You did fantastic job in explaining the difference between Substance painter and Mari, keep this work alive.
@momohnyaley70694 жыл бұрын
Quixel mixer is also a big contender even though it's relatively new. I'll like to see Quixel Mixer VS Substance Painter.
@DavidAllen_04 жыл бұрын
Me too! I use Substance Painter but I'm curious if Quixel is any better. I can't really find any good comparisons.
@xox87174 жыл бұрын
It depends how powerful it's or how good updates it gets.
@csmemarketing4 жыл бұрын
Quixel Mixer is sick! The way it can combine materials in a super realistic way, like cracked tiles and concrete spilling through. It's genius.
@tomoprime2174 жыл бұрын
I just started using Mixer 2020 as well. It's pretty good. I love that I can easily create my own smart materials. And having access to the Megascans library is a great boon to boot! The tie in to Unreal Engine with free unlimited access is what sold me over.
@RyoMassaki4 жыл бұрын
@Sandborn Technically yes, but many would say don't do it, It's just not there yet (me included). The painting functionality is very basic and i think not very comfortable. You should take the name Mixer literal. You are basically mixing materials based on their height channel, or you generate masks based on normal, cavity, AO and other mesh defining inputs (or simply opacity masks). If you have access to the Megascan library or another library made up of high quality materials, you can create variations and mixtures of these materials very fast and effectively. In the same way you can create great looking surfaces for your models. But Painter as well as Mari give you much more control over the whole process as well as a more robust toolset to actually paint on the model.
@MGSBigBoss774 жыл бұрын
Mari can handle 32K? Wow, its no wonder Hollywood films with their productions and studios hooked into several render farms can produce any fantasy and sci-fi movies with killer visuals in them (story and success at the box office is another thing entirely though, lol). People at home doing their own work on computers would need the right graphic cards and setups to even be able to come out with a mere quarter of those things on a high end computer or laptop. or the ability to send one's work off and bake and render it for god knows how long if you wanted some of movie quality in your design work, videos art etc's. I'd sincerely hope one of your upcoming videos would also cover; render farms, if you hand't already done any Blender ones and how their work is rendered via a network of computers all using Blender and baking each other's work etc's. Again incredible stuff as always. Thumbs up!
@phoenix2gaming346 Жыл бұрын
Mari used 50k maps for avatar 2 movie.
@swapnanilnag37134 жыл бұрын
I didn't expect this video from you so soon... glad you made this ❤️❤️❤️
@csmemarketing4 жыл бұрын
Excellent video on Material Painting Software. Substance Designer / Painter and Mari are the very top in the industry. Substance is universally loved and used in Game development but Mari is mostly used for Movie making. Although recently some studios have used Mari for game design. It's nice that The Foundry has all the tools you need for a full vfx pipeline.
@AnwarAliMedia4 жыл бұрын
Thanks for show casing my 3d model on here 😊
@thechannelitrollwith16454 жыл бұрын
My guy, you're popular enough now to upgrade the audio even more. The boxiness has gotten better but it could still use some EQ. The quality has gotten better as well but the noise floor still sounds pretty high. If it's not your mic, you gotta gain stage better. USB mics in the $100 range have decent quality preamps and will sound good if recorded at a healthy level without clipping. Decent sounding preamps are everywhere these days, even right inside your onboard audio. I might get shit from other subs but it's so close to good I can't not say anything, especially since your content is ALL voice. The content is obviously very helpful to many people, so I hope sounding better will bring even more subs. Take care!
@cg.man_aka_kevin3 жыл бұрын
Avatar using Mari??? :)
@v1nigra34 жыл бұрын
No damn way that lost in space scene was CGI, there’s no way I would have noticed the humans being 3D 😭
@gwtuts40614 жыл бұрын
Best guy on my youtube list is u dude.... u help me a lot
@InspirationTuts4 жыл бұрын
Thank you.
@kingstreamz99704 жыл бұрын
Please do a video on Foundry Nuke comparison with other industry standard compositing softwares
@InspirationTuts4 жыл бұрын
thanks for suggesting topic. we will see what we can do.
@MGSBigBoss774 жыл бұрын
@@InspirationTuts What Duke of Dhump said, these videos of yours are truly great and educational. If you were going to; Unreal Engine 4 workshops around Europe in computer or cafe shops as they tend to do (until this bloody lockdown cos of you-know-what?), running a class for those wanting to go and constantly learning various softwares. i'd show up in a jiffy! and bring friends along as well. Seriously you're too good man. You should try and get in touch with; imaginebookshop.com? And put out a book as they do and cover all your videos in a huge volume book edition! hopefully this ifs food for thought man. Anyways cheers man!
@olimszecsody3 жыл бұрын
So. Which is better? I need answers!
@arvidvanthorre65474 жыл бұрын
im acc very curious about this one bcs im consider to learn mari thx for this vid this will clear up some questions for me
@ollicron73972 жыл бұрын
Thank you for making this, I was confused about a course I was am taking where the author uses Mari to texture, but was unsure of what its advantage was over Substance Painter. I didn't even know we were going to use Mari in this course.
@andristefanus3 ай бұрын
i'm struggle with substance painter handling UDIMs
@ezrolly8984 жыл бұрын
To me 3d coat is the middle ground between the 2 plus a whole lotta other uses besides texturing.
@mikenasiri63933 жыл бұрын
anybody knows whats the movie's name at 00:19?
@NoiecityHacking4 жыл бұрын
The best thing is to use Substance Painter to define the bases of the textures they will create, then pass them to Mari to add better and greater details. Unless you want to work with HD textures from scratch.
@Zinzinnovich2 жыл бұрын
but one thing I don't understand, why Substance can't add greater details?
@pauldaniel54154 жыл бұрын
For all those who need a jist of what u really need to understand is that both these programs are used on even the same subjects or meshes,.UDIMS are only supported by mari from my knowledge because substance focuses on efficient UV's. And with smaller res textures, game engines can run more smoothly, whereas for mari, the final result is what matters the most because it need quality over efficiency (not that it's not needed) but realistic texturing mainly needs high resolution details mari supports upto 8k texture maps, whereas substance supports only upto 2k or something, I just started using mari because it's much more of a tried and tested software.. And all the major studios use mari.. But going further I know for sure also have to learn substance
@csmemarketing4 жыл бұрын
Mari can do 32K texturing, per UDIM in latest version. They did 16K before.
@thebilgekhan4 жыл бұрын
Substance supports up to 4k btw. They were planning to release UDIM feature this year but I guess it got delayed due to Corona.
@Christophersarts4 жыл бұрын
Substance Painter. 😊😊
@DrVFX4 жыл бұрын
Great video as always Would you please make a comparison video between quixel mixer and substance painter? Thank you
@ЕвгенийШабанов-ъ5э4 жыл бұрын
Thank you very much for your review, it was very interesting. My choice is Substance Painter!)
@InspirationTuts4 жыл бұрын
thank you for the feedback.
@samduss4193 Жыл бұрын
question is the mari none commercial good enought to built stuff ?
@thiogarces10 күн бұрын
It is limited to 6 patches udims and other stuff
@Ramt33n8 ай бұрын
3D Coat is dope too!
@amitmorang4 жыл бұрын
Should I try to be expert on a specific topic( such as sculpting, rendering, modeling) or an all-round 3D artist.
@UnrealZii4 жыл бұрын
I disagree with Majin. If you want to guarantee a job in the game/vfx industry, you pick a specialty and you get really good at it. No company/studio care if you can do some things in Photoshop, some things in Unreal, some things in Blender, etc. They are looking for people with specific skillets, like "technical artist", "lighting artist", "environment artist", "animator", "hard surface modeler", etc. You're useless to them if you can only do those things at a fair/low quality level. Those organizations are looking for people who know their way around their specialty and can get a high quality product out productively.
@Kiadaw774 жыл бұрын
Sculpting, texturing and modeling are consider one skill set, 3D modeling. Texture is the easy part with software like Substance painter. sub categories for 3D artist would be character vs environment, which is everything that ain’t characters. Yes, a coffee cup, a gun a building, or a tree would all be considered by most environment. Different specialties would be like animation, rig, special effects, concept design etc
@JWPanimation4 жыл бұрын
I would say that having generalist experience is going to help you initially to see how all the pieces come together. Topology, UV and python scripting knowledge is especially useful all along the pipe. But when you apply for a job, especially at a large studio, you will need to specialize if you want to get in. For animators, a stop motion or 2d animation background is favored. Animation Mentor is the way to go after school, throw in some rigging and mocap knowledge and use that to build an animation reel. For modeling, traditional sculpting and maquette work, along with 3d coat and zbrush is great for organic and character work. Solid works, 3ds Max and Rhino will help you if you are an environment and hard edge modeler. For Surfacing - Substance and Mari, Photoshop, Illustrator, Zbrush and Nuke. Many lighters switch back and forth between these two areas. Technical knowledge of the renderer the studio is using or the unreal engine is a must. Riggers will need Python, PyMel, MEl and Python QT. along with a solid knowledge of modeling, mocap and UV layout. knowing anatomy and kinesiology is crucial. Riggers are typically in high demand. For lighters, having a photographic or painting background is preferred. lighters should know photoshop and especially Nuke. Many lighters also composite their own shots. On set VFX supervisors generally have lighting and composting backgrounds. For VFX, crowds and simulation - python scripting, rigging and lighting knowledge is a good base. knowing Houdini well being able use it to create believable effects will almost guarantee you a job right now. Hope this helps. The industry gets more complicated every year and it's hard to know where to break in
@AlexanderMinaevFast4 жыл бұрын
What is the movie with the ship and the alien at the end of the video?
@yassiraykhlf59814 жыл бұрын
please do a video about mixer 2020
@d.h.17344 жыл бұрын
Who can handle animation work good blender or maya
@stevejjd4 жыл бұрын
I love both :)
@sanjayk24444 жыл бұрын
i prefer both workflow procedure in substance and projection painting in mari will give the perfect level
@sanjayk24444 жыл бұрын
i love the thumbnail.....
@programmer13114 жыл бұрын
can u suggest good courses on mari
@cgshishil4 жыл бұрын
I appreciate your work....sir can you make a detailed video about production pipeline of big studios like weta digital, digital domain and industrial light and magic....and which software they use to achieve that kind of work
@InspirationTuts4 жыл бұрын
Yes, sure
@oxhid32 жыл бұрын
Substance painter is just the Google Sketcup compared to 3DMax/Maya/Zbrush and others!
@DuyNguyen-si3bq4 жыл бұрын
Please compare the plugins in 3ds Max, like RayFire, Tyflow, TP, FumeFX,...
@DonTNguyen4 жыл бұрын
can you do Nuke,After Effects, Fusion, Flame?
@MGSBigBoss774 жыл бұрын
Asked him for one for; Adobe After Effects, as well. He might be considering it, so we'll see possibly. (shrugs)
@DR-bq4ph3 жыл бұрын
i started with BLENDER
@yacinejulian66784 жыл бұрын
I suggest you do comparison between ZBrush Polypaint vs Sabstance P or Mari in texturing 3D characters.
@zurt204 жыл бұрын
Zbrush sucks for Texturing, don't have different channels, do you need a very subdivide geometry to paint anything detailed and uv's, no like ptex, as hence works efficiently
@danielgagnon50014 жыл бұрын
I agree, I only use Zbrush polypaint to give me an idea of what my character will look like in the end. But once I hit up the texturing phase in SSP the real stuff happens.
@senthoorsusmithas7614 жыл бұрын
Say about this computer configuration thank you
@edjonacademy74352 жыл бұрын
Please compare katana and other related softwares
@MIchaelSybi3 жыл бұрын
MARI is buggy! It destroys masks after resaving, clamps them to useless. It brightens up LAYERS after incremental saving! And yes, I know about linear workflow. Its interface is super awkward. It always has some unwieldy ways of working. For example, when you open files, their file name is always contracted to several letters. Why on earth you have to expand it every single time? Why palettes are so bad? It is slow and pain to use. I don't say it's completely bad, just it's so unpredictable. And I use it for more than 5 years, and I stil can'tl ove it.
@Makertart-uf8nr4 жыл бұрын
Are they free pls? answer
@meshilmaring89563 жыл бұрын
Thank you for good explanation
@manolomaru4 жыл бұрын
Nice video bro ✨👌😎👍
@castigaliptico36563 жыл бұрын
Porqué la gente estúpida se fija en cuál es mejor?. Prueben las dos y luego vean cuál se ajusta a su manera de hacer su flujo de trabajo. Sean expertos y los mejores son uno, los software solo son herramientas.
@arnaudbentoo41052 жыл бұрын
Mari my LOVE
@highmood38594 жыл бұрын
thank you
@MarcFun3 ай бұрын
Substance painter performance is really bad with Hi res textures .
@yassiraykhlf59814 жыл бұрын
check out quixel mixer 2020
@imtiazali69804 жыл бұрын
Bro make video about vray
@sheykaja52734 жыл бұрын
I can't use this software coz I have potato pc 😅😅 but i can work 3d coat
@leecaste4 жыл бұрын
Did you try? I use it on a 2011 laptop.
@MahmoudMagdyGuitarist4 жыл бұрын
Awesome, another needed topic is what 3d designer should take care of when modeling 3D model for computer or movie and for 3d printing , what is the difference in modeling process 😊 please we need it urgently
@venomlovekitties2 жыл бұрын
Thank you for making me more confused.
@petertremblay37253 жыл бұрын
3D coat is the best 3D painter around and i have work with all softwares in my 18 years in the CG industry.
@deepmusic24564 жыл бұрын
Nice
@NoiecityHacking4 жыл бұрын
The main difference is that Mari costs a lot to hack him, while substance painter now you find him in all places hahaha.
@berkuth4 жыл бұрын
Lol
@vojtechcoufal93034 жыл бұрын
Too prici. I bought armorpaint instead
@screamsso27904 жыл бұрын
It is unfortunately too limiting and young, i bought too but was a bit disappointed, i have been using quixel mixer and its been very good at what it does
@SneakerNet4 жыл бұрын
Yow WAZZUP mmn...
@cinnybun7394 жыл бұрын
💜💜💜👏
@56904674890567503 жыл бұрын
Substance Painter is faster, easier to use and the latest versions support UDIMS.
@zurt202 жыл бұрын
But in wors way.
@56904674890567502 жыл бұрын
@@zurt20 How come?
@zurt202 жыл бұрын
@@5690467489056750 corrige de forma parcial las frases largas. Revisa tu texto y envíalo de nuevo. The majority of artist that I know, say the same thing, no support the same amount of udims without collapse, actually, not even close, and of course no have the bake point necessary in big projects to work without problems, since work with a lot of udims is too heavy, I don't know if it will change, by the moment is only the first approach for that kind pipeline
@ariamaghsoody37743 жыл бұрын
You sound like Jordan Peterson.
@TheKevphil4 жыл бұрын
Meester ro BOTT oh
@myxz85654 жыл бұрын
Quixel Mixer Is free for gamedevs users. Better than blender