Congrats on 3k my guy! eagerly looking forward for whatever series you're planning next
@GamesWithGabe3 жыл бұрын
Thanks Fudge Racoon! And I plan on releasing something explaining the next series pretty soon :)
@syllight90533 жыл бұрын
Please don't stop making this series! There isn't many tutorials on making a game engine and this series is a rare and valuable gem!
@GamesWithGabe3 жыл бұрын
I appreciate the comment Syllight! Once I finish going over how to code mario with the game engine I'm going to move on to coding Minecraft using OpenGL and C++. I hope people will enjoy that series as well :)
@syllight90533 жыл бұрын
@@GamesWithGabe A tutorial on making Minecraft with C++?! It's my dream come true, and hopefully for a lot of other people too!
@DevNugget3 жыл бұрын
Great work! This tutorial series has come a long way and it is really helping!
@GamesWithGabe3 жыл бұрын
Thanks DevNugget! I see you're also still making great videos on game development :)
@DevNugget3 жыл бұрын
@@GamesWithGabe :D
@jonfisher47283 жыл бұрын
Gabe, what screen aspect ratio are you normally working with? I noticed that square sprites (16x16) appear taller than wide on my screen. I didn't notice so much working with the mario blocks, but it became really obvious when I added a couple of large images to my scene. I realized today that the problem is the camera's projection aspect didn't match my screen's aspect. Camera is set to 6 x 3, but I have a 1920/1080 screen. I fixed the issue by setting the camera's projectionHeight to projectWidth/screenAspect. (I added an easy way to retrieve the screen aspect from the window) Throwing this out there for anyone else building along as this same issue plagued my last engine and I corrected for it in all the wrong places, not realizing it was due to the projection.