Master Vertex Displacement in Octane Render for Blender w/ Lino Grandi | NVIDIA Studio Session

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NVIDIA Studio

NVIDIA Studio

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Master Vertex Displacement in Octane Render for Blender with 3D artist Lino Grandi!
Check out Lino's stunning work on Artstation: www.artstation...
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Пікірлер: 59
@eggyrepublic
@eggyrepublic 4 жыл бұрын
I respect the effort NVidia is putting into an open source software, resources well spent.
@jascrandom9855
@jascrandom9855 4 жыл бұрын
It's how they curt Blender users to buy their GPU's.
@sivavadlamani887
@sivavadlamani887 4 жыл бұрын
@@jascrandom9855 I mean, they make good GPUs. Team Red CPU and Team Green GPU for me.(For now)
@GUSRG
@GUSRG 4 жыл бұрын
We need more Octane tutorials. As a Blender user for like 1 year and half , I feel a bit confuse on how to use Octane. Octane nodes are 100% different from Eevee/Cycles, would be great to have some newbie step-by-step level tutorials too.
@julianas.3352
@julianas.3352 4 жыл бұрын
I just watch Cinema4D tutorials lmao
@linograndi
@linograndi 4 жыл бұрын
I'm working on some "getting started" tutorials! ;)
@GUSRG
@GUSRG 4 жыл бұрын
​@@linograndi Thanks Lino, I'm sure I going to love it. I will be waiting eagerly for it. :D
@mrfeathers3938
@mrfeathers3938 4 жыл бұрын
I can’t even fucking USE octane bro. It just says “waiting for image” and everything is grey and nothing happens
@GUSRG
@GUSRG 4 жыл бұрын
@@mrfeathers3938 Have you installed the Octane Server before starting Blender?
@luca_distortedtherapy
@luca_distortedtherapy 3 жыл бұрын
Lino is a god? I'm mind blown, with texture and vertex displacement explained sooo well... We want more. My life will not be the same ever again! I finally start to take full advantage of my rtx3080. One question, I can't seem to get octane rendering without under-clocking the rtx 3080. I found that octane only work smoothly if I reduce the clock to -400 mhz. Anyone else encountered this problem?
@jittertn
@jittertn 4 жыл бұрын
Awesome as always !
@Jesseweijer
@Jesseweijer 3 жыл бұрын
Just what the doctor ordered! Thanks
@franzkern
@franzkern 3 жыл бұрын
Gorgeous!!
@sol-o-mon9191
@sol-o-mon9191 4 жыл бұрын
Again great tutorial, thank you Lino!
@linograndi
@linograndi 4 жыл бұрын
You're welcome!
@taikimitsuishi6274
@taikimitsuishi6274 4 жыл бұрын
Hi, Lino and NVIDIA Studio team!! I love this "Octane and Blender Tutorial" series!! I've got so much fun since this series posted!! Octane and Blender tremendously give me the advantage of making Art especially, for concept art(of course, I'm using them with RTX). lately, RTX 30 series show up and I'm looking forward to seeing how the new GPU series surprise us ;) by the way, here is my thought, I was wondering if there is any tutorial of making good skin and hair shader in Octane :) anyway, thanks for sharing a great video!!
@massivetree7937
@massivetree7937 4 жыл бұрын
Thank you Lino!
@linograndi
@linograndi 4 жыл бұрын
You're welcome Steve!
@NeerajIngle
@NeerajIngle 3 жыл бұрын
Thanks a ton, this is so motivating
@vilonion
@vilonion 4 жыл бұрын
Thanks Linooo 🖤
@linograndi
@linograndi 4 жыл бұрын
You're welcome!
@EmiMartinezAdrian
@EmiMartinezAdrian 4 жыл бұрын
thnak you so much for this!!
@mikkelmelby
@mikkelmelby 4 жыл бұрын
great stuff octane god! I use C4D and vertex displacement is a weight-blender..ill keep digging! subbed for the day i join the Blender cult!
@timvanhalewyck3370
@timvanhalewyck3370 4 жыл бұрын
good stuff!
@zergidrom4572
@zergidrom4572 4 жыл бұрын
12:55 "you will never see the tiling in this case" same time my brain is stormy how tiled this ground :DDD
@Maarten-Nauta
@Maarten-Nauta 3 жыл бұрын
Im switching to blender Octane, i will miss my addona which make life easy but damn, Octane is just so fucking strong
@gilbertpeng
@gilbertpeng 3 жыл бұрын
Great tutorials! Just one question. I've got the nodes set up exactly as you did at around 25:00 with the procedural noise texture, but all I got is bumps but not actual displacements on the surface. Any idea how this might happen? Any settings that I might need to tweak to allow the displacement show?
@gonebymidnight2881
@gonebymidnight2881 3 жыл бұрын
Serious question, can I use Octane with the crappy intel iris card in my MacBook Pro? 🙏🏻✨
@jkartz92
@jkartz92 Жыл бұрын
so all non color image texture is to be loaded with "float image tex" like specular, roughness, normal, bump, displacement and alpha?
@daniel6sharma
@daniel6sharma 3 жыл бұрын
What are the advantages of using vertex displacement over texture displacement where you dont need any subdvisions?
@jobigoud
@jobigoud 2 жыл бұрын
Vertex displacement works with procedural textures whereas texture displacement needs to bake the input which is not always possible if the texture is a 3D procedural. Also vertex displacement has a mode where the 3 channels are used to define a displacement vector in space, so it's no longer limited to a height map, you can move the surface in any direction and create parts that hang over the rest of the surface.
@deeplyseated7427
@deeplyseated7427 3 жыл бұрын
Thanks for this vid. Would you say that a displacement map generated from z brush would work well with the technique, or be better with the actual displacement modifier?
@NarekAvetisyan
@NarekAvetisyan 4 жыл бұрын
Pretty cool 😎 Are there other 3D programs that handle high poly count better?
@BrodieMatthews
@BrodieMatthews 3 жыл бұрын
Have you made steel textures that would be amamzing to watch..
@fadhil4008
@fadhil4008 Жыл бұрын
Any reason as to why using Octane? I think Cycles now is already good enough to produce realistic looking render
@aeonbreak4728
@aeonbreak4728 4 жыл бұрын
Hey Lino what is the correct way to approach out of core setting? Should I put as much as I can and it will improve my viewport performance? I have only 8gb vram but have 64gb ram.
@linograndi
@linograndi 4 жыл бұрын
You should use Out of Core when needed. I normally dedicate at least half of my system memory to Out of Core, but it really depends on the needs of the project I'm working on.
@aeonbreak4728
@aeonbreak4728 4 жыл бұрын
@@linograndi You mean when you have a project that doesnt use a lot of VRAM you have better performance by not using OOC at all?
@linograndi
@linograndi 4 жыл бұрын
@@aeonbreak4728 Yes.
@gower1973
@gower1973 4 жыл бұрын
So there is a free version of this renderer, what does it offer that cycles doesn`t? Cycles can already do displacement with adaptive subdivsion
@linograndi
@linograndi 4 жыл бұрын
It offers Octane, which is on a totally different level than Cycles (which is a great render, by the way!). ;)
@jascrandom9855
@jascrandom9855 4 жыл бұрын
Octane is a Spectral Renderer, which simulate the scene much more accurately or realistically. There are talks about making Cycles a Specter Renderer too.
@Zero-0o0250
@Zero-0o0250 3 жыл бұрын
¿How can I add 2 UV maps for 1 object in Octane? I know how to make 2 UV maps for 1 object in Blender but I don’t know how to chose the UV map I want in Octane .
@jobigoud
@jobigoud 2 жыл бұрын
Add Octane projection > Mesh UV projection. This node has a field where you can select the UV set.
@wojciechlesniak6096
@wojciechlesniak6096 4 жыл бұрын
Which gfx card you use?
@linograndi
@linograndi 4 жыл бұрын
RTX2080 Ti! And can't wait for the new cards to be available!
@nunomota9838
@nunomota9838 4 жыл бұрын
more octane for blender tutorials
@linograndi
@linograndi 4 жыл бұрын
You'll get it!
@cr4723
@cr4723 2 жыл бұрын
I see no difference between TexDisplacement and VertDisplacement.
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