Pfffff who needs Mari or Painter, Microsoft Paint Master Race
@bao007fei5 жыл бұрын
Before use real paper, it's true.🙃
@gnightrow40205 жыл бұрын
@@bao007fei print off the uv's on a piece of paper then scan it back in isn't actually a bad idea you will have a very unique texture style, of course it would need to have very little seems and correctly numbered and re touched up afterwards that would quadruple the time but other than that good idea for a 100k sub special.
@neoqueto5 жыл бұрын
It's pretty ironic now that Microsoft Paint 3D has actual projection painting. But it's, you know, it's shit, even for toddlers.
@StriderSeiryuu4 жыл бұрын
i use mario paint
@jkr95943 жыл бұрын
3d paint Lets go!
@bohdan_lvov5 жыл бұрын
True artist texture in photoshop using screenshot of UV layout!
5 жыл бұрын
Haha, old days of texturing :D
@IGarrettI5 жыл бұрын
@ some studios still use that technique... Ive been in those
@GlossRabban5 жыл бұрын
@Sasori Tobi amen.
@k-vandan5 жыл бұрын
that was sick man. missing it
@vfxdesign14885 жыл бұрын
yeh in stone age :)
@srrich275 жыл бұрын
For those unaware (I only learned of this a couple days ago) the Foundry actually has Mari: Non-Commercial, which is free. It has some limitations like only 6 UDIM, and obv you can't make money with it, but it seems great for personal projects.
@FlippedNormals5 жыл бұрын
Mari Non Commercial is great!
@antifreeze885 жыл бұрын
Oh thank you
@ThePigmeos5 жыл бұрын
good tnaks for the comment
@TheGrassyou4 жыл бұрын
cant use at school not compatible with paying version foundry's educational program is messed up with substance in less then 30 minutes i can start the educational program no strings attached or complex registration, only the student id card is necessary
@DREEDX4 жыл бұрын
A guy from the future! Painter now supports painting across udims
@jamesjason84714 жыл бұрын
NO, it still doesn't.
@DREEDX4 жыл бұрын
james jason did you got the beta? Because I did and pretty much it does.
@DREEDX4 жыл бұрын
Étienne Leroux of course is going to happen. Did you saw the video?
@darrell92943 жыл бұрын
@@DREEDX no. I watched it though.
@B.B.Digital_Forest3 жыл бұрын
The future looks good. But then again we can paint that way.
@gfmarsh5 жыл бұрын
For quite some time now Substance Painter has been able to work with UDIMs as texture sets up to 8K on export, but you are stating Substance Painter can only do 1 UV map at 1K which is incorrect. You can setup as many UDIMs as you want in Maya then import them in Substance painter. Not being able to paint across texture sets is an non issue, I find especially with a procedural paint based workflow. This seems to be your major premise why Mari is better than Sustance for which you're presenting misinformation. I was wondering how Mari compares to SSS, which Substance can also do now, but this isn't covered.
@angiesloane59945 жыл бұрын
and then Adobe bought Algorithmic .... "as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened"
@AndreNunesArt3 жыл бұрын
The result years later is there, too sad
@specter9295 жыл бұрын
substance does support multiple UDIMs also you are able to use the 8k setting which works well atm
@DigiFootageFX5 жыл бұрын
Great job, guys. Good representation of both software. I personally prefer Substance Painter, but I've also found myself enjoying texture painting in 3d Coat, because it's so easy and can use almost all the compatible Photoshop brushes, etc. I know 3d Coat isn't a big industry standard like the other two, but believe me, it's surprisingly powerful for texture creation. Zbrush is very good for diffuse and displacement work, but 3dCoat is PBR based like Painter is.
@REDOUANENAOURI3 жыл бұрын
Mari VS Substance Painter - What's the Best Texturing Tool? Me : the free one
@igromad3 жыл бұрын
so... both?
@ninja_tony2 жыл бұрын
@@igromad To the best of my knowledge, neither one is free unless you're talking about a student license. But Painter is significantly cheaper at $20 a month.
@crimson_sun72745 жыл бұрын
Sounds like you REALLY want Painter to have the power of Mari because somewhere you like Painter a bit more 😉
@Imhotep3975 жыл бұрын
Well....they're attacking the same problem just from the Mari side it's about using the old method of pushing large unchangeable static textures through a pipeline where Substance painter is procedural and generates/computes/streams completely changeable textures through a pipeline. Quixel Mixer should also be in this conversation.
@keltart8095 жыл бұрын
quixel mixer is so far behind
@bohdan_lvov5 жыл бұрын
@@keltart809 and not so long ago DDO was prevalent over Substance
@Imhotep3975 жыл бұрын
Kel T pretty inaccurate...Quixel is far ahead in terms of texture creation for environment texturing and is pretty indispensable in the industry because of how quickly it will allow you to construct an exterior environment with gel, texture and LODs all ready to go. Right now Quixel and Substance Painter are specialized for different parts of the process but the could likely end up on a collision course again and it's not like it's a definite the Substance would win just because of it's weaknesses now.
@keltart8095 жыл бұрын
@@Imhotep397 quixels strength comes from its library of scans and textures. Allegorithimic alchemy is gonna make quixel mixer obsolete
@Imhotep3975 жыл бұрын
Kel T Probably not...what's more likely is that they'll be exceptional companion apps. Substance would need to figure out how to accurately project, procedurally across multiple UV shells like a UDIM patch work or if PTex ever makes a come back(which would work better for a procedural texturing workflow)...but I don't think a multi-patch situation, outside of something Ptex like, will ever be efficient for a procedural texturing workflow.
@UNOCASTILLO4 жыл бұрын
Well almost a year later Painter has UDiMs support and has been used in a couple major films, so I guess we have a winner now :D
@hamidsalami70223 жыл бұрын
True!
@ant1fact5 жыл бұрын
Well Substance has just gone down the drain with Adobe acquiring Allegorithmic
@TheCrimson1475 жыл бұрын
OMG WHAT
@MadPonyInteractive4 жыл бұрын
Mari for baking AO, Curvature and projecting, ZBrush for Base Color and exporting Displacement and Normal maps, the rest in Substance. Would be great to have tools that eased that pipeline.
@Setlinsubba5 жыл бұрын
Haha 10/10 for thumbnail :D
@DrTheRich5 жыл бұрын
RIP substance painter
@josh-ed7je5 жыл бұрын
Started off learning painter but fell in love with Mari. Organizing your project per channel makes my life way more easier than working per texture set. In Mari i can just create multiple folders and mask the uv for each "material" then work on everything at the same time without having to switch and figure out what texture set is '1023' or '1011'. And the export manager in substance needs ALOT of work. Currently you cant even separate your channels into different file types for exporting.
@aaronabel47565 жыл бұрын
My thoughts too. I started with painter, but I just can't use it anymore after learning Mari. Painter is just too inflexible when it comes down to it.
@victorvandenbrink6851 Жыл бұрын
Perhaps you should give Substance another try now they have painting across texture set feature. You can now just make a layer per channel you want to work on and have it apply to all texture sets the same, all at once.
@jurandfantom3 жыл бұрын
Time to update that video ?
@bigfisher424 жыл бұрын
one year later is Mari catching up somehow on the advantages Painter has? The brush following the surface is to me the best feature Mari needs
@gower19735 жыл бұрын
To sum up Mari is good for film and Vfx, and Substance for games, I think you were being a bit harsh to Sp with regards to texture resolution it supports upto 8k baking and and supports udims and it will probably get better with each update
@savon58603 жыл бұрын
PLEASE make a 2021 version of this video. Substance Painter has come a long way since then. I'd love to hear your opinions on the two now.
@kizakiaoi5 жыл бұрын
Mari fan boi here, but Mari needs a better hashtag on twitter... honestly. Substance Painter is a really good software too. but since the UI / features changes really often, tutorials can be outdated really quick... maybe hard for some instructors :)
@MIchaelSybi3 жыл бұрын
Mari also had a complete UI overhaul from some versions.
@EdoardoTarani5 жыл бұрын
Hi! You should also have a look at node-based workflow in mari. For example you can create a single paint node and with that drive many channels without problem :) Also gizmos are super nice (they are like smart materials), Cool video guys! Keep it up.
@kamaur015 жыл бұрын
I use Mario Paint but how do I export?
@billbobjamjamjr5 жыл бұрын
Rip algorithmic
@cherepushka42364 жыл бұрын
3D Coat best
@nicolasmejiavfx4 жыл бұрын
So funny thumbnail 😂😂😂
@izvarzone5 жыл бұрын
I like windows 98 aesthetic of mari. Wish painter had that skin.
@drewjackson38584 жыл бұрын
I think SP is the photoshop of 3d painting if you're using fill layers. But I don't see how you think SP or Zbrush handpainting is better than 3D Coat. And since you all are way smarter than me about this animation stuff, I'd actually like to hear your response. I use SP for fill layers and Coat for hand painting. The spline paint tool alone is worth the 200 bucks or whatever. Don't get me wrong, there's definitely things to hate about Coat. Coat's voxel sculpting looks like crumpled paper compared to zbrush. It's room system is confusing. It can't bake a normal map to save it's life. And the fact that half its warning messages have misspelled words or grammatical errors (read their Scan Depth Doc OMFG) doesn't breed confidence in its algorithms. But man is that spline paint tool better than the one in zbrush if for no other reason than you actually have to use Zbrush to use its spline tools and the Zbrush interface is purposefully designed to make you cry. (zoom, turning on layer record, the side scroll menus, 2.5d mode, hiding deformers in the friggin gizmo, the zmodeling menu, etc) SP doesn't have a spline tool for some strange reason. Don't understand why. It would be near perfect if it did. And the way Coat handles handpainting in terms of changing settings, using layers, changing brush settings or finding stuff just seems to have far fewer clicks involved. Coat doesn't have as many brush alphas as zbrush but it's not hard to make your own. Plus it has the best manual retopo tools tools and it's freeze tool is both very precise AND funky lookin. But that's neither here nor there. Wouldn't recommend Coat in general unless you have a lot of handpainting and manual retopology to do and you don't mind screaming at glitches. But no way is Zbrush or SP better than Coat in handpainting... in my incredibly humble, humble opinion.
@crazyace11225 жыл бұрын
Always the best videos! As a student you guys are my life support! Will be buying some prem tutorials soon for character uv and reto!
@gs-ns7gt4 жыл бұрын
if there are udims on model mari is much better ... because substance's udim system is not good. Because when you come to edge on tile ... it doesnt skip to next tile automatically. Someone who tried to work with udims can easily understand what I mean... for this reason you can get weird results on your model. İnside mari you dont need to worry about this problem. Also you can use every texture with warp tool... it is very good for realistic texturing . You can work with texture xyz textures... substance is compatible program with substance designer... so you need to understand creating tileable textures, materials... if you are weak about creating materials, substance can be useless.
@waynesun38354 жыл бұрын
Is it necessary to master Mari for movie and animation industry like Blur studio Method studio....?it seems substance rarely use in film and high quality CGI animation.
@elrincondelstylized90345 жыл бұрын
Where is 3D coat!!!???
@saeedatenzi3 жыл бұрын
I came for mary vs substance but stayed but stayed for flipped normals. Check the thumbnail for more info
@goodi7865 жыл бұрын
I am a texturing artist. substanse is best
@christopher81165 жыл бұрын
Mari hands down.
@pakman46005 жыл бұрын
Thats like Batman V Superman
@IronMan-yg4qw5 жыл бұрын
more like batman vs robin..
@amrishpatel35015 жыл бұрын
Tell me... Do you bleed?.... You will! lol :P kzbin.info/www/bejne/Z3zGi6mKYtBjpMk
@IronMan-yg4qw5 жыл бұрын
no i wont..superman could crushed batman like an ant... stupid writers...
@amitkumar07093 жыл бұрын
Hey, my substance painter is not working on my laptop. Please help me. Op - win 7 Graphics - 2gb
@phoenix2gaming3466 ай бұрын
operating system is issue
@bohdan_lvov5 жыл бұрын
But yeah, UDIMs are coming to Painter, possibly even this year. Watch out, Mari!
@FlippedNormals5 жыл бұрын
Well - they've said this for some time now. When they eventually get them, Mari might be in trouble!
@arnaldandujar87815 жыл бұрын
I love using substance painter. Where I live where 90% of the studios are commercials and deadlines happen faster, having a program that you can drop anything you want and show a result is fantastic! For personal projects is great since most of artist project aren't 32K resolution masterpieces instead of a nice 4K or 8K map. Overall I love substance and even after using Mari for years not sure if I can ever go back, specially if most studios are making the transition from Mari to Substance.
@nawafalrawachy3945 жыл бұрын
You can paint across texture sets in painter by using this trick kzbin.info/www/bejne/jqPOeHWio6Z3rJo it is however destructive but maybe used as a way to get around that limitation in the meantime.
@oliveiraluis35405 жыл бұрын
that moment you realised you didnt baked your mesh while dragging and droping a smaterial... but the real deal will be when the sdesigner vector oriented workflow, for material creation, gets aplied to vertex painting in game engines. just getting the same rule follow stuff, curvature, normal, occlusion, light here, absence of light there etc, but working on vertex paint mode. no worry about resolution anymo. it just follows rules, but tilled.
@YegorSmirnov5 жыл бұрын
A very good piece of software could be Mudbox. But they fcked it up to the ground to a completely unusable state. Mari is bloated and pricey AF. And the last 4.5 is laggy and crashy on linux and on almost top desktops. Not a lot of people can afford quadros. Mari 3 was fine, though. My conspiracy theory is they slow it down on non-quadros. One of the way i see here for enthusiasts and small studios is to use 3d coat for more complex works. It incorporates udum support (via texture sets, but anyway), smart materials and the cool stuff for sculpting, retopo, baking, render etc. And the price is really good.
@josh-ed7je5 жыл бұрын
Yep if your working mostly procedural Quadros are a better choice because it can handle more intructions. But if your mainly just painting GTX are better for the price with same amount of VRAM.
@OmarHesham5 жыл бұрын
and even if Painter adds same surface Udim support, it still wont have the warp tool before projection that Mari has. I use painter 90% of the time, but in that aspect it definitely lagging behind. Same surface Udim organics. That's why I have to use Mari for projection and painting masks. Painter still always wins with hard surface though for sure. Especially now that I can texture hard surface procedurally in 2k then export at 8k out of painter. Looks really high res. Best of speed and quality for hard surface. Cant be beat in Painter.
@FlippedNormals5 жыл бұрын
Absolutely! This is a good analysis.
@SergeWorks5 жыл бұрын
Nice video guys, was curious to listen to what you think. Glad you left it open in terms of winner, wise haha. I have started with Mari as well (painter at the time was supper slow) and loved Mari and all its tools. But then Painter years later got so much better that I just couldn't ignore it. Mind you we did a train asset (hardsurface hehe) on Peter Rabbit at Cutting edge in Painter - was nearly 40 udims I think and yes no udim support in the sense you can't paint across but because it was hardsurface as you know all worked out nicely we were really happy with the result. But Painter lacks some simple tools that are in Mari which makes it sometimes super frustrating to work with like projection lattice :) - you mentioned that one and ofcourse full UDIM support but Substance creators know about it. If it was so simple to implement it they would have done it ages ago but I am certain it is coming and then Mari for me would be very questionable. Price alone makes Mari super unattractive, their maitenantce fee is higher than the whole Painter Software itself. Sorry for a long post haha. Good stuff. But for people who are starting out my suggestion would be the same get to know both it really depends on a studio you are working these days and if you are contractor you will be bouncing around so helps to know both of them at least on a basic level and then you will pick up more.
@FlippedNormals5 жыл бұрын
Hey Serge! Totally agree - it's a good idea to learn both. They are both great and good for different use cases :) It will also make you a lot more employable.
@pragvanshshah18815 жыл бұрын
I love painter Bcoz it's features are very easy to use compare to Mari. Mari is very complex to understand. I think anyone can familiar with painter in hours.
@Hate94Neu4 жыл бұрын
Thanks Guys for this! I Ever hear you, inclusive when working, is really amazing your channel and fun
@Darren_W.4 жыл бұрын
I really don't understand why videos from FlippedNormals always have two people making conversations,aren't these videos for tutorial?Or all the videos are just for discussion....
@FlippedNormals4 жыл бұрын
We have a mix of tutorials and discussion videos. In both it can be helpful to have two people :)
@kaizze87772 жыл бұрын
I use substance cos I already use Photoshop and the learning curve is so much less lol
@Makuinv4 жыл бұрын
hola vine por las chicas de la miniatura
@peter4865 жыл бұрын
what a horrible basemodle lol :) Substance any day
@josh_swanson5 жыл бұрын
You can use multiple UDIM in Painter, you just can't paint across the seams. So its fine for separated pieces.
@SathishKoththolla5 жыл бұрын
That's what the biggest issue.
@tadman3d5 жыл бұрын
I can answer this. Painter is the best. Its the new revolution in the industry. But mari handles super high res textures best. Thats all.
@m4r_art5 жыл бұрын
3dCoat is Manny Pacquiao
@MrDemon8915 жыл бұрын
Substance painter is cool .. but mari is better :D
@KaltatheNobleMind5 жыл бұрын
oh and speaking of texturez.xyz i would love to try this workflow if i had the tools but i wanna see if you can apply texture sets like that using ZWrap. like from what i seen those textures were "skinned" from an orignal 3d source just splayed out in 2D so in theory you can rewrap the same texture back in 3d again. like you go into a poly modeler and say model a flat forehead plane for a forehead texture. you then go into zbrush with Zwrap and do the usual match and wrap so the flat forhead plane conforms to an actual 3d forehead with every element matced 1:1, then you load in the orignal 4head texture and since the orignal flat plane is treated as its UV it wraps all that forehead detail onto the new head and project. you can basically rebuild an orignal source and then add on top of it in say mari or Zbrush. i could even see it as a way to get a more natural looking texture by sourcing from somethign with a source. like want to make your actor look like they were greek sculpture? you just take a generic head and wrap it on a scanned sculpture then take the same head and wrap it on the actor and simply apply the sulpture's captured textures onto the actor's morph keeping the shapes and proportions of the actor but the details and textures of the sculpture. i could even see it in digital aging where you scan the young actor and an old wrincly source and get those wrincles as say a vector displacement map you can then apply to the young actor's morph.
@maukarofscardia68835 жыл бұрын
and 3D coat?
@deuswulf61935 жыл бұрын
Its best for hand painted textures. Its definitely the most enjoyable painting application to date, just its extremely rough around the edges.
@FaitelTech5 жыл бұрын
Wow, you're posting answers which i've just googled for. I'm elso intrigued by different purposes of UV(for rigging, vfx, texturing) you mentioned few times at begginers uv related videos.
@kickoffgamer68385 жыл бұрын
For vfx work i prefer mari and for gaming i'll use painter .
@GlossRabban5 жыл бұрын
Microsoft painter ;)
@deadman-zc5ro5 жыл бұрын
@Mariano so i can't use painter in human face to get a very high cool result
@bryanjohnson41904 жыл бұрын
Well done! :) I started in Mari at 1.4.6. in 2012. Before layers. 2.0 finally brought in layers. After working in production with Body Paint for several years, Mari was awesome. I do like Substance. Learning it. UDIMs are accepted. Yet not like Mari as of yet. Funny how now, Mari has a material library, Mmmm. Competition? Like any tool, it depends on the demand of job and output. Thanks you guys for really awesome tutorials and comments. Cheers. -b
@AlexSmith-qw5qg5 жыл бұрын
I didn't expect that the answer for my question(not only my obviously) will be in the next video :D thanks guys, you are awesome! Btw as a beginner i don't know does the Substance painter have features that you explained in this video or it's Mari exclusive feature?? kzbin.info/www/bejne/q2inqJSPqMdsgLs
@jarralyt61573 жыл бұрын
Mari or painter Me who use microsoft paint.
@박샵-d3n4 жыл бұрын
How much Mari commercial version?
@vincentproductions89635 жыл бұрын
true artist uses actua paint on his screen.
@jeffreyspinner54375 жыл бұрын
I'm confused. I work in Painter, and it supports UDIMs. Did it not do so in January 2019? So for machinima, I should be migrating to Mari from Painter? I may render the film in Unity though... I'm uncertain if I can keep my island of misfit bitcoin miners going even with my solar panels in the summer... electric bills, I fear...if I use Redshift in C4D...
@jeanbultingaire90263 жыл бұрын
Now Substance Painter is fully support UDIMs. Substance is really working for many purpose. I feel like Mari start to be old-fashioned. Only node graph and huge asset make it interesting in big productions.
@whatwouldjeebusdo3775 жыл бұрын
goodnight SP ;(
@Uradamus5 жыл бұрын
Blender will be getting UDIM support soon, probably for 2.81 later this year. There's already been a patch ready for it since back in like July waiting for review, but with everything else going on for the 2.8 release, it's gotten shunted to the backburner for now. blenderartists.org/t/udim-support-for-2-8-by-lukas-stockner-development-thread/1114538 It will still probably be years before Blender is much of any good for texture painting, but this is a nice step in the right direction.
@Noob-zi2ce4 жыл бұрын
If Mari is very much stable, then you shouldn't expect very frequent updates. Frequency of updates isn't the best way to judge which application is better.
@ernestaskupciunas76205 жыл бұрын
Really cool stuff! I personally use Substance Painter on a daily basis. And the reason is that it is so easy to use. What can I say, I'm a lazy artist ;D
@FlippedNormals5 жыл бұрын
If you're a texture artist, you should really try to be as lazy as you can! That was my motto while doing texturing, and it always paid off :D /H
@sukruboyraz65175 жыл бұрын
Substance Painter is best
@kraft-e19064 жыл бұрын
I wish i could run substance painter, althrough my computer exceeds the minimum system requirements to run the software, it crashes as soon as i open it. :/ Any suggestions?
@mouradismail17334 жыл бұрын
update your graphics driver , that issue happens to me sometimes when the graphics driver is outdated
@2sahn2344 жыл бұрын
or install painter 2.2, that still is working great.and with major updates
@rephayersecondchannel5 жыл бұрын
Substance Division
@Nighscreach4 жыл бұрын
what is the best for food texturing ?
@quakespr5 жыл бұрын
Most of the time for me, I like certain software based on how elegant the UI, and how well the software designed its user interactivity with the tools that I used.
@putnikroad41725 жыл бұрын
Substance is better)
@yogeshvishwamithran88785 жыл бұрын
Maaan the thumbnail though😂😂crazy!!😆
@DerkElshof5 жыл бұрын
Mari is simply to expensive for a lot of professionals working in the commercial industry. Especially when texturing is just a small part of the pipeline. Yes, Mari supports cross UDIM and better projection, but that's mainly used for characters. Mari will get overrun by Painter once companies make the switch to a much affordable program. You already see this happening with professionals switching from Max and Maya towards Blender. There is so much more support and tutorials with these programs, that learning multiple software that do the same thing is not worth it.
@johnnycage95235 жыл бұрын
Love your videos guys! I like to just listen while i'm sculpting or texturing, keep it up!
@DigitalArtcast5 жыл бұрын
I'm still new to substance but would love to get into more texture apps love the video guys!!
@FlippedNormals5 жыл бұрын
Awesome! More texturing coming from us! :D
@DigitalArtcast5 жыл бұрын
FlippedNormals awesome guys! Also if either of you fancied coming on the show we would be honored to have you
@3DJapan5 жыл бұрын
How about 3D-Coat?
@CArwilk5 жыл бұрын
3d-Coat is looking better than ever, especially now that Substance Painter has been Borg'd by Adobe..!
@nxtlvl21165 жыл бұрын
mari is like photoshop but for 3d texture and i can texture to 8k in my potato pc BUT BUT SP i can't up res to 8k or even 4k without lagging even thought i work in 1k but if i export in 4k keep crashing memory limit so if u have potato pc use mari , SP with realtime viewport make it too hard for me i wish if they somehow add normal viewport
@aronseptianto81424 жыл бұрын
i think substance, with both painter and designer beats mari out of convenience it only loses if you need udim support but i think we can see later how that turns out now excuse me while i try to untangle my node tree in blender material(can't afford both)
@dr.mohammadbanisalman88424 жыл бұрын
Hello, If I have the texture of the human face but it is illegal how can I adjust it so that it becomes like something different or new?
@MisterRhubarb5 жыл бұрын
Hmm, what's this? "Mari VS Substance Painter - What's the Best Texturing Tool". Huh, sounds interesting. Let's find out. 0:55 "we're not gonna crown a winner here--" oh ok, nevermind... ._.
@original94 жыл бұрын
@FlippedNormals can you use texturing XYZ materials in substance painter???
@randomstuff60945 жыл бұрын
theres a substance plugin now for maya
@Luxalpa3 жыл бұрын
I think it's for Designer though.
@KRGraphicsCG5 жыл бұрын
This is an awesome video... what has kept me away from Mari is the hardware requirements... otherwise it's awesome
@Strubey5 жыл бұрын
7:49 - "when you're projecting a lot of issues" Yeah, sounds exactly like me texturing in mari hahah
@javierargentevfx3 жыл бұрын
I feel like a big difference (added to the rest of the differences listed already) is the node system. I have been using Nuke for about 8 years now and Mari becomes really easy to understand and use if you use the node graph. it is basically like using Nuke and all this linking layers and stacking layers into layers is so visual, easy to understand and organised. I understand some people are not familiar with comp software but if you are, this is a huge difference and advantage too. And even though Substance also has a node system, the foundry pretty much maintains the same structure and way to do it.
@artistryartistry72395 жыл бұрын
Everyone said "oh try modo!! it's amazing!" It was crap. If Mari is anything like Modo, no thanks.
@FlippedNormals5 жыл бұрын
Mari has been developed by a completely different company than Modo, so they are very different. Only recently have they been worked on by the same company :)
@mariomanganelli26075 жыл бұрын
Try Modo again XD
@artistryartistry72395 жыл бұрын
@@mariomanganelli2607 Nah, there's no good support or documentation. Even the documentation on the website is for old versions of the software/doesn't match the current version. That's unacceptable. Besides, there's nothing Modo does better than Max and Max has tons of documentation and instructional material and a huge community. There's a big learning curve, but once you learn it, it's extremely powerful. I would only recommend Modo for people who can't afford Max or Maya.
@mariomanganelli26075 жыл бұрын
I use Modo for modeling furniture, I don’t have much experience with other steps of the pipeline for gaming or animation, but I for modeling I started with maya and max and I switched to Modo very easily. Besides that, with Modo I can model much faster, precise and cleaner. Of course it is not perfect, but personally for me is the right software now. The main issue for me is that there aren’t many tutorials and plugins yet compared to bigger softwares, but in the last couple of years things are getting better.
@artistryartistry72395 жыл бұрын
@@mariomanganelli2607 We're likley using modeling apps for very different purposes. Modeling furniture is relatively easy. I'm designing mechas, tanks, guns, characters with lots of accessories and complicated assets, etc. Very intricate things with lots of little parts. There's no question modo is fine for simpler meshes, but there's a reason Modo is a fringe modeling program and Maya/Max are industry standards. The lack of tutorials and plugins is a MAJOR issue, not a minor issue, but a major one. This problem ensures that the community remains small and it's a vicious cycle: low user base = no community documentation or tutorials = low user base. If modo wanted to truly become an industry player they would devote an entire quarter to really ramping up their support and documentation so that people who venture to try the software don't give up after a weekend of frustration like I did.
@LifeTAX4 жыл бұрын
Substance P & D
@perigosu84494 жыл бұрын
What if I'm working on a mobile game and I want characters to look extremely realistic in the character select screen (you can turn them around, zoom in and out, customize, etc)... how much detail can I realistically squeeze in each character (200+ characters). Is something like mari overkill or is it worth putting that much detail in each character?
@phillipvance8645 жыл бұрын
What do feature animation studios use? I read some people on polycount suggest that Disney and Pixar use Mari with Ptex painting.
@doctorkj56404 жыл бұрын
Great video guys, as always! How would you stack 3DCoat against Mari and Substance in terms of painting? To me it seems like a golden middleground between the two. More in-depth than Substance and more easy to get around than Mari. What's your take on that? Thank you.
@Meteotrance5 жыл бұрын
UDIM and 8k export with non destructive workflow work on Substance Painter so it's not an issue anymore, plus the SBSAR file from substance designer work on any game engine like Unreal or Unity 3D and also on MODO and other 3D rendering engine like Arnold or Clarisse. you forgot to mention 3D coat those one is also a realy good tool for sculpting painting PBR and rotopologize, UV unwrapping.
@FlippedNormals5 жыл бұрын
Well - you still cant paint across the UDIMs, so we cant with good faith say that it has proper UDIM support. The use case is still limited.
@ilmmall5 жыл бұрын
i was kinda confused because there is actually UDIM support on Substance Painter, but then i understood that the thing thats not supported is cross UDIM painting.... which yeah, i think that a very basic feature that's missing; and i think a lot of people are asking for it... i hope they integrate that soon, even tho i dont texture that much and i think i prefer the substance designer approach..
@KaltatheNobleMind5 жыл бұрын
i heard all the Substance apps were originally meant for VFX but they drifted to lower ez work like gaming somehow. i personally would love a tool that would allow you to augment scanned textures if i make sense. like basically letting you rebuild the scanned texture as a procedural so you can fill in gaps like i dunno an extra limb to a chartcer seamlessly since you can "add" missing texture. like i dunno new Transformers movie comes out and has a charatcer based on an iconic car with unique paint detail or rust or soemthing and being a transforming robot for sure you gotta add extra parts to make it robotic. but instead of reusing the textures sourced from the car over and over again you build a dynamic procedural that replicates the featues of the original car texture so you can make new elements look like they belong. like say an arm comes out of the car door that uses said door as a shulder pad but has a forarm shell that's the same color as the door instead of reusing the door's textures and have the wear and tear of a plane show up on a cylander you have the wear and tear a cylander would have if made from the same material. bet it would be ideal for mutants and monsters as you could theoretically augment the properties of the source texture to mimic the properties of another like i dunno make your Killer Croc m character look like someone with a skin condition that kinda looks reptillian like have callused skin resemble scales in shape.
@paulchambers3d5 жыл бұрын
Painter does have UDIM support. I use it all the time, though to be fair it doesn't support cross-UDIM tile painting. So not a problem for hard surface / environmental work. Agree, more challenging for characters. support.allegorithmic.com/documentation/spdoc/udim-144310352.html
@FlippedNormals5 жыл бұрын
Pinned your comment! While the UDIM support is limited, it can still be used.
@CariagaXIII5 жыл бұрын
yes zbrush is great at some hand painting aspect but i dislike the layers in zbrush