Marvelous Designer to ZBrush [WORKFLOW]

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Annabelle Sémaan

Annabelle Sémaan

Күн бұрын

Пікірлер: 85
3 жыл бұрын
Heyhey, a new video finally! Hopefully you guys find those tutorial useful, cause there is no point in continuing if they are not! Let me know what you want next!
@Trust3D
@Trust3D 3 жыл бұрын
I may like to know how you learnt the 3d softwares in some of your vlog videos.
@eritumakafakafo3008
@eritumakafakafo3008 2 жыл бұрын
And what is gonna happen next? I mean the retopology and UV, how do u do it?
@dushyantidhatia218
@dushyantidhatia218 Жыл бұрын
your tutorial and you both are awesome
@Tomas-ds6kf
@Tomas-ds6kf Жыл бұрын
You chose the longest way to stitch each sub part for individual polygroup. When importing garment to Zbrush, you can weld closest vertices as a start and polygroup by UV islands based on your Marvelous patterns. Done.
@anna-uo2ug
@anna-uo2ug 2 жыл бұрын
ma'am i've been makaing topology manual for 3 days straight cuz i mess up it again and again, kudos to your workflow, many thanks wouldn't be enough🙏 i didn't know about this option, my life is easy now
@karimdaouiji9146
@karimdaouiji9146 11 ай бұрын
Nice that masking stitch trick was new for me, thanks for that!
@ExVersion83
@ExVersion83 Жыл бұрын
Super cool! 8:44 an alternative to weld more points may be to increase the weld distance (the slider on the right).
@l-dss8093
@l-dss8093 2 жыл бұрын
you can also just increase the weld point distance, that should fix it all at the same time
@vengat_sriram359
@vengat_sriram359 9 ай бұрын
Thank you for this wonderful content 👍
@mostrandomnerd
@mostrandomnerd 3 жыл бұрын
Very cool. I think I have 2 ways to save you quite some time: 1. You could still weld your object when exporting and still get all the polygroups in ZBrush if you use "Auto Groups With UV" 2. Also I just export as obj (selected) in parts. For example divided into skirt, shirt, jacket etc. This way you don't have to separate (or if you followed the welded approach: simply click Auto Groups after importing the FBX and then group split which should separate every piece and then UV group again) Hope this was understandable. If not let me know.
3 жыл бұрын
Thanks I’ll try it out :)
@healthytrout
@healthytrout 8 ай бұрын
yep option 1 works all the time
@fleurinthefury8112
@fleurinthefury8112 3 жыл бұрын
This is just what I needed!!!!! I think you should do a tutorial for how to create thicknesses if you haven’t already
@olegshtolc7245
@olegshtolc7245 3 жыл бұрын
i use edgeloops in geometry tab
@healthytrout
@healthytrout 8 ай бұрын
❤ your tutorial. thanks so much
@guychiangmai99
@guychiangmai99 3 жыл бұрын
Very useful indeed Annabelle. Thanks very much :)
3 жыл бұрын
Glad it helped :)
@guychiangmai99
@guychiangmai99 3 жыл бұрын
@ ♥️
@thaylanoliscovicz9051
@thaylanoliscovicz9051 2 жыл бұрын
Thanks for the tutorial. I loved the stich edges technique :)
@mastjappa
@mastjappa 2 жыл бұрын
Great approach! Thank you for the effort!
@randomlosernightmares
@randomlosernightmares 3 жыл бұрын
Thank you so much! This was so easy to understand! ❤
3 жыл бұрын
Thank you!! ^^
@tonystep3d
@tonystep3d 3 жыл бұрын
Beautiful Annabelle and amazing works!!!
@slif51
@slif51 3 жыл бұрын
Hey Annabelle, great tutorial! I've been trying to redo my workflow for quite sometime and came across a lot of different tips/tricks and I think I finally got one that produces some great results and also allows for you to reconstruct the subdivisions from your HP Marvelous Designer mesh. Most of this came from the Outgang community but also tweaked it a bit. Will try to write it all down and share with you guys!
3 жыл бұрын
Sure let us know what's up ^^
@gettsly7478
@gettsly7478 3 жыл бұрын
so where is it
@theoadamsiv7844
@theoadamsiv7844 2 жыл бұрын
@@gettsly7478 outgang.studio/media/lectures/Outgang_MD_to_Zbr_Pipeline.jpg
@jrfk3d
@jrfk3d 2 жыл бұрын
Thanks ! Keep it up.
@КатринОкругина
@КатринОкругина 3 жыл бұрын
It's perfect! Thank you a million!!
@princesseilly
@princesseilly 2 жыл бұрын
thats sooo true 😭😭😭😭 thanks alot
@singwithvg2496
@singwithvg2496 3 жыл бұрын
I was exactly looking for this, thank you soo much..god bless u....❤️❤️
@milesbagley1609
@milesbagley1609 2 жыл бұрын
YES ! Thank you!
@mirukushumi8557
@mirukushumi8557 3 жыл бұрын
hey thanks for sharing, the video is so helpful!
3 жыл бұрын
glad it could help!
@heiu4357
@heiu4357 3 жыл бұрын
thanks for the workflow, very helpful!
@AeditZ
@AeditZ 5 ай бұрын
what about Coller reverse polyiland? add thickness only on the reverse poly island!
@Lumis3D
@Lumis3D 3 жыл бұрын
great video!thanks!)
@eritumakafakafo3008
@eritumakafakafo3008 2 жыл бұрын
Yo! Did ur way and got some issues. How did u import so good topology to zbrush? I mean the connections between chest and sleeves for example. Their topology is ideal quads and parts are matching to each other. Mine has somewhere triangles and dont match so well (had to do some quad-to-triangle stuff with zmodeler to close holes between parts). And now when i want to do bevel, the bevel goes all around my jacket xd it spreads to chest, colar, almost everywhere where the line goes. I ve imported it just like u, freezed and quadrangulate. + another question how to add thickness after ur workflow? Tried panel loop and it messes my shape cuz it's addin thickness to all polygroups i had
@moeinkhademi4237
@moeinkhademi4237 2 жыл бұрын
Was Super useful
@daniikrl7034
@daniikrl7034 Жыл бұрын
Thank you very much for your tutorial, you helped to me a lot!
@모몽이-v9j
@모몽이-v9j 3 жыл бұрын
Thank you it’s really helpful!!👍
@andersongarcia-yy4qx
@andersongarcia-yy4qx 2 жыл бұрын
AMAZING
@stylestep111
@stylestep111 3 жыл бұрын
Really helpful, thanks!
@AravindhVaasuki
@AravindhVaasuki 3 жыл бұрын
Nice!!! Thanks sis
3 жыл бұрын
Welcome bro :)
@KarelChytilArt
@KarelChytilArt 2 жыл бұрын
Thank you ❣️
@masbrototVR
@masbrototVR 3 жыл бұрын
Marvelous Designer to ZBrush and subtance painter
@MustafaBerkeGureltol
@MustafaBerkeGureltol 3 жыл бұрын
Nice vid!
@moeinkhademi4237
@moeinkhademi4237 2 жыл бұрын
Thank you so much
@AnimatorUSA
@AnimatorUSA 3 жыл бұрын
Good work
@motionbug7059
@motionbug7059 3 жыл бұрын
Nice technique😊🙏
3 жыл бұрын
Glad it helped ^^
@motionbug7059
@motionbug7059 3 жыл бұрын
@ thank you 🙏😊
@nevengalunic286
@nevengalunic286 3 жыл бұрын
The main problem with Marvelous is topology. Automatic quad topology from Marvelous isn't exactly most optimized and that's, by my opinion, the most problematic part when talking about the workflow. Do you usually use the quadrangulated topology Marvelous creates on its own, or do you retopo it afterwards?
3 жыл бұрын
Totally understandable, so the way I go about that is after I have completed putting details and all, I will duplicate the mesh, Zremesh (with some guides and polygroup activated) and then send it to maya for further cleanup. Hope that helps!
@michelleh1464
@michelleh1464 Жыл бұрын
@ please make a video about that
@DESIGNERPENCIL
@DESIGNERPENCIL 3 жыл бұрын
thank you for this (: loveee ♥
3 жыл бұрын
welcome! :)
@PetersAnimation
@PetersAnimation 3 жыл бұрын
Grazie 😌
@nonex-un9ty
@nonex-un9ty 3 жыл бұрын
Thank you
@Klaudius_yt
@Klaudius_yt Жыл бұрын
In this way can you keep the same geometry? I need it to import in DAZ a morph made in MD (open zipper).
@Jotaese_art
@Jotaese_art 2 жыл бұрын
great but one question, where do you get the elements of the clothing?
@01124nono
@01124nono Жыл бұрын
why not your export the outfit separately in MD? you dont actually need to split those one by one in Zbrush
@renee-claudes.9814
@renee-claudes.9814 2 жыл бұрын
Hello Annabelle! Just wanted to say how big of a fan I am c: after finishing at Bdeb, I'm trying to figure myself out in university as a character artist and your videos and portfolio has really motivated me to do better and one day get to your level - to be continued! Once again, thank you for the infos and the tutos, even 2 years later they are so useful and help figure out a workflow that makes sense in bewteen programs that sometimes don't make sense lmao
2 жыл бұрын
Hey R-C! Thank you so much for the kind words! I know you can do it, it can sometimes look like a big mountain to climb, but when you are consistent with your work, it can only get better! Keep doing what you are doing :)
@muhammadehsan7616
@muhammadehsan7616 2 жыл бұрын
When I make cloth in marvilous desinger and when I check the tepology the cloth disappears from the back side and also in iclone the cloth disappears from the back side Plz reply
@MAZASL
@MAZASL 3 жыл бұрын
WOW
@Gift_Igbafen
@Gift_Igbafen 3 жыл бұрын
Hey, Please how do fix the issue of when the texture projection shows on both the front and the back as if the mesh is transparent
@vampyrez6
@vampyrez6 3 жыл бұрын
When i import the FBX, it doesnt show up
@jonsnow3513
@jonsnow3513 Жыл бұрын
sister you are very adorable
@andersongarcia-yy4qx
@andersongarcia-yy4qx Жыл бұрын
How do you export your character from zbrush to marvel correctly? when I export mine, it's a different size, inside Marvel the size is wrong.
Жыл бұрын
You have to make sure your import settings mesurements are the same as export IE: if you imported your character in cm, you have to export it in cm as well
@andersongarcia-yy4qx
@andersongarcia-yy4qx Жыл бұрын
@ thanks
@جوادمحمدیمجد
@جوادمحمدیمجد 3 жыл бұрын
I love you 😘
@BossTony
@BossTony 3 жыл бұрын
How or where can I get an interface/theme like this for my Zbrush?
3 жыл бұрын
You can actually make it yourself very easily :)
@BossTony
@BossTony 3 жыл бұрын
@ oh ok I'll have to look into it
@JohnTsss
@JohnTsss 2 жыл бұрын
Can u write here pc specs?
@artmellowsculpts
@artmellowsculpts Жыл бұрын
Thanks ❤
@Jotaese_art
@Jotaese_art 2 жыл бұрын
great but one question, where do you get the elements of the clothing?
2 жыл бұрын
I find them by going on pinterest :)
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