Marvelous Designer to Zbrush Workflow / Clean topology with Subdivision(Maya Required)

  Рет қаралды 81,715

3D Tips

3D Tips

Күн бұрын

Пікірлер: 88
@madbasis
@madbasis 4 жыл бұрын
Trust me, you don't need background music when it comes to tutorials involving 3d modeling.
@AlexeiX1
@AlexeiX1 2 жыл бұрын
you dont have to make pointless comments on youtube videos either but this is the world we live in apparently
@gegi4577
@gegi4577 2 жыл бұрын
who said you're allowed to decide hahah?
@King-mj2bn
@King-mj2bn Жыл бұрын
@@AlexeiX1 I like how you prove your own point with a pointless reply to constructive criticism.
@simonRTJ
@simonRTJ 5 күн бұрын
Really awesome tutorial, thank you for sharing this, the music makes it a little hard to hear voice though.
@dlehgus0909
@dlehgus0909 3 жыл бұрын
U Saved my day. I dont need to do retopology manually. Thx
@3DTips
@3DTips 3 жыл бұрын
😅 Glad this helps
@joy_mew
@joy_mew 21 күн бұрын
really helpful, thanks )
@attilahalasz7914
@attilahalasz7914 2 жыл бұрын
It is amazing and simple to do it, Thank You for this great tutorial. May I have a question, Could You please help how to do it if the cloth made more than one garment/geo?
@dorianare6094
@dorianare6094 3 жыл бұрын
Nice workflow, I have seen a few and this might be my favourite! So quick! Thank you for sharing your knowledge
@3DTips
@3DTips 3 жыл бұрын
😅 Glad this helped
@edwardmartin9802
@edwardmartin9802 7 ай бұрын
Perfect tutorial, hit the real point! Only the bgm is to loud.
@scifiworld6462
@scifiworld6462 8 ай бұрын
Great informative tutorial 👍
@arjunkumarprasad863
@arjunkumarprasad863 2 жыл бұрын
best tutorial ever
@asturiastroub
@asturiastroub 2 жыл бұрын
Thanks for your nice tip
@jaze_ph
@jaze_ph 3 жыл бұрын
MAN THIS IS GOLD! thanks
@cezarcristian4666
@cezarcristian4666 2 жыл бұрын
wow, nice video thank you. I didn't knew maya has such a cool feature!
@TheTrietJonas
@TheTrietJonas 3 жыл бұрын
thanks for sharing this, it really help me a lot!
@isilven3d796
@isilven3d796 3 жыл бұрын
thank you, this is right what i needed! amazing tutorial
@johnyen9065
@johnyen9065 2 жыл бұрын
Thank you for sharing! This tutorial is useful~!👍
@minuscolochao1557
@minuscolochao1557 2 жыл бұрын
Thank you so much for sharing ♥️
@eazygfx4815
@eazygfx4815 4 жыл бұрын
You can also do this in 3ds max using Morpher on the original flat topology (morph target the 3d one) and using "skin wrap" on the new topology (flat) with the target being the original flat one, Morph to 100% and collapse to edit poly
@Techgamerism
@Techgamerism 2 жыл бұрын
The morpher is not letting me select the target even though both meshes have same no of vertices
@JaySamurai79
@JaySamurai79 2 жыл бұрын
Did you findout if max allows for this?
@JoHnWxNoW98
@JoHnWxNoW98 4 жыл бұрын
Thank you, this is a very good tutorial to speed up my workflow
@original9vp
@original9vp 2 жыл бұрын
@3DTips can you repeat this but with a T-shirt so we can see how the geo from the arms and the main garment Topo is tackled/lined up please?!
@RyanChristianDeRoxas
@RyanChristianDeRoxas 9 ай бұрын
do i need to retopo afterwards or I'll just use its lowest subd?
@drktien63
@drktien63 5 жыл бұрын
At first I was happy that finally I will have solution, but after 4 minutes I realized that Maya is involved :( please list Maya in the title or at least in the description
@3DTips
@3DTips 5 жыл бұрын
Sorry that you got disappoint.. I'll mention that maya is involved
@mauricioescudero1941
@mauricioescudero1941 10 ай бұрын
you saved my life 😭
@sculptzbrush
@sculptzbrush 2 жыл бұрын
nice tutorial dude
@rishimalik594
@rishimalik594 Жыл бұрын
thanks you brother
@supriyopaul4009
@supriyopaul4009 2 жыл бұрын
Brother make a video game ready character hair. and what are the maps used for game ready hair
@anoopxds
@anoopxds 5 жыл бұрын
Thanks man.its really a cool tip. i was struggling for finding good workflow for this.
@3DTips
@3DTips 5 жыл бұрын
Glad this helps
@TMZStreetWorkout
@TMZStreetWorkout 3 жыл бұрын
Song Bondax - Gold (Snakehips Bootleg)
@rueriazel
@rueriazel Жыл бұрын
Sorry noob question, but why do we need to clean topology in Zbrush or in other sculpting process? For example, if I already have my Marvelous Designer garment in quad mesh, can I skip this 'cleaning' step?
@hossamfahmy9298
@hossamfahmy9298 4 жыл бұрын
Good video man but the music wasn't but keep it up
@randallremedios-ambrose937
@randallremedios-ambrose937 3 жыл бұрын
I think the music should be something less, it is too distracting imo, Nice Tips btw.
@MrConfere
@MrConfere 4 жыл бұрын
Great tutorial, thanks for posting it. does anyone know how to do this with C4d?
@kirandev
@kirandev 5 жыл бұрын
Dont forget to disable the construction history while retopologizing ! thanks Bro
@MustafaBerkeGureltol
@MustafaBerkeGureltol 2 жыл бұрын
Yeah, but the UVs get deleted once you start reconstructing it. Is there a way that you can keep the UVs and subdivisions at the same time?
@riskciko55
@riskciko55 2 жыл бұрын
hey bro i tried this with pants but left side front is open but the other side are closed i think my panel went to the right side so it has 2 panels on each other
@3DTips
@3DTips 2 жыл бұрын
Fix the uv overlap on Marvelous before you do this process.
@riskciko55
@riskciko55 2 жыл бұрын
@@3DTips ohh i see thankyou !!!
@ProjectIdeal
@ProjectIdeal 5 жыл бұрын
I am not an expert, but i think that's not a good way to do it. perhaps for a simulations, having a plane subdivided like this is good but not that sure that its good if you want to sculpt or later create a game model or a midpoly for later animation. I think is better retopo by hand following folds shape. and you will have a clean lowpo that doesn't have triangulation errors when subdividing. And it can be used later for baking normal or displacement
@3DTips
@3DTips 5 жыл бұрын
Am not doing this for animation or lowpoly.. The only perpose of doing this is.. To get a clean wirefream with lower division so that you can work on zbrush easily.. Am also a character Artist am doing this process for about 5 years.. It works pretty well for me..
@3DTips
@3DTips 5 жыл бұрын
@Artisan exactly because it's not about simulation it's about having a low division mesh in zbrush so that you can do bigger changes in low div.
@AlexeiX1
@AlexeiX1 2 жыл бұрын
@project ideal I have worked on games and VFX and this is absolutely the right way to do it. Only difference in games is that the quads usually become tris inside engines, and use their own simulation algorithms. Your way is only better if you are using a static mesh with no high end detail, displacement maps and all that stuff, and at that point I dont see why use marvelous designer in the first place, much easier to just model something simple in maya.
@christianlee1423
@christianlee1423 5 жыл бұрын
this is only good on single object, but try complex pants or jacket this wont work. can u make tutorial for more complex pieces? :)
@3DTips
@3DTips 5 жыл бұрын
Exact Same process can be follow for shirt or pant , you have to select all the patterns and export as single mesh then follow the process.. It will work.. Am working on this same process from last 1.5 years with marvelous it works... In future i'll show you more complex patterns have done with this process.. 😊, thanks for the comments
@potatoozz354
@potatoozz354 5 жыл бұрын
@@3DTips I tried with jacket design. I follow the process, and my jacket have multiple objects. but the result is not good. :/ can you make a tutorial for more pieces? thank you! :)
@saulioelrumano
@saulioelrumano 5 жыл бұрын
I have the same problem. When I'm going to do the last step the result is not good. Help please :(. Thank you for this tutorial!!!
@MrGenia1991
@MrGenia1991 2 жыл бұрын
@@3DTips how about the same tip but in 3ds max?
@amp7224
@amp7224 4 жыл бұрын
APPLAUSE!!!!! AND THANK YOU!
@3DTips
@3DTips 4 жыл бұрын
Glad it helps 😊
@DarkestDeeds
@DarkestDeeds 5 жыл бұрын
Thanks for this but it was hard to hear with the music.
@3DTips
@3DTips 5 жыл бұрын
I'll keep that in mind from now. 😊 Thank you
@gamingunlocked9947
@gamingunlocked9947 4 жыл бұрын
But by adding thickness in Zbrush dont we lose the UVs? I need to retain my UVs in Zbrush
@3DTips
@3DTips 4 жыл бұрын
You can export the lower division of zbrush to maya then reUV it then import that UVed mesh to zbrush lower division.that is the only way i can think of.
@gamingunlocked9947
@gamingunlocked9947 4 жыл бұрын
@@3DTips Hm...but how do I re-UV a complex fold in Maya to give me a proper clean UV unfold which is as good and symmetrical as the flat pattern's UV?
@AlexeiX1
@AlexeiX1 2 жыл бұрын
@@gamingunlocked9947 its easier to reuv in maya. Just make seamlines where you have the thickness, make another to open that thickness stretch line into a rectangle and unfold them. The topology is really good so it will open exactly like the earlier uvs.
@thecheth
@thecheth 5 жыл бұрын
Thank you
@3DTips
@3DTips 5 жыл бұрын
Glad it helps 😄
@donovanbaine8842
@donovanbaine8842 5 жыл бұрын
by the way there is a remesher inside marvelous its same zremesher i believe much better than zremesher check it out give it try and thankx for the tips
@3DTips
@3DTips 5 жыл бұрын
I know about that.. But it still make triangles if the patterns are curvy at the edges and also you'll not have any subdivision, but in this process you will have totally quard mesh with subdivision ..hope that will make sense.. Thanks
@donovanbaine8842
@donovanbaine8842 5 жыл бұрын
thankx for the info maybe ur right
@3DTips
@3DTips 5 жыл бұрын
😊 Thanks for understanding
@HikaruIshiju
@HikaruIshiju 4 жыл бұрын
The marvelous zremesh only project quads in the interior of the pattern. but make a total mess in the borders. I do not recomend it
@AI_MIXING
@AI_MIXING 5 жыл бұрын
is this ready for games? cuz your retopology in Maya has 20000 tris, but when you reconstruct the mesh inside zbrush it only has 3000 tris, but will it capture all the details if i sculpt on it?
@3DTips
@3DTips 5 жыл бұрын
You can use the lowest subdivision as a starting point for game. That's not i meant while am talking about getting subdivision. Subdivision will help you to cleanup the bad artifacts and modify the sculpt in it's lowest subdivision. After all you can move the zbrush mesh better when you have low divisions. And if you want to use it as a game mesh go ahead you can. (most of time i do that) but you also have to take care the nonplaner faces and adding cuts in smoother area.. Hope this will make sense. If not you can join my discord i'll try to explain more there.. Thanks 😊
@mordecai1484
@mordecai1484 3 жыл бұрын
So bad that panel loops function only allows 25 loops maximum. that means you can only have 4 subdivs.
@edmundzhong6178
@edmundzhong6178 5 жыл бұрын
hi,bro.what is the hotkey of delete history?
@3DTips
@3DTips 5 жыл бұрын
For maya i guess it alt+shift+D.
@Bolaway
@Bolaway 4 жыл бұрын
It will work with capes or geometry which has one side, but with complex clothes it`s useless
@3DTips
@3DTips 4 жыл бұрын
I Used this process in production to make clothings and drapery. It's works for me. Am not sure what you want to achieve but for clothing and all it does work
@tearcrystal3494
@tearcrystal3494 3 жыл бұрын
@@3DTips yeah, but how do you match the points on the collar, sleeves with the body part? Eyeball it?
@mazi2043
@mazi2043 5 жыл бұрын
What about the UVs?
@3DTips
@3DTips 5 жыл бұрын
After panel loops take the lower division mesh to any 3d softwares or in zbrush.. Uv it then re import the lower division mesh to same subtool.. You will get your uvs
@kirandev
@kirandev 5 жыл бұрын
there's new version 8 v4 they have remesh beta! can you do tutorial about that?
@3DTips
@3DTips 5 жыл бұрын
I'll 😊
@florianristea
@florianristea 3 жыл бұрын
I m wondering what is the process if you want welded points and you have something with pockets like pants. I can t find for this situation a good workflow.
@kunquqin7040
@kunquqin7040 4 жыл бұрын
too complex
@stanwildin3D
@stanwildin3D 3 жыл бұрын
Ughhh. This video could have been only 2 minutes. You don't need any of those softwares anymore. You can just retopo right away in marvelous design. And there you go. :) I guess you didn't know that or the option wasn't there before.
@gil6970
@gil6970 Жыл бұрын
Thanks mate
@0K_man
@0K_man Жыл бұрын
Thank you
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