Manual Artillery Laying, a Brief Tutorial

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DutchVidya

DutchVidya

Күн бұрын

Пікірлер: 28
@CastellanAkumu
@CastellanAkumu 7 ай бұрын
You may want to look into the microDAGR more. An observer can obtain an accurate 10 Digits GRID with a Vector21 connected to a DAGR. You yourself are then able to set these as a waypoint and show the direction from your pos in mils. If u have access to it during ops you maybe want to use it to its full potential ❤ great vid
@Davide-lz3zy
@Davide-lz3zy 3 ай бұрын
What if the target was above us and not below of 157?wiil you add 62 to 140 instead of subtracting it?
@MrGs500f
@MrGs500f Жыл бұрын
Is there something like this for reforger?
@Whiskeycork
@Whiskeycork Жыл бұрын
Its not too bad, tbh I feel that the difference in elevation adjustments make it overcomplicated. There's no need. Artillery isn't accurate to begin with in arma 3. It only makes a noticable difference with mortars or extreme ranges
@DutchVidya
@DutchVidya Жыл бұрын
As this is Artillery using ACE, the adjustment for Elevation is entirely non-optional, your shots will go off by hundreds of metres in either direction without it. Having ran a dozen Artillery crews in Arma since this video, without it you simply will not hit enough targets, or miss entirely, or hit friendlies.
@TommiHonkonen
@TommiHonkonen 3 ай бұрын
omg they have high low angles selectable nowdays!? I made an exel computer to calculate back in day. It was pretty good system I had. It made quite the difference when i did testing to shoot the farthest distance possible from SW corner of altis all the way to the NE corner. Vanilla atrycomp gives only high and tof is like 2-3 mins where low angle tof is like 20 sec or something. An the spread is also insane from artycomp but spot on from exel comp.
@biohazardttv
@biohazardttv Жыл бұрын
let's say my Range is 1/4 of the way between the 2 ranges, Would I still divide by 2? or would I divide by whatever the 1/4 of that number is?
@DutchVidya
@DutchVidya Жыл бұрын
You could divide further down, it would assist with accuracy, but at this point you're hitting the limit between ultra realism and ease of use.
@cookiesnmemes179
@cookiesnmemes179 Жыл бұрын
What do the different charge numbers actually mean?
@returnofthetwats190
@returnofthetwats190 10 ай бұрын
the amount of (maybe additional?) propellant charges loaded with the shell
@ธิปกทรัพย์ประดิษฐ-ซ3ฝ
@ธิปกทรัพย์ประดิษฐ-ซ3ฝ Жыл бұрын
Where did the first part of the clip number 157 come from?​
@TheRealBillBob
@TheRealBillBob Жыл бұрын
Yep lost me there too: Edit: I went back to review and he was going too fast to remember everything. It was actually the difference in elevation between you and the target.
@mrdaniel8873
@mrdaniel8873 11 ай бұрын
Map app please
@swainscheps
@swainscheps 4 ай бұрын
Maybe include a few more elevation difference examples - 240 and 178 seems like a huge difference for only 157 feet of elevation difference. The physics isn’t intuitive (to me at least LOL) And I don’t follow your interpolation at 6:15. If range is 2760 , or 6/10 of the way between 2700 and 2800, why isn’t it 6/10 or 3/5 of the way from 237 to 246? That 7:41 it 242 or 243 not 240. Why would you count backwards? What am I missing?
@mightyernest
@mightyernest 2 жыл бұрын
Great video. What game is this?
@DutchVidya
@DutchVidya 2 жыл бұрын
This is a heavily modified Arma 3, which I play alongside my Unit, Combined Arms
@TheRealBillBob
@TheRealBillBob Жыл бұрын
I was following you up until 157. Edit: never mind it was explained on the map as the difference in elevation.
@pauloketch4635
@pauloketch4635 Жыл бұрын
I make this my mision to understand it and apply in-game.
@ilumana6084
@ilumana6084 9 ай бұрын
Thank you very much
@potatoes_yumm
@potatoes_yumm Жыл бұрын
THANK YOU SM
@chrissouthwell8806
@chrissouthwell8806 Жыл бұрын
is there a formula you reference with all the math?
@DutchVidya
@DutchVidya Жыл бұрын
No sir, just do the match by hand at the time. This kind of thing is all something you learn from someone else - a video like this, or another resource.
@chrissouthwell8806
@chrissouthwell8806 Жыл бұрын
@@DutchVidya okay, thanks for the quick response and the video. :)
@MajorGore
@MajorGore Жыл бұрын
@@chrissouthwell8806 In case you need a formula, I got one. 1000 * arctan ((Z^2 +- sqrt(Z^4 - g(g*X^2+2*Y*Z^2)))/(g*X)) Z is velocity in m/s X is distance in meters Y is the height difference in meter (positive is higher than your position, negative lower) g is gravitation for the +- differential: + is high angle - is low angle, use depending on how you want to fire
@sabelfechter7136
@sabelfechter7136 Жыл бұрын
Does this take in affect aerodynamics? Or do those not apply for arty in arma?
@TheWantedd1
@TheWantedd1 Жыл бұрын
ye we wanted to try artillery, but we're always drinking when playn' so fck that and rush with the tank 😆😆😆 but it will be mastered too someday😏😏
@JBeamGT3
@JBeamGT3 Жыл бұрын
Spent the last week just trying to get some damn elevation data to show up on the map, tried every gps, watched every map tools tutorial on YT. read every reddit thread. I'm genuinely getting frustrated here.
@DutchVidya
@DutchVidya Жыл бұрын
Hm, difficulty with this is that could a mod conflict. ACE can be particular. Also, it's been some time since I did this guide, and whilst the actual *steps* havent changed, I couldn't comment if ACE has done any updates to break Artillery in some fasion. That also means every install has potentional to be different. In particular my Arma group maintains their own stable version of ACE, and does not update when ACE does - further the terrains can get in the way in backend ways that are difficult to diagnose. I recommend trying just having ACE installed, and seeing if you can get things working with that and the Vanilla artillery pieces. If it works - start adding mods back until something breaks again.
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