I know this video came out awhile ago, But thanks anyway. I just switched to Honda and this is very useful now that im hitting Plat 4 (I'm almost 59yo, yes I suck..lol). My lack of reactions aside, i've found Honda to be a very fun character this game who I hope get s a few minor buffs in season 2. There's lots of Combo vids, but this actually shows how to get a "flow" going with him which I am struggling with. THANKS!
@tkZombie_ Жыл бұрын
One of the better advanced guides I've ever seen. Thanks man
@Kok394 Жыл бұрын
A few things I'd like to add: 1) You can beat crossups with autocorrect HB. You charge 1 and once they crossup you, you press 6P (same direction as you were holding the charge). Tricky but doable. Also you can try catching them with jp. 2) In the corner after ex 236PP you can buff to kill frames (+2) 3) In the corner after HB you can also do 22P to kill frames and move yourself forward 4) In the corner after a setup if you do throw and they try to jump out of the corner you can catch them with 5HK and combo into 236PP. Or do ex BS instead (need to charge immediately after wiffing a throw) 5) when you put them to the corner after a back throw (e.g. after DI) you can dash forward for +4 6) HP into 236P2P after DR generally does more damage than 5MP 5HK
@pearceodegard582 Жыл бұрын
lmao the strive notation, useful info though
@jt4tado Жыл бұрын
after deciphering this text, yes good tips.
@JahlisMan Жыл бұрын
can someone please translate this for me?:D never played GG games, don't know what most of those mean.
@TheGerdakaBM Жыл бұрын
@@JahlisMan only remember some of it but imagine the directions of. A fight stick 8 different directions. Each one is labeled a number . If i remember correctly 5 is forward 1 is back so i think 2 is down and 7 is up but i haven read or used that notation in a while just google it for proper info.
@JahlisMan Жыл бұрын
@@TheGerdakaBM oh, so I was correct in assuming those were directions. Okay, gonna google this stuff:)
@frostkoi7751 Жыл бұрын
Damn, no Honda salt in the comment section? I'm impressed guys, good job.
@jettmanas3 ай бұрын
I've watched a number of Honda guides, but am glad I found this. Nice info, timestanps, & even match example. Fun WT end, & great vid. Thanks.
@darvski Жыл бұрын
After I watched this video and practiced your tips, I went on a 37-win streak and hit Diamond. Thanks!
@Traeyze Жыл бұрын
Man, not only did this teach me a lot about Honda it also taught me a lot about killing frames which I hear a lot but never really understood. Great guide, well explained, lots of examples, doesn't just show a bunch of flashy DR loops that newer players can be dazzled by and instead gives you the tools to make other people uninstall the game.
@trainingmode7737 Жыл бұрын
Literally took me from plateauing in plat 2 to diamond in the space of 3 days. Thanks alot!
@Chachironi Жыл бұрын
That's all you. Good stuff :)
@sethrice4074 Жыл бұрын
I’ve been stuck in plat 2 since they day after release. 😆 hopefully some of this helps me as well. The green dash functionality is vague in the game and difficult to figure out in the lab just watching once I’ve probably advanced weeks on the one watch alone.
@todayilearnedsomething8105 Жыл бұрын
@@sethrice4074It's so much harder to rank up now than 8 weeks ago. All the casual players left lol.
@litleshinta Жыл бұрын
This is fantastic i barely pick honda a few hours and i love it was looking fore get set ups and you tube recommended this
@TheProgenitor Жыл бұрын
I'm not sure how valuable this is, but one setup you can do after a taiho cannon launcher in the corner is you can drive rush into either sHP or sHK, then cancel into sumo spirit. If done perfectly, this leaves you +15 on their wakeup and with the sumo spirit buff. If, however, you purposely do the drive rush or the normal a bit slow, and that will leave you either +13 or +14. In this case, after the sumo spirit you can immediately do 22P, and that will cause the clap to hit extremely meaty. 14 is the last possible frame 22P can hit on, and it leaves you +7 on hit. This afaik doesnt lead into any special 22P loops, but its enough to give you sLP > sMP target combo into clap > medium hands > headbutt for a respectable chunk of damage. On block the clap will be +1 if you hit on frame 14 or 0 if you hit on 13. I was hoping there was another normal you could DR with to make the frames line up without a manual delay, but everything ive found leaves the slight delay being the ironic most consistent method.
@abelbeans Жыл бұрын
Got top 8 at my first ever tournament with these tips, thanks!
@Chachironi Жыл бұрын
That's so awesome man! Congrats
@minajay Жыл бұрын
This video is amazing! I was stuck tilting out in silver and after applying these concepts/combos in my games I'm a couple of wins away from Platinum
@Chachironi Жыл бұрын
That's badass. Keep it up!
@CaptainG-zero Жыл бұрын
Earned my respect. Will be using this as reference.
@ramzajp Жыл бұрын
Best Honda guide so far! Please keep them up
@Matt-Hazard Жыл бұрын
A heartfelt thank and a like for this immense wealth of information. This is probably the best Honda Guide I' ve seen so far. Hope to see an updated version in the future with some Neko Damashi and Sumo Spirit setups. Also you should be posting more online matches, I' m sure it would help your channel grow quickly.👍
@Chachironi Жыл бұрын
Thanks for the kind words. Maybe I can create a companion video with those included. In the meantime I uploaded a new vid with some of my gameplay and thought process :)
@AaronSogoian Жыл бұрын
Amazing video. Loved the time spent here and the detailed explanations. Only wished there was better coverage on combo timing. Thank you!
@Teddy-k5y Жыл бұрын
I love this video and everyone contributing their own stuff in the comments. Hopefully I can reach diamonds this week
@maikelmcnight380 Жыл бұрын
This guide is pure gold. Thanks!
@Dracoblues Жыл бұрын
Best advanced guide I've seen for SF, thanks a lot
@fatman9183 Жыл бұрын
Finally a honda guide for SF6. Thanks man
@경창최-p9l Жыл бұрын
helping me lot of setup play. ready to go dia rank wow
@ryanarroyo5918 Жыл бұрын
This vid earned you a new subscriber. E Honda baby! Thank you
@metallusduende Жыл бұрын
to be fairly honest I've been playing Honda by heart (i.e. like a nutjob peasant without ever using frame data) ever since always and have been doing ok, but this sets up some nice strategy I would like to try out. Thanks for the thorough explanation. Dosukoi! from Mexico.
@chrismoke Жыл бұрын
same its all sf2 muscle memory
@chc2650 Жыл бұрын
Honda feels really good in this
@aquaticnstuff7666 Жыл бұрын
This is awesome dude thank you, the only guide I've seen that goes into detail about meatie examples and tips. Thanks again. I'm loving Honda.
@spicy_noodles18 Жыл бұрын
Really great guide, this is my first one time playing Honda and your knowledge/tips is greatly appreciated. Hopefully I can get good enough to get some footage worth watching lol
@Gilbot9000 Жыл бұрын
I just doubled my sheet of Honda notes. Liked, subscribed, looking forward to more.
@Chachironi Жыл бұрын
🤘I'm happy it helped!
@minesweepin Жыл бұрын
fantastic video! This is my favorite character guide video I've seen since SF4. I would be more than happy if you continued to make videos for sf6 :)
@hyung-junelee39599 ай бұрын
THANK YOU!
@itsDustn5 ай бұрын
Love your content chachi; thanks for this. This video in particular is probably the best primer out there for honda. Would like to see more character guides/primers done this way. Would also really love to see you do a Bison video in this format if you plan on playing him ;D
@aetherdryth1 Жыл бұрын
I haven't yet had chance to put these into practice but I've taken SO MANY NOTES. Sub'd and liked, really good video.
@kennychan2599 Жыл бұрын
Very clear explanation ! I learned a lot, thank you!
@AMDphenomX3rocks Жыл бұрын
best best best best guide for honda! thank you
@judesmith1808 Жыл бұрын
Love this video man! HONDA SUPREMACY BABYYY
@magnoliaraoul Жыл бұрын
Just starting the game and i want to play Honda. Your guide is just perfect i learned a lot, thank you so much, now time to practice
@C_weng Жыл бұрын
Great Video! Thanks for all the tips my man.
@SmoothTerumi Жыл бұрын
Great guide! Learned a lot of new stuff especially setup wise.
@rtql8d Жыл бұрын
Awesome guide, as a Honda main since SF4 I’m happy for the character getting usage by pros
@michelpetrus Жыл бұрын
Great Honda guide, thank you.
@nlgarmdevil4411 Жыл бұрын
nice vid :D hope we get more match footage from you soon
@malachi3253 Жыл бұрын
I love your vids man keep grinding really good.
@LookItsAMirage Жыл бұрын
Been playing honda, and doing well, you added some super great extra stuff with traps and setups. People are even more mixed up now.
@Nomadkus Жыл бұрын
You are helping all sumo users around the world. Thanks
@nilstrishas9217 Жыл бұрын
Very nice guide ! it help me a lot about advanced things
@rafael.afonso Жыл бұрын
This is just great content, thank you very much
@JahlisMan Жыл бұрын
great guide! thank you so much! new to SF as a series, trying out some battle hub matches atm. when I eventually decide to give Ranked a shot, this is gonna be my Bible:) Honda seems pretty easy to use, not that many people play him I think, so not many people seem to know how to counter his stuff:D at least on the casual level.
@chrismoke Жыл бұрын
Amazing video exactly what I've been looking for subbed and belled up
@giovannirotondo10974 ай бұрын
This looks like a great video,time to hit the lab and see if some of this stuff still applies after the patch.
@user-ti5rb1mx5x Жыл бұрын
blocked sHK pushes you out of range of most opponents buttons, but if they press a button that whiffs, do sHP to get a crumble punish counter. That's a great setup. On block I will often do sMP into sHK as a block string, and when someone like Ryu tries to stick out any button after blocking the sHK, I am ready to hit him with sHP for the combo starter
@Chachironi Жыл бұрын
I like the idea of spacing yourself with pushback for a s.Hp punish counter opportunity. But s.mp is only +1 so the opponent has time to throw, jab, or mp before s.hk hits. Also s.hk's second hit whiffs on crouching which is dangerous and you'd be in range to get punished
@user-ti5rb1mx5x Жыл бұрын
@Chachironi just Drive Rush sMP. that's true that they can jab out of regular sMP, sHK, but then I just space my sMP a little better, they whiff the jab and I sHP for the crumble. If you are close and they are jabbing you, go for Mp, Lp Mp target combo to beat their jab. Obviously there are going to counters, I just find that you can train people into a pattern and then exploit it. The comment is more just being aware that sHP is just an amazing button and if you space your other buttons correctly you get free punish counters for days if you are ready for the sump chop.
@KingConan Жыл бұрын
Amazing guide! Thanks so much!
@keithd1698 Жыл бұрын
Awesome video, thanks for the tips, Honda is cool
@Khemith_Demon_Hours Жыл бұрын
Great guide. Hard to find Honda tech.
@ascsss Жыл бұрын
Really good for newbies
@Yakuo Жыл бұрын
Thank you for this guide!!!
@kevincolena7007 Жыл бұрын
Great video, thank you 🎉
@mattmalco10 Жыл бұрын
I know you said you didn't want to say to much about the neutral but I would definitely love a video on it
@Chachironi Жыл бұрын
Neutral can be a tricky topic to cover because it depends so much on what the opponent is doing and their level. If I can think of a good way to explain I'll make a video but for now I recommend searching "Sajam Neutral" in youtube. He has several videos on how to think about neutral that are easy to understand.
@mattynigma Жыл бұрын
You’re my hero. I’m literally going to have to get a white board
@angelofechter5666 Жыл бұрын
Perfect guide.
@mattmalco10 Жыл бұрын
after a throw in the corner press crouch HP and it meatys buttons and jump if you have sumo spirit up you can cancel into ex hands crouch LP headbutt
@Omelknack Жыл бұрын
Good Guide! Thx Mate!
@mauriciobranchi828 Жыл бұрын
Awesome! Thanks!
@thebennettboy7791 Жыл бұрын
gonna abuse my friends with this, thanks!
@Evilj82 Жыл бұрын
Cool guide. The only suggestion I would have is to stay consistent in your terminology. Some people hear “standing punch” and won’t know which version unless you specify if it’s light medium or Heavy. At least the input history is in the video. Then later on you mix up “short” instead of light kick but then later you say crouching “medium kick” instead of crouching forward, then later you jump back to old terminology and say “roundhouse” or crouch jab instead of heavy kick or crouch light punch. It’s best to stick with one terminology regardless if it’s old or new.
@Chachironi Жыл бұрын
That's great feedback. Honestly it's hard to break out of the habit of using old terms so I should stick to Lights, Mediums, and Heavies. I'll work on it :)
@lrgpanda9037 Жыл бұрын
I have noticed to if you Njump heavy punch you can hold foward and it will push you some distance .
@Chachironi Жыл бұрын
Yep! You can press back as well to move Honda back. Sometimes I'll use use Njump at a range where pressing forward will barely hit the opponent. And then mix it up by holding back to bait the DP if they're consistent with stuffing the forward version.
@Debiruman1666 Жыл бұрын
Yeah, it's been like this since SF4, it can help you to pass above projectiles without having to jump forward, which is usefull against those who want you to jump forward and anti-air you :-)
@Reaper-kf4yb Жыл бұрын
wow awsome guide long time not see something this nice whichh you would make more of this althoughugh beginner ;)
@Pomelientje Жыл бұрын
Great guide stealing all this tech
@Chestuhr Жыл бұрын
good stuff brother
@logman95 Жыл бұрын
Awesome video! I have a question about the mixup/pressure secition. Specifically the target combo headbutt into neutral safe jump. Why is it that the safe jump only works off of the target combo, but not say a random headbutt? Are there other combos ending in headbutt that allow for neutral safe jump?
@Chachironi Жыл бұрын
It's because the target combo launches your opponent. It lifts them up just enough so when you land headbutt you have a few extra frames on landing to make it a safe jump. There's one more setup I know of. s.HK > Sumo Walk 2P > DR HK (2 Hits) > HP Headbutt This combo off the launcher in the corner also sets up your timing for a safe jump.
@jihra Жыл бұрын
thank you
@vivimastermage Жыл бұрын
This is an awesome guide! I've switched onto Honda after having a character crisis with the lack of Lucia so this is appreciated! Just a quick question, with whiffing st lp after the headbutt into dash - lp-mp target combo - headbutt, I'm having issue getting the headbutt in time after the dash, is it just strict timing with charging immediately as you enter the dash input?
@Chachironi Жыл бұрын
Yeah so it's about pressing back as soon as you start the dash animation. However you can use jab to buffer AFTER the dash if that helps: Headbutt Dash st LP Then Target combo This should make charging easier. Both works so do whats easier for you :)
@mehbv Жыл бұрын
I can feel my brain getting more wrinkly
@ghostwolf1435 Жыл бұрын
Great vid
@jt4tado Жыл бұрын
finna go download some chachi replays i need more real match examples. awesome tips man, been stuck in diamond 4 tryna get to master 🤩
@Chachironi Жыл бұрын
I actually just uploaded a new vid with some of my matches. Good luck on the grind you're so close to master.
@jt4tado Жыл бұрын
@@Chachironialready on it haha 💪 what i struggle with currently is getting perfect parried on specials, gotta play more footsies or find another way in to get pressure.
@Chachironi Жыл бұрын
@@jt4tado Yeah that'll happen more as you climb. The key is gonna be hiding your charges between movement and other buttons. You got it man :)
@jt4tado Жыл бұрын
@@Chachironi i deeeeeed it
@SigCurtis Жыл бұрын
This is a really great guide, thanks for sharing the knowledge! I have a question, how do you deal with keep away players Using Honda?
@Chachironi Жыл бұрын
Depends on they're keeping away. If they jump back all day, you have to just walk with them till they corner themselves. You have to be ready for them to jump at you or dash at you once they've run out of space. It can be frustrating but it's a consistent gameplan vs doing obvious Headbutts or jumping with them which is what they're looking for.
@SigCurtis Жыл бұрын
@@Chachironi bulldogging them to the corner basically
@Aname550 Жыл бұрын
Good video
@SwazNasty Жыл бұрын
I still am yet to get comfortable with a character in sf6. I find myself getting bored after a couple weeks and switching. In sf5 I used bison, then Oro when he came out in the entire lifespan of the game. This game however... I started with Lily, then Manon, then Deejay, then JP, now Honda... Hoping I can find a fit sometime soon because this is getting out of hand and lol. Honda is very fun tho, and this guide has helped me learn his fundamentals. Thanks
@johnnyj.4207 Жыл бұрын
The thought of being +5 after DR you get a grab because normal throw is 5f.
@Mateus-yi4nw Жыл бұрын
Rumo ao platina + , GO!
@phongdethvongrasamy1830 Жыл бұрын
Good stuff man
@mrsplosh999 Жыл бұрын
If you drive rush immediately after headbutt into stomp, it combos into lights > headbutt again. Catches a lot of people.
@botom Жыл бұрын
thanks man
@weezr Жыл бұрын
Question on the mixup/pressure section, would ken shoru beat all those options? Is shoryuken an invincible wake up?
@Chachironi Жыл бұрын
Only EX shoryu is invulnerable which is 2 drive gauges.
@JordainJ Жыл бұрын
Thanks for this! Got to plat with monkey brain lol I wanna become a real Honda now!
@jackmartin3420 Жыл бұрын
Hi, quick question, how do you do that LP MP sumo dash command combo? I'm having a hard time doing specials cancels with charge attacks.
@Chachironi Жыл бұрын
Is that the LP MP Headbutt? The best advice I can give is to start charging even before you hit LP. When I go for this combo it's usually after a dash or something. So I'd hold back as I'm dashing so I've got some charge stored even before I do s.Lp
@irshman1845 Жыл бұрын
Is there a reason for doing headbut for the ender after 2-3 hit combos instead of light sumo hands? Arent they both -4 on block? I usually do LSH into another D1 into LSH to keep pressure.
@BrianLee-wk3ph Жыл бұрын
If an opponent jumps at me in a range where they're gonna cross up, what is my best anti air option? Theres times where I don't have a headbutt charged, or the st HP is gonna whiff. Is the best option to just block the cross up?
@Chachironi Жыл бұрын
The best option is to jump back LP but if you're too slow then you'll get hit by the crossup. In that case, blocking is the best option.
@TheGerdakaBM Жыл бұрын
Hey I was wondering on the big dump everything combo could you add in a heavy hands that is buffed up at the end into a head butt then ult? Not sure if that would have to much damage reduction or if it would add a little bit more damage.
@Chachironi Жыл бұрын
It'll depend on why you're using it. If you do a combo that includes a launcher > hands > headbutt > super then you might see a lot of scaling when you lvl 3. But sometimes you just need the extra damage so don't be afraid to use your combo if you need to squeeze out some more damage. I think it's fine.
@TheGerdakaBM Жыл бұрын
I suck at connecting ultra st the end of the combo but if you safe jump baited out a dp with full meter do the combo you showed cr hp> hp > od launch > parry dash> hp > a late dash hp> h hands> h head butt its 4465 maybe 4500 if you dash the second time far enough I meased up the cancle and i started mid screen it could possibly get more hands to hit against the wall but after ult inimage it would be 6.5k or more
@TheGerdakaBM Жыл бұрын
i rushed an input so not all of the heavy hands connected but it was 6.4k damage
@DameGev-q5m Жыл бұрын
Can someone tell me how to do the target combo safe jump heavy kick in the corner? I tried it in training and I keep getting reversaled every time.
@Chachironi Жыл бұрын
You must cancel into headbutt immediately after target combo. One way to practice is using this link s.LK > Target Combo > MP Headbutt. The s.LK should give you a bit more time to get charge for the headbutt. After headbutt lands, just hold up.
@TheGerdakaBM Жыл бұрын
The real question is what do you do if everytime you green dash from nuetra they di or crounch hit or parry? It seems like you have to predict what they are going to choose for nuetral if you use green dash
@Chachironi Жыл бұрын
Good question! That's going to be common but that's just the RPS aspect of meaties. I'd start by threatening with meaties. -You can react against DI with your own. The hitstun should give you ample time to react -PP has heavy damage scaling so it's not the worst if that happens Once you see that they PP often on your DR, you can now throw or Oicho throw them for a large punish. At the end of the day, it's an educated guess but the risk reward is in your favor :)
@Kenbousou Жыл бұрын
May I ask why you'd do crouching light kick to crouching light punch sometimes instead of just doing two crouching light punches? Seems to lead to the same result and same damage
@philipjohnson9359 ай бұрын
Crouching lk is a low - catches people walking back
@acatnameddog Жыл бұрын
Why are you plus whiffing buttons? Is that just a Street Fighter thing? Great info!
@Chachironi Жыл бұрын
You're plus the whole time the opponent is knocked down. But these setup "Frame Kills" are just ways to easily time your mixup as they getup. Otherwise you'd have to manually time them and potentially miss a meaty and you get punished instead :)
@acatnameddog Жыл бұрын
@@Chachironi now I know why I've been missing meatys and getting punished lol. That's gonna help! New sub!
@hakisama Жыл бұрын
Can you get Dhalsim to master and make a guide please? Thanks!
@sO_RoNerY5 ай бұрын
How is that possible to land forward pinch then head butt? Hahah. I can understand holding d/b, then do low kick, punch, but forward punch then headbutt confuses me. As I watch your inputs.
@jeremiasjuarez6974 Жыл бұрын
I'm new to fighting games and when I'm playing e honda for some reason I'm unable to do his headbutt consistently what could I be doing wrong? Using ps5 controller
@Chachironi Жыл бұрын
It's usually because you're not charging long enough or you're not going from back to forward quick enough when you do have the charge. Do you know what specific issues you're having. I'll try to help if I can
@Debiruman1666 Жыл бұрын
Assuming you're playing in Classic mode, you must charge the Headbutt by holding back for nearly two full seconds, then input forward THEN the punch button... the gap between the forward direction and the punch button should be very slight, almost imperceptible, nearly at the same time, but not exactly at the same time :-) It pretty much goes for any special move in any Street Fighter (if not any fighting game), it's always better to have a small gap between the last direction of the motion and the following button than to input both at the same time, with the risk of pushing the button before the direction. And SF6 has quite a generous input windows, you don't have to rush your inputs :-) The best thing to do, especially if you're new to fighting games, is going to training mode, and practice whatever special moves you want to master, by trying to do them ten time in a row, in both directions, each time you fail, you restart from 0, and you go like this until it feels natural. Fun thing with Honda, once you maser the Headbutt in both direction, try this in a match : doing a Headbutt, and while Honda is advancing towards the opponent, charge another one by pressing forward, so if your opponent dodges the Headbutt by jumping over it, you can immediatly go for another one in the other direction, I often catch an unexpecting opponents that way 🙂 You can also charge another Headbutt by holding back during a light Headbutt... sometimes your opponent is so far that a strong Headbutt has pretty much all the chances to be countered (either by a Drive Impact, a perfect parry etc), but by doing a light Headbutt, the opponent often reacts thinking it will be a strong one, so you can punish the reaction by doing another Headbutt (or a Sumo Smash) right after the light one :-)
@darkwalker269 Жыл бұрын
It's weird and impractical, but if you have hands buff and bait DP, doing heavy hands as a starter is you best punish. You're +8 on punish counter heavy hands with buff and can go right into launch or drive rush extensions and crack 6.8k. although it is awkward because a lot of times after blocking a DP when you do the heavy hands you'll cross under them and miss. I had to bait the DP with spacing to land it once. Some characters DPs are easier to punish with hands than others. Maybe as a punish on some supers would be more practical.
@BronzeAgePepper11 ай бұрын
at one point in the video I was wondering what the weird and impractical ground bounce you get on someone from landing a punish counter HP when they're airborne, and I think you might've just described it. it may not do as much combo damage as just starting with buffed heavy Hands but the HP helps bring them down to earth first, if you block their point-blank DP. Although idk if PC HP to spirited heavy HHS will actually give you two ground bounces in one combo (maybe OD HHS instead?) and if you have the same kind of followups that can net you 6k+ damage...DRC to buffed HHS or launcher might be better
@jubka Жыл бұрын
Sorry if this is a stupid question, but I see you often use MP headbutt instead of HP headbutt after the target combo. Any reason for that?
@Chachironi Жыл бұрын
That's actually a great question. It combos off c.lp in all ranges because it travels faster than lp headbutt but has less startup than HP headbutt. Youll see headbutt whiff at times if you use lp headbutt at max range c.lp However mp headbutt is more vulnerable to drive impact. So you should be mixing lp and hp versions more in neutral instead of only mp version.
@jubka Жыл бұрын
@@Chachironi Thank you for your explanation and this great video! I'm only halfway working through this video while practicing and already learned a lot!
@Chachironi Жыл бұрын
@@jubka Thanks for the kind words. Gluck! :)
@Reaper-kf4yb Жыл бұрын
why do you prever 5MP instead of 2MK for Driverush? 2mk seems to be superior imho either that or 3HK
@trainingmode7737 Жыл бұрын
The downside to 2MK is that it will lose to DI. 5MP can be cancelled into DI on reaction. I believe the same applies for 3HK also. 2MK and 3HK are hard commits where 5MP leaves your options open i.e confirm into combo or DI.
@Reaper-kf4yb Жыл бұрын
@@trainingmode7737NICE thanks for pointing that out
@Chachironi Жыл бұрын
Exactly what training said. I use either depending on the opponent behavior. 2mk will catch walk backs while 5mp is cancelable, has longer range, and generally safer. They lead to similar frame data when either land.
@BoomtetrisforJeff Жыл бұрын
I dont play street fighter. even though how you approach fighting gamers is so nice? ummm good video.
@barbicoh Жыл бұрын
I see that you use medium headbutt all the time in combos is there a specific reason to that?
@Chachironi Жыл бұрын
I use medium since it reaches the opponent off c.lp at all ranges. If you use the other headbutts at the max range of c.lp it'll whiff. You should use HP headbutt if you want to cancel into lvl3 in combos instead. In Neutral and pressure you should mix the headbutts :)
@rauldragoi1768 Жыл бұрын
im new to sf6, is modern viable on honda ? i enjoy the modern controls gameplay
@Chachironi Жыл бұрын
I don't think he gets much benefit unfortunately. But honestly if you feel more comfortable on it, you should still use modern just to get used to the gameplay. That's more valuable that you get to play and enjoy the game. You'll feel more confident if you decide to switch in the future.
@rauldragoi1768 Жыл бұрын
@@Chachironi well i could learn classic played a bit of 4 and 5 but im starting to see he really doesnt benefit much. the only thing i really like i can lazy punish with good damage. Im struggling with the movement speed and the jumping maniacs and Di spammers. but got to gold from bronze yesterday
@rauldragoi1768 Жыл бұрын
@@Chachironi and i always lose to ryu jump m.k with my chop dont know why