Trust me, you don't need background music when it comes to tutorials involving 3d modeling.
@AlexeiX12 жыл бұрын
you dont have to make pointless comments on youtube videos either but this is the world we live in apparently
@gegi45772 жыл бұрын
who said you're allowed to decide hahah?
@King-mj2bn Жыл бұрын
@@AlexeiX1 I like how you prove your own point with a pointless reply to constructive criticism.
@simonRTJ5 күн бұрын
Really awesome tutorial, thank you for sharing this, the music makes it a little hard to hear voice though.
@dlehgus09093 жыл бұрын
U Saved my day. I dont need to do retopology manually. Thx
@3DTips3 жыл бұрын
😅 Glad this helps
@joy_mew21 күн бұрын
really helpful, thanks )
@attilahalasz79142 жыл бұрын
It is amazing and simple to do it, Thank You for this great tutorial. May I have a question, Could You please help how to do it if the cloth made more than one garment/geo?
@dorianare60943 жыл бұрын
Nice workflow, I have seen a few and this might be my favourite! So quick! Thank you for sharing your knowledge
@3DTips3 жыл бұрын
😅 Glad this helped
@edwardmartin98027 ай бұрын
Perfect tutorial, hit the real point! Only the bgm is to loud.
@scifiworld64628 ай бұрын
Great informative tutorial 👍
@arjunkumarprasad8632 жыл бұрын
best tutorial ever
@asturiastroub2 жыл бұрын
Thanks for your nice tip
@jaze_ph3 жыл бұрын
MAN THIS IS GOLD! thanks
@cezarcristian46662 жыл бұрын
wow, nice video thank you. I didn't knew maya has such a cool feature!
@TheTrietJonas3 жыл бұрын
thanks for sharing this, it really help me a lot!
@isilven3d7963 жыл бұрын
thank you, this is right what i needed! amazing tutorial
@johnyen90652 жыл бұрын
Thank you for sharing! This tutorial is useful~!👍
@minuscolochao15572 жыл бұрын
Thank you so much for sharing ♥️
@eazygfx48154 жыл бұрын
You can also do this in 3ds max using Morpher on the original flat topology (morph target the 3d one) and using "skin wrap" on the new topology (flat) with the target being the original flat one, Morph to 100% and collapse to edit poly
@Techgamerism2 жыл бұрын
The morpher is not letting me select the target even though both meshes have same no of vertices
@JaySamurai792 жыл бұрын
Did you findout if max allows for this?
@JoHnWxNoW984 жыл бұрын
Thank you, this is a very good tutorial to speed up my workflow
@original9vp2 жыл бұрын
@3DTips can you repeat this but with a T-shirt so we can see how the geo from the arms and the main garment Topo is tackled/lined up please?!
@RyanChristianDeRoxas9 ай бұрын
do i need to retopo afterwards or I'll just use its lowest subd?
@drktien635 жыл бұрын
At first I was happy that finally I will have solution, but after 4 minutes I realized that Maya is involved :( please list Maya in the title or at least in the description
@3DTips5 жыл бұрын
Sorry that you got disappoint.. I'll mention that maya is involved
@mauricioescudero194110 ай бұрын
you saved my life 😭
@sculptzbrush2 жыл бұрын
nice tutorial dude
@rishimalik594 Жыл бұрын
thanks you brother
@supriyopaul40092 жыл бұрын
Brother make a video game ready character hair. and what are the maps used for game ready hair
@anoopxds5 жыл бұрын
Thanks man.its really a cool tip. i was struggling for finding good workflow for this.
@3DTips5 жыл бұрын
Glad this helps
@TMZStreetWorkout3 жыл бұрын
Song Bondax - Gold (Snakehips Bootleg)
@rueriazel Жыл бұрын
Sorry noob question, but why do we need to clean topology in Zbrush or in other sculpting process? For example, if I already have my Marvelous Designer garment in quad mesh, can I skip this 'cleaning' step?
@hossamfahmy92984 жыл бұрын
Good video man but the music wasn't but keep it up
@randallremedios-ambrose9373 жыл бұрын
I think the music should be something less, it is too distracting imo, Nice Tips btw.
@MrConfere4 жыл бұрын
Great tutorial, thanks for posting it. does anyone know how to do this with C4d?
@kirandev5 жыл бұрын
Dont forget to disable the construction history while retopologizing ! thanks Bro
@MustafaBerkeGureltol2 жыл бұрын
Yeah, but the UVs get deleted once you start reconstructing it. Is there a way that you can keep the UVs and subdivisions at the same time?
@riskciko552 жыл бұрын
hey bro i tried this with pants but left side front is open but the other side are closed i think my panel went to the right side so it has 2 panels on each other
@3DTips2 жыл бұрын
Fix the uv overlap on Marvelous before you do this process.
@riskciko552 жыл бұрын
@@3DTips ohh i see thankyou !!!
@ProjectIdeal5 жыл бұрын
I am not an expert, but i think that's not a good way to do it. perhaps for a simulations, having a plane subdivided like this is good but not that sure that its good if you want to sculpt or later create a game model or a midpoly for later animation. I think is better retopo by hand following folds shape. and you will have a clean lowpo that doesn't have triangulation errors when subdividing. And it can be used later for baking normal or displacement
@3DTips5 жыл бұрын
Am not doing this for animation or lowpoly.. The only perpose of doing this is.. To get a clean wirefream with lower division so that you can work on zbrush easily.. Am also a character Artist am doing this process for about 5 years.. It works pretty well for me..
@3DTips5 жыл бұрын
@Artisan exactly because it's not about simulation it's about having a low division mesh in zbrush so that you can do bigger changes in low div.
@AlexeiX12 жыл бұрын
@project ideal I have worked on games and VFX and this is absolutely the right way to do it. Only difference in games is that the quads usually become tris inside engines, and use their own simulation algorithms. Your way is only better if you are using a static mesh with no high end detail, displacement maps and all that stuff, and at that point I dont see why use marvelous designer in the first place, much easier to just model something simple in maya.
@christianlee14235 жыл бұрын
this is only good on single object, but try complex pants or jacket this wont work. can u make tutorial for more complex pieces? :)
@3DTips5 жыл бұрын
Exact Same process can be follow for shirt or pant , you have to select all the patterns and export as single mesh then follow the process.. It will work.. Am working on this same process from last 1.5 years with marvelous it works... In future i'll show you more complex patterns have done with this process.. 😊, thanks for the comments
@potatoozz3545 жыл бұрын
@@3DTips I tried with jacket design. I follow the process, and my jacket have multiple objects. but the result is not good. :/ can you make a tutorial for more pieces? thank you! :)
@saulioelrumano5 жыл бұрын
I have the same problem. When I'm going to do the last step the result is not good. Help please :(. Thank you for this tutorial!!!
@MrGenia19912 жыл бұрын
@@3DTips how about the same tip but in 3ds max?
@amp72244 жыл бұрын
APPLAUSE!!!!! AND THANK YOU!
@3DTips4 жыл бұрын
Glad it helps 😊
@DarkestDeeds5 жыл бұрын
Thanks for this but it was hard to hear with the music.
@3DTips5 жыл бұрын
I'll keep that in mind from now. 😊 Thank you
@gamingunlocked99474 жыл бұрын
But by adding thickness in Zbrush dont we lose the UVs? I need to retain my UVs in Zbrush
@3DTips4 жыл бұрын
You can export the lower division of zbrush to maya then reUV it then import that UVed mesh to zbrush lower division.that is the only way i can think of.
@gamingunlocked99474 жыл бұрын
@@3DTips Hm...but how do I re-UV a complex fold in Maya to give me a proper clean UV unfold which is as good and symmetrical as the flat pattern's UV?
@AlexeiX12 жыл бұрын
@@gamingunlocked9947 its easier to reuv in maya. Just make seamlines where you have the thickness, make another to open that thickness stretch line into a rectangle and unfold them. The topology is really good so it will open exactly like the earlier uvs.
@thecheth5 жыл бұрын
Thank you
@3DTips5 жыл бұрын
Glad it helps 😄
@donovanbaine88425 жыл бұрын
by the way there is a remesher inside marvelous its same zremesher i believe much better than zremesher check it out give it try and thankx for the tips
@3DTips5 жыл бұрын
I know about that.. But it still make triangles if the patterns are curvy at the edges and also you'll not have any subdivision, but in this process you will have totally quard mesh with subdivision ..hope that will make sense.. Thanks
@donovanbaine88425 жыл бұрын
thankx for the info maybe ur right
@3DTips5 жыл бұрын
😊 Thanks for understanding
@HikaruIshiju4 жыл бұрын
The marvelous zremesh only project quads in the interior of the pattern. but make a total mess in the borders. I do not recomend it
@AI_MIXING5 жыл бұрын
is this ready for games? cuz your retopology in Maya has 20000 tris, but when you reconstruct the mesh inside zbrush it only has 3000 tris, but will it capture all the details if i sculpt on it?
@3DTips5 жыл бұрын
You can use the lowest subdivision as a starting point for game. That's not i meant while am talking about getting subdivision. Subdivision will help you to cleanup the bad artifacts and modify the sculpt in it's lowest subdivision. After all you can move the zbrush mesh better when you have low divisions. And if you want to use it as a game mesh go ahead you can. (most of time i do that) but you also have to take care the nonplaner faces and adding cuts in smoother area.. Hope this will make sense. If not you can join my discord i'll try to explain more there.. Thanks 😊
@mordecai14843 жыл бұрын
So bad that panel loops function only allows 25 loops maximum. that means you can only have 4 subdivs.
@edmundzhong61785 жыл бұрын
hi,bro.what is the hotkey of delete history?
@3DTips5 жыл бұрын
For maya i guess it alt+shift+D.
@Bolaway4 жыл бұрын
It will work with capes or geometry which has one side, but with complex clothes it`s useless
@3DTips4 жыл бұрын
I Used this process in production to make clothings and drapery. It's works for me. Am not sure what you want to achieve but for clothing and all it does work
@tearcrystal34943 жыл бұрын
@@3DTips yeah, but how do you match the points on the collar, sleeves with the body part? Eyeball it?
@mazi20435 жыл бұрын
What about the UVs?
@3DTips5 жыл бұрын
After panel loops take the lower division mesh to any 3d softwares or in zbrush.. Uv it then re import the lower division mesh to same subtool.. You will get your uvs
@kirandev5 жыл бұрын
there's new version 8 v4 they have remesh beta! can you do tutorial about that?
@3DTips5 жыл бұрын
I'll 😊
@florianristea3 жыл бұрын
I m wondering what is the process if you want welded points and you have something with pockets like pants. I can t find for this situation a good workflow.
@kunquqin70404 жыл бұрын
too complex
@stanwildin3D3 жыл бұрын
Ughhh. This video could have been only 2 minutes. You don't need any of those softwares anymore. You can just retopo right away in marvelous design. And there you go. :) I guess you didn't know that or the option wasn't there before.