Some people were asking why the 3D glasses store page was gone, so I'll explain here. This video only blew up after I made my 4D Minecraft video, so I never sold many 3D glasses. I decided to repurpose them to make 4D glasses, which are also unavailable at the moment. If/when the 4D glasses become available, you will be able to use them just like regular 3D glasses, but you probably won't be able to get them for the same price.
@DasOhneEnde2 жыл бұрын
my eye cant see deep,.. in games we have not good enough technology to make it that i can see it. I have more than 18 dioptres in both eyes and a misaligned right eye. I only see stripes when I use a 3D glass and after 2 minutes I get sick..
@DasOhneEnde2 жыл бұрын
is get sickness from min 06:39 :D ,. puh is lot for my eyes honestly i will never play it :D i need to stop it or i or I'll throw up :D.. do me a favor and write in the description that you shouldn't play it if you have eyes has illness or should be careful with it. Thank you
@kindlyhelpmereachto100ksub92 жыл бұрын
WOWW YOU DON'T READ MY PROFILE PICTURE 😶😶❌❌
@moxxy92492 жыл бұрын
@@DasOhneEnde what illness do u hae
@moxxy92492 жыл бұрын
@@DasOhneEnde have
@kevinsworldK.w692 жыл бұрын
A 1D game that looks like a 3D one whilst being in a 2D world and that needs 3D glasses to give a better 2D effect.
@ashleycd64872 жыл бұрын
With my 0D brain
@francogonz2 жыл бұрын
the fact that cant have any more resolution, makes me happy i mean, is both HQ and pixelated and the same time :3
@kindlyhelpmereachto100ksub92 жыл бұрын
WOWW YOU DON'T READ MY PROFILE PICTURE
@alihoseinpour58362 жыл бұрын
Yeah the 1d field looks more 3d than the 2d field
@nxrevolution32892 жыл бұрын
it's literally an fps lol. It is a 3D game, no matter what he tries to explain
@TodaylsTheDay2 жыл бұрын
Without the 2d display, This is a horror game.
@jellythebard6542 жыл бұрын
It looks like the backrooms
@igorjosue89572 жыл бұрын
imagine, running in a stretched maze and a stretched figure that resembles a head comes toward you
@luckyblockstudio91322 жыл бұрын
I KNOW RIGHT? IT'S FUCKING TERRIFYING!
@uhhhhhy2 жыл бұрын
The perfect backrooms *game* doesn't exi- Edit: Ayo I checked my notifs and WHY ARE THERE SOO MANY LIKES ON THIS REPLY INCLUDING THE FIRST REPLYS Edit 2: WAIT WHAT NOW THE COMMENT ITSELF HAS A BUNCH OF LIKES‽ I WAS HERE BEFORE IT HAD *THIS* MANY LIKES
@uhhhhhy2 жыл бұрын
@@jellythebard654 it looks even more like the backrooms when u put on solid red mode
@TheFJPlanets2 жыл бұрын
This game is honestly terrifying, there is no sound when you detect an enemy, so it stares at you deeply into your soul.
@jocanolag-6745 Жыл бұрын
it kinda looks scary in the video but when I played it wasnt anything close
@vintage-radio Жыл бұрын
the enemies scare the hell out of me for some reason
@Nepsanagaer10 ай бұрын
Yeah they scare me too.
@gorgolyt9 ай бұрын
hOnEsTlY tErRiFyInG
@nickgirdwood30829 ай бұрын
It doesn't stare at you at all.
@EnderKittynet2 жыл бұрын
The rendering technology is the exact same as that of the old raycasting games from the late 80s/early 90s The difference is that this game does not attempt to create the illusion of a 3D world. This game could be used as a demonstration of how the old raycasting games actually work under the hood
@bigshrekhorner2 жыл бұрын
raycasting still works more or less the same as in the old times and, in extension, as in here. The difference is that the technology has now come far enough to support raycasting on a much bigger scale than before
@lilycreeper52462 жыл бұрын
@@bigshrekhorner yeah
@something-from-elsewhere2 жыл бұрын
Yee, I also recognized that it had a lot of the same feel as those old sorts of games. Like my brain interpreted the space in around the same way as it did those older games
@fnoigy2 жыл бұрын
Yeah, which I think shows this is still at least a 2D game
@HajileMalach2 жыл бұрын
@@fnoigy it's not
@finalflash13593 жыл бұрын
Living in a 2D world is terrifying
@EdsboOfficial2 жыл бұрын
True
@10F2C2 жыл бұрын
%s
@EdsboOfficial2 жыл бұрын
@@10F2C what about 4d?
@10F2C2 жыл бұрын
@@EdsboOfficial same
@10F2C2 жыл бұрын
Theyre all same because a dimension is always scared of higher dimension
@KyzenEX Жыл бұрын
This game has so much horror potential lmao, the enemies have jumpscared me more than I would admit
@Galopolyrim2 жыл бұрын
After seeing the enemy, this would make a perfect horror game.
@ally552132 жыл бұрын
Alternative title: making a 1D backrooms game
@joocXD2 жыл бұрын
@@ally55213 💀
@BC-cf9uc2 жыл бұрын
Imagine walking through the backrooms and seeing a pink thing with wide eyes
@paoloortiz56622 жыл бұрын
Also add the solid red effect. It is terrifying.
@BLEEDFULLY2 жыл бұрын
Hehehe
@Hankathan2 жыл бұрын
Playing without the 2D display, it took me quite a while to realize that the enemies did _not_ in fact have insane health, but several of them had stacked and obstructed my view of the others. A very visceral difference to other displays! I even tried the 3D anaglyph and could eventually read it even without glasses! Very fun concept.
@temkin92982 жыл бұрын
I am a bit surprised a 1d game wasn't made before
@kindlyhelpmereachto100ksub92 жыл бұрын
WOWW YOU DON'T READ MY PROFILE PICTURE 😶😶❌❌
@DodgyDaveGTX2 жыл бұрын
Ugh tell me about it. I've met real 2D people IRL, and they're all massive knobheads. So this game is pretty realistic in that regard. It's like the old saying like it's not until you lose a few spatial dimensions that you see who your _real_ friends are
@donutlol2462 жыл бұрын
how do you manage to make a big stretched colored line look so terrifying, i keep having heart attacks every time the enemies pop up
@jocanolag-6745 Жыл бұрын
u serious?
@vintage-radio Жыл бұрын
bro same
@TamTroll2 жыл бұрын
i just want to say that the enemy design in this game is downright horrifying. just a giant pair of eyes coming right at you. 10/10, won't sleep tonight.
@redacted45902 жыл бұрын
Just dont think
@4DDOSED2 жыл бұрын
20/10, Kept me up all night.
@s4tanicsiren2 жыл бұрын
I KNOW I WAS TERRIFIED
@hobocraft02 жыл бұрын
It's even worse when you consider they look exactly like the main character. So you're basically shooting them for looking like you.
@AmirRazan2 жыл бұрын
@@hobocraft0 Weird right? Why the enemy is red on the top-down view, but looked like the player's character in the 1D view?
@JohnDlugosz2 жыл бұрын
Your "barcode" display -- stretching out the 1-D line so we can see it -- is exactly what I described in a short story I wrote some years ago. It was the perception of an uploaded brain that got put into a Flatland world. I had the fog too, but that's straight out of the original Flatland book.
@gabriellagadfly1863 Жыл бұрын
I’d love a link to that story, if you still have it!
@meggycrystal9910 ай бұрын
Me too!
@beardalaxy Жыл бұрын
The fog definitely makes it look like a 3d game. Even if it's not being rendered in 3d it really looks like it is.
@oscarcacnio8418 Жыл бұрын
That is the tricky thing when it comes to games like this. Where would one draw the line between accuracy and user experience? By adding a sense of depth to the game, it technically makes it a "2D Game"; one for [left, right] and one for [forward, back]. Essentially, a 2D game for 2D lifeforms, much like a 3D game for 3D lifeforms. I dunno, I'm no math theorist.
@Leafeon642 жыл бұрын
this is honestly terrifying.... wondering around in the dark, going around a corner, and seeing the pink thing with those horrid stretched eyes, i might not sleep tonight, but great game lol
@aceleventgeolin98782 жыл бұрын
😭
@Mate_Antal_Zoltan2 жыл бұрын
the super stretched eyes give some Mandela catalogue vibes
@Triplane1234 Жыл бұрын
or analogue horror
@KyzenEX Жыл бұрын
yo play with solid red + the Yume Nikki OST, it's a whole 'nother experience 💀
@epigone1796 Жыл бұрын
You go around a corner and then see a purple column with Mr Krabs eyes...
@JelleVermandere3 жыл бұрын
great idea, I was thinking about how to approach a 1D game, and this is definitely a good way to do it!
@jiyash.063 жыл бұрын
dude both of your ideas are awesome
@B8Code3 жыл бұрын
So this is where your video came from , Anyways Great Video Jelle
@HarnaiDigital3 жыл бұрын
He Jelle. You did a Spectacular demonstration how 1D Game works. But still my mind is kinda Blown.
@goldenorb12102 жыл бұрын
@@B8Code hmmmm yeah
@goldenorb12102 жыл бұрын
isnt it weird this comment only has 56 likes
@MrCheeze2 жыл бұрын
Honestly, the fact that it's so navigable does a lot to explain why the first rudimentary eyes managed to evolve in the first place.
@Green_Bean_Machine10 ай бұрын
the first rudimentary eyes were still floating in a 3d space, they would have had much more information than is given here.
@Voshchronos9 ай бұрын
@@Green_Bean_Machine I think what they meant is that even rudimentary vision, with very few information as input, is still so much better than no vision, so evolutionary pressure reeeeally pushed every organism that could develop vision to actually do it. For a real world example, see how people with severe damage to the visual cortex can still dodge objects thrown at their faces without seeing them, because some visual stimulus from the eye actually bypass the visual cortex in the brain. Even with no visual information, your eyes can still sense if something is getting close to your face real fast, and that can save your life.
@Green_Bean_Machine9 ай бұрын
@@Voshchronos another thing, (i agree woth everything you said btw, im just airing a complaint) this game is basically 3d. the only real challenge is the slidey, awful movement, which i believe was done to make it hard and trick people into thinking its hard because of visuals.
@Voshchronos9 ай бұрын
@@Green_Bean_Machine hmm… how is the game "basically 3D"? Maybe you could say it is "basically 2D", because you can move in two axis, but still the vision only contains one dimension (left to right).
@Green_Bean_Machine9 ай бұрын
@@Voshchronos by making it so that you can see more than a line (which would still be extrapolating into a third dimension) the left and right movement with the up and down visuals makes this essentially Wolfenstein y shitty movement, something he even points out. Wolfenstein is just as 2d as this game, it just doesn't suck ass.
@kunstkritik3 жыл бұрын
Interesting game. At the end it is a matter of perspective if your game is 1D, 2D or whatever. There are also games that claim to be 4D by allowing your to play with time or use some non-euclidean geometry. One might say that the only thing that matters is how many axes you can control. In Super Mario Bros or A Link to the Past you can ultimately move up/down or left and right. In that sense an endless runner like like that dinosaur chrome game could be considered 1D, because you can only jump and therefore only control one axis.
@zixvirzjghamn7372 жыл бұрын
well that's gameplay wise however there is 3d art, and 2d art, and 1d art all based on how it LOOKS so a 2d game often has 3d effects, however a 3d game as 3d effects. however a truly 2d game would have 2d effects. However, 2d and 3d are very linked as our brains only do math to tell us something is 3d, we can never see all sides of a 3d object. in a 1d game you would have to play as a 2d object, which would really be 3d, meaning it's really only possible to make 3d games
@KittenKatja2 жыл бұрын
It is still a 3D game. Sure, you can only jump, however, you are not watching the obstacles approach you in the first person, you watch from outside the 2D plane.
@lucyferos2052 жыл бұрын
You could make a game from the perspective of the runner and have horizontal lines instead of vertical lines to make a true 1D game: both art and visuals
@turtleturtleturtleturtle2 жыл бұрын
But in the google dino you also automatically move in the 2nd axis
@bucketofblonk2 жыл бұрын
Actually, it's still only 2D, since in super mario bros. you are able to move on the x and y axis, because you can jump
@cosmogoblin2 жыл бұрын
A lot of the ideas here were covered in Edwin Abbott's "Flatland" (1884). For example, he talks about how fog is crucial for life in Flatland, to assess distance, and how inhabitants in dry regions have it so much harder. Well worth a read (freely available, only a couple of hours to read).
@cosmogoblin2 жыл бұрын
@@AlphaCarinae Did he hate women, though? I thought he was taking a shot at the rigid society of Victorian England, where women were in fact inferior. I read it as if he was saying "in Flatland society it's important that women know their place as there could be fatal consequences, but c'mon guys, in the real world women aren't literally javelins". Could be wrong though - I don't know Abbott's true feelings.
@MyAmazingUsername2 жыл бұрын
@Cosmo Goblin: Thanks for the cool tip. It sounds really imaginative for such an old book. I will read it!
@Deniolia2 жыл бұрын
@Rudolf Hillard except, no matter what happens, all images that we can comprehend are in 2d. that is just a way of rendering a 3d image in a way our 2d brains can understand. besides, we, as humans needed thousands of years to come up with that. you may be able to gain an understanding, but, we still see in 2d. we have no evidence that the rules would change for a 2d creature, so we can guess they would see in 1d.
@Kenionatus2 жыл бұрын
@Rudolf Hillard You don't need to go all the way to sonar. A much more familiar way to gage depth (and which is covered in the video!!!) is binocular parallax (two eye vision).
@Kenionatus2 жыл бұрын
@Rudolf Hillard But sonar doesn't penetrate all objects either (and light penetrates some). I'd call eyes and sonar in a 3D world 2.5D vision.
@mikethewhizz50852 жыл бұрын
I played a 1D arcade game before! It was called Line Wobbler. The display was a vertical line of multicolor LED lights, where you would play as a white dot that has to get from the bottom to the top. You could move up or down and you shake the joystick to block red enemies
@andytaylor18062 жыл бұрын
Just came here to say that. I played it in a science museum in Berlin. Honestly it was so addictive, could have spent all day on it
@Galaxy-oy4nj2 жыл бұрын
This could be made into a very, very scary horror game
@nerd2230 Жыл бұрын
yep
@juliatorre8803 Жыл бұрын
1-Dare: The Classic 1-Dimensional Game
@JermaneWho Жыл бұрын
i mean , the enemies are kinda terrifying
@Galaxy-oy4nj Жыл бұрын
Also someone like this so this comment gets 69 likes
@thecorncreature Жыл бұрын
@@JermaneWho the enemies are just *L O N G Y O U* so it could be a horror game
@Hephera2 жыл бұрын
i think i'd call this a "first person 2d game" rather than a 1d game. you can still move in 2 dimensions just like a normal 2d game, its only the player perspective which is different. as evidenced by the fact that you can display the exact same world in a top-down display to make it like a normal 2d game.
@sebastiancarreira58322 жыл бұрын
I agree, specially considering that he also made the 4D minecraft which is basically the same concept. One is a 2D game seen in a 1D perspective while the other is a 4D game seen in a 3D perspective.
@jerobarraco2 жыл бұрын
Totally agree.
@creativebeetle2 жыл бұрын
@@sebastiancarreira5832 Yeah, I was really disappointed by the fact that the 4D game didn't display in 4D.
@TheWeen3442 жыл бұрын
@@creativebeetle we see things in 3D, so we can only comprehend dimensions 3D and below. A game were you see in 4D is a bit ambitious
@creativebeetle2 жыл бұрын
@@TheWeen344 Ah, apologies. My initial reply was intended to poke fun at the idea. I forget the power of Poe's law sometimes. Take care!
@javiercarballal308711 ай бұрын
The backrooms walls, the uncanny feeling of being pursued, the unsettling 1d view and the creepy stretched monsters makes this a horror game with much potential. No noise jumpscares are scary but maybe you could add some neutral noise that suddenly disappears when a monster is detected or the other way around (noise when seeing monster). It shouldn't be difficult to program. Nice game, looking forward to version 2.0!
@Maldito0113162 жыл бұрын
Rhythm games are 1D games. The note (or group of notes) come from afar until they hit the 0 coordinate and the player must press the correct button (or combination of buttons). The notes being separated instead of gobbled together into a single object/color is just for player convenience. You can make a pure 1D rhythm game where players must combine colors to hit chords, or numbers. Have the player have the numbers 1, 2, and 4, and have they hit numbers as they come. You can have numbers from 1 to 7 for the player to hit the right key combo
@seronymus2 жыл бұрын
Underrated comment
@voreincorporated30562 жыл бұрын
Taiko no Tatsujin has all the "notes" on one line
@lunyxappocalypse70712 жыл бұрын
Hmm, good idea. Will attempt to implement if I ever try making that music land game.
@drakondraАй бұрын
Card games are 0D games, because they're abstract
@seanholm89573 жыл бұрын
playing this with just the 1d view is a horror game.
@vehicleboi55982 жыл бұрын
especially the enemies
@kpjammerwolf3302 жыл бұрын
@@vehicleboi5598 just imagine seeing an infinitely stretched face coming at you
@vehicleboi55982 жыл бұрын
@@kpjammerwolf330 that is the stuff of analog horror
@jmaster49412 жыл бұрын
@@kpjammerwolf330 That's some HP Lovecraft shit
@ezequieldidjurgis94302 жыл бұрын
it looks like the backrooms
@mathijsfrank9268 Жыл бұрын
I actually came across your game online a few months ago after thinking about this concept myself. So interesting to see that there actually is a video about its development!
@s4tanicsiren2 жыл бұрын
the enemies make me horrified. i don’t know what it is, the way they stand out, or the endless eyes looking at you, but it’s downright scary
@jocanolag-6745 Жыл бұрын
kinda cute
@vintage-radio Жыл бұрын
ikr
@s4tanicsiren6 ай бұрын
@@jocanolag-6745 yeah you’re right i was dumb
@Future_Guy2 жыл бұрын
I really want to argue that by increasing the 'thickness' of the 1d world, you've basically created fake 3d but this inadvertently raises the question of how thick is a 1d world? 1 pixel? 1 atom? 1 what? Beautiful representation nonetheless.
@blockyhour42242 жыл бұрын
if by "thickness" you mean "height", or "top-down" i dont think there WOULD be a way for them to measure it. He only increased it to make it comprehendible to us. something in 1-D world would only ever be able to see it as a horizontal line (to us). there wouldnt be a way for them to compare it, therefore measure it.
@ono_o_o2 жыл бұрын
@@blockyhour4224 I think they meant the width of the bands instead of height or length. The bands further away look narrower than the ones up close.
@paxarite2 жыл бұрын
Thickness of a 1d world is 0
@blockyhour42242 жыл бұрын
@@ono_o_o oh. yeah thats possible lol. Im just starting to finally understand all this
@Zeroneii32 жыл бұрын
wouldn't it be 0?
@cuppacharly Жыл бұрын
This is super fascinating. As someone with no depth perception (as only one of my eyes works at any given time), I find your game pretty interesting. I assume my perspective on it, being one dimension down from my natural vision, is similar to how a typical person would perceive a "3D" game. The shadows help a LOT. If there were no shadows, it would be like me walking around in a perfectly lit room 😂 I would walk into *everything*.
@PolyMars3 жыл бұрын
this is awesome! now I know how flatland characters feel
@InvalidUser183 жыл бұрын
Fun fact, most 2D games aren't actually 2D. They are actually 3D due to the z-index(aka layering), so your 1D game is actually true 2D, due to layering again. So it is almost impossible to make a 1D game unless you remove layering and allow everything to Z fight with each other.
@malhaar58802 жыл бұрын
the universe is flat, maybe just a single string (could even be code)
@kortal87752 жыл бұрын
3d games = 2.5d games
@kelfo49972 жыл бұрын
That means 3d is just 4d??
@radicalradish2 жыл бұрын
Except he’s not using z-indexing, he’s raycasting and rendering the result directly
@kortal87752 жыл бұрын
@@kelfo4997 nope , 3d=2.5d
@draconic51292 жыл бұрын
I love the idea behind this game, I think that this would make a really cool horror game especially if 3D enemies that could pop in and out of existence were introduced.
@Nulono2 жыл бұрын
It's a pretty interesting game, though the controls are a bit awkward. I can see why you didn't go with keyboard-and-mouse, since the mouse is a 2D input, but the inability to strafe makes the game feel clumsy to play, especially with the momentum the character has when moving or even turning. Adding strafing would make it easier to move around accurately, and also help with depth perception.
@flare52822 жыл бұрын
And the turning has way too much drift.
@KittenKatja2 жыл бұрын
The mouse can still rotate a camera left and right.
@matthewcaffee21252 жыл бұрын
you could in theory still have the mouse, just hidden and only take l/r inputs
@sacielo2 жыл бұрын
Super cool idea, reminiscent of the flatland novel! Would you make a level pack inspired by that story? That is, with dialogues, a plot, and some 3D sphere passing throug the plane?
@herisruns2 жыл бұрын
great game! i did the first speedrun of this game. i beat level 10 without the 2d display in 12:50
@Username235422 жыл бұрын
Nice
@uhhhhhy2 жыл бұрын
Bro I can't even beat lv 5 *with* the 2D display
@vastowen45622 жыл бұрын
Damn I can't even get 15 minutes lmao, my best attempt was 16:43
@herisruns2 жыл бұрын
@@vastowen4562 that's pretty good! i'd really like to see you video, if you have one
@BC-cf9uc2 жыл бұрын
@@uhhhhhy same
@flubnub2662 жыл бұрын
There's a very abstract indie game that did almost exactly this called "A Cosmic Forest" which is very creative and definitely worth a look.
@deniza5639 ай бұрын
love the concept, love the way it is implemented! single comment, dude please tweak the steering speed and add some weird ass texturing and the lines much thinner, maybe by violating the concept - add some 3d cs2 style fog lol would love to play if such a game was an app with some captivating sorta cryptic subtitles and eerie music, kudos much!
@Fafr2 жыл бұрын
The only reason I won't play this is the enemies, they legitimately look terryfying
@BC-cf9uc2 жыл бұрын
The pink thing with wide eyes and also I felt that they are happy and smiling somehow
@kindlyhelpmereachto100ksub92 жыл бұрын
WOWW YOU DON'T READ MY PROFILE PICTURE
@Sirby-wirby2 жыл бұрын
Shut the up bot >:(
@klikklik87822 жыл бұрын
What happens if you play the game?
@picklejuicevr63392 жыл бұрын
i would call this a horror game by the way the enemies just sprint at you, and that small door of reaction time, mixed with how dark the room is, its like a jumpscare
@HidekiShinichi2 жыл бұрын
3:40 this is how early 3d games were made. You made simplified doom my friend.
@slowdragon30233 жыл бұрын
What a cool idea! It's like the opposite of hyperbolica! Makes me wonder how well a platformer would play in this style
@Mashpoe3 жыл бұрын
A platformer version of this game might make a good future video...
@zixvirzjghamn7372 жыл бұрын
@@Mashpoe oh frick you'd have to change3 perspectivea bunch to not die
@JezzaWest2 жыл бұрын
@@Mashpoe since most 3d platforms are 3rd person maybe the 2d platforms should also be 3rd person
@BradleyGamer694202 жыл бұрын
@@Mashpoe I was going to the game Play this game
@trapit1v1452 жыл бұрын
You wouldn’t be able to sense that you’re falling or jumping
@kaidwyer2 жыл бұрын
I think it’s best to just say that this game has two dimensions of movement, and one dimension of perception. Real life has three dimensions of movement, and two dimensions of perception - and I think it’s fair to say that no being can have as many dimensions of perception as movement. To have three dimensions of perception would be to have x-ray vision and simultaneously perceive all layers of depth. This x-ray vision manifests itself in Super Mario as your ability to see an enemy beyond Mario’s point of view (like on the other side of a brick block). If a 4-D being were to gaze upon our world, I would imagine they would have such x-ray vision. You could not hide from such a being.
@Unethical.FandubsGames2 жыл бұрын
That last point is only really applicable if there were such a thing as a larger fourth dimension. Still. That is the general idea. That they could perceive all sides of a 3D object at once. But they can only see inside said object by moving along the 4th dimension.
@roaaali80092 жыл бұрын
Last part gave me chills. In Islam, there is such being called Jinn. They can see us and affect our world, but we cannot. I suggest anyone interested to read about them to see what a 4D creatre might be like(not sure they are but the way their world works seems to have more dimensions than ours). They are another form of rational beings like humans but they are made out of fire instead of clay. In fact, we believe Lucifer is an evilJinn and not a falling angel - not all Jinns are demons.
@JeremyFinch42 Жыл бұрын
After the procedure you're either left with "I can't tell if I'm dead", or "It sure is yellow out here today!" * Gasp! * "Something moved somewhere . . ." - Sam O'Nella
@Crimera1372 жыл бұрын
7:30 WTF THIS IS TERRIFYING
@gamingchamp67282 жыл бұрын
How the hell does a 1d maze with lines for gameplay and funny looking lines for enemies make a better horror game than literally everything else?
@jtteope1178 Жыл бұрын
without the 2d screen on top, its worse than the backrooms
@kaden-sd6vb8 ай бұрын
Ah hell yeah, time to dig out that ancient pair of falling-apart 3d glasses that i got in a LEGO magazine when i was a kid
@toastyyybeats2 жыл бұрын
itd be cool if you could add a side by side view for people who know how to view crossview images (basically crossing your eyes to merge the 2 images together) but if you do end up doing this, make sure you add both a normal side by side mode and an inverted mode (right side image on the left and left on the right) because some people only know how to do it crosseyed and some people can only do the one where you basically look through your screen.
@aogasd2 жыл бұрын
Ah yes, magic eye mode. Really should be used more as a free 3d effect, as it doesn't distort colours.
@Jotki Жыл бұрын
that'd just be increasing the FOV and it'd prolly distort the sides and give it a fisheye look
@WiFi-qj5kr2 жыл бұрын
Looking at it being developed I thought it would've been so much more disorienting, but actually playing it it felt like I was actually walking through a 3D space!
@GhostGlitch.2 жыл бұрын
This is essentially the exact same method that was used for Wolfenstein. They just went harder on the textures rather than vertical bars.
@Seagull_House Жыл бұрын
THANK YOU, omg ive been waiting for someone to actually understand how vision and depth and all that actually work in relation to dimensionality
@Lowkeychilldroid3 жыл бұрын
3:27 Wow, that actually 3d, but optimized! Basic people - 1D Me - 3D lines
@Voshchronos2 жыл бұрын
This was utterly fascinating! I fell in love with the concept, wow. It got me thinking: in a truly 1D space, the first-person view of a 1-dimensional being would be a 0-dimensional "screen". What the hell would that even look like? A solid color? I think it would make some sense. No horizontal nor lateral information. Now the question is, could a 0-dimensional display even be used for gameplay at all? Maybe I should give it a try someday, heh.
@aogasd2 жыл бұрын
Yeah, you could have two pixels/ dots: one for ahead and one for behind. Might need to use a lot of colours and sound effects to actually carry some information. And bcos sound is pressure waves that fluctuate forward and backward, sound could definitely exist in 1d. And photons are so small and quantum-wibbly-wobbly that they could probably also carry colour information in 1d world...
@BowmanLand_archerdogs8 ай бұрын
A 1D game in a 2D world where you need to use 3D glasses… makes total sense
@junehanabi17562 жыл бұрын
I'd honestly love it if the enemies were 3d, because things get really weird for a 2d creature when their fighting against 3d enemies such as growing into and shrinking out of existence and appearing in any place. Maybe a good idea for a boss fight.
@s4tanicsiren2 жыл бұрын
NO PLEASE NOT I’M TERRIFIED OF THE ENEMIES
@beepbeepimasheep237beepbee32 жыл бұрын
@@s4tanicsiren hahaha too late
@jeffthegod_2 жыл бұрын
the enemies look kinda scary in 1d perspective ngl
@xKogue2 жыл бұрын
FR THEY ARE FUCKIN MOVING PILLAR
@_RainbooowАй бұрын
a 1d game would be where you see a single dot from the characters perspective, so it's more like a first perspective 2d game
@novaace24743 жыл бұрын
really nice but I have one suggestion: while in the game you have no way of knowing where you are where your going and stuff like that. I think a cool feature would maybe be a campus pointing towards where you need to go? it will let you know where your trying to go so your not just walking randomly hoping you get lucky and give a reference point. my best is level 6
@niccosalonga90092 жыл бұрын
It feels like a 2d game with a rendition of a 1d line as it's display. I was hoping for something like a game where you rearrange colored points that make up a line or one where the display is the color in front and behind you and you had to change your position on the line depending in that... But I would have no idea how to make that fun. It's pretty cool though and does meet the stated criteria.
@juanleon38759 ай бұрын
I turned a 1D game into a 2D game that looks like a 3D game on scratch.
@Yipper642 жыл бұрын
so basically a first person game in 2D. I like it... Having played the game now, I want to give a little bit of feedback. In a game that's already disorienting, I dont think the gradual deceleration is necessary, at least not to *this degree.* I guess it makes the game feel smoother, but I think you should dial it way back. It should feel like when you stop pressing forward, you stop near instantly. If you want to make it feel less robotic, then sure, give it a little bit of deceleration, but as of how it is right now it feels like youre on ice. Also a bit of story, and designed levels might be nice. Then again, I get it this is an experiment.
@blockyhour42242 жыл бұрын
YES. bit of decelaration, abosutely fine. but JEEZ its way too much right now.
@dollarbill61022 жыл бұрын
This is honestly pretty cool! The controls feel a bit floaty like your driving a hover car or sliding around on ice which is a pretty cool little effect
@tylerlaprade6423 күн бұрын
Really cool concept, but it’s essentially unplayable on mobile for me. If you tap a button twice, which is common when trying to move with precision or shoot, Safari zooms in on the button.
@lloooiis2 жыл бұрын
I really enjoyed this video, and found both the concept and the execution interesting and well-done. I do have some thoughts on the technicalities of the game. I took into account your reasoning for this being a 1d game, but I still personally consider it to be a 2d game, do to it taking place in a 2-dimensional world, and also having a top-down view, similar to that of platformers. To me, a 1-dimensional game would be a line, but rather than being the eyes of a 2-dimensional character, it is a top-down view of the line that is the 1-dimensional world. Another way to tackle is would be to have a dot on the screen, representing the point of view of the 1-dimensional character. Again, I want to stress that this is not intended to be criticism of you or the game, just my personal thoughts on the matter. Great video, great game!
@yourlocaltraumademon2 жыл бұрын
My friend actually made something like this too! He said he was wondering how to make a 2d game with a 1d view, and finally figured it out after a really long time. It looks exactly the same as this, and even uses raycasting too! I'm gonna send this video to him and ask if he took inspiration from this...
@johanlarsson98052 жыл бұрын
8:40 Only two dollars?! That seems so much easier than trying to grow a pair... I dont understand why people keep recomending the latter if the former is so cheap!
@ItsNotACheat2 жыл бұрын
Cool concept, really interesting to understand how depth perception works both in games and in a 2 dimensional environment. Sidenote and out of left field, but I didn't find the texture pack for that minecraft clip in the source, just looked cool.
@juancruzc.degaetano70992 жыл бұрын
I love when devs think out of the box. This game is piece of art.
@MinoruGLS20 күн бұрын
Your game is 2D because it has front-back left-right definitions. You see, normally, 1D would be like 1 axis only, meaning there is only left-right, 2D would have left-right front-back (like Terraria or Mario), 3D would have left-right front-back up-down (like Minecraft or perhaps DOOM). In your game, you can move front-back and although you can not move left-right, you still have the option to turn/rotate. In better words, your game is basically about a 2D being in a 2D world, but the form of display is 1D on a 2D screen with the exception that players are seeing the world with the help of a 2D glasses (the red and blue thingy) to add some definitions of depths/fog into the game. In other words, it is not real 1D, not even that close. Still, it is an amazing project, nonetheless.
@NonCringeCat18 күн бұрын
🤓☝️
@Solesteam2 жыл бұрын
A 1D game in a 2D screen that looks 3D thanks to the fog effect and "3D effect" Which really just bumps it up to 2D, just not the traditional axis you'd think of of 2D.
@yfiles7002 жыл бұрын
You could also make 2d game but instead of your vision being horizonal, your vision would be vertical. The movement could be in the height and forward direction instead of the sideways and forward directions.
@KittenKatja2 жыл бұрын
With his explanation of that game being 1-dimensional, what would a 2D game look like? Minecraft?
@gunk34072 жыл бұрын
@@KittenKatja no
@gunk34072 жыл бұрын
@@KittenKatja with depth, a game is actually 3d
@KittenKatja2 жыл бұрын
@@gunk3407 Why didn't you put both of your messages into one singular message? Depth doesn't increase dimension count. xD Or do you think all the 3D games are actually 4D?
@gunk34072 жыл бұрын
@@KittenKatja we see in 2D, but we are in a 3D Dimension, people in a 4D Dimension would see in 3D, just like people in a 2D Dimension would see in 1D
@CrizzyEyes Жыл бұрын
Now I'm imagining how Mario goes through his worlds in the 2D games and how he just sees a stack of colored pixels with no width. That would be hell.
@Green_Bean_Machine10 ай бұрын
not if its all youve ever known
@DogebredEdits5 ай бұрын
@@Green_Bean_MachineBut the actual creators made it canon that Mario had a transition from 2d to 3d
@TheLumbersnack2 жыл бұрын
I challenged myself and never turned on the 2d display. I was surprised how quickly I was able to get myself used to it. I think if I was able to decrease the height of the 1d display, it would have made it a lot harder
@julixpinguimon80232 жыл бұрын
It is a 2d world since you made the far away tiles be darker, meaning you include the aspect of distance in your game, so the game now has longitud and width
@victoriamacarthur8906 Жыл бұрын
its 1d ...
@kantai3309 Жыл бұрын
Well yes it's a game with 2d world and 1d-ish view, i guess
@anaunaga5471 Жыл бұрын
@@victoriamacarthur8906 I guess that means call of duty is a 2-d game 🤡
@awsomebot1 Жыл бұрын
its a 2D world but a 1D game. Pacman is a 2D world and a 2D game.
@anaunaga5471 Жыл бұрын
@@awsomebot1 the game isnt 1-d, the view is.
@justbread42 Жыл бұрын
6:44 The walls looks like striped toothpaste
@Trikean2 жыл бұрын
As much as you insisted this game to be 1 dimensional, I feel I need to put my two cents in. This is a 2D game in the truest sense of the word. We are playing as a two dimensional character, living within a two dimensional plane, with a one dimensional view. We don't call our existence a "2D experience" for viewing through a pair of 2 dimensional lenses - which you help emulate through the red/blue effect. The majority of "2D" games on the market are infact three dimensional - there's a background to look at, put against an object's 2d 'insides', for us to perceive perpendicular from there. Imagine that - your face projecting inside yourself, outwards from the monitor you exist within! And that direction would have a W depth greater than 1! That would be 4th dimensional. If only we could look at that direction in Miner, eh?
@TheGeekRex2 жыл бұрын
I agree, I honestly wasn't buying the 1D thing. This is basically just first-person Flatland. A two-dimensional eye could only see horizontal light rays, which is exactly what he's simulated. A one-dimensional game isn't anything at all really. At most you'd maybe be able to see a single ray of light but even that's stretching the definition. Realistically 2D cannot exist because you NEED some amount of 3rd dimensional definition to exist at all. I think the issue is that he's conflating perspective, graphics, and the inherent 2D of a screen with physical concepts of dimensions. Mario can only move in two dimensions on a 2D screen, yes, but it's implied to be truly 3D in reality. If he wanted to be accurate and applied this vision system to Mario, we'd see something very similar, just vertical instead of horizontal. What he's created here isn't 1D, it's instead a truly 2D game, including vision.
@morphalta20742 жыл бұрын
@@TheGeekRex then, what your saying is, is that in order for a 1D game to exist, there would have to be a 0D?
@cameron73742 жыл бұрын
@@morphalta2074 I mean, it isn't necessary to display a 1D game in 0D. We could display a game with a 1D world in 3D if we wanted. (If the game world's dimension is what matters) One example I can think of would be 1D chess. Not sure how it's played but you essentially have a 1 wide chess board. The pieces are still 3D (or 2D, depends on your chess set/program) but the game world is 1D. Pieces can only move on one axis, forwards and backwards and no two pieces can inhabit the same spot. (Though that last point isn't really necessary since we can make 3D games where things are in the same spot without having to call those 4D.)
@junehanabi17562 жыл бұрын
He's calling it a 1 dimensional game because of your vision, not the world you live in. Yes, it's a 2D world, but 2D creatures would see in 1 dimension which this games simulates. It's also obviously a non-perfect simulation with slight creative liberties because it still has to be playable and enjoyable. It's as close as he wanted to get to 1D vision while still working as a video game and to educate on how life would be as a 2d creature. I quite like it. --------- Obviously if you nitpick it, yes, it's not a true 1D game and obviously the world you live in is not a 1d world. He explains all this in the video. Also if the world was a 1d world then I can't imagine you'd have any vision at all, from my very, very limited understanding of dimensions, i think you can only see 1 dimension less than the dimension you live in. Meaning 3-dimensional creatures can only see 2 dimensions at most and 4 dimensional creatures can see in 3d. The 3d glasses feature was needed to have better vision as a 2d creature into a 1 dimensional vision just like 3d creatures who have 2 eyes can use it to better see 2d.
@linepanda2 жыл бұрын
Does anyone know what texture pack is being used at 5:55 ?
@zix24216 ай бұрын
1:23 oh my, it scared me!
@4Tr0ju4n2 жыл бұрын
Living in a 1D world is scarier than my cookies molding.
@aperson6262 жыл бұрын
2d
@inaneinacheve2 жыл бұрын
@engineer gaming They're right tho
@ashleycd64872 жыл бұрын
_🗿_
@HarnaiDigital3 жыл бұрын
Perfect Job for demonstrating how A 1D game works. Okay I have a Question. In 2D world we can perceive 1D. But what if it Actually is 1D. What will we see then. A Dot dimming and brightening?
@Mashpoe3 жыл бұрын
I mean there's no way to actually know afaik. We don't actually know how 2d life would see, so I just used a line to represent what it's field of view, but it's just an analogy. If I wanted to make a game that takes place in a 1D world I probably would just represent the player's view as a square or a colored dot. It would probably be a pretty boring game though lol
@HarnaiDigital3 жыл бұрын
@@Mashpoe haha. You are definitely correct. A dot or point is super boring to be played with. LOL Thanks for the Reply. Mate
@Xnoob5452 жыл бұрын
@@Mashpoe I think you could make a 3d game that's at least semi-interesting You could actually have multiple styles of 1d too Like survival, puzzle, maybe even more I'll think about it more later
@Joco9992 жыл бұрын
I think a 1d game would make 1 pixel flash different colours and maybe make sounds when you press a button, colour and sound are the only things that are not restricted to size i think
@drdca82632 жыл бұрын
In a first person zero dimensional game, the display would be (-1)-dimensional, and therefore consist of nothing.
@joelcolden2 жыл бұрын
This is a 2d game from a first person perspective. Which is really cool, never seen it done before. But the player obviously moves along 2 different axes. You could argue it's rendered in 1d, but an actual 1d game would only have 2 movement options. Forward and backwards.
@tonyhakston5362 жыл бұрын
I expected a game in a 1-dimensional playspace, rather than just a first person perspective of a 2d playspace. I was interested in how you’d handle things…
@korok26192 жыл бұрын
But a game on 1 fixed axis would be terribly boring, like the only thing you can do is a depth effect on 1 pixel (no matter how big) and a control to go to or away from it. Now that i think about it you can make the player interact with it so it can disappear, change color or move (communicated by depth effect) so you could make a sort of no connection dinosaur game (i just mean you constantly move in one direction) in witch you interact with obstacles to show the next one (for example break them with a different input for each color, like press space for blue and press x 4 times for red). This must already exit and we just don't think about it as being "a 1D game" at all... like a "click the color when it appears" type of game
@magdosandor80512 жыл бұрын
Try Kingdom New Lands, a game with 1D playspace.
@FernieCanto2 жыл бұрын
Honestly, I think most people who clicked the video expected that. I know I did. So yes, it could be disappointing to see that half of the video is just trying to defend the flimsy argument that the game is "1D" (which would inevitably imply that every FPS in the market is 2D; and the video tries to account for that, but none of the arguments held up), but then again, this is KZbin. It would be more honest to say that calling it a "1D game" is just for generating more engagement, and that's fine. But someone up there gave the much more accurate description of a "First person 2D game". That's _exactly_ what this is, which is already super interesting. But the title really suggests that the game is _conceptually_ 1D, and that's just not the case.
@gamingecko64752 жыл бұрын
When I first saw the enemies I was first startled and terrified. The dark rooms add to the effect of horror. I will not play this game, but very cool concept
@LeviReyes-lo5ne Жыл бұрын
bro your game is actually amazing... If you put the 2d preview off you get a scary sensation and its so cool!
@kortal87752 жыл бұрын
3:47 backrooms 1d
@gamerkidc.j.7975 Жыл бұрын
Oh nOoOOooO! ThE BlACk PixEL iS ChASiNg mE!
@theprimegamer70862 жыл бұрын
4:12 maybe the real backrooms is in 2d
@liping85099 ай бұрын
Yea
@SomeoneYouDontKnowOfficial Жыл бұрын
If this is 1D then Wolfenstein and Doom must be as well since they work mechanically exactly the same. This is a 2D game with stretched 1 pixel tall graphics.
@1nternetStranger2 жыл бұрын
1D is just a “dot or a line” technically. It’s the only thing we know that can describe the first dimension.
@AndreCampos_A2 жыл бұрын
Yes. 3D: Three-dimensional Cartesian plane, with X, Y and Z coordinates. 2D: The traditional Cartesian plane with X and Y. 1D: A Cartesian plane that has only X or Y.
@ahobimo7322 жыл бұрын
This is damned clever. I thought it was impossible until he explained it. Very impressive.
@MasonHolly Жыл бұрын
One tip for the game would be to make an extra version of 3D where the two images are placed next to each other, and you can cross your eyes until the images overlap to get the same affect.
@archivushka2 жыл бұрын
3:44 backrooms moment
@jacesvg2 жыл бұрын
I would perhaps argue that this could be called a 2d first person game, since the universe is 2d and the first person clarifies vs the typical 3rd person of 2d games
@AspiringD3v Жыл бұрын
This is pretty cool. All you need is good horror ambience and you might have a shot at beating the current backrooms games, because its already scary even without sound
@TanteEmmaaa2 жыл бұрын
The moment you add the "fog" effect, you added information about a second dimension. It is not the height information on the y -axis, but it is definetly the z-axis, that you are displaying. So this is not true 1D.
@tammid84232 жыл бұрын
You're interpreting it wrong lol The game is only 1D in visual terms, as it's set on a 2D world seen in first person Making a game that's 1D in space and perspective would be incredibly difficult trust me
@tammid84232 жыл бұрын
@@WhiteStripesStripiestFan if you mean the character then yeah but the game itself? not really, since the game adds variation to the y axis every time you turn
@virkots2 жыл бұрын
@@tammid8423 No, the game is not even 1D in visual terms. 1D would be just being able to see one color at a time.
@tammid84232 жыл бұрын
@@virkots 1d counts the x axis bruh that would be 0d, where there is like no dimensions at all
@stepanek74042 жыл бұрын
Incorrect. The effect is simply adjusting the brightness of said blocks. Not to mention the entire game is technically 2D but the perspective is 1D. He tried to simulate the second dimension and he did it whilst keeping it 1D. The dimension is a straight line however it was displayed in 2D because well... you cannot display a straight line like that without adding a second dimension. However that does not mean it is 2D itself.
@swipefounddead Жыл бұрын
If 2d people see in 1d and 3d people see in 2d, then what 4d people see is incomprehensible to the human mind
@timo4463 Жыл бұрын
jup
@theprehistoricnerd Жыл бұрын
4d people would see in 3d
@maxiawesomekid8997 ай бұрын
2:35usually this is used for ai but for this game it’s is used for sight, which means yes , ai in video games do see in 1d but they cans still detect you
@kaicaspelherr98762 жыл бұрын
i feel like this concept would actually make a good horror game
@fm560012 жыл бұрын
It already is a horror game tbh
@AnibalRR2 жыл бұрын
5:48 texture pack ??
@0rphaneye2 жыл бұрын
Very cool, I saw a video animation about this kind of thing but I thought there weren't enough 1D examples. Now I get to interact with it!
@kevinjasak84203 жыл бұрын
So now we can play a 1D game on a 2D screen in a 3D world...
@JHWaWa2 жыл бұрын
On a 4d universe
@TeraAFK2 жыл бұрын
Just tried it out. This is, at it's core, a corn maze / hedge maze simulator. I feel the render distance and field of view could be increased a bit. I'm not sure if the striped walls are needed as a smooth gradient should work just as well
@andrew13yearsago22 жыл бұрын
The walls with different colors represent the shading of distance
@padilokirr Жыл бұрын
1D enemy isn't real, they can't hurt you. 1D enemy: