I Made a 1D Game 🎮

  Рет қаралды 1,781,710

Mashpoe

Mashpoe

Күн бұрын

Пікірлер: 3 300
@Mashpoe
@Mashpoe 2 жыл бұрын
Some people were asking why the 3D glasses store page was gone, so I'll explain here. This video only blew up after I made my 4D Minecraft video, so I never sold many 3D glasses. I decided to repurpose them to make 4D glasses, which are also unavailable at the moment. If/when the 4D glasses become available, you will be able to use them just like regular 3D glasses, but you probably won't be able to get them for the same price.
@DasOhneEnde
@DasOhneEnde 2 жыл бұрын
my eye cant see deep,.. in games we have not good enough technology to make it that i can see it. I have more than 18 dioptres in both eyes and a misaligned right eye. I only see stripes when I use a 3D glass and after 2 minutes I get sick..
@DasOhneEnde
@DasOhneEnde 2 жыл бұрын
is get sickness from min 06:39 :D ,. puh is lot for my eyes honestly i will never play it :D i need to stop it or i or I'll throw up :D.. do me a favor and write in the description that you shouldn't play it if you have eyes has illness or should be careful with it. Thank you
@kindlyhelpmereachto100ksub9
@kindlyhelpmereachto100ksub9 2 жыл бұрын
WOWW YOU DON'T READ MY PROFILE PICTURE 😶😶❌❌
@moxxy9249
@moxxy9249 2 жыл бұрын
​@@DasOhneEnde what illness do u hae
@moxxy9249
@moxxy9249 2 жыл бұрын
​@@DasOhneEnde have
@kevinsworldK.w69
@kevinsworldK.w69 2 жыл бұрын
A 1D game that looks like a 3D one whilst being in a 2D world and that needs 3D glasses to give a better 2D effect.
@ashleycd6487
@ashleycd6487 2 жыл бұрын
With my 0D brain
@francogonz
@francogonz 2 жыл бұрын
the fact that cant have any more resolution, makes me happy i mean, is both HQ and pixelated and the same time :3
@kindlyhelpmereachto100ksub9
@kindlyhelpmereachto100ksub9 2 жыл бұрын
WOWW YOU DON'T READ MY PROFILE PICTURE
@alihoseinpour5836
@alihoseinpour5836 2 жыл бұрын
Yeah the 1d field looks more 3d than the 2d field
@nxrevolution3289
@nxrevolution3289 2 жыл бұрын
it's literally an fps lol. It is a 3D game, no matter what he tries to explain
@TodaylsTheDay
@TodaylsTheDay 2 жыл бұрын
Without the 2d display, This is a horror game.
@jellythebard654
@jellythebard654 2 жыл бұрын
It looks like the backrooms
@igorjosue8957
@igorjosue8957 2 жыл бұрын
imagine, running in a stretched maze and a stretched figure that resembles a head comes toward you
@luckyblockstudio9132
@luckyblockstudio9132 2 жыл бұрын
I KNOW RIGHT? IT'S FUCKING TERRIFYING!
@uhhhhhy
@uhhhhhy 2 жыл бұрын
The perfect backrooms *game* doesn't exi- Edit: Ayo I checked my notifs and WHY ARE THERE SOO MANY LIKES ON THIS REPLY INCLUDING THE FIRST REPLYS Edit 2: WAIT WHAT NOW THE COMMENT ITSELF HAS A BUNCH OF LIKES‽ I WAS HERE BEFORE IT HAD *THIS* MANY LIKES
@uhhhhhy
@uhhhhhy 2 жыл бұрын
@@jellythebard654 it looks even more like the backrooms when u put on solid red mode
@TheFJPlanets
@TheFJPlanets 2 жыл бұрын
This game is honestly terrifying, there is no sound when you detect an enemy, so it stares at you deeply into your soul.
@jocanolag-6745
@jocanolag-6745 Жыл бұрын
it kinda looks scary in the video but when I played it wasnt anything close
@vintage-radio
@vintage-radio Жыл бұрын
the enemies scare the hell out of me for some reason
@Nepsanagaer
@Nepsanagaer 10 ай бұрын
Yeah they scare me too.
@gorgolyt
@gorgolyt 9 ай бұрын
hOnEsTlY tErRiFyInG
@nickgirdwood3082
@nickgirdwood3082 9 ай бұрын
It doesn't stare at you at all.
@EnderKittynet
@EnderKittynet 2 жыл бұрын
The rendering technology is the exact same as that of the old raycasting games from the late 80s/early 90s The difference is that this game does not attempt to create the illusion of a 3D world. This game could be used as a demonstration of how the old raycasting games actually work under the hood
@bigshrekhorner
@bigshrekhorner 2 жыл бұрын
raycasting still works more or less the same as in the old times and, in extension, as in here. The difference is that the technology has now come far enough to support raycasting on a much bigger scale than before
@lilycreeper5246
@lilycreeper5246 2 жыл бұрын
@@bigshrekhorner yeah
@something-from-elsewhere
@something-from-elsewhere 2 жыл бұрын
Yee, I also recognized that it had a lot of the same feel as those old sorts of games. Like my brain interpreted the space in around the same way as it did those older games
@fnoigy
@fnoigy 2 жыл бұрын
Yeah, which I think shows this is still at least a 2D game
@HajileMalach
@HajileMalach 2 жыл бұрын
@@fnoigy it's not
@finalflash1359
@finalflash1359 3 жыл бұрын
Living in a 2D world is terrifying
@EdsboOfficial
@EdsboOfficial 2 жыл бұрын
True
@10F2C
@10F2C 2 жыл бұрын
%s
@EdsboOfficial
@EdsboOfficial 2 жыл бұрын
@@10F2C what about 4d?
@10F2C
@10F2C 2 жыл бұрын
@@EdsboOfficial same
@10F2C
@10F2C 2 жыл бұрын
Theyre all same because a dimension is always scared of higher dimension
@KyzenEX
@KyzenEX Жыл бұрын
This game has so much horror potential lmao, the enemies have jumpscared me more than I would admit
@Galopolyrim
@Galopolyrim 2 жыл бұрын
After seeing the enemy, this would make a perfect horror game.
@ally55213
@ally55213 2 жыл бұрын
Alternative title: making a 1D backrooms game
@joocXD
@joocXD 2 жыл бұрын
@@ally55213 💀
@BC-cf9uc
@BC-cf9uc 2 жыл бұрын
Imagine walking through the backrooms and seeing a pink thing with wide eyes
@paoloortiz5662
@paoloortiz5662 2 жыл бұрын
Also add the solid red effect. It is terrifying.
@BLEEDFULLY
@BLEEDFULLY 2 жыл бұрын
Hehehe
@Hankathan
@Hankathan 2 жыл бұрын
Playing without the 2D display, it took me quite a while to realize that the enemies did _not_ in fact have insane health, but several of them had stacked and obstructed my view of the others. A very visceral difference to other displays! I even tried the 3D anaglyph and could eventually read it even without glasses! Very fun concept.
@temkin9298
@temkin9298 2 жыл бұрын
I am a bit surprised a 1d game wasn't made before
@kindlyhelpmereachto100ksub9
@kindlyhelpmereachto100ksub9 2 жыл бұрын
WOWW YOU DON'T READ MY PROFILE PICTURE 😶😶❌❌
@DodgyDaveGTX
@DodgyDaveGTX 2 жыл бұрын
Ugh tell me about it. I've met real 2D people IRL, and they're all massive knobheads. So this game is pretty realistic in that regard. It's like the old saying like it's not until you lose a few spatial dimensions that you see who your _real_ friends are
@donutlol246
@donutlol246 2 жыл бұрын
how do you manage to make a big stretched colored line look so terrifying, i keep having heart attacks every time the enemies pop up
@jocanolag-6745
@jocanolag-6745 Жыл бұрын
u serious?
@vintage-radio
@vintage-radio Жыл бұрын
bro same
@TamTroll
@TamTroll 2 жыл бұрын
i just want to say that the enemy design in this game is downright horrifying. just a giant pair of eyes coming right at you. 10/10, won't sleep tonight.
@redacted4590
@redacted4590 2 жыл бұрын
Just dont think
@4DDOSED
@4DDOSED 2 жыл бұрын
20/10, Kept me up all night.
@s4tanicsiren
@s4tanicsiren 2 жыл бұрын
I KNOW I WAS TERRIFIED
@hobocraft0
@hobocraft0 2 жыл бұрын
It's even worse when you consider they look exactly like the main character. So you're basically shooting them for looking like you.
@AmirRazan
@AmirRazan 2 жыл бұрын
@@hobocraft0 Weird right? Why the enemy is red on the top-down view, but looked like the player's character in the 1D view?
@JohnDlugosz
@JohnDlugosz 2 жыл бұрын
Your "barcode" display -- stretching out the 1-D line so we can see it -- is exactly what I described in a short story I wrote some years ago. It was the perception of an uploaded brain that got put into a Flatland world. I had the fog too, but that's straight out of the original Flatland book.
@gabriellagadfly1863
@gabriellagadfly1863 Жыл бұрын
I’d love a link to that story, if you still have it!
@meggycrystal99
@meggycrystal99 10 ай бұрын
Me too!
@beardalaxy
@beardalaxy Жыл бұрын
The fog definitely makes it look like a 3d game. Even if it's not being rendered in 3d it really looks like it is.
@oscarcacnio8418
@oscarcacnio8418 Жыл бұрын
That is the tricky thing when it comes to games like this. Where would one draw the line between accuracy and user experience? By adding a sense of depth to the game, it technically makes it a "2D Game"; one for [left, right] and one for [forward, back]. Essentially, a 2D game for 2D lifeforms, much like a 3D game for 3D lifeforms. I dunno, I'm no math theorist.
@Leafeon64
@Leafeon64 2 жыл бұрын
this is honestly terrifying.... wondering around in the dark, going around a corner, and seeing the pink thing with those horrid stretched eyes, i might not sleep tonight, but great game lol
@aceleventgeolin9878
@aceleventgeolin9878 2 жыл бұрын
😭
@Mate_Antal_Zoltan
@Mate_Antal_Zoltan 2 жыл бұрын
the super stretched eyes give some Mandela catalogue vibes
@Triplane1234
@Triplane1234 Жыл бұрын
or analogue horror
@KyzenEX
@KyzenEX Жыл бұрын
yo play with solid red + the Yume Nikki OST, it's a whole 'nother experience 💀
@epigone1796
@epigone1796 Жыл бұрын
You go around a corner and then see a purple column with Mr Krabs eyes...
@JelleVermandere
@JelleVermandere 3 жыл бұрын
great idea, I was thinking about how to approach a 1D game, and this is definitely a good way to do it!
@jiyash.06
@jiyash.06 3 жыл бұрын
dude both of your ideas are awesome
@B8Code
@B8Code 3 жыл бұрын
So this is where your video came from , Anyways Great Video Jelle
@HarnaiDigital
@HarnaiDigital 3 жыл бұрын
He Jelle. You did a Spectacular demonstration how 1D Game works. But still my mind is kinda Blown.
@goldenorb1210
@goldenorb1210 2 жыл бұрын
@@B8Code hmmmm yeah
@goldenorb1210
@goldenorb1210 2 жыл бұрын
isnt it weird this comment only has 56 likes
@MrCheeze
@MrCheeze 2 жыл бұрын
Honestly, the fact that it's so navigable does a lot to explain why the first rudimentary eyes managed to evolve in the first place.
@Green_Bean_Machine
@Green_Bean_Machine 10 ай бұрын
the first rudimentary eyes were still floating in a 3d space, they would have had much more information than is given here.
@Voshchronos
@Voshchronos 9 ай бұрын
@@Green_Bean_Machine I think what they meant is that even rudimentary vision, with very few information as input, is still so much better than no vision, so evolutionary pressure reeeeally pushed every organism that could develop vision to actually do it. For a real world example, see how people with severe damage to the visual cortex can still dodge objects thrown at their faces without seeing them, because some visual stimulus from the eye actually bypass the visual cortex in the brain. Even with no visual information, your eyes can still sense if something is getting close to your face real fast, and that can save your life.
@Green_Bean_Machine
@Green_Bean_Machine 9 ай бұрын
@@Voshchronos another thing, (i agree woth everything you said btw, im just airing a complaint) this game is basically 3d. the only real challenge is the slidey, awful movement, which i believe was done to make it hard and trick people into thinking its hard because of visuals.
@Voshchronos
@Voshchronos 9 ай бұрын
@@Green_Bean_Machine hmm… how is the game "basically 3D"? Maybe you could say it is "basically 2D", because you can move in two axis, but still the vision only contains one dimension (left to right).
@Green_Bean_Machine
@Green_Bean_Machine 9 ай бұрын
@@Voshchronos by making it so that you can see more than a line (which would still be extrapolating into a third dimension) the left and right movement with the up and down visuals makes this essentially Wolfenstein y shitty movement, something he even points out. Wolfenstein is just as 2d as this game, it just doesn't suck ass.
@kunstkritik
@kunstkritik 3 жыл бұрын
Interesting game. At the end it is a matter of perspective if your game is 1D, 2D or whatever. There are also games that claim to be 4D by allowing your to play with time or use some non-euclidean geometry. One might say that the only thing that matters is how many axes you can control. In Super Mario Bros or A Link to the Past you can ultimately move up/down or left and right. In that sense an endless runner like like that dinosaur chrome game could be considered 1D, because you can only jump and therefore only control one axis.
@zixvirzjghamn737
@zixvirzjghamn737 2 жыл бұрын
well that's gameplay wise however there is 3d art, and 2d art, and 1d art all based on how it LOOKS so a 2d game often has 3d effects, however a 3d game as 3d effects. however a truly 2d game would have 2d effects. However, 2d and 3d are very linked as our brains only do math to tell us something is 3d, we can never see all sides of a 3d object. in a 1d game you would have to play as a 2d object, which would really be 3d, meaning it's really only possible to make 3d games
@KittenKatja
@KittenKatja 2 жыл бұрын
It is still a 3D game. Sure, you can only jump, however, you are not watching the obstacles approach you in the first person, you watch from outside the 2D plane.
@lucyferos205
@lucyferos205 2 жыл бұрын
You could make a game from the perspective of the runner and have horizontal lines instead of vertical lines to make a true 1D game: both art and visuals
@turtleturtleturtleturtle
@turtleturtleturtleturtle 2 жыл бұрын
But in the google dino you also automatically move in the 2nd axis
@bucketofblonk
@bucketofblonk 2 жыл бұрын
Actually, it's still only 2D, since in super mario bros. you are able to move on the x and y axis, because you can jump
@cosmogoblin
@cosmogoblin 2 жыл бұрын
A lot of the ideas here were covered in Edwin Abbott's "Flatland" (1884). For example, he talks about how fog is crucial for life in Flatland, to assess distance, and how inhabitants in dry regions have it so much harder. Well worth a read (freely available, only a couple of hours to read).
@cosmogoblin
@cosmogoblin 2 жыл бұрын
@@AlphaCarinae Did he hate women, though? I thought he was taking a shot at the rigid society of Victorian England, where women were in fact inferior. I read it as if he was saying "in Flatland society it's important that women know their place as there could be fatal consequences, but c'mon guys, in the real world women aren't literally javelins". Could be wrong though - I don't know Abbott's true feelings.
@MyAmazingUsername
@MyAmazingUsername 2 жыл бұрын
@Cosmo Goblin: Thanks for the cool tip. It sounds really imaginative for such an old book. I will read it!
@Deniolia
@Deniolia 2 жыл бұрын
@Rudolf Hillard except, no matter what happens, all images that we can comprehend are in 2d. that is just a way of rendering a 3d image in a way our 2d brains can understand. besides, we, as humans needed thousands of years to come up with that. you may be able to gain an understanding, but, we still see in 2d. we have no evidence that the rules would change for a 2d creature, so we can guess they would see in 1d.
@Kenionatus
@Kenionatus 2 жыл бұрын
@Rudolf Hillard You don't need to go all the way to sonar. A much more familiar way to gage depth (and which is covered in the video!!!) is binocular parallax (two eye vision).
@Kenionatus
@Kenionatus 2 жыл бұрын
@Rudolf Hillard But sonar doesn't penetrate all objects either (and light penetrates some). I'd call eyes and sonar in a 3D world 2.5D vision.
@mikethewhizz5085
@mikethewhizz5085 2 жыл бұрын
I played a 1D arcade game before! It was called Line Wobbler. The display was a vertical line of multicolor LED lights, where you would play as a white dot that has to get from the bottom to the top. You could move up or down and you shake the joystick to block red enemies
@andytaylor1806
@andytaylor1806 2 жыл бұрын
Just came here to say that. I played it in a science museum in Berlin. Honestly it was so addictive, could have spent all day on it
@Galaxy-oy4nj
@Galaxy-oy4nj 2 жыл бұрын
This could be made into a very, very scary horror game
@nerd2230
@nerd2230 Жыл бұрын
yep
@juliatorre8803
@juliatorre8803 Жыл бұрын
1-Dare: The Classic 1-Dimensional Game
@JermaneWho
@JermaneWho Жыл бұрын
i mean , the enemies are kinda terrifying
@Galaxy-oy4nj
@Galaxy-oy4nj Жыл бұрын
Also someone like this so this comment gets 69 likes
@thecorncreature
@thecorncreature Жыл бұрын
​@@JermaneWho the enemies are just *L O N G Y O U* so it could be a horror game
@Hephera
@Hephera 2 жыл бұрын
i think i'd call this a "first person 2d game" rather than a 1d game. you can still move in 2 dimensions just like a normal 2d game, its only the player perspective which is different. as evidenced by the fact that you can display the exact same world in a top-down display to make it like a normal 2d game.
@sebastiancarreira5832
@sebastiancarreira5832 2 жыл бұрын
I agree, specially considering that he also made the 4D minecraft which is basically the same concept. One is a 2D game seen in a 1D perspective while the other is a 4D game seen in a 3D perspective.
@jerobarraco
@jerobarraco 2 жыл бұрын
Totally agree.
@creativebeetle
@creativebeetle 2 жыл бұрын
@@sebastiancarreira5832 Yeah, I was really disappointed by the fact that the 4D game didn't display in 4D.
@TheWeen344
@TheWeen344 2 жыл бұрын
@@creativebeetle we see things in 3D, so we can only comprehend dimensions 3D and below. A game were you see in 4D is a bit ambitious
@creativebeetle
@creativebeetle 2 жыл бұрын
@@TheWeen344 Ah, apologies. My initial reply was intended to poke fun at the idea. I forget the power of Poe's law sometimes. Take care!
@javiercarballal3087
@javiercarballal3087 11 ай бұрын
The backrooms walls, the uncanny feeling of being pursued, the unsettling 1d view and the creepy stretched monsters makes this a horror game with much potential. No noise jumpscares are scary but maybe you could add some neutral noise that suddenly disappears when a monster is detected or the other way around (noise when seeing monster). It shouldn't be difficult to program. Nice game, looking forward to version 2.0!
@Maldito011316
@Maldito011316 2 жыл бұрын
Rhythm games are 1D games. The note (or group of notes) come from afar until they hit the 0 coordinate and the player must press the correct button (or combination of buttons). The notes being separated instead of gobbled together into a single object/color is just for player convenience. You can make a pure 1D rhythm game where players must combine colors to hit chords, or numbers. Have the player have the numbers 1, 2, and 4, and have they hit numbers as they come. You can have numbers from 1 to 7 for the player to hit the right key combo
@seronymus
@seronymus 2 жыл бұрын
Underrated comment
@voreincorporated3056
@voreincorporated3056 2 жыл бұрын
Taiko no Tatsujin has all the "notes" on one line
@lunyxappocalypse7071
@lunyxappocalypse7071 2 жыл бұрын
Hmm, good idea. Will attempt to implement if I ever try making that music land game.
@drakondra
@drakondra Ай бұрын
Card games are 0D games, because they're abstract
@seanholm8957
@seanholm8957 3 жыл бұрын
playing this with just the 1d view is a horror game.
@vehicleboi5598
@vehicleboi5598 2 жыл бұрын
especially the enemies
@kpjammerwolf330
@kpjammerwolf330 2 жыл бұрын
@@vehicleboi5598 just imagine seeing an infinitely stretched face coming at you
@vehicleboi5598
@vehicleboi5598 2 жыл бұрын
@@kpjammerwolf330 that is the stuff of analog horror
@jmaster4941
@jmaster4941 2 жыл бұрын
@@kpjammerwolf330 That's some HP Lovecraft shit
@ezequieldidjurgis9430
@ezequieldidjurgis9430 2 жыл бұрын
it looks like the backrooms
@mathijsfrank9268
@mathijsfrank9268 Жыл бұрын
I actually came across your game online a few months ago after thinking about this concept myself. So interesting to see that there actually is a video about its development!
@s4tanicsiren
@s4tanicsiren 2 жыл бұрын
the enemies make me horrified. i don’t know what it is, the way they stand out, or the endless eyes looking at you, but it’s downright scary
@jocanolag-6745
@jocanolag-6745 Жыл бұрын
kinda cute
@vintage-radio
@vintage-radio Жыл бұрын
ikr
@s4tanicsiren
@s4tanicsiren 6 ай бұрын
@@jocanolag-6745 yeah you’re right i was dumb
@Future_Guy
@Future_Guy 2 жыл бұрын
I really want to argue that by increasing the 'thickness' of the 1d world, you've basically created fake 3d but this inadvertently raises the question of how thick is a 1d world? 1 pixel? 1 atom? 1 what? Beautiful representation nonetheless.
@blockyhour4224
@blockyhour4224 2 жыл бұрын
if by "thickness" you mean "height", or "top-down" i dont think there WOULD be a way for them to measure it. He only increased it to make it comprehendible to us. something in 1-D world would only ever be able to see it as a horizontal line (to us). there wouldnt be a way for them to compare it, therefore measure it.
@ono_o_o
@ono_o_o 2 жыл бұрын
@@blockyhour4224 I think they meant the width of the bands instead of height or length. The bands further away look narrower than the ones up close.
@paxarite
@paxarite 2 жыл бұрын
Thickness of a 1d world is 0
@blockyhour4224
@blockyhour4224 2 жыл бұрын
@@ono_o_o oh. yeah thats possible lol. Im just starting to finally understand all this
@Zeroneii3
@Zeroneii3 2 жыл бұрын
wouldn't it be 0?
@cuppacharly
@cuppacharly Жыл бұрын
This is super fascinating. As someone with no depth perception (as only one of my eyes works at any given time), I find your game pretty interesting. I assume my perspective on it, being one dimension down from my natural vision, is similar to how a typical person would perceive a "3D" game. The shadows help a LOT. If there were no shadows, it would be like me walking around in a perfectly lit room 😂 I would walk into *everything*.
@PolyMars
@PolyMars 3 жыл бұрын
this is awesome! now I know how flatland characters feel
@InvalidUser18
@InvalidUser18 3 жыл бұрын
Fun fact, most 2D games aren't actually 2D. They are actually 3D due to the z-index(aka layering), so your 1D game is actually true 2D, due to layering again. So it is almost impossible to make a 1D game unless you remove layering and allow everything to Z fight with each other.
@malhaar5880
@malhaar5880 2 жыл бұрын
the universe is flat, maybe just a single string (could even be code)
@kortal8775
@kortal8775 2 жыл бұрын
3d games = 2.5d games
@kelfo4997
@kelfo4997 2 жыл бұрын
That means 3d is just 4d??
@radicalradish
@radicalradish 2 жыл бұрын
Except he’s not using z-indexing, he’s raycasting and rendering the result directly
@kortal8775
@kortal8775 2 жыл бұрын
@@kelfo4997 nope , 3d=2.5d
@draconic5129
@draconic5129 2 жыл бұрын
I love the idea behind this game, I think that this would make a really cool horror game especially if 3D enemies that could pop in and out of existence were introduced.
@Nulono
@Nulono 2 жыл бұрын
It's a pretty interesting game, though the controls are a bit awkward. I can see why you didn't go with keyboard-and-mouse, since the mouse is a 2D input, but the inability to strafe makes the game feel clumsy to play, especially with the momentum the character has when moving or even turning. Adding strafing would make it easier to move around accurately, and also help with depth perception.
@flare5282
@flare5282 2 жыл бұрын
And the turning has way too much drift.
@KittenKatja
@KittenKatja 2 жыл бұрын
The mouse can still rotate a camera left and right.
@matthewcaffee2125
@matthewcaffee2125 2 жыл бұрын
you could in theory still have the mouse, just hidden and only take l/r inputs
@sacielo
@sacielo 2 жыл бұрын
Super cool idea, reminiscent of the flatland novel! Would you make a level pack inspired by that story? That is, with dialogues, a plot, and some 3D sphere passing throug the plane?
@herisruns
@herisruns 2 жыл бұрын
great game! i did the first speedrun of this game. i beat level 10 without the 2d display in 12:50
@Username23542
@Username23542 2 жыл бұрын
Nice
@uhhhhhy
@uhhhhhy 2 жыл бұрын
Bro I can't even beat lv 5 *with* the 2D display
@vastowen4562
@vastowen4562 2 жыл бұрын
Damn I can't even get 15 minutes lmao, my best attempt was 16:43
@herisruns
@herisruns 2 жыл бұрын
@@vastowen4562 that's pretty good! i'd really like to see you video, if you have one
@BC-cf9uc
@BC-cf9uc 2 жыл бұрын
@@uhhhhhy same
@flubnub266
@flubnub266 2 жыл бұрын
There's a very abstract indie game that did almost exactly this called "A Cosmic Forest" which is very creative and definitely worth a look.
@deniza563
@deniza563 9 ай бұрын
love the concept, love the way it is implemented! single comment, dude please tweak the steering speed and add some weird ass texturing and the lines much thinner, maybe by violating the concept - add some 3d cs2 style fog lol would love to play if such a game was an app with some captivating sorta cryptic subtitles and eerie music, kudos much!
@Fafr
@Fafr 2 жыл бұрын
The only reason I won't play this is the enemies, they legitimately look terryfying
@BC-cf9uc
@BC-cf9uc 2 жыл бұрын
The pink thing with wide eyes and also I felt that they are happy and smiling somehow
@kindlyhelpmereachto100ksub9
@kindlyhelpmereachto100ksub9 2 жыл бұрын
WOWW YOU DON'T READ MY PROFILE PICTURE
@Sirby-wirby
@Sirby-wirby 2 жыл бұрын
Shut the up bot >:(
@klikklik8782
@klikklik8782 2 жыл бұрын
What happens if you play the game?
@picklejuicevr6339
@picklejuicevr6339 2 жыл бұрын
i would call this a horror game by the way the enemies just sprint at you, and that small door of reaction time, mixed with how dark the room is, its like a jumpscare
@HidekiShinichi
@HidekiShinichi 2 жыл бұрын
3:40 this is how early 3d games were made. You made simplified doom my friend.
@slowdragon3023
@slowdragon3023 3 жыл бұрын
What a cool idea! It's like the opposite of hyperbolica! Makes me wonder how well a platformer would play in this style
@Mashpoe
@Mashpoe 3 жыл бұрын
A platformer version of this game might make a good future video...
@zixvirzjghamn737
@zixvirzjghamn737 2 жыл бұрын
@@Mashpoe oh frick you'd have to change3 perspectivea bunch to not die
@JezzaWest
@JezzaWest 2 жыл бұрын
@@Mashpoe since most 3d platforms are 3rd person maybe the 2d platforms should also be 3rd person
@BradleyGamer69420
@BradleyGamer69420 2 жыл бұрын
@@Mashpoe I was going to the game Play this game
@trapit1v145
@trapit1v145 2 жыл бұрын
You wouldn’t be able to sense that you’re falling or jumping
@kaidwyer
@kaidwyer 2 жыл бұрын
I think it’s best to just say that this game has two dimensions of movement, and one dimension of perception. Real life has three dimensions of movement, and two dimensions of perception - and I think it’s fair to say that no being can have as many dimensions of perception as movement. To have three dimensions of perception would be to have x-ray vision and simultaneously perceive all layers of depth. This x-ray vision manifests itself in Super Mario as your ability to see an enemy beyond Mario’s point of view (like on the other side of a brick block). If a 4-D being were to gaze upon our world, I would imagine they would have such x-ray vision. You could not hide from such a being.
@Unethical.FandubsGames
@Unethical.FandubsGames 2 жыл бұрын
That last point is only really applicable if there were such a thing as a larger fourth dimension. Still. That is the general idea. That they could perceive all sides of a 3D object at once. But they can only see inside said object by moving along the 4th dimension.
@roaaali8009
@roaaali8009 2 жыл бұрын
Last part gave me chills. In Islam, there is such being called Jinn. They can see us and affect our world, but we cannot. I suggest anyone interested to read about them to see what a 4D creatre might be like(not sure they are but the way their world works seems to have more dimensions than ours). They are another form of rational beings like humans but they are made out of fire instead of clay. In fact, we believe Lucifer is an evilJinn and not a falling angel - not all Jinns are demons.
@JeremyFinch42
@JeremyFinch42 Жыл бұрын
After the procedure you're either left with "I can't tell if I'm dead", or "It sure is yellow out here today!" * Gasp! * "Something moved somewhere . . ." - Sam O'Nella
@Crimera137
@Crimera137 2 жыл бұрын
7:30 WTF THIS IS TERRIFYING
@gamingchamp6728
@gamingchamp6728 2 жыл бұрын
How the hell does a 1d maze with lines for gameplay and funny looking lines for enemies make a better horror game than literally everything else?
@jtteope1178
@jtteope1178 Жыл бұрын
without the 2d screen on top, its worse than the backrooms
@kaden-sd6vb
@kaden-sd6vb 8 ай бұрын
Ah hell yeah, time to dig out that ancient pair of falling-apart 3d glasses that i got in a LEGO magazine when i was a kid
@toastyyybeats
@toastyyybeats 2 жыл бұрын
itd be cool if you could add a side by side view for people who know how to view crossview images (basically crossing your eyes to merge the 2 images together) but if you do end up doing this, make sure you add both a normal side by side mode and an inverted mode (right side image on the left and left on the right) because some people only know how to do it crosseyed and some people can only do the one where you basically look through your screen.
@aogasd
@aogasd 2 жыл бұрын
Ah yes, magic eye mode. Really should be used more as a free 3d effect, as it doesn't distort colours.
@Jotki
@Jotki Жыл бұрын
that'd just be increasing the FOV and it'd prolly distort the sides and give it a fisheye look
@WiFi-qj5kr
@WiFi-qj5kr 2 жыл бұрын
Looking at it being developed I thought it would've been so much more disorienting, but actually playing it it felt like I was actually walking through a 3D space!
@GhostGlitch.
@GhostGlitch. 2 жыл бұрын
This is essentially the exact same method that was used for Wolfenstein. They just went harder on the textures rather than vertical bars.
@Seagull_House
@Seagull_House Жыл бұрын
THANK YOU, omg ive been waiting for someone to actually understand how vision and depth and all that actually work in relation to dimensionality
@Lowkeychilldroid
@Lowkeychilldroid 3 жыл бұрын
3:27 Wow, that actually 3d, but optimized! Basic people - 1D Me - 3D lines
@Voshchronos
@Voshchronos 2 жыл бұрын
This was utterly fascinating! I fell in love with the concept, wow. It got me thinking: in a truly 1D space, the first-person view of a 1-dimensional being would be a 0-dimensional "screen". What the hell would that even look like? A solid color? I think it would make some sense. No horizontal nor lateral information. Now the question is, could a 0-dimensional display even be used for gameplay at all? Maybe I should give it a try someday, heh.
@aogasd
@aogasd 2 жыл бұрын
Yeah, you could have two pixels/ dots: one for ahead and one for behind. Might need to use a lot of colours and sound effects to actually carry some information. And bcos sound is pressure waves that fluctuate forward and backward, sound could definitely exist in 1d. And photons are so small and quantum-wibbly-wobbly that they could probably also carry colour information in 1d world...
@BowmanLand_archerdogs
@BowmanLand_archerdogs 8 ай бұрын
A 1D game in a 2D world where you need to use 3D glasses… makes total sense
@junehanabi1756
@junehanabi1756 2 жыл бұрын
I'd honestly love it if the enemies were 3d, because things get really weird for a 2d creature when their fighting against 3d enemies such as growing into and shrinking out of existence and appearing in any place. Maybe a good idea for a boss fight.
@s4tanicsiren
@s4tanicsiren 2 жыл бұрын
NO PLEASE NOT I’M TERRIFIED OF THE ENEMIES
@beepbeepimasheep237beepbee3
@beepbeepimasheep237beepbee3 2 жыл бұрын
@@s4tanicsiren hahaha too late
@jeffthegod_
@jeffthegod_ 2 жыл бұрын
the enemies look kinda scary in 1d perspective ngl
@xKogue
@xKogue 2 жыл бұрын
FR THEY ARE FUCKIN MOVING PILLAR
@_Rainbooow
@_Rainbooow Ай бұрын
a 1d game would be where you see a single dot from the characters perspective, so it's more like a first perspective 2d game
@novaace2474
@novaace2474 3 жыл бұрын
really nice but I have one suggestion: while in the game you have no way of knowing where you are where your going and stuff like that. I think a cool feature would maybe be a campus pointing towards where you need to go? it will let you know where your trying to go so your not just walking randomly hoping you get lucky and give a reference point. my best is level 6
@niccosalonga9009
@niccosalonga9009 2 жыл бұрын
It feels like a 2d game with a rendition of a 1d line as it's display. I was hoping for something like a game where you rearrange colored points that make up a line or one where the display is the color in front and behind you and you had to change your position on the line depending in that... But I would have no idea how to make that fun. It's pretty cool though and does meet the stated criteria.
@juanleon3875
@juanleon3875 9 ай бұрын
I turned a 1D game into a 2D game that looks like a 3D game on scratch.
@Yipper64
@Yipper64 2 жыл бұрын
so basically a first person game in 2D. I like it... Having played the game now, I want to give a little bit of feedback. In a game that's already disorienting, I dont think the gradual deceleration is necessary, at least not to *this degree.* I guess it makes the game feel smoother, but I think you should dial it way back. It should feel like when you stop pressing forward, you stop near instantly. If you want to make it feel less robotic, then sure, give it a little bit of deceleration, but as of how it is right now it feels like youre on ice. Also a bit of story, and designed levels might be nice. Then again, I get it this is an experiment.
@blockyhour4224
@blockyhour4224 2 жыл бұрын
YES. bit of decelaration, abosutely fine. but JEEZ its way too much right now.
@dollarbill6102
@dollarbill6102 2 жыл бұрын
This is honestly pretty cool! The controls feel a bit floaty like your driving a hover car or sliding around on ice which is a pretty cool little effect
@tylerlaprade642
@tylerlaprade642 3 күн бұрын
Really cool concept, but it’s essentially unplayable on mobile for me. If you tap a button twice, which is common when trying to move with precision or shoot, Safari zooms in on the button.
@lloooiis
@lloooiis 2 жыл бұрын
I really enjoyed this video, and found both the concept and the execution interesting and well-done. I do have some thoughts on the technicalities of the game. I took into account your reasoning for this being a 1d game, but I still personally consider it to be a 2d game, do to it taking place in a 2-dimensional world, and also having a top-down view, similar to that of platformers. To me, a 1-dimensional game would be a line, but rather than being the eyes of a 2-dimensional character, it is a top-down view of the line that is the 1-dimensional world. Another way to tackle is would be to have a dot on the screen, representing the point of view of the 1-dimensional character. Again, I want to stress that this is not intended to be criticism of you or the game, just my personal thoughts on the matter. Great video, great game!
@yourlocaltraumademon
@yourlocaltraumademon 2 жыл бұрын
My friend actually made something like this too! He said he was wondering how to make a 2d game with a 1d view, and finally figured it out after a really long time. It looks exactly the same as this, and even uses raycasting too! I'm gonna send this video to him and ask if he took inspiration from this...
@johanlarsson9805
@johanlarsson9805 2 жыл бұрын
8:40 Only two dollars?! That seems so much easier than trying to grow a pair... I dont understand why people keep recomending the latter if the former is so cheap!
@ItsNotACheat
@ItsNotACheat 2 жыл бұрын
Cool concept, really interesting to understand how depth perception works both in games and in a 2 dimensional environment. Sidenote and out of left field, but I didn't find the texture pack for that minecraft clip in the source, just looked cool.
@juancruzc.degaetano7099
@juancruzc.degaetano7099 2 жыл бұрын
I love when devs think out of the box. This game is piece of art.
@MinoruGLS
@MinoruGLS 20 күн бұрын
Your game is 2D because it has front-back left-right definitions. You see, normally, 1D would be like 1 axis only, meaning there is only left-right, 2D would have left-right front-back (like Terraria or Mario), 3D would have left-right front-back up-down (like Minecraft or perhaps DOOM). In your game, you can move front-back and although you can not move left-right, you still have the option to turn/rotate. In better words, your game is basically about a 2D being in a 2D world, but the form of display is 1D on a 2D screen with the exception that players are seeing the world with the help of a 2D glasses (the red and blue thingy) to add some definitions of depths/fog into the game. In other words, it is not real 1D, not even that close. Still, it is an amazing project, nonetheless.
@NonCringeCat
@NonCringeCat 18 күн бұрын
🤓☝️
@Solesteam
@Solesteam 2 жыл бұрын
A 1D game in a 2D screen that looks 3D thanks to the fog effect and "3D effect" Which really just bumps it up to 2D, just not the traditional axis you'd think of of 2D.
@yfiles700
@yfiles700 2 жыл бұрын
You could also make 2d game but instead of your vision being horizonal, your vision would be vertical. The movement could be in the height and forward direction instead of the sideways and forward directions.
@KittenKatja
@KittenKatja 2 жыл бұрын
With his explanation of that game being 1-dimensional, what would a 2D game look like? Minecraft?
@gunk3407
@gunk3407 2 жыл бұрын
@@KittenKatja no
@gunk3407
@gunk3407 2 жыл бұрын
@@KittenKatja with depth, a game is actually 3d
@KittenKatja
@KittenKatja 2 жыл бұрын
@@gunk3407 Why didn't you put both of your messages into one singular message? Depth doesn't increase dimension count. xD Or do you think all the 3D games are actually 4D?
@gunk3407
@gunk3407 2 жыл бұрын
@@KittenKatja we see in 2D, but we are in a 3D Dimension, people in a 4D Dimension would see in 3D, just like people in a 2D Dimension would see in 1D
@CrizzyEyes
@CrizzyEyes Жыл бұрын
Now I'm imagining how Mario goes through his worlds in the 2D games and how he just sees a stack of colored pixels with no width. That would be hell.
@Green_Bean_Machine
@Green_Bean_Machine 10 ай бұрын
not if its all youve ever known
@DogebredEdits
@DogebredEdits 5 ай бұрын
@@Green_Bean_MachineBut the actual creators made it canon that Mario had a transition from 2d to 3d
@TheLumbersnack
@TheLumbersnack 2 жыл бұрын
I challenged myself and never turned on the 2d display. I was surprised how quickly I was able to get myself used to it. I think if I was able to decrease the height of the 1d display, it would have made it a lot harder
@julixpinguimon8023
@julixpinguimon8023 2 жыл бұрын
It is a 2d world since you made the far away tiles be darker, meaning you include the aspect of distance in your game, so the game now has longitud and width
@victoriamacarthur8906
@victoriamacarthur8906 Жыл бұрын
its 1d ...
@kantai3309
@kantai3309 Жыл бұрын
Well yes it's a game with 2d world and 1d-ish view, i guess
@anaunaga5471
@anaunaga5471 Жыл бұрын
@@victoriamacarthur8906 I guess that means call of duty is a 2-d game 🤡
@awsomebot1
@awsomebot1 Жыл бұрын
its a 2D world but a 1D game. Pacman is a 2D world and a 2D game.
@anaunaga5471
@anaunaga5471 Жыл бұрын
@@awsomebot1 the game isnt 1-d, the view is.
@justbread42
@justbread42 Жыл бұрын
6:44 The walls looks like striped toothpaste
@Trikean
@Trikean 2 жыл бұрын
As much as you insisted this game to be 1 dimensional, I feel I need to put my two cents in. This is a 2D game in the truest sense of the word. We are playing as a two dimensional character, living within a two dimensional plane, with a one dimensional view. We don't call our existence a "2D experience" for viewing through a pair of 2 dimensional lenses - which you help emulate through the red/blue effect. The majority of "2D" games on the market are infact three dimensional - there's a background to look at, put against an object's 2d 'insides', for us to perceive perpendicular from there. Imagine that - your face projecting inside yourself, outwards from the monitor you exist within! And that direction would have a W depth greater than 1! That would be 4th dimensional. If only we could look at that direction in Miner, eh?
@TheGeekRex
@TheGeekRex 2 жыл бұрын
I agree, I honestly wasn't buying the 1D thing. This is basically just first-person Flatland. A two-dimensional eye could only see horizontal light rays, which is exactly what he's simulated. A one-dimensional game isn't anything at all really. At most you'd maybe be able to see a single ray of light but even that's stretching the definition. Realistically 2D cannot exist because you NEED some amount of 3rd dimensional definition to exist at all. I think the issue is that he's conflating perspective, graphics, and the inherent 2D of a screen with physical concepts of dimensions. Mario can only move in two dimensions on a 2D screen, yes, but it's implied to be truly 3D in reality. If he wanted to be accurate and applied this vision system to Mario, we'd see something very similar, just vertical instead of horizontal. What he's created here isn't 1D, it's instead a truly 2D game, including vision.
@morphalta2074
@morphalta2074 2 жыл бұрын
@@TheGeekRex then, what your saying is, is that in order for a 1D game to exist, there would have to be a 0D?
@cameron7374
@cameron7374 2 жыл бұрын
@@morphalta2074 I mean, it isn't necessary to display a 1D game in 0D. We could display a game with a 1D world in 3D if we wanted. (If the game world's dimension is what matters) One example I can think of would be 1D chess. Not sure how it's played but you essentially have a 1 wide chess board. The pieces are still 3D (or 2D, depends on your chess set/program) but the game world is 1D. Pieces can only move on one axis, forwards and backwards and no two pieces can inhabit the same spot. (Though that last point isn't really necessary since we can make 3D games where things are in the same spot without having to call those 4D.)
@junehanabi1756
@junehanabi1756 2 жыл бұрын
He's calling it a 1 dimensional game because of your vision, not the world you live in. Yes, it's a 2D world, but 2D creatures would see in 1 dimension which this games simulates. It's also obviously a non-perfect simulation with slight creative liberties because it still has to be playable and enjoyable. It's as close as he wanted to get to 1D vision while still working as a video game and to educate on how life would be as a 2d creature. I quite like it. --------- Obviously if you nitpick it, yes, it's not a true 1D game and obviously the world you live in is not a 1d world. He explains all this in the video. Also if the world was a 1d world then I can't imagine you'd have any vision at all, from my very, very limited understanding of dimensions, i think you can only see 1 dimension less than the dimension you live in. Meaning 3-dimensional creatures can only see 2 dimensions at most and 4 dimensional creatures can see in 3d. The 3d glasses feature was needed to have better vision as a 2d creature into a 1 dimensional vision just like 3d creatures who have 2 eyes can use it to better see 2d.
@linepanda
@linepanda 2 жыл бұрын
Does anyone know what texture pack is being used at 5:55 ?
@zix2421
@zix2421 6 ай бұрын
1:23 oh my, it scared me!
@4Tr0ju4n
@4Tr0ju4n 2 жыл бұрын
Living in a 1D world is scarier than my cookies molding.
@aperson626
@aperson626 2 жыл бұрын
2d
@inaneinacheve
@inaneinacheve 2 жыл бұрын
@engineer gaming They're right tho
@ashleycd6487
@ashleycd6487 2 жыл бұрын
_🗿_
@HarnaiDigital
@HarnaiDigital 3 жыл бұрын
Perfect Job for demonstrating how A 1D game works. Okay I have a Question. In 2D world we can perceive 1D. But what if it Actually is 1D. What will we see then. A Dot dimming and brightening?
@Mashpoe
@Mashpoe 3 жыл бұрын
I mean there's no way to actually know afaik. We don't actually know how 2d life would see, so I just used a line to represent what it's field of view, but it's just an analogy. If I wanted to make a game that takes place in a 1D world I probably would just represent the player's view as a square or a colored dot. It would probably be a pretty boring game though lol
@HarnaiDigital
@HarnaiDigital 3 жыл бұрын
@@Mashpoe haha. You are definitely correct. A dot or point is super boring to be played with. LOL Thanks for the Reply. Mate
@Xnoob545
@Xnoob545 2 жыл бұрын
@@Mashpoe I think you could make a 3d game that's at least semi-interesting You could actually have multiple styles of 1d too Like survival, puzzle, maybe even more I'll think about it more later
@Joco999
@Joco999 2 жыл бұрын
I think a 1d game would make 1 pixel flash different colours and maybe make sounds when you press a button, colour and sound are the only things that are not restricted to size i think
@drdca8263
@drdca8263 2 жыл бұрын
In a first person zero dimensional game, the display would be (-1)-dimensional, and therefore consist of nothing.
@joelcolden
@joelcolden 2 жыл бұрын
This is a 2d game from a first person perspective. Which is really cool, never seen it done before. But the player obviously moves along 2 different axes. You could argue it's rendered in 1d, but an actual 1d game would only have 2 movement options. Forward and backwards.
@tonyhakston536
@tonyhakston536 2 жыл бұрын
I expected a game in a 1-dimensional playspace, rather than just a first person perspective of a 2d playspace. I was interested in how you’d handle things…
@korok2619
@korok2619 2 жыл бұрын
But a game on 1 fixed axis would be terribly boring, like the only thing you can do is a depth effect on 1 pixel (no matter how big) and a control to go to or away from it. Now that i think about it you can make the player interact with it so it can disappear, change color or move (communicated by depth effect) so you could make a sort of no connection dinosaur game (i just mean you constantly move in one direction) in witch you interact with obstacles to show the next one (for example break them with a different input for each color, like press space for blue and press x 4 times for red). This must already exit and we just don't think about it as being "a 1D game" at all... like a "click the color when it appears" type of game
@magdosandor8051
@magdosandor8051 2 жыл бұрын
Try Kingdom New Lands, a game with 1D playspace.
@FernieCanto
@FernieCanto 2 жыл бұрын
Honestly, I think most people who clicked the video expected that. I know I did. So yes, it could be disappointing to see that half of the video is just trying to defend the flimsy argument that the game is "1D" (which would inevitably imply that every FPS in the market is 2D; and the video tries to account for that, but none of the arguments held up), but then again, this is KZbin. It would be more honest to say that calling it a "1D game" is just for generating more engagement, and that's fine. But someone up there gave the much more accurate description of a "First person 2D game". That's _exactly_ what this is, which is already super interesting. But the title really suggests that the game is _conceptually_ 1D, and that's just not the case.
@gamingecko6475
@gamingecko6475 2 жыл бұрын
When I first saw the enemies I was first startled and terrified. The dark rooms add to the effect of horror. I will not play this game, but very cool concept
@LeviReyes-lo5ne
@LeviReyes-lo5ne Жыл бұрын
bro your game is actually amazing... If you put the 2d preview off you get a scary sensation and its so cool!
@kortal8775
@kortal8775 2 жыл бұрын
3:47 backrooms 1d
@gamerkidc.j.7975
@gamerkidc.j.7975 Жыл бұрын
Oh nOoOOooO! ThE BlACk PixEL iS ChASiNg mE!
@theprimegamer7086
@theprimegamer7086 2 жыл бұрын
4:12 maybe the real backrooms is in 2d
@liping8509
@liping8509 9 ай бұрын
Yea
@SomeoneYouDontKnowOfficial
@SomeoneYouDontKnowOfficial Жыл бұрын
If this is 1D then Wolfenstein and Doom must be as well since they work mechanically exactly the same. This is a 2D game with stretched 1 pixel tall graphics.
@1nternetStranger
@1nternetStranger 2 жыл бұрын
1D is just a “dot or a line” technically. It’s the only thing we know that can describe the first dimension.
@AndreCampos_A
@AndreCampos_A 2 жыл бұрын
Yes. 3D: Three-dimensional Cartesian plane, with X, Y and Z coordinates. 2D: The traditional Cartesian plane with X and Y. 1D: A Cartesian plane that has only X or Y.
@ahobimo732
@ahobimo732 2 жыл бұрын
This is damned clever. I thought it was impossible until he explained it. Very impressive.
@MasonHolly
@MasonHolly Жыл бұрын
One tip for the game would be to make an extra version of 3D where the two images are placed next to each other, and you can cross your eyes until the images overlap to get the same affect.
@archivushka
@archivushka 2 жыл бұрын
3:44 backrooms moment
@jacesvg
@jacesvg 2 жыл бұрын
I would perhaps argue that this could be called a 2d first person game, since the universe is 2d and the first person clarifies vs the typical 3rd person of 2d games
@AspiringD3v
@AspiringD3v Жыл бұрын
This is pretty cool. All you need is good horror ambience and you might have a shot at beating the current backrooms games, because its already scary even without sound
@TanteEmmaaa
@TanteEmmaaa 2 жыл бұрын
The moment you add the "fog" effect, you added information about a second dimension. It is not the height information on the y -axis, but it is definetly the z-axis, that you are displaying. So this is not true 1D.
@tammid8423
@tammid8423 2 жыл бұрын
You're interpreting it wrong lol The game is only 1D in visual terms, as it's set on a 2D world seen in first person Making a game that's 1D in space and perspective would be incredibly difficult trust me
@tammid8423
@tammid8423 2 жыл бұрын
@@WhiteStripesStripiestFan if you mean the character then yeah but the game itself? not really, since the game adds variation to the y axis every time you turn
@virkots
@virkots 2 жыл бұрын
@@tammid8423 No, the game is not even 1D in visual terms. 1D would be just being able to see one color at a time.
@tammid8423
@tammid8423 2 жыл бұрын
@@virkots 1d counts the x axis bruh that would be 0d, where there is like no dimensions at all
@stepanek7404
@stepanek7404 2 жыл бұрын
Incorrect. The effect is simply adjusting the brightness of said blocks. Not to mention the entire game is technically 2D but the perspective is 1D. He tried to simulate the second dimension and he did it whilst keeping it 1D. The dimension is a straight line however it was displayed in 2D because well... you cannot display a straight line like that without adding a second dimension. However that does not mean it is 2D itself.
@swipefounddead
@swipefounddead Жыл бұрын
If 2d people see in 1d and 3d people see in 2d, then what 4d people see is incomprehensible to the human mind
@timo4463
@timo4463 Жыл бұрын
jup
@theprehistoricnerd
@theprehistoricnerd Жыл бұрын
4d people would see in 3d
@maxiawesomekid899
@maxiawesomekid899 7 ай бұрын
2:35usually this is used for ai but for this game it’s is used for sight, which means yes , ai in video games do see in 1d but they cans still detect you
@kaicaspelherr9876
@kaicaspelherr9876 2 жыл бұрын
i feel like this concept would actually make a good horror game
@fm56001
@fm56001 2 жыл бұрын
It already is a horror game tbh
@AnibalRR
@AnibalRR 2 жыл бұрын
5:48 texture pack ??
@0rphaneye
@0rphaneye 2 жыл бұрын
Very cool, I saw a video animation about this kind of thing but I thought there weren't enough 1D examples. Now I get to interact with it!
@kevinjasak8420
@kevinjasak8420 3 жыл бұрын
So now we can play a 1D game on a 2D screen in a 3D world...
@JHWaWa
@JHWaWa 2 жыл бұрын
On a 4d universe
@TeraAFK
@TeraAFK 2 жыл бұрын
Just tried it out. This is, at it's core, a corn maze / hedge maze simulator. I feel the render distance and field of view could be increased a bit. I'm not sure if the striped walls are needed as a smooth gradient should work just as well
@andrew13yearsago2
@andrew13yearsago2 2 жыл бұрын
The walls with different colors represent the shading of distance
@padilokirr
@padilokirr Жыл бұрын
1D enemy isn't real, they can't hurt you. 1D enemy:
@ComicallyDumb
@ComicallyDumb 2 жыл бұрын
this would be an epic horror game
I Made Minecraft, but It's 4D
13:48
Mashpoe
Рет қаралды 5 МЛН
I Made a Game with Intentional Bugs
12:20
Sam Hogan
Рет қаралды 9 МЛН
coco在求救? #小丑 #天使 #shorts
00:29
好人小丑
Рет қаралды 114 МЛН
Правильный подход к детям
00:18
Beatrise
Рет қаралды 10 МЛН
99.9% IMPOSSIBLE
00:24
STORROR
Рет қаралды 30 МЛН
I Added Multiplayer to My 4D Game! (4D Miner Devlog #3)
14:14
Mashpoe
Рет қаралды 1,3 МЛН
I Wrote Minecraft for a Calculator
14:43
The Science Elf
Рет қаралды 1,4 МЛН
Fixing the Alphabet
7:25
Mashpoe
Рет қаралды 1,1 МЛН
Can you fit a whole game into a QR code?
20:03
MattKC
Рет қаралды 9 МЛН
I Made Minecraft, but it's 1D
7:55
DelugeDrop
Рет қаралды 1,7 МЛН
How do non-euclidean games work? | Bitwise
14:19
DigiDigger
Рет қаралды 2,5 МЛН
I Made a Zero Player Game
12:30
Sam Hogan
Рет қаралды 10 МЛН
I Made Minecraft Realistic
11:22
mysticat
Рет қаралды 4 МЛН
I Made a Game Inside a Game Inside a Game Inside a Game...
10:38
Sam Hogan
Рет қаралды 7 МЛН
Simulating Biology in Other Dimensions
20:08
Curious Archive
Рет қаралды 1 МЛН