At 6:33 I said "I rarely turn the dispersion value higher than 0.2". Which is technically true, however I meant to say 0.02. I'm an idiot.
@techcom37912 жыл бұрын
amazing video really helped me
@bd39022 жыл бұрын
Hey can you tell me what's the difference between filmic log and filmic? Really confused. Thankyou
@volkskrant8252 жыл бұрын
@@bd3902 filmic log flattens out the image. The colors look brighter and everything just looks flatter imo
@bd39022 жыл бұрын
@@volkskrant825 okay thanks! Bro which one do u prefer for interior scene.
@anthonylosego2 жыл бұрын
you did mention the zero, so I assume you just scrambled your output ('point' in the wrong order). This is normal human behavior. Especially for those juggling a lot of information at once.
@samizerrr2 жыл бұрын
You can make the render a lot better by placing that toilet paper the right way.
@DECODEDVFX2 жыл бұрын
:p
@IyeViking2 жыл бұрын
@@DECODEDVFX he’s right :p
@simoneiorio97032 жыл бұрын
Notice that is a symptom, but the comment is ultra funny…😂
@ReaZaaa2 жыл бұрын
I think that was on purpose^^
@OwenIverson2 жыл бұрын
The way he did it is the "I have cats" method.
@apersunthathasaridiculousl18902 жыл бұрын
us new blender user are lucky to have people like you.. making sure we don’t mistakes that older users made
@ecsnsan2 жыл бұрын
Great overview! 🙂 One thing that has been consistent all the years I have worked with art direction for both photographed and 3D rendered images, is that CGI artists tend to exaggerate the very details that photographers want to remove, in shooting the image and post production. A wide lens can usually not have a visibly shallow depth of focus, chromatic aberration is removed in post production, etc. Remember that all commercial photos you see are retouched to some extent. If you want a rendered image to look realistic, you have to make it look like a realistic photograph. Understanding of photography both from an artistic and a technical perspective is crucial - and the one skill that is hardest to find in a CGI artis - as far as I have learned.
@drkastenbrot2 жыл бұрын
but... bloom and glare 🤤🤤🤤🤤🤤🤤🤤🤤
@KevBinge2 жыл бұрын
I’d sat in a Visual Effects Society meeting in Beverly Hills with John Dykstra, John Knoll, and Dennis Muren, watching them on a panel ripping into faking anamorphic lens flares all over the place. That was almost 15 years ago now and it still sticks with me.
@DownDance2 жыл бұрын
Oh my gawd; the comparison at the end was shocking. From fairly unrealistic to hyper realistic. Great video!
@mrlightwriter Жыл бұрын
@common_ studio's Gawd, leave him alone.
@Nortic1112 жыл бұрын
All excellent advice. Also, loved the brief cameo of Hyacinth Bucket!
@ЖеняБерков-т3ц8 ай бұрын
The last part about shading tree is the thing I am missing.I've already know basics but you are on a hell different level.I am astonished by your skills!
@stache_obj2 жыл бұрын
Loved the lighting tip. Didn't know something like ies textures existed till now. Thanks man. This was an amazing set of tips. Awesome video ✌🏻
@nadimkazi872 жыл бұрын
U have high knowledge of 3d in general and thats what I love about you, I knew almost all this tips and tricks now but it took some time to learn all this from experience, but you just made it into whole 1 video, thats really great. Ur videos are really high quality for 3d in general, filled with tons of new things to learn, thank you. 🖤
@DECODEDVFX2 жыл бұрын
Thanks a ton
@blenderm4n2 жыл бұрын
Concerning indoor lighting through windows. You should just use the "Light Path" Node to substitute your glass shader for a completely transparent one for everything except the camera. This way your windows will still look like glass, but will let through all incoming light. This way caustics don't matter and you get less noise in general. A tip for the Sign-Spherical-Mask: You can also use a Math->Power Node instead of the Colorramp. Set it to 2 gives you a nice smooth result and the more you increase it the "smoother" it gets.
@fullyleaded2 жыл бұрын
I LOVE the EXIT sign bit, it should be it's own tutorial.
@tiagotiagot2 жыл бұрын
Something I found gives a "natural" feel despite being very subtle, is to switch the camera to panoramic equisolid fisheye, but type in a more normal focal length (for whetever reason the thingy won't let you reach higher values unless you manually type the number there in fisheye mode). It's not for all types of shots though and won't work with Eevee.
@wesualize2 жыл бұрын
Absolutely. Found that trick by accident in my first month learning of blender, but lately I've actually understood the value of it. No need to do fake distortions now.
@OuzRev2 жыл бұрын
Bokah or bokeeeh if you're fancy 🤣🤣🤣 Great video 🙌🏻👏🏻
@DECODEDVFX2 жыл бұрын
Thanks!
@rikocribbs93342 жыл бұрын
Hahaha your Hyacinth Bucket reference got me! It lasted barely a second but I fully appreciate that joke :P I'm from the states but used to catch some old BBC shows late at night on PBS with my great grandmother. Keeping up Appearances was one of our favorites!
@fletx88582 жыл бұрын
For a newcomer to blender like me, this is fkn gold, thanks a ton man!!♡♡
@incaroads00111 ай бұрын
Well done. Thanks for the knowledge download.
@TaylorPlace2 жыл бұрын
Never thought I would see a Keeping Up Appearances reference in a blender video
@chrisaelus62582 жыл бұрын
13:19 is just what I needed!
@RETROGRADIYA Жыл бұрын
Best video for fast and beauty renders, Grand Mercy! Only one your video - boost me like a scene compositor, wonderfull job bro)
@cheterete50432 жыл бұрын
Just what I needed for my render, lets go!
@blerimarifi97892 жыл бұрын
Wow, thank you so much 😍😍
@BenLe422 жыл бұрын
Thank you, this was an exceptionally good Render Tips video. You've changed how i look at a few things here, thanks
@steprockmedia2 жыл бұрын
This is cramming my brain like a starving man at a buffet. I'll have to watch this again...and again.
@AnityEx2 жыл бұрын
this is actually helpful! thanks
@cas_sett Жыл бұрын
this video is literally gold
@DECODEDVFX Жыл бұрын
Thanks. Glad you found it helpful.
@ChrisE72 Жыл бұрын
Very handy. I'm definitly going to try to make some signs today using your tips.
@alistairbuchan Жыл бұрын
Excellent video, had more super useful nuggets than anticipated when I browsed onto this video. Many thanks! *Subscribe button clicked*
@jonathanmarcelthome2 жыл бұрын
Thanks for the video.
@monish05m2 жыл бұрын
Thank you this is very helpful for new users starting out in renting.
@zana3d2 жыл бұрын
Thank you so much...I really needed a refresher course on some of these topics...and a complete schooling on items like Bokeh and Chromatic Aberration that I know next to nothing about.
@icyfoi2 жыл бұрын
Fantastic video. Good tips.
@sobreaver2 жыл бұрын
Excellent essential sum up of neat visual appeal tricks :) Thanks a bunch !
@RedzwanulHuq2 жыл бұрын
Wow. Instant subscribed. Just the info i needed. Keep updating this list please
@zardigcg2 жыл бұрын
Wow this video is incredible
@jamesbrady36122 жыл бұрын
This is a really in-depth and helpful video! Easy subscribe
@DECODEDVFX2 жыл бұрын
Thank you
@Alander7872 жыл бұрын
Such a great tutorial! I've learned a lot from this.
@marcfitzgerald-cook47632 жыл бұрын
This is the first really helpful blender tutorial that I have seen in a while (I haven't played with camera settings much and you described them in a way that is very easy to understand). Thankyou!
@AM-jx3zf2 жыл бұрын
I've never heard many of these, like ies and black body... Thank you
@simoncodrington2 жыл бұрын
Great video mate. Lots of good tips!
@d-jitsu2 жыл бұрын
As usually, your videos are eye opening and super helpful!
@DECODEDVFX2 жыл бұрын
Thank you!
@RSpudieD2 жыл бұрын
These are some great tips! There's lots I didn't know or really never messed with, specifically the anamorphic lens flares, compositing, and the color modes, so I'm glad you pointed them out! Awesome video!
@canyongoat20962 жыл бұрын
Very good tips. Optix never produced better results than open denoiser though for me. Hair particles and details are washed out at low samples (10-60) while the open denoiser creates insanely good effects and preserves texture details.
@bastert552 жыл бұрын
thank you for yet another great video!
@MariaEduarda-kz9vq2 жыл бұрын
THANK YOU SO MUCH MY FRIEND
@sudipto302 жыл бұрын
Too good. Very well explained
@n4thanstewart Жыл бұрын
This is excellent thank you!
@yukonone8362 жыл бұрын
Many thanks, mate. So much useful information!
@icedriver22072 жыл бұрын
useful video
@Snicker552 жыл бұрын
This is literally the best tutorial ive seen so far, its exactly what i needed thank you so much
@mikeohc2 жыл бұрын
So many great tips!
@kevindorel91412 жыл бұрын
Thanks , you are good at explaining thing clearly
@blendon19672 жыл бұрын
Very nice tutorial. Thank you.
@bram_gunst2 жыл бұрын
The sign tips are realy helpfull
@jurgenvantomme2 жыл бұрын
Very good information, thank you.
@jawadwaheed51052 жыл бұрын
awesome, awesome, Thanks
@PixaPictures2 жыл бұрын
Brilliant tutorial. Keep up the good work
@GAMEEX10662 жыл бұрын
Could you do a short quick tutorial (like the bedroom) on the bathroom you have used in this video Really loved this piece of work
@MrShizzr2 жыл бұрын
so much alpha in this video! Very much appreciated 🙂
@trash_fit2712 жыл бұрын
Thank you for this great video. I learned a lot here.
2 жыл бұрын
This was amazing!! Thank you!
@tartansparkle2 жыл бұрын
Loved this video as with most of your content! Invaluable for people using Blender for the first couple of years. However, as a Mac user I was left hanging about how to get the “best” option when it came to the section of denoising. That’s the bit I cannot find advice for best practice.
@DECODEDVFX2 жыл бұрын
Is denoising different on a Mac?
@tartansparkle2 жыл бұрын
@@DECODEDVFX Hey Rob, I don’t think there is any option for Mac other than the OpenImage Denoise but it’s the one bit I always struggle with how to get the Mac to perform at its peak using for best renders equivalent to the tips offered to PC users when referring to specific features that a Mac doesn’t have.
@DECODEDVFX2 жыл бұрын
@@tartansparkle Ah, of course. I forgot that Apple dropped Nvidia support. If you're stuck with the open denoiser, make sure you activeate it from the render panel rather than adding it in post. You obviously get a bit more control adding the denoise node in compositing, but it's much slower. I feel like the qaulity is a tad worse too, although that could be just in my head. I haven't run any tests. If you're rendering an animation, make sure you open up the advenced section of the rendering properties tab and click the clock icon next to the noise seed value. This will randomize the seed for every frame giving you less distracting denoising artifacts.
@nixonmanuel6459 Жыл бұрын
Thank you!
@Chilledoutredhead2 жыл бұрын
you sir are amazing
@VictorBosich Жыл бұрын
Thank you for that!
@benjaminkovacs50342 жыл бұрын
Very good and helpful video! I thing about the visuals, maybe crop down to "window" thing of blender and the extra space you get can be used for the promo line, and like that we can see the whole interface, even if it doesn't cover much, I thin it would look prettier. :D
@TheSatzy66992 жыл бұрын
Excellent content and explanation 👍🏼
@DECODEDVFX2 жыл бұрын
Thank you!
@Fionor012 жыл бұрын
3:44 - it's nitpicking, but film camera uses 35mm vertically, not horizontally (except for VistaVision, which would apply for your example, but it was quite rare). This applies especially to anamorphic lenses.
@DECODEDVFX2 жыл бұрын
Yeah, I know. I couldn't find a good stock image of a cinecam film strip, and I to be honest I couldn't be bothered to make one.
@kotogray83352 жыл бұрын
Great video! Thanks!
@DECODEDVFX2 жыл бұрын
Thanks
@satefutingatgoogle2 жыл бұрын
love your content la always. That tilling material is crazy though I would be curious to see that node.
@DECODEDVFX2 жыл бұрын
The bathroom tiles? It's just a PBR texture set from textures.com
@marvinjacob58012 жыл бұрын
Thank you
@electropunkzero Жыл бұрын
The way I remember focal length is by visualizing a long telescope. Telescopes see far and to do that you make focal length long.
@DECODEDVFX Жыл бұрын
That's how I imagine it too.
@PipeGaming3 Жыл бұрын
I’m only 6 minutes into this video and I just want to say thank you
@abrarsavan77092 жыл бұрын
Thank You very much. Very much helpful😀
@AndreiPek2 жыл бұрын
Best ting for photo realism ... imo ... Photographer addon and ACES workflow. Use correct intensity values for lights and camera and boom. all perfect.
@LM432432 жыл бұрын
Great video!!!!
@earychow8392 жыл бұрын
Actually the Open Image denoiser produces better result, especially with the newly added Prefilter mode set to None or Accurate. The None mode is faster than Accurate mode and more details than "Fast" mode, but may leave some artifact and noise in if the "denoising normal" and "denoising albedo" passes have noise. The Accurate mode solves that problem by prefiltering the two passes but takes a few more seconds to process. "Fast" mode is faster but it has less quality. So I would generally use None mode in viewport and Accurate mode in final render. The OptiX denoiser is not as good as Open Image. This is important to know.
@jelly._.cube862 жыл бұрын
Thank you for the insights. In 1 year of using blender and with the help of many tutorials i know most if not all of what you said... yet, *sigh* the hyper realistic 'natural' render is still out of reach 😢 😭
@mattiabruni54632 жыл бұрын
I'd guess the best way to get to that look is to also study photography and cinematography; replicating real life doesn't end up looking that exciting and will probably never feel right if you compare you renders with photos.
@sparrowthenerd2 жыл бұрын
nice!
@whynotanyting2 жыл бұрын
I've seen somewhere that some archviz studios prefer to use a small focal length (14-20mm) to make the building look more grand.
@DECODEDVFX2 жыл бұрын
Realtors do this all the time too. I was recently looking at an apartment listing that looked massive because all the pictures were photographed with a lens that was practically a fisheye.
@olekstarasov2 жыл бұрын
MVP
@g0bo_4typ1c32 жыл бұрын
i like to use real gobos references from stage lights, to have nice shape beam lights in volumetrics. i'm doing this on stage lighting, so why not in Blender ^^
@TheFailLord722 жыл бұрын
3.0 OUT TODAY
@theacidrain32 жыл бұрын
that deep cut bucket woman reference. ;)
@drumboarder12 жыл бұрын
"let's add some volumetrics" he says with his 2 3090s
@Mocorn2 жыл бұрын
Indeed. Also, I hated volumes until I learned to control them with the map range node.
@drumboarder12 жыл бұрын
@@Mocorn I might need to look into this, I've mucked around with noise textures and colour ramps to control them but I've not heard of map range nodes with volumes
@luiznascimento224 Жыл бұрын
Muito bom, faltou falar do Ambient Occlusion
@handsomelessking2 жыл бұрын
optix stopped working on my gtx1070, but it was way better than the other denoiser
@miri_potter2 жыл бұрын
@PLru_472 жыл бұрын
I think the word you're looking for in the last part is "surface imperfections"
@lipnoodle1172 жыл бұрын
Nividia makes great products. If only I could actually buy them anywhere.
@iservi952 жыл бұрын
My video auto played ‘how to make a realistic lit sign” somewhere in the middle of this one 😅
@penguin9022 жыл бұрын
7:27 🤦🏿♂🤦🏿♂I've been called out
@fullyleaded2 жыл бұрын
Absolutely superb video. I don’t really understand the light path explanation. Why are the pixels bouncing and not light bouncing? One light is red and one is blue. Are they lights red and blue or is that something to do with rgb? I should just google it and do research instead of writing this long annoying message. Ok 👋
@barrygill46572 жыл бұрын
it''s bucket dear
@watcher2712 жыл бұрын
What is the song near 9:20 Edit: nvm got it. Coffeehouse by Large (Incase anyone else happened to want to know too)
@simoneiorio97032 жыл бұрын
Send to me your 3090s and go to get the render farm you deserve. Precious man!
@deadhouse38892 жыл бұрын
That's a beautiful shitter right there.
@mistube2 жыл бұрын
some nice examples you come around. very helpfull explained not just JADA JADA JADA :) Great The stuff you tell about RTX motion blur, is that a setting or is that Default or how do you use that ?
@DECODEDVFX2 жыл бұрын
It's enabled automatically if you render on a GPU that supports it.
@joelpeckham2 жыл бұрын
fill 'em
@carrotylemons11902 жыл бұрын
Yeah I learned pretty early on that a point light was rarely ever the way to go for realistic lighting