I dont watch twitch, but i always enjoy your content here on youtube!
@Justasmalltownokie8 ай бұрын
Starting the race with the good ol' eyestrain color suit I see.
@Daniel_WR_Hart8 ай бұрын
2:02:03 They should put the baby-slow in logic for the cool extremely-short charge 2:04:27 Never mind this is cancer
@vacantvisionary8 ай бұрын
I still think the map randos should have an option to show you one complete map with all the individual map pieces fitted together. The individual area maps are still useful, but getting to have a sense of the whole shape of everything seems really useful to me.
@AdmiralVortex8 ай бұрын
Two and a half hour video, this ought to be good
@niklas87608 ай бұрын
the goatster back at it again
@iroxudont8 ай бұрын
Lost my shit when he got the baby slow glitch. This seed was cursed.
@patomaletero8 ай бұрын
yeah, the mockball and green gate glitch were top tier content. Definitely have to be included in the best of oats 2024 xD
@Sir_Leelord8 ай бұрын
impressive to get 0 hits in the room at 53:57
@Rob_Enhoud8 ай бұрын
What is this sprite supposed to be in reference to? The bat(?) morph ball makes me think it has to do with Castlevania, but I'm pretty sure that's not the case.
@wompastompa36928 ай бұрын
Come on Oats, get the lead out!
@Paul1no8 ай бұрын
not even 1 minute in this video, that skin hurts my eye
@jeffman38 ай бұрын
Just watch it with your other one then
@cointown85018 ай бұрын
Yo oats who is your awesome editor
@abbadef8 ай бұрын
Wait, he has an awesome editor? Did he replace Chad with this awesome one? Kidding Chad. We love you.
@BasilBeat8 ай бұрын
You know by using logic
@iroxudont8 ай бұрын
Two and half fucking hours? What did happen here?
@BloodPlusPwn6 ай бұрын
I don't know bro my stock investment has grown over 40% this year lol. I don't even do anything except buy a few shares of this and that here and there. It definitely has steady growth.
@DigitalIP8 ай бұрын
Please never use that sprite again
@orlof5078 ай бұрын
you are asking too much of an amateur randomizer also there are countless examples of metroidvanias that literally trap you in an area until you collect an item in that area to progress
@qactustick8 ай бұрын
When a game is purposely designed to progress a certain way, yeah, it makes sense to be 'trapped' in an area until you find the ability needed to escape. There are even other Metroid games that do this. But for a randomizer, when the game is essentially 'building itself' every playthrough, such a thing becomes a lot harder to account for. That's why this rando doesn't do that and will only logically send you down paths that you're already able to escape from.
@orlof5078 ай бұрын
@@qactustick sure, but one way to do it anyway is through elimination, I get it not wanting to commit to a softlock in hope that it unlocks somehow, but the process of elimination is valid as well, which was what happened, every other path was blocked with missiles, supers and bombs, you have only one option at that point. The rando doesn't need to guide you perfectly to the most logical answer, sometimes least logic is still logic. This situation reminds me of the David Jaffe Metroid Dread debacle with himself complaining he had infinite paths to go to and he couldn't know that he had to shoot the ceiling, when in reality he had only one option and he was being stubborn.