed to maintain 1 Sheep? I'm planning to have my farms double as pastures in the Fallow years (with 1 patch always being on Fallow) and want to know how many Sheep they would be able to support.
@jessenichols96186 ай бұрын
man i wished you did videos like this on a game called kenshi, i love your tutorials.
@briters05765 ай бұрын
This was so helpful! Thank you! One question, the chicken coop says the output is 1 in the sheet, but you say 10 in the video. Did it change?
@Strat-Guides5 ай бұрын
Yeah they patched it for the full release build. It was 2 and now it's cut in half to only 1 per month. The database will always be updated as new info comes in
@briters05765 ай бұрын
@@Strat-Guides Does that mean we only get 1 egg per month?
@Strat-Guides5 ай бұрын
@@briters0576 yeah one egg per month per chicken coop that you built
@mjbarczyk5 ай бұрын
Thank you for this. You are my hero :)
@trents15966 ай бұрын
yeah, u earned my sub lol. thnx for th detailed info!
@StefanInOz6 ай бұрын
Great work, thanks! I've heard that with the EA release yesterday came adjustments to the food production system. Can you confirm this and if yes, are you planing on making a video with the updated numbers?
@Strat-Guides6 ай бұрын
I'm working on confirming everything this weekend! Eggs production got cut in half, that's the only thing I noticed so far but I didn't test that much yet.
@Rino375 ай бұрын
That is insanely useful info. Are you a data analyst per chance?
@Strat-Guides5 ай бұрын
Thanks! I'm not, but I have some training from college back in the day (physics major)
@ilyazzar5 ай бұрын
that is crazy ammount of work jeez
@SizzleCorndog3 ай бұрын
Are you keeping this up to date with the newer patches or should we now just treat this as a rough estimate?
@Strat-Guides3 ай бұрын
@SizzleCorndog I've updated a few things but some might be off. The big one is farming - I'll be redoing that video soon so ignore farming data
@SizzleCorndog3 ай бұрын
@@Strat-Guides rad, thanks for the bookkeeping
@Elobomg6 ай бұрын
How many forester huts should I put per loggin camp and per woodcutters?
@o_O298666 ай бұрын
great work man! love it! Can you do something bout trade? especially now after the nerfs? :((( What do you think now the best thing is to alternate exports? Thank you!
@Strat-Guides6 ай бұрын
Working on it! I need a little more time to test everything - I don't like to put out hastily made stuff until I know for sure what I'm talking about.
@o_O298666 ай бұрын
@@Strat-Guides ty man!
@QualeQualeson6 ай бұрын
You're going pretty hard for something that will expand and may change considerably in a matter of days and hours.
@_ElliottS6 ай бұрын
You are doing gods work sir 🫡
@AzhtralTV5 ай бұрын
Was it updated already? In the video it shows the Chicken Coops producing 2 eggs per month, but the database currently shows only 1. So 1 chicken coop is really only providing food for 1 house every month, or I'm totally off here? XD
@cupkelpie46565 ай бұрын
Thanks for all your work
@maciejkubiak34236 ай бұрын
Hey Strat, amazing work as always. Do you know if the size of the burgage plot extension matter when it comes to chicken coops?
@Strat-Guides6 ай бұрын
Thanks! No, size only matters for vegetable gardens and apple orchards. Everything else can be small
@maciejkubiak34236 ай бұрын
@@Strat-Guides Thanks a lot for the reply, that's good to know. Keep up the good work. :)
@J.Severin5 ай бұрын
awesome, thx u so much.
@thedudeWG5 ай бұрын
Thanks for the data, this is so helpful! So two family plots are wasted on goats and chickens? Eggs are a wash at best, and a net loss with a double plot!
@Lordoftheringsfans25 ай бұрын
Great vid! One question I can't find answered on the sheet: do burgage workshops like the cobbler or joiner not scale with the amount of families in a burgage?
@madsondurton87546 ай бұрын
Thank you as always
@wifeofanacrobat36546 ай бұрын
There is the possibility to create burgage plots for 2 families to live in. Would be nice to research also how that affect export rate and is there any cases when such multifamily plot is the most efficient choice
@LeftJoystick5 ай бұрын
Without actually testing anything, if the front-loaded work happens anything like Farming, other inefficiencies aside, having two families can and will effectively double how quickly they plant/gather the Veggies or pick Apples. I once created a Level 3 double plot and gave it an absolutely massive Apple Orchard (I’m talking something wild like 4 Morgens). I then left all families residing there unassigned, so their only real job was “Apple Picker.” It seemed to work decently well. I’ve found there are cases where switching to a two-family plot does markedly increase population density (eg. Can fit 16 “family space” into a zone which otherwise would only have had 13 if left as single plots). My approach for double plots is as follows: I try to build doubles every time. The largest burgage plots are used for tasks which require significant time investment (not goats/chickens).
@HansWurst15696 ай бұрын
On another note, do you know if its perhaps smarter to just have multiple of the same building with one family in it, because almost all buildings actually scale very little with adding more families. Or does that not actually work?
@Strat-Guides6 ай бұрын
Yeah that's exactly right - it's more efficient to have 1 family but 3 - 4 of the same building if you're trying to mass produce something.
@marko93ns5 ай бұрын
I noticed in my game today that the market price got tanked for some of my exports and is only generating 1 coin per sale. Can you do a short video covering that aspect? How does market saturation work? Thanks!
@Strat-Guides5 ай бұрын
I'm working on that one next actually! I'm finishing up the farming guide - holy crap it's insane how much math was required to figure out the optimal plot size. Not only that, but there are several stages to farming and you handle them both almost the exact opposite lol pretty crazy. More videos coming soon!
@marko93ns5 ай бұрын
You're a gentleman and a scholar, kind sir! I'm looking forward to the vids!
@einarcgulbrandsen71775 ай бұрын
I can see the Dev has added a diminishing return when you sell a lot of the same item. Similar also if buying a lot of the same items the prices increases. So if you have multiple production lines it will help by shifting whit item to shell back and forth.
@calebnull87046 ай бұрын
i have a question in regards to the hunting camp, when you say "maintaining" I am confused. does that mean you keep the minimum number of animals at 10(for me 20 cause I have a rich deposit) and just let them hunt as it builds up 1 then they hunt? what would be the most efficient way to get the most meat out of it?
@DarlinaLTesh5 ай бұрын
Quick question about warbows. I'm producing tons of them, but they never get sold at the trader D: I bought the dedicated trade route as well, but numbers of surplus only increase but never go down, despite having things set to export. I'm losing my mind over this. Current example: I have a surplus of 600 warbows, set desired surplus to 200. Which means 400 should get sold, right? But they never do... Trader has families assigned and horses bought as well. What am I missing?
@HansWurst15696 ай бұрын
Hi does this guide still work for the chicken coops? I think nothing was nerfed except for chicken coops, I get way less it feels like. Amazing guide, great content as always!
@Strat-Guides6 ай бұрын
Yeah they needed chicken coops down to 1 egg instead of 2. I've already updated it in the database, but sadly KZbin won't let me adjust the video once it's posted :( I'm testing everything else right to make sure it's still accurate
@HansWurst15696 ай бұрын
@@Strat-Guides thanks!!! Ill just refere to the spreadsheet then!
@Rand0motion5 ай бұрын
I honestly can't believe that putting a whole extra family in a saw pit produces only 12.5% more planks. Is the log consumption still the same?
@Strat-Guides5 ай бұрын
The bottleneck is the ox delivering logs. The actual cutting of logs into plans is almost instant - like 2-3 seconds it spits out the plans once the log is taken in. But then they sit there thinking, then to pick up a log, bring it back, etc. I'm not sure if the delay is intentional but I've noticed a lot of the AI sits there doing nothing for a few seconds between tasks
@olafmesschendorp1476 ай бұрын
Now this is useful content!
@FilipeTeotônio-r3w5 ай бұрын
Have you covered how to optmize trading in regards to how fast/slow they saturate the market?
@hedgehoginmist6 ай бұрын
Brilliant! Thank you
@BeansBuilds645 ай бұрын
the only question i have, is how does the tradehouse work then? and hitching posts? also 1 worker only?
@ckhenson6 ай бұрын
Have you come up with the optimal farm plot size so that the whole plot gets plowed, sown and harvested without any wastage?
@Strat-Guides6 ай бұрын
Not yet, I had to pause on the guides to test the launch patch and see what changed. There are a few things that have changed like chicken coop only producing 1 per month instead of 2.
@ckhenson6 ай бұрын
Standing by for an updated guide. @@Strat-Guides
@clio38176 ай бұрын
How do we harvest the chicken coops or vegetables? Do we need to manually free them from their workload or is it automatic?
@Strat-Guides6 ай бұрын
Those are done automatically. Both of those are taken in by food stall workers OR granary workers once the burgage plot inventory reached 90% or more.
@queensheza73756 ай бұрын
After this will you play Bellwright? Also, Subnautica is on sale. Lol 😅
@Strat-Guides6 ай бұрын
Lol I need to find the time! Something I'm very short on lately. They do look fun though