Marmoset ToolBag Bakes - The Best Baker for 3D Assets

  Рет қаралды 4,311

Abe Leal 3D

Abe Leal 3D

Күн бұрын

Пікірлер: 33
@AbeLeal3D
@AbeLeal3D 11 күн бұрын
Premium 3D Courses: www.abeleal3d.com/ Discord Community: discord.com/invite/Fcd5BjD7wN
@littlebuilder8132
@littlebuilder8132 11 күн бұрын
great video! just another important thing, make sure to turn up the samples in the bake project Also set the map to 16 bit if you plan to texture in substance painter because substance painter doesn't like 8 bit maps (triplanar mapping makes everything a pixel grid )
@silvershadowfang
@silvershadowfang 5 күн бұрын
Thank you so much for these tutorials! I feel so left behind trying to learn the new industry standards without getting another adobe subscription. much appreciated. Hope to see more workflows to teach new users!
@ShidouItsuka777
@ShidouItsuka777 11 күн бұрын
I mean who wouldn't subscribe a channel like this on 3d, thanks a lot Abe
@AkibaGreg
@AkibaGreg 10 күн бұрын
I downloaded the free trial for Marmoset toolbag 5 two days ago, and I had no idea of what I was doing, and you made this video. Thx a lot, I'm trying to learn as much software as I can before starting to work as a stagist in a small videogame company in Rome. Love everything you do man, keep up the good work❤
@murpppvillareal9293
@murpppvillareal9293 10 күн бұрын
coach you look more and more animated each passing day :D
@AbeLeal3D
@AbeLeal3D 9 күн бұрын
i just feel so lucky being able to do what i love , thanks for your support it always helps!
@NamelessCleric
@NamelessCleric 10 күн бұрын
The level of control over all the different maps is insane
@ernestoggg4873
@ernestoggg4873 10 күн бұрын
Amazing tutorial as always in this channel, thanks a lot Abe. I can’t wait to test this in my future projects bc some times Substance’s bake is a real pain in the a….s. Keep the amazing content and happy winter 😅.
@jhonnyvaldes3239
@jhonnyvaldes3239 11 күн бұрын
Excelent! i love the "Exclude when ignoring groups" No more exploded distribution of objects to avoid the normal map being projected onto the pieces that are closest. I don't know if this option is new in Marmoset version 5, I never used it in version 4. Thanks Abe for sharing your knowledge.
@caseyforster4613
@caseyforster4613 11 күн бұрын
Thanks for this method Abe, excited to try it out.
@samzrl1225
@samzrl1225 10 күн бұрын
esta GOD el tuto! enhorabuena master!
@TMV0001
@TMV0001 11 күн бұрын
Thank you very much for the content!
@ShahrokhRashidiNezhad
@ShahrokhRashidiNezhad 10 күн бұрын
Thank you.
@Lillmosbnsmekr
@Lillmosbnsmekr 2 күн бұрын
This is crazy🎉 I never knew marmoset bake is better than Substance painter.
@sanjeetyadav1559
@sanjeetyadav1559 11 күн бұрын
Sir I really request you that can you please make a video on "micro baking" for high skin detail baking , please sir and we really love your video ❤️
@MyPersonalBox
@MyPersonalBox 11 күн бұрын
As always, amazing video! I don't know if is just my problem but when i do the baking process on marmoset, when I have to texture the 3d asset in Substance the program behaves like if I didn't do the baking stage even if I manually dragged each map in the correct spot (for example, I usually use substance's default smart material "machinery" to see if the baking went all as planned but I ends up with a broken result). Any idea on why that could happen? I can also send some pictures on discord if I didn't explain it very well. Thank you in advance 💕
@AbeLeal3D
@AbeLeal3D 10 күн бұрын
Send your question with screenshot in our discord community help room - discord.com/invite/Fcd5BjD7wN
@colepeterson4206
@colepeterson4206 2 күн бұрын
Where can I find the steam where you modeled the high poly? More specifically, I wanted to know how you modeled in all the details on it and the wood above it
@AbeLeal3D
@AbeLeal3D Күн бұрын
Send your question in our Discord community help room - discord.com/invite/Fcd5BjD7wN
@mezimforte79boribay79
@mezimforte79boribay79 11 күн бұрын
want a lesson on texturing in marmoset.
@santinopalmieri8802
@santinopalmieri8802 9 күн бұрын
Hi abe, ive noticed in alot of your tutorial you will bevel edges on your 3d models so that they hold a good shape when you smooth them. Why do you do this? Do you export the mesh once you have smoothed it all? Is this till the low poly? Sorry this might be a simple thing but ive never know why
@AbeLeal3D
@AbeLeal3D 9 күн бұрын
Send your question in our discord community help room, will be easier to follow up - discord.com/invite/Fcd5BjD7wN
@Metaldude1945
@Metaldude1945 11 күн бұрын
Hmm, that is quite crazy what you can do with this. Would you say it renders Substance painter obsolete? The bakes are way more efficient and you can also texture in it. What are the advantages of Substance painter?
@AbeLeal3D
@AbeLeal3D 11 күн бұрын
@@Metaldude1945 I wouldn't say it makes it obsolete but it is definitely a very valid option. I still think substance has an edge in texturing but marmoset is getting really close.
@ZephrusPrime
@ZephrusPrime 10 күн бұрын
Hit -20f/ -4c at my place but that's normal this time of year.
@tapacg1329
@tapacg1329 11 күн бұрын
make some texturing stuff inside marmoset!!!!
@ODSA
@ODSA 11 күн бұрын
sir create some AAA small environment type props tutorial like Uncharted and last of Us type
@diambangfajar5776
@diambangfajar5776 11 күн бұрын
I've tried baked normal map in substance painter just now and the result is like a crap
@RyanWeathers3D
@RyanWeathers3D 10 күн бұрын
what's the temp in Mexico?
@AbeLeal3D
@AbeLeal3D 10 күн бұрын
we got to -4 but it is not very common for us haha
@RyanWeathers3D
@RyanWeathers3D 10 күн бұрын
@@AbeLeal3D Oh! I imagine that is not common at all
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