Master the Weld modifier in Blender

  Рет қаралды 4,587

Artisans of Vaul

Artisans of Vaul

Күн бұрын

Пікірлер: 37
@EmilySmirleGURPS
@EmilySmirleGURPS 2 ай бұрын
The Weld modifier (and Merge by Distance node in Geometry Nodes) are a workhorse. Never the star of the project, but essential for making it work. Tip: If you use Geometry Nodes to Boolean instead of a modifier, the node outputs the edge loop in the new mesh that is the join-line (s) between the two meshes. Use that as the selection for the Merge By Distance node, and you can restrict it to just the new geometry from the Boolean, just like using a Vertex Group with the Weld modifier. That lets you be more aggressive with merge distance (just like the monkey example). I use that so much that I'm rarely using the actual Boolean Modifier any more.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Thats a great tip. If you don't mind I'd like to make a video on that?
@eitantal726
@eitantal726 2 ай бұрын
PSA to my blender friends: 'Set-Origin to selected' is a tedious operation: Originally It's cursor to selected, then origin to cursor. There's a built-in addon called "pie menus". Enable it, and only enable the Ctrl+Alt+X. Then, using this shortcut, you can move the origin with ease.
@daggergblue
@daggergblue 2 ай бұрын
That is fantastic! I only wish I would have known this last night, as I spent untold amounts of time setting the origin to the bottom of a whole slew of objects. Thank you so very much!
@eitantal726
@eitantal726 2 ай бұрын
@@daggergblue Happy to help! Glad I posted this
@eitantal726
@eitantal726 2 ай бұрын
@@daggergblue While we're on the subject, Ever been in a situation where you rotate 90 degrees on Z, only to realize you need to go the other way? Instead of esc, then r-z-270, just type '-'. It'll interpret it as minus 90
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Good tip 👍🏻
@mattspawn1975
@mattspawn1975 2 ай бұрын
You only mentioned it for a second, but the ND modifier is really a great one that I don't think gets enough love these days. I know it's been out for a while, but I still think it is worth having.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
@@mattspawn1975 Totally agree. I have a video showing off some of the things it can do here: kzbin.info/www/bejne/eafLfn9_ftdkbac
@mattspawn1975
@mattspawn1975 2 ай бұрын
@@ArtisansofVaul Thank you for sharing! I have been getting pulled in a lot of different directions lately and have missed a lot of your vids. I'm gonna have to start binge watching again to catch up. haha Thanks again. I'll check it out.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
@@mattspawn1975 😁👍🏻
@mind_of_a_darkhorse
@mind_of_a_darkhorse 2 ай бұрын
This really does help with the nondestructive approach! To be fair, I really have not used the weld modifier much, but now I know how to use it! Big thanks for the explanation!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
I was the same until about 3 months ago. Then I started playing with it and keep finding situations when it really helps out with the non-destructive workflow.
@dnomyarg32
@dnomyarg32 2 ай бұрын
I wish I had known this one a while ago. I’ve been building gyroid like repetitive surfaces where I want to separate a number of faces so they can be edited and arrayed separately from the geometry they attach to, but then I want to have the ability to subdivide to get smooth surfaces across the boundaries. This modifier looks to be perfect for that use case.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Great you've got something to help with it now.
@emmamarx9284
@emmamarx9284 Ай бұрын
This will be super useful! Thanks! 🙏
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
😁 My pleasure as always Emma.
@Some_Guy_Called_Raven
@Some_Guy_Called_Raven 2 ай бұрын
great video. I kept hearing "world modifier" :D
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Haha. Too much accent on my part it appears.
@Some_Guy_Called_Raven
@Some_Guy_Called_Raven 2 ай бұрын
@@ArtisansofVaul but now I understand that modifier more. :D
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
@@Some_Guy_Called_Raven 😁👍🏻
@guilty_10
@guilty_10 2 ай бұрын
same here 😂😂
@Dazzle_Novak_
@Dazzle_Novak_ 2 ай бұрын
Not sure if I'm gonna use this modifier, but at least I finally got into vertex groups after this. Now I know how to make different non-destructive bevels at the same time.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
@Dazzle_Novak_ 😁 Glad I could help with a Blender element
@humbleraider6343
@humbleraider6343 2 ай бұрын
Thanks for sharing this.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
@@humbleraider6343 😁👍🏻 Cheers
@azinpark98
@azinpark98 2 ай бұрын
This IS really helpful! Thanks for the video.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
😁 Cheers!
@johnlynnbeck
@johnlynnbeck 2 ай бұрын
Hah! Man, always a new thing to learn in Blender... Thanks for this!
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
😅 Isn't it always the way. Hopefully it's useful though 👍🏻
@eitantal726
@eitantal726 2 ай бұрын
Weld: The modifier version of Merge-by-distance
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Exactly that.
@xlor756
@xlor756 2 ай бұрын
Can you cover topic on mesh tools inbuilt addon with details of use case
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Sounds like a good idea. 👍🏻😁
@xlor756
@xlor756 2 ай бұрын
@@ArtisansofVaul 👌 good you thinking atleast
@jimmyzimms
@jimmyzimms 2 ай бұрын
Huh.... isn't that a thing. Finally a reason to use it
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Haha. Yeah, with the merge functions it's not needed a huge amount but hopefully this shows off the reasons its still helpful.
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