In version 5.1, nothing happens, NPCs do not spawn ( Some fragments are added by multiple traits and can only be added by one! Some traits are requiring the presence of fragments which are missing! See the log for details LogOutputDevice: Error: Ensure condition failed: UE::MassBehavior::SetExternalFragments(StateTreeContext, StateTreeContext.GetEntityManager()) [File:D:\build\++UE5\Sync\Engine\Plugins\AI\MassAI\Source\MassAIBehavior\Private\MassStateTreeProcessors.cpp] [Line: 174] LogOutputDevice: Error: StateTree will not execute due to missing required fragments.
@何俊杰-w8k Жыл бұрын
I have the same problem. Have you solved it?
@andythefork Жыл бұрын
I found a solution that worked for me. You will still get one of the errors, but the system runs and the actors spawn in. Search the video "UE5 Tutorial MassAI Crowd in any project in less then 15 mins." by Viperdk UE5 and in the description look for the link next to "Traits for 5.1.1" I added the extra few fragments to the DA (Transform Fragment, Agent Radius Fragment, LODCollector, and SimulationLOD) and added the 2 traits (Agent Movement Sync and Agent Orientation Sync) to the MassAgent component in the character BP. I don't know if those are all truly necessary, but adding those worked for me. Good luck!
@deltaark163723 күн бұрын
This is amazing. You can easily make them move only in one direction, right?
@MADMOVIESINC6 ай бұрын
Thanks SO much! Yours is the only video that I have found that explains what the individual components do.
@rossgribben4870 Жыл бұрын
would love to see a tutorial for setting up with the city sample crowd (particularly in version 5.1) utilising the random ai generation - i followed the tutorial with that in mind but found the errors "Some fragments are added by multiple traits and can only be added by one!" and "Some traits are requiring the presence of fragments which are missing!" Edit: actually the errors might be a 5.1 thing as i tried it again with the third person character and the same errors came up.
@adamodimattia Жыл бұрын
hm, I had the same error with 5.2
@HassanRefaat-c8h9 ай бұрын
no i have figured out that you have to add in assorted fragment the following mass viewer info fragment transform fragment agent radius fragment these in addition to the one he added mass actor fragment this should solve your error
@easytudy716423 күн бұрын
@@HassanRefaat-c8h it works thanks
@videohelper2299 Жыл бұрын
Hi, do you have a continuation of this tutorial? I kept looking on this video on how to add a custom character, as what your title says. I only see the UE5 third person character being added. I think UE5 Third Person character is not a custom character, it is a generic character.
@mechasav792811 ай бұрын
When i drop my same manny character in i get weird LOD issues where the animation and mesh is glitchy at a certain distance. Anybody run into this and have a fix?
@BingBangBaamBurrrBoom6 ай бұрын
What if I want to stop the NPC whenver I press E or someting for interaction
@Chris-z1m4e Жыл бұрын
Thank you so much for this tutorial, but i have a small proble, in the MMassEntityAsset, its not showing in the state tree. it shows empty
@rossgribben4870 Жыл бұрын
i had that in 5.1, you need to just create a new one from there directly
@germantrovato868 Жыл бұрын
i have a problem , when i do play, it gives me this error: Some traits are requiring the presence of fragments which are missing!.....does anyone know how to fix? I use unreal engine 5.2
@anejaks6 ай бұрын
Nice Work, Can i use this with PCG graph?
@Perry-wy2fc Жыл бұрын
Very interesting tutorial. My goal is to make a stadium or concert crowd with it. So what is the way to use animated but standing in place characters, and placed into bleachers?
@LetsplayMrSingh Жыл бұрын
It will be perfect for you then
@carlosrivadulla89032 жыл бұрын
pls more state tree I love to see new tech
@BROCKSGAMING2 жыл бұрын
Hi can you make a tutorial about peds system same as gta type where crowd also has behavior such as Frightened, angry, violent etc
@muhammadzia49182 жыл бұрын
Hi bro i am having issue regarding package when using Mass ai(i am setup dedicated server with C++ enable Massai and setup my level with mass ai function and working good in level but unable to package my crowed when package and run my server and client no crowed in my scene Massai work for multiplayer? your quick reply much appreciated.)
@helldunkel7898 Жыл бұрын
Wonderful. What a nice quickstart to MassAI.
@GameDevUE Жыл бұрын
Would this work in als v4?
@NewOnTheSeen Жыл бұрын
I would love to see this but adding in Smart Objects within the AI system. It's something I have been reading up on
@muhammadzia49182 жыл бұрын
HI bro thanks for this wonderful full tutorial but when I package my AI crowed not appearing
@akashsalvator5220 Жыл бұрын
Can we get a tutorial on how add vehicle mass AI Traffic in Unreal engine 5.1 Please!
@diliupg2 жыл бұрын
Please reply to the Udemy course Questions!
@momomadi22 жыл бұрын
many thanks - nice tut
@Givethought Жыл бұрын
UE5 TOO MANY HOOPS TO JUMP THROUGH... SAD DRAG AND DROP CROWD WOULD BE NICE