Heyhey, a new video finally! Hopefully you guys find those tutorial useful, cause there is no point in continuing if they are not! Let me know what you want next!
@Trust3D3 жыл бұрын
I may like to know how you learnt the 3d softwares in some of your vlog videos.
@eritumakafakafo30082 жыл бұрын
And what is gonna happen next? I mean the retopology and UV, how do u do it?
@dushyantidhatia218 Жыл бұрын
your tutorial and you both are awesome
@Tomas-ds6kf Жыл бұрын
You chose the longest way to stitch each sub part for individual polygroup. When importing garment to Zbrush, you can weld closest vertices as a start and polygroup by UV islands based on your Marvelous patterns. Done.
@anna-uo2ug2 жыл бұрын
ma'am i've been makaing topology manual for 3 days straight cuz i mess up it again and again, kudos to your workflow, many thanks wouldn't be enough🙏 i didn't know about this option, my life is easy now
@karimdaouiji914611 ай бұрын
Nice that masking stitch trick was new for me, thanks for that!
@ExVersion83 Жыл бұрын
Super cool! 8:44 an alternative to weld more points may be to increase the weld distance (the slider on the right).
@l-dss80932 жыл бұрын
you can also just increase the weld point distance, that should fix it all at the same time
@vengat_sriram3599 ай бұрын
Thank you for this wonderful content 👍
@mostrandomnerd3 жыл бұрын
Very cool. I think I have 2 ways to save you quite some time: 1. You could still weld your object when exporting and still get all the polygroups in ZBrush if you use "Auto Groups With UV" 2. Also I just export as obj (selected) in parts. For example divided into skirt, shirt, jacket etc. This way you don't have to separate (or if you followed the welded approach: simply click Auto Groups after importing the FBX and then group split which should separate every piece and then UV group again) Hope this was understandable. If not let me know.
3 жыл бұрын
Thanks I’ll try it out :)
@healthytrout8 ай бұрын
yep option 1 works all the time
@fleurinthefury81123 жыл бұрын
This is just what I needed!!!!! I think you should do a tutorial for how to create thicknesses if you haven’t already
@olegshtolc72453 жыл бұрын
i use edgeloops in geometry tab
@healthytrout8 ай бұрын
❤ your tutorial. thanks so much
@guychiangmai993 жыл бұрын
Very useful indeed Annabelle. Thanks very much :)
3 жыл бұрын
Glad it helped :)
@guychiangmai993 жыл бұрын
@ ♥️
@thaylanoliscovicz90512 жыл бұрын
Thanks for the tutorial. I loved the stich edges technique :)
@mastjappa2 жыл бұрын
Great approach! Thank you for the effort!
@randomlosernightmares3 жыл бұрын
Thank you so much! This was so easy to understand! ❤
3 жыл бұрын
Thank you!! ^^
@tonystep3d3 жыл бұрын
Beautiful Annabelle and amazing works!!!
@slif513 жыл бұрын
Hey Annabelle, great tutorial! I've been trying to redo my workflow for quite sometime and came across a lot of different tips/tricks and I think I finally got one that produces some great results and also allows for you to reconstruct the subdivisions from your HP Marvelous Designer mesh. Most of this came from the Outgang community but also tweaked it a bit. Will try to write it all down and share with you guys!
I was exactly looking for this, thank you soo much..god bless u....❤️❤️
@milesbagley16092 жыл бұрын
YES ! Thank you!
@mirukushumi85573 жыл бұрын
hey thanks for sharing, the video is so helpful!
3 жыл бұрын
glad it could help!
@heiu43573 жыл бұрын
thanks for the workflow, very helpful!
@AeditZ5 ай бұрын
what about Coller reverse polyiland? add thickness only on the reverse poly island!
@Lumis3D3 жыл бұрын
great video!thanks!)
@eritumakafakafo30082 жыл бұрын
Yo! Did ur way and got some issues. How did u import so good topology to zbrush? I mean the connections between chest and sleeves for example. Their topology is ideal quads and parts are matching to each other. Mine has somewhere triangles and dont match so well (had to do some quad-to-triangle stuff with zmodeler to close holes between parts). And now when i want to do bevel, the bevel goes all around my jacket xd it spreads to chest, colar, almost everywhere where the line goes. I ve imported it just like u, freezed and quadrangulate. + another question how to add thickness after ur workflow? Tried panel loop and it messes my shape cuz it's addin thickness to all polygroups i had
@moeinkhademi42372 жыл бұрын
Was Super useful
@daniikrl7034 Жыл бұрын
Thank you very much for your tutorial, you helped to me a lot!
@모몽이-v9j3 жыл бұрын
Thank you it’s really helpful!!👍
@andersongarcia-yy4qx2 жыл бұрын
AMAZING
@stylestep1113 жыл бұрын
Really helpful, thanks!
@AravindhVaasuki3 жыл бұрын
Nice!!! Thanks sis
3 жыл бұрын
Welcome bro :)
@KarelChytilArt2 жыл бұрын
Thank you ❣️
@masbrototVR3 жыл бұрын
Marvelous Designer to ZBrush and subtance painter
@MustafaBerkeGureltol3 жыл бұрын
Nice vid!
@moeinkhademi42372 жыл бұрын
Thank you so much
@AnimatorUSA3 жыл бұрын
Good work
@motionbug70593 жыл бұрын
Nice technique😊🙏
3 жыл бұрын
Glad it helped ^^
@motionbug70593 жыл бұрын
@ thank you 🙏😊
@nevengalunic2863 жыл бұрын
The main problem with Marvelous is topology. Automatic quad topology from Marvelous isn't exactly most optimized and that's, by my opinion, the most problematic part when talking about the workflow. Do you usually use the quadrangulated topology Marvelous creates on its own, or do you retopo it afterwards?
3 жыл бұрын
Totally understandable, so the way I go about that is after I have completed putting details and all, I will duplicate the mesh, Zremesh (with some guides and polygroup activated) and then send it to maya for further cleanup. Hope that helps!
@michelleh1464 Жыл бұрын
@ please make a video about that
@DESIGNERPENCIL3 жыл бұрын
thank you for this (: loveee ♥
3 жыл бұрын
welcome! :)
@PetersAnimation3 жыл бұрын
Grazie 😌
@nonex-un9ty3 жыл бұрын
Thank you
@Klaudius_yt Жыл бұрын
In this way can you keep the same geometry? I need it to import in DAZ a morph made in MD (open zipper).
@Jotaese_art2 жыл бұрын
great but one question, where do you get the elements of the clothing?
@01124nono Жыл бұрын
why not your export the outfit separately in MD? you dont actually need to split those one by one in Zbrush
@renee-claudes.98142 жыл бұрын
Hello Annabelle! Just wanted to say how big of a fan I am c: after finishing at Bdeb, I'm trying to figure myself out in university as a character artist and your videos and portfolio has really motivated me to do better and one day get to your level - to be continued! Once again, thank you for the infos and the tutos, even 2 years later they are so useful and help figure out a workflow that makes sense in bewteen programs that sometimes don't make sense lmao
2 жыл бұрын
Hey R-C! Thank you so much for the kind words! I know you can do it, it can sometimes look like a big mountain to climb, but when you are consistent with your work, it can only get better! Keep doing what you are doing :)
@muhammadehsan76162 жыл бұрын
When I make cloth in marvilous desinger and when I check the tepology the cloth disappears from the back side and also in iclone the cloth disappears from the back side Plz reply
@MAZASL3 жыл бұрын
WOW
@Gift_Igbafen3 жыл бұрын
Hey, Please how do fix the issue of when the texture projection shows on both the front and the back as if the mesh is transparent
@vampyrez63 жыл бұрын
When i import the FBX, it doesnt show up
@jonsnow3513 Жыл бұрын
sister you are very adorable
@andersongarcia-yy4qx Жыл бұрын
How do you export your character from zbrush to marvel correctly? when I export mine, it's a different size, inside Marvel the size is wrong.
Жыл бұрын
You have to make sure your import settings mesurements are the same as export IE: if you imported your character in cm, you have to export it in cm as well
@andersongarcia-yy4qx Жыл бұрын
@ thanks
@جوادمحمدیمجد3 жыл бұрын
I love you 😘
@BossTony3 жыл бұрын
How or where can I get an interface/theme like this for my Zbrush?
3 жыл бұрын
You can actually make it yourself very easily :)
@BossTony3 жыл бұрын
@ oh ok I'll have to look into it
@JohnTsss2 жыл бұрын
Can u write here pc specs?
@artmellowsculpts Жыл бұрын
Thanks ❤
@Jotaese_art2 жыл бұрын
great but one question, where do you get the elements of the clothing?