Markets, How Do They Work in EU5? | Johan Replies - Tinto Talks #10

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Malforian

Malforian

Күн бұрын

Пікірлер: 22
@varangianwolf8797
@varangianwolf8797 6 ай бұрын
First thing I saw was "Does Gibraltor count as a sound?" and my 11pm brain said "What kind of noise does that make?"
@Malforian
@Malforian 6 ай бұрын
A low gutteral howl
@cheeki3998
@cheeki3998 4 ай бұрын
Same tbh
@knightspearhead5718
@knightspearhead5718 6 ай бұрын
10:50 civil wars operate that way in HoI4 to with the separate faction becoming independent nation
@1992zorro
@1992zorro 6 ай бұрын
Has one of these Diaries tackled Slavery? I want it to be everything except a Trade Good like they handled in it EU4. It should have direct impact on your Production, Revolt risk and of course demographics
@Malforian
@Malforian 6 ай бұрын
They just mentioned it as part of estates no proper coverage yet
@1992zorro
@1992zorro 6 ай бұрын
@@Malforian Thank you Malforian. What is your own opinion take on it? Curious to know your take
@Sam_Kings
@Sam_Kings 6 ай бұрын
I am thinking/hoping that certain locations will probably be natural ports or harbors
@Malforian
@Malforian 6 ай бұрын
Think so too
@SaideBilla
@SaideBilla 6 ай бұрын
triangle trade is awesome
@mokerak8708
@mokerak8708 6 ай бұрын
Paradox gamers be like
@1992zorro
@1992zorro 6 ай бұрын
awesome and historical
@prazzlerazzle5565
@prazzlerazzle5565 6 ай бұрын
tbf the straight of Gibraltar is huge compared to the other sounds he mentioned the bosphorus is less than a mile across the majority of its length i think the oresund was about the same as gibraltar at 9 miles but there are sections of it that are much narrower
@cadian101st
@cadian101st 6 ай бұрын
The Øresund gets down to 2.5 miles, and it is a very long strait. The strait of Gibraltar is both wide and short
@LibertyMonk
@LibertyMonk 6 ай бұрын
"port related buildings" are clearly things like drydock, fishing dock, deepwater dock, jetty, admiralty, warehouse wharf, ship outfitters, etc etc. No buildings in eu5 are going to be as simple as "port" or "marketplace" etc, they'll mostly have inputs and outputs etc.
@Malforian
@Malforian 6 ай бұрын
For sure it means that, just but ambiguous as to where you could build them I'm guessing just in locations that start with port available
@derbonuspool1274
@derbonuspool1274 6 ай бұрын
I mean marketplace building exists actually but yeah ports are prolly just natural ones
@modernnationgame
@modernnationgame 6 ай бұрын
seven pages? what is this slenderman lol?
@neptun6761
@neptun6761 6 ай бұрын
Ah yes supply and demand until it doesn't Kind of stupid tbh I get where they come from
@zacharysilver911
@zacharysilver911 6 ай бұрын
Think about it like this. If a product revenue falls below the fixed costs of production for some producers due to the price falling, then they will be forced out, lowering the supply, and stabilizing the price. Idk for sure though. My Macro Econ knowledge is better than my Micro Econ.
@neptun6761
@neptun6761 6 ай бұрын
@@zacharysilver911 brother in crist 90% of marco economics is complete bullshit and only works if you ignore every real-life scenario and variable. If you cap the price you break the supply incentive the lower the cap the less sense it makes. Its basically a soft form of price control This would make no sense in the real world (despite being tried all the time, even the romans tried to implement price controls 😂) Trying to simulate subjective value in a game must be almost impossible i imagine Simulators need to simplify stuff to function at a good speed
@cadian101st
@cadian101st 6 ай бұрын
@@zacharysilver911and conversely most basic things have an inherent ceiling in which people are no longer willing to pay over a certain price for and it will stabilise at that ceiling
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