--- ADDITIONAL INFO --- Addendum 1 : 22:00 Another common mistake with Roll Jumps is holding L too early, and getting the L input eaten. If you're having trouble timing the L press, try this: Press L comically late, this way guarantees you get an L input out. Then, slowly pull back your timing to be closer to the jump. Essentially, working backwards from overshooting the L press. This applies to BSJs and Boost Jumps too! Addendum 2: 37:58 Transitioning the room isn't specifically what removes air underwater, it's leaving the original water box in which we got air underwater. This happens when you transition a room, but as shown in the underwater movement intro, you can keep air underwater by performing it again with the next rooms waterbox. Addendum 3: 41:35 You don't necessarily need to be holding forward on the control stick, but Samus has to be moving forward in the air, and your forward speed needs to be greater than all other directions. (This quirk of forward speed priority also means that if you extended dash and turn midair, then try to screw attack while you still have a bunch of horizontal velocity, your screw attack can fail, such as in Aerial Training Site secret world). You still need to be inputting an analog direction though. This is the edge case to end all edge cases, it barely ever comes up. An example of this happening is in the Plain of Dark Worship seeker skip. The collision bonks Samus' head, and moves her forward, letting you screw attack without holding that direction. 1) When doing slope jumps, just like most of the time in this game, you should be holding L. Make sure that once you perform your jump, you move away from the slope and into the direction you wanted to go, in order to maximize on the gained height and not waste it by riding the wall. 2) Every room needs to be loaded first before the game will transition to it, and some loads take longer than others. Due to this, you may find yourself waiting in front of a door you've already shot. It's best to just morph before that room loads, instead of waiting for the door to open and trying to perform an instant morph. 3) There's a neat quirk with jumping called "soft jumping" in which you gain more velocity if you jump while holding the control stick VERY slightly forward, without holding L. This is useful for jump morphing, and can be used to traverse rooms more quickly without morph. Here's a quick comparison video: kzbin.info/www/bejne/gnKkhYRrfdSUjrcsi=anNYSFU4eyctYYKG 4) I didn't cover wall boosts. This is because... I hate them, and I refused to gather b-roll for the topic. They're rather simple, but very finicky. You simply roll into a wall while charging up boost, and at the right time when you collide with that wall, you release your boost. They're not fun. 5) Jumpstate 4 (the bsj window) is 22 frames long yes, but technically you can only use 21 of those frames, since instant unmorphing takes up 1 frame. 6) When using spider ball, the initial speed you have when you grab onto the spider track is greater than when you're riding it. This means that if you spam R while using spider tracks, you move faster along them, since you're re-grabbing them over and over again. 7) The closer you are to a target, the less speed you'll be able to generate with scan, extended, and pulse dashes. 8) There is a forward-facing speed cap, meaning if you perform a boost jump or extended dash, and turn 90 degrees to look where you're going, your speed will dramatically drop. Because of this, you need to develop good room knowledge and intuition, to traverse sideways. 9) There is a bomb refill timer, meaning you can only have a certain amount of bombs laid out at one time. Abusing this timer is how 3BJs work. 10) You can only cancel out of your first 4 screw attacks, you cannot cancel the last one. 11) The game has a hidden boost ball timer that's 1 second long. Until this timer expires, you cannot start boosting again. If you unmorph immediately after boosting, this timer will be frozen until you morph again, meaning you'll have to wait after re-morphing before you can start boosting.
@zackonark26587 күн бұрын
You are puttin' in God's work. The amount of effort for this video is staggering, and for a game that is not only unpopular but also ancient. This is my favorite game, and it warms my heart seeing something like this come out for it. I salute you, sir.
@CZeke10 күн бұрын
What I really love about this video is the confidence in your voice and presentation. I've been bad at Echoes tricks for 20 years, but watching this makes me believe I can get good.
@Indigoblaze15118 күн бұрын
I started playing randovania for fun a few months ago, and I've just been trying to study, then replicate clips I see when I have to use a trick to get to an item that is impossible to reach by normal means. I've had surprising results, I learned to wallcrawl after getting out of bounds by entering the morph ball entrance in SF's minigyro chamber from the other side before the puzzle is finished (by far the most trivial way of getting out of bounds lol), I learned to slope jump with the wall in central mining station so I can get to the item without access to the upper door or spider ball... But all of those tricks I was banging my head against the wall, sloppily learning them and just repeatedly trying again and again for hours at a time. Today, I played a seed that had the gravity booster in place of the energy tank at the top of reactor core. I didn't have boost ball or spider ball, but I learned you could do it with a BSJ... I saw a clip of it, I tried for maybe an hour to replicate it, then I saw this video, went to the instant morph/unmorph section followed by the actual BSJ section. Once I saw your explanation, I backed against the wall and tried it... and I got it FIRST TRY. I was so stoked, and incredibly impressed by how concise, yet detailed your explanation was that it let me pull that off so easily :D Been looking for a video just like this one for a very, very long time... thank you for making this. 💙
@MrMiguel21111 күн бұрын
This right here is my favorite thing ever, in the history of forever. I think about this every day. I think about this all day long.
@Draconif10 күн бұрын
5:05 a tip for missile rollshots (when you have PBs) is to place a regular omb first to prevent an accidental PB use by going too early.
@rayshai10 күн бұрын
Never thought about doing it that way! Good thinking
@erinexplosives10 күн бұрын
omb
@MrMiguel2119 күн бұрын
omb
@belokuikini27110 күн бұрын
I don't think I've ever seen a movement guide, even for Prime 1, that made me want to boot up the game and practice until I git gud this much. Kudos to you!
@cathuman110 күн бұрын
Very solid guide learned quite a few things going to have to try some of these ledge clips.
@laskyroo10 күн бұрын
bro would find a way to create movement tech in chess
@cestrion403210 күн бұрын
Very very very good guide. Well done!
@jeffgainsngames9 күн бұрын
48:18 and comparing my own gameplay to the "exaggeratedly slow" version 💀🤣 Awesome video thanks for making this!
@omegax12898 күн бұрын
151 views is criminal. Phenomenal guide
@R_Williams_Gaming7 күн бұрын
this video is amazing...deserve way more subs
@erinexplosives11 күн бұрын
community christmas present
@Raylightsen6 күн бұрын
You explain very well, but still all of this sounds extremely hard to even try. Im a player who has played echoes since a huge amount of years ago, i know the game, maybe 80~90% without issue.
@rayshai6 күн бұрын
I can assure you only some of the things displayed here are something I’d consider extremely difficult. There’s tiers to all the tricks on display. For example a BSJ can range from rather simple like the one shown in Central Mining Station, to something crazy hard like climbing Bioenergy Production without space jump. You can always take things one step at a time, and with enough practice, everything discussed in the video will eventually become second nature to perform!
@Coaltergeist7 күн бұрын
an hour-long video on MP2 movement? Sign me the f up
@zlol_ssbm4 күн бұрын
Anything to pay attention to regarding emulators and possible quirks they introduce?
@rayshai4 күн бұрын
Emulator has a lot slower load times between rooms if you're using "emulate disc read speed" in the game's options (which you should be using). This has more of an affect on out of bounds than it does inbounds movement, but it still means you'll have to wait for doors more often. It makes certain tricks easier though, such as barrier skip. On console, you have to use load delay to prevent torvus temple from loading, such as what's shown in this video. On emulator, you can just skip the load delays entirely. kzbin.info/www/bejne/n3avoYSso7V1fq8&ab_channel=MrMiguel If you have your resolution set above native, there are certain scan lock-on points that just don't work at certain distances, such as a safety bubble across judgement pit. Emulator often has frame drops, especially if you have the incorrect settings. It can take a long time to sort these out to get the best performance, but even then, sometimes you'll still get frame drops that just wouldn't happen on console. Here's a setup guide on best emulator settings for most PCs: docs.google.com/document/d/16Knvj8sfz1Tw7blEqfHbjn59jNlKY1cmtWmHLL5_cSU/edit?tab=t.0