Turn payload maps into push maps with this one simple trick! Non-mobile heroes hate it!
@EggyB Жыл бұрын
LMAO
@Nick.11 Жыл бұрын
xD
@sakucelty Жыл бұрын
casual push players: the Doomfist with top 500 level rollouts:
@Lani_Voices Жыл бұрын
@@sakucelty the chadfist
@youreinlovee Жыл бұрын
SHH DON’T GIVE THEM IDEAS!!!!
@justaharrowmain6853 Жыл бұрын
"Perhaps given an infinite number of Overwatch games, every possible bug is bound to happen" -Ow2 hot fix motto
@beybladetunada5697 Жыл бұрын
"And thats why we are cancelling PVE, we need to focus on bugfixes!!1!"
@lnemf Жыл бұрын
It's like the monkey with a typewriter thought experiment
@lemonlemon7932 Жыл бұрын
@@lnemf I mean, yeah. "Within infinity, everything"
@defectivepikachu4582 Жыл бұрын
@@lnemf no the idea is that the monkey actually does something
@aetheriox463 Жыл бұрын
@@beybladetunada5697 they were stripped of their resources and were expected to make the same game, what did you expect?
@aeloh6921 Жыл бұрын
Oh my god, I had a comp game a while back where the enemy team just randomly won before capping the 3rd point. Now I can finally retire knowing that this mystery, the source of so many sleepless nights has been solved. Thank you
@quantumsno Жыл бұрын
I can't believe you managed to replicate this one tbh. Actually insane
@SethJV Жыл бұрын
It's... fairly easy to replicate. In custom games, I mean.
@lennywhere Жыл бұрын
@@SethJV figuring out how it happens is the reason why it would be difficult
@Marblr Жыл бұрын
I had some help from other users -- namely Coathar!
@Weeblon Жыл бұрын
@@Marblr You obviously don't have to but it might be nice if you'd add people that helped you in the video description. I mean who doesn't like being appreaciated, right?
@mr.rabbit5642 Жыл бұрын
I saw it happen once in my comp match, on last point of Numbani. It kinda remained uncaptured, but the sides swapped right after (?) I was starting to think its just a visual bug on match proggress bar
@Coathar Жыл бұрын
Imagine staying up until 4am brute forcing locations for this, couldn't be me
@spookiboys Жыл бұрын
Smile
@GirusBetterThanVirus Жыл бұрын
@@spookiboys :)
@cedricksusername Жыл бұрын
I want this to happen in OWL so bad
@SeraYGO Жыл бұрын
For Real
@miguelcruz7826 Жыл бұрын
Would they reset the march if it actually happened?
@phil1500 Жыл бұрын
@@miguelcruz7826 yeah absolutely they'd replay the map
@jplayzow Жыл бұрын
@@phil1500 probably ban everyone and then declare it a draw for existing near a bug
@bawbehh Жыл бұрын
event organizers should orchestrate this so OWL is actually somewhat interesting
@charleslim6514 Жыл бұрын
imagine being a blizzard dev and finding out your tasks through Marblr
@CaptainBen10 Жыл бұрын
Marblr should be hired by Team 4 since he clearly knows this game better than the devs
@alexandredasilvavilasboasrosas Жыл бұрын
imagine being a blizzard dev PERIOD
@GlavGadLive Жыл бұрын
lmao
@willmcclard206 Жыл бұрын
“hm ok let’s see uh nothing to do today. um. hrm. oh Marblr uploaded, i guess i’ll watch it, might not fix it if it’s too complicated.”
@LightsJusticeZ Жыл бұрын
Don't think it's uncommon for game devs to find bugs through social media.
@octoprime8019 Жыл бұрын
It's truly amazing how you find these and the reasons. Keep up the overwatch science
@DeertickDaniel Жыл бұрын
He gets them sent to him but the way he finds out why is impressive
@focusprx Жыл бұрын
when you know the games mechanics it’s easy to replicate bugs like these
@absolutewisp Жыл бұрын
@@focusprxand that knowledge is impressive. While we have some tools to peek into the game a bit, like Workshop, a lot of it is left to speculation unless you're really into it.
@cyberfish6507 Жыл бұрын
Due to how difficult this is to replicate and there have been seemingly no changes to affect how payloads work, it's possible, and even likely, this has been in since OW2's release, maybe even OW1. The fact that it's been there for at least a year and is only just now discovered highlights how insanely rare it is.
@fidel_soto Жыл бұрын
Been there since day 1. It happened to me at least twice and I only played Ow1.
@tucker2840 Жыл бұрын
@@fidel_soto oh yeah it happened to me 5 times and i played overwatch one time
@GoldenKirby Жыл бұрын
Sometimes things exist for a while but nobody knows until somebody popular covers it
@kid10249595 Жыл бұрын
I think this happened a couple times in some matches that I was in. It's extremely rare, but it is blizzard so I'm not surprised they let a bug like that slip through the cracks.
@GoldenKirby Жыл бұрын
@@kid10249595 to be fair it's a bug one can't normally test for, and due to its rarity and lack of big content creator calling it out it probably went unnoticed
@gavinsfriend5632 Жыл бұрын
Imagine having a shit losing streak and on your “final” game of the night where things are finally going greatly, this glitch just pulls up and shatters your hopes
@lesarchivesdeval8477 Жыл бұрын
I do believe it happened once during a multi-streamer event in France back in 2018-19. On a custom competitive game on Hollywood, the gate after the 1st point didn't open. They had to redo the game. If i recall this event correctly, then this bug is present in the game since Overwatch 1, so your theory about the infinite number of games seems pretty solid x)
@oskain7 ай бұрын
link? :3
@Marblr Жыл бұрын
I'll be looking at this bug on stream if you want to ask questions or just hang out: www.twitch.tv/marblr :)
@marzman4 Жыл бұрын
Hello. Do u plan on expanding your content to other games eventually?
@Marblr Жыл бұрын
@@marzman4 There are a couple other games I'd love to explore!
@philogl Жыл бұрын
Heya! Just wondering if there is there a way to visualize how close to the cart you need to be to push it? I've noticed it is easy to c9 the cart on Dorado on the back side, yet on the front you trigger it from pretty far away, it feels like the model and the zone to trigger a push are misaligned
@ecargnz7762 Жыл бұрын
@@philogl i have the same issue too on dorado .
@Marblr Жыл бұрын
@@philogl the push volume is a sphere centered on the payload's origin point (the dot shown at 0:39). I believe the Dorado payload's origin is toward the front of it, so a sphere would extend much further in front of the cart than behind it. I don't know what the radius of this sphere is offhand.
@ToonDoge Жыл бұрын
I think i actually had this happen once before and was wondering why the payload clipped through eichen's castle doors before the animation had a chance to play. Very interesting lmao
@bigdoggetom6549 Жыл бұрын
That's got to be the most common place for it to happen tbh, I've not seen a bigger clusterfuck of a checkpoint ever
@ccricers Жыл бұрын
That's odd. Someone else in the comments saw a similar thing happen with the gate doors in Hollywood. But instead of clipping through the doors, the car got stuck in the doors
@Damonj17 Жыл бұрын
6:56 "Perhaps given an infinite number of Overwatch matches, every possible bug is bound to happen eventually." Man, I hope I end up in the Overwatch match where the "lucio gets buffed" bug happens
@Guarrow Жыл бұрын
Had to watch multiple times to understand the competitive desync, the imagery really really helped, especially the gray dot that's representing the goal Awesome work as always
@PieMan061 Жыл бұрын
“You’ll have to walk a marathon to get to the payload”. Devs saw this and thought it was actually a good idea. Thus push maps were born.
@thesalad94310 ай бұрын
And flashpoint
@SunAndMirror8 ай бұрын
Hey we heard u like 2cp and holdingW from spawn so we made 5cp with walking element of push. Heres flashpoint, enjoy
@drizztdourden4855 Жыл бұрын
My guess as to the fact that you have to push it right as it starts rolling backwards is likely logic to prevent nodes from being re-triggered in error by the payload moving backwards. IE if the junkertown payload moves back over the gate closing node, it will not attempt to close the gate again, since it detects the payload is moving backwards. And thus this applies to checkpoints, for a single tick, the checkpoint is detecting that the payload is moving backwards so it doesnt activate that checkpoint node
@talymenombrenuit3659 Жыл бұрын
That would mean that nodes would get triggered again if you let the payload roll back and then over the node again though (in a normal situation without the glitch)
@SoWhom Жыл бұрын
@@talymenombrenuit3659 that is what happens as demonstrated in the video
@talymenombrenuit3659 Жыл бұрын
@@SoWhom No, what I meant is, in a normal game, if you got CP1, then the payload went backwards to before CP1 then went over it again, you'd get the extra time again That doesnt happen
@JackAllpikeMusic Жыл бұрын
just wanna say that although I don't have any plans on playing OW2 again - these videos are still super fascinating and are so well put together. Keep it up, love the content. :)
@Stev4iK_FeeD Жыл бұрын
Apart from ability to find and reproduce bugs of any complexity, I've always been delighted with your video editing skills
@gplthebeast Жыл бұрын
I completely purged myself from anything OW related, except for this channel, these videos are great.
@zc8673 Жыл бұрын
These are literally my favorite OW videos, i love this stuff.
@Oreokillerz14 Жыл бұрын
Man that point skipped harder than the OW2 developing team skipped PvE
@allencunningham9002 Жыл бұрын
My favorite overwatch content! It's interesting seeing how the game works behind the scenes.
@D_Quinn Жыл бұрын
3:00 hey look, it turned into the push gamemode!
@chewie__ Жыл бұрын
I don't even play Overwatch anymore, but I continue to come back to your videos. Your prose and straightforward editing style makes each video a really enjoyable experience.
@tajwar9547 Жыл бұрын
It's all good, the developers are really busy working on PVE so these bugs are bound to happen.
@crangejo Жыл бұрын
DOES HE KNOW?
@georgerice6488 Жыл бұрын
Any day now pve will be released perks and all. I cant wait
@cwj2733 Жыл бұрын
no one tell him
@hallowedchromee310 Жыл бұрын
@@georgerice6488 I love the part where Mei cryofreezed all over the place and froze PVE progress forever. May it rest in peace.
@AtomicAlchemist Жыл бұрын
@@crangejo Probably, that comment is dripping with sarcasm
@ofischial Жыл бұрын
I was always about to ask “well what if….” And then you answered it. Great job!
@Vason_Gaming Жыл бұрын
Blizzard should look at all of Marblr’s KZbin vids like this, it shows such an amazing tutorial on the bug, a good intro, good editing and explanations. Like someone give this man a raise ffs.
@kanashisa0 Жыл бұрын
“Escort, Hybrid, and Push are temporarily disabled. Only Control maps are available in Competitive.”
@unfairdev8197 Жыл бұрын
lmao
@codegeek985 ай бұрын
fr?
@b2n10110 ай бұрын
Hey Marblr, really missing the videos, always loved watching your style of videos. Hope you make a new one soon!
@jdude4264 Жыл бұрын
This is the first bug of yours ive actually experienced in game, and its a rare one too
@bianglegaming1127 Жыл бұрын
Oh god, this is a fun one. Aside from not being able to win, it's worth pointing out the the spawn room not changing **combined with** no extra time being added makes for a truly uphill battle.
@grankino24 Жыл бұрын
The infinite monkey theorem states that a monkey hitting keys at random on a typewriter keyboard for an infinite amount of time will almost surely type any given text, including the complete works of William Shakespeare.
@TamWam_ Жыл бұрын
imagine a game where this happens, and they reach the end without winning… will it just be overtime til the attackers c9?
@EggyB Жыл бұрын
Imagine in Total Mayhem, the attackers wouldbe so tilted
@dikiyhuy Жыл бұрын
@@jessicastjames6202 🤓
@A_Minor_Mistake Жыл бұрын
@@dikiyhuybruh
@PunkZombie1300 Жыл бұрын
@@jessicastjames6202 Now I'm wondering what happens if on a payload map the first team were to do this glitch and make it to the end with zero points, like once they make it to the very end they just forfeit the rest of the round. Like does the other team win as soon as they reach the first checkpoint and score a point? Or would they have to make it to the end while also using the glitch? Since the distance is x meters away from the last checkpoint, I think the second team wouldn't be able to win (purely based on distance rather than points) if they hit the checkpoints, since the first team has the distance of the whole map while the second team would keep resetting their distance and only have 1/3 at most of the first team's.
@tatri292 Жыл бұрын
@@wargex Considering that the attackers would have far spawns, yeah that's never happening for a long enough time
@kyspace1024 Жыл бұрын
"Perhaps given an infinite number of Overwatch matches, every possible bug is bound to happen eventually." (Marblr's ergodic hypothesis)
@sjshdjdjesj5628 Жыл бұрын
Why and how do u know that word
@kyspace1024 Жыл бұрын
@@sjshdjdjesj5628 I do physics
@changuito2024 Жыл бұрын
Your videos always remind me of one match I’ll never forget where I was playing Zarya on Dorado. We were fighting on that 2nd checkpoint where the gate opens, and both teams were contesting point for extremely long. All our stats were so high, we really contested point for so damn long. Eventually we died to a junkrat ult. 😢One of the funnest matches ever.
@KissedToge Жыл бұрын
National Marblr Upload day!
@codegeek985 ай бұрын
5:06 I'm floored by the efficacy of that animation in explaining what's going on
@AutumnlLeaf Жыл бұрын
Dude your voice is so soothing. I could listen to you explain game bugs all day
@glitch3579 Жыл бұрын
0:04 I can't believe you pulled a Hazy Maze Cave. Triggered my fight or flight with that one.
@djdhjdnf Жыл бұрын
this is so well edited for a payload glitch 😂
@sirdurtle95193 ай бұрын
I know im a year late to the party, but I have a pretty good guess as to why this is. The logic for this moment likely looks something like this: if payloadDistance equals checkpointDistance; checkpoint = captured; When the first line should be: if payloadDistance >= checkpointDistance; This code is likely only run when the payload is actively being pushed. In other words, in order for the checkpoint to be captured, it must be actively pushed, and have its distance equal the checkpoint distance, which works fine in most cases. But, depending on the exact order of operations, what ends up happening is this: Tick 1: payload is being pushed Between Tick 1 & 2: payload stops being pushed (game will not register this until Tick 2) Tick 2: payload reaches checkpoint, and is no longer being pushed, so checkpoint is not registered Tick 3: Payload is being pushed, but distance no longer equals checkpoint distance, so it is skipped (because the payload has started moving) The fix in this case being that the checkpoint should be recieved if the position is >= the checkpoint distance, or alternatively have it collect the checkpoint regardless of whether its being pushed or not
@AllOfARCH Жыл бұрын
The visuals came in clutch. Especially with the Comp Desync cos I didn't understand at all without it 😅
@skiper7795 Жыл бұрын
Marblr is giving us better content than dev team itself lol
@theredgamer211 Жыл бұрын
Great, high quality video!
@xenophanessonic821 Жыл бұрын
Wake up babe, marblr posted
@Sangoreborn Жыл бұрын
Very well produced video, explanation and easy to hear voice. Well done!
@ArmyBlinkStayOnceMidzyMoaMY Жыл бұрын
Marblr putting more time in ow than devs themself
@veretxnerd983 Жыл бұрын
Pve
@Zen-db5pp Жыл бұрын
@@veretxnerd983 What pve?
@javerious24 Жыл бұрын
nah the devs put they life into this shit. u should be mad at blizzard executives
@phil1500 Жыл бұрын
idk this is so rare and i've literally never seen it happen in 1k+ hours. It might have even existed in ow1 tbh. They might not even know about it or its so obscure its not a priority
@woodybob01 Жыл бұрын
@@Zen-db5pp It stands for Player Vs Everything. He's referencing the gamemode that blizzard promised would be coming with Overwatch 2 but the executives scrapped the entire thing which was 4 years of work.
@Snowshill Жыл бұрын
holy fricking heck I have seen the junker town gate happen, and not just one bu a few tiems so THIS is why D:
@case3177 Жыл бұрын
as someone who has done lots of editing with the sm64 castle theme as background music seeing the ending sync was a treat
@seatyourself7082 Жыл бұрын
production hero is unreal! Very well done
@jordanshafer Жыл бұрын
Cool vid! Also I played in a game w you earlier on emonggs stream. Had so much fun! -screamyposum
@theonlymateus Жыл бұрын
honestly love your content, thank you
@AdrianManChild Жыл бұрын
WAKE UP BABY, MARBLR RELEASED A VIDEO.
@clarity-1850 Жыл бұрын
Nothing better than Marblr uploading
@frezzingaces Жыл бұрын
"Perhaps given an infinite number of Overwatch games, every possible bug is bound to happen" - this is an actual testing strategy called 'fuzzing'.
@joelalexander928 Жыл бұрын
Best OW2 new content is the bugs we can't comprehend how the devs created them
@spybgon4597 Жыл бұрын
Wealth over here in TF2 we don't need to worry about people doing that as a bug
@ttantrum7948 Жыл бұрын
this explains all the times that we're near the 3rd checkpoint and I'm spawning at the default and having to pin across the entire map, losing a whole minute as tank
@CasperVonGhoul Жыл бұрын
I lost a comp match to this. I even still have the clip saved on Xbox and shared it to the subreddit and they just understood it to be a bug
@PlNGUlFY Жыл бұрын
So glad Icould be in this video, what a cameo
@SessesSniper Жыл бұрын
Hello Marblr. Can you make a video explaining the practicality of the "recoil recovery aim compensation" option. I feel like everyone has a different take on this and I'm not sure whether it's beneficial or not.
@aeloh6921 Жыл бұрын
Yeah that would be great.
@claymeistereu Жыл бұрын
Meanwhile in tf2 you gotta make the payload go 100+ mph for desynchs, and more
@dojelnotmyrealname4018 Жыл бұрын
I'm guessing what happens is that there's a race condition where the payload advancing triggers before the node, and the capture node triggers on exact match instead of match-or-exceed, which results in the node not triggering cause the payload has moved on by the time it's check happens.
@TheFlyingSailorYT Жыл бұрын
Great game, Blizz. Game itself don't work but the shop works just fine!
@dannycoleii1030 Жыл бұрын
im throwing all my comp games like this now thank you!
@ericocypriani2308 Жыл бұрын
this looks easy to fix. The progress is still registered even if the checkpoint is missed. The game logic should define if the checkpoint was reached by checking the distance the payload traveled, if it is greater then the distance from the checkpoint to the beggining of the path, then the payload reached the checkpoint.
@baum279 Жыл бұрын
Blizzard should be paying this man for doing a lot of their work for them
@Yoshiezzz Жыл бұрын
I love this KZbinr
@TonyBroski1 Жыл бұрын
I could listen to you explain Overwatch bugs forever
@MrInfinityGD Жыл бұрын
Payload just phasing through the door on Eichenwalde as the crusaders watch in horror
@LuKiZenith Жыл бұрын
Not sure if it warrants enough for a whole video, but Ive noticed a lot of "unspecified" tags relating to the point or payload instead of A B and C, usually when it says things like "attack point A"
@myseglis Жыл бұрын
The timing sounds so precise on this one it has to be one of the rarest bug, but losing a ranked game because of it would drive me crazy
@whatis112-s2i Жыл бұрын
what if you put mei ice block in between payload and eichenwalde doors as the payload skips the checkpoint?
@SpacemanX6 Жыл бұрын
High quality content yet again! Keep it up!
@facesareblurredx Жыл бұрын
love the content. i sure hope blizzard can fix this quickly since they are focusing more on PvP. best company fr!
@AegisAuras Жыл бұрын
They need that manpower for the shop 💪😎
@Skazzy3YT Жыл бұрын
Excellent music choice
@chairyoudown2656 Жыл бұрын
My theory for this is that the payload point travels beyond the checkpoint in one frame, thus bypassing it. Pushing the payload from its reversal state might "kickstart" the payload forward, making it travel further than it normally would in one frame so thats why you need pixel perfect timings.
@johnhawkins5314 Жыл бұрын
If I had to have a *guess* at the reasoning I would imagine the logic is something like this Is Payload at Node? Yes. -> Node type check. Node = Checkpoint -> Is payload velocity >0 (i.e. is it moving forward). No. -> Do not change checkpoint captured flag. So on the single server tick that pixel occurs, the information taken is that the payload still is moving backwards (especially if referenced from the previous server tick), and the game thinks, oh it's just rolling backwards, don't do anything
@johnhawkins5314 Жыл бұрын
If it used this logic, then maybe a potential fix would be to wait for the next server tick and re-check the velocity
@ahmadaldajani2059 Жыл бұрын
Can you please explain how the ranking system work : like why do the rank get lower with 5 wins and two losses
@ThemGrayJackel Жыл бұрын
This channel is amazing. It’s basically 101 reasons to not play OW2 and still have reasons to laugh at it.
@Buglin_Burger7878 Жыл бұрын
The reason it works is likely due to order of events and how the payload doesn't immediately capture the checkpoint. The payload basically appears to stutter on a checkpoint. So when you stop it on the checkpoint before it captures it the payload has to check for movement direction to figure out if you should or shouldn't capture it. If you time it perfectly though it will falsely get "backwards" but them move ahead. By doing this the game likely either thinks the payload is rolling back and was stopped by the checkpoint or that it never was able to catch it since the area to catch it is too small. Heck it could even be as simple as the checkpoint is literally between units so this tick perfect timing allows you to move through it.
@ItGirlCaliiopx Жыл бұрын
Daddy Marblr is back with another banger
@DetroisHD Жыл бұрын
the timed hazey maze theme on the intro is a 10/10
@ScrDesh Жыл бұрын
ik the PvE news is devastating but you're like the best OW content creator pls dont leave 😭😭
@Omaryllo Жыл бұрын
As a developer I can take a guess as to why this happens: I think the key is that the payload moves slower backwards. I believe you have to touch point the exact same tick that it starts to move backwards. Depending on the code, it may mean that it will move both backward and forward in the same tick. Depending on the code again, I believe the most likely occurance is that it's moving forward beyond the checkpoint, then moving back slightly, but still beyond the checkpoint, then finally it checks for whether it has *crossed* the checkpoint. With this order, the last position update was backwards, but just barely not across the checkpoint, which means it didn't cross the checkpoint in the last positional update. Checking whether it has crossed a checkpoint involves checking whether the checkpoint is within the current and last position. This is a code quality bug. The correct way to check for a checkpoint capture would be to check whether the checkpoint is between current position and the position at the end of *the last tick*, but another way to mitigate this is by simply not allowing multiple moves in the same tick, but that's likely not intended behavior. Then some actions will have to take priority.
@sselesUneeuQ Жыл бұрын
7:00 at this last part I got a couple second skip on the youtube video as you said "perhaps" and had to go back to see if it was the editing or just youtube being weird.
@Kiwi-lj9jc7 ай бұрын
thanks for the heads up marblr
@lastnamefirstname8655 Жыл бұрын
cool little rare bug. thanks maxor.
@gold7152 Жыл бұрын
Babe wake up, Marblr uploaded
@scu5555 Жыл бұрын
Didn't this happen in OWL a few years ago? Back then no one could explain it. I remember Super looking at a clip from the OWL match on Eichenwalde. Back then he was still on San Francisco Shock.
@lygmabalz8540 Жыл бұрын
ah yes, OW2, a great game with no bugs and an amazing PVE that exceeded everyone's expectations
@christopherg2347 Жыл бұрын
6:56 This is not a "perhaps". That is a certainty. "Everything that can happen, will happen - if you program is just run long enough by enough people." This is murphys law, applied to questions of concurrency.
@jazzmane6171 Жыл бұрын
The gate trick in dorado happened to me once in competitive, we were all confused as heck
@Netryxa Жыл бұрын
I love your work, please keep it up !
@vulpixie__ Жыл бұрын
just had smth similar happen on a capture objective, where the maximum-progress tick got stuck at 67% even though the enemy team got ~89%.
@cactuscian Жыл бұрын
Blizzard hire this man
@jolness1 Жыл бұрын
Love the ssbm music you use.
@shipweck6253 Жыл бұрын
if i were to guess as to why this happens, it would be because the cart "lurches" when it starts being pushed after rolling back. I have no clue how the inner working are coded, i assume that a velocity is applied to the cart to roll back. Once a player begins pushing the cart, a push velocity is applied. If this happens in the same server tick, maybe the velocities stack? or override each other? or the cart realizes it should be getting pushed and "lurches" forward, pushing itself over the checkpoint and this skipping it? Im curious what others think, please tell me your theories