🦜Marvelous Designer - Setting up in ZBrush

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3D Mutiny

3D Mutiny

Күн бұрын

Пікірлер: 48
@3dmutiny
@3dmutiny Жыл бұрын
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@FrederikHoeimark
@FrederikHoeimark 3 жыл бұрын
I've been looking after a definite workflow from Marvelous Designer to Zbrush, and after watching several videos of contradicting statements, I think your workflow really hits the spot for me. It may take a little bit of time, but sometimes cranking that welding slider up isn't the best thing for your garments, and you should use the separate meshes to your advantage by really making your folds believable as you did.
@Eiliestl
@Eiliestl 2 жыл бұрын
Thank you for having an video in ENGLISH .
@sam_dalioni
@sam_dalioni 2 жыл бұрын
By far the best prosses i found on youtube.
@3dmutiny
@3dmutiny 2 жыл бұрын
Thanks, glad you enjoyed it :)
@mastaflex30
@mastaflex30 Жыл бұрын
straight to the point, very clear, and very informative. 10/10 bravo
@3dmutiny
@3dmutiny Жыл бұрын
Cheers. Appreciate it!
@dimitryk.4946
@dimitryk.4946 3 жыл бұрын
Good stuff! And you can always project details back from the original mesh if you're losing some. Especially if you have it in separate pieces
@virtualfilmer
@virtualfilmer 9 ай бұрын
There's a big leap from 12:51 (where many pieces all have unwanted beveled corners, if you know what I mean, and look odd) and then at 17:05 that's fixed. How did you get rid of that beveling? (EDIT: It seems like the issue is when you subdivide. I have the same problem. When I turn on subdividee it screws up)
@evgeny3022
@evgeny3022 2 жыл бұрын
Useful video, thank you man!
@d369studios
@d369studios 2 жыл бұрын
Thank you for taking time to make this video ! Suoer useful!
@shayandutta2295
@shayandutta2295 Жыл бұрын
This tutorial is very helpful
@michaelbonanno7476
@michaelbonanno7476 3 ай бұрын
Thank you big time!
@KarelChytilArt
@KarelChytilArt 2 жыл бұрын
Really good points, man.
@goncalobastos8318
@goncalobastos8318 4 жыл бұрын
Very useful thank you. Have been enjoying your videos
@HungLe-x6p
@HungLe-x6p 3 ай бұрын
thank you very much!
@fractalelement857
@fractalelement857 10 ай бұрын
great tutorial !
@eliasdegasperi_art
@eliasdegasperi_art 3 жыл бұрын
Great workflow!! Thanks for these tips
@philmehrart
@philmehrart 2 жыл бұрын
Hi there, thanks so much - massive help!
@davidarguedas5735
@davidarguedas5735 3 жыл бұрын
Really good tutorial, thank you
@ghostking8901
@ghostking8901 3 жыл бұрын
Thanks for the tips!
@ryanchristianderoxas4490
@ryanchristianderoxas4490 10 ай бұрын
This is good! But how about for pleated skirts? Like a lot of pleats. Details are lost after zremeshing and subdividing
@oxicemusic
@oxicemusic Жыл бұрын
auto groups doesnt work, at least with unwelded export from mvd
@3dmutiny
@3dmutiny Жыл бұрын
Just make sure they are not joined together. Even 1 merged vert will stop autogroups. They need to be separate geometry.
@anatolyr
@anatolyr 2 жыл бұрын
thanks a lot dude !))
@virtualfilmer
@virtualfilmer 9 ай бұрын
This was super helpful! I've barely used Zbrush, and every time I go back to use it I forget the absolute basics. LOL. You press quite a lot of keyboard shortcuts I think - to view the mesh topolkogy (ie. show the polygons) etc etc and I have no idea what those are lol. Can I ask, when you import your OBJ of the shirt it just appears instantly. How did you get it to do that? For me, I have to screw around with click-dragging into a new document, and then I have to click EDIT, and then it finally lets me spin around it etc.
@ГерцогдЭнгиень
@ГерцогдЭнгиень 3 жыл бұрын
Спасибо! Взял на вооружение.
@KarelChytilArt
@KarelChytilArt 2 жыл бұрын
Thanks
@elrayo11
@elrayo11 3 жыл бұрын
Your video is super good!! Many thanks!! Any advice on how to get good UV maps. They change when I add thickness. And I love the thickness. But I want to find a fast workflow! i am delighted to buy tutorials if you make it! Your explanation is also very easy to follow!! Many thanks!!
@KarelChytilArt
@KarelChytilArt 2 жыл бұрын
Uv maps with UV master and Polygroups function on. It will use polygroups as uv Islands. So you can easily create or Modify uvs Just by assigning polygroups and unwrapping
@Aditya_Sawant_Tattoos
@Aditya_Sawant_Tattoos 3 жыл бұрын
amazing info..
@cgnoobs7514
@cgnoobs7514 Жыл бұрын
Wondering how the UV goes after you added panel loop? does the final result have UV ?
@3dmutiny
@3dmutiny Жыл бұрын
UV you'd ideally make after based on the sculpt. Especially for games. sometimes you can save it from MD or UV it while you sculpt. But honestly, this is a waste of time. :D
@OscarTorresWork
@OscarTorresWork Жыл бұрын
Thank you for this I was watching another tutorial months back and they add more complexity and confusion. This method is efffective and works great! Also your website is not working.
@3dmutiny
@3dmutiny Жыл бұрын
Glad you got useful information out. Is the website still not working?
@royjordi7950
@royjordi7950 Жыл бұрын
the way you called it Zet-Brush instead of Zee-Brush😮
@payamj1639
@payamj1639 10 ай бұрын
how can I export the zipper from marvelous to zbrush? when i export the teeth of the zipper are gone
@StarKid786
@StarKid786 3 жыл бұрын
Hi Virtus Creative. Is it possible to use the skeletons provided by mavervouls designer and zbrush to design Mesh clothes for Secondlife? Thanks in advance.
@Ricardo-de9ju
@Ricardo-de9ju Жыл бұрын
I didn't get you point, you just didn't come out with a solution for an acceptable solution for good retopology. Detect edges didn't work, all panels are split. I'm still struggling to get perfect retopology importing model from MD.
@3dmutiny
@3dmutiny Жыл бұрын
I wouldn't focus so much on "perfect topology" is pretty subjective. This is optimal for the level of details you need. Moreover, what the software needs. Detect edges could be related to the underlaying geometry. You could test it out on a clean object.
@nsrstudio7301
@nsrstudio7301 Жыл бұрын
How to zbrush to MD..?
@IdenCraven
@IdenCraven Ай бұрын
This destroys the UVs tho
@thecrypt6482
@thecrypt6482 Жыл бұрын
Dude you can go very better than this, First use auto group to split all parts, then in ZRemesher freeze borders and remesh or just use Marvelous designer Remesher which is designed for cloth remeshing!
@3dmutiny
@3dmutiny Жыл бұрын
I believe we auto group and ZRemesh here. 6:55 You could certainly use Freeze borders. However, it often introduces artefacts. I suggest everyone test it on their own model and experiment from there. MD Remesher can be a bit misleading because it's not as good as ZRemesher. "MD Mesher" has less control with custom garments (stitching, grouping and panel loops etc) I've not yet seen a compelling MD update that fixes that for me. But I love to update all my workflows when people make suggestions, could you describe a little more? There might be something I've missed :)
@yarosyari3516
@yarosyari3516 2 жыл бұрын
lost my life for 15 mins
@calistafalcontail
@calistafalcontail 2 жыл бұрын
Plz just spell it "Zeebrush" not "Zetbrush"
@3dmutiny
@3dmutiny 2 жыл бұрын
Zed is a British English. Zee is American English. I'll keep the original 😜
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