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Ready to take your game development skills to the next level? Join us as we dive deep and explore the fascinating subject of mastering static and skeletal meshes in Unreal Engine 5.1! In this video, we'll share with you some of the top tips and tricks to help you master these crucial elements of game design.
From understanding the differences between static and skeletal meshes, to optimizing your game's performance, we'll cover it all in this comprehensive guide. Whether you're an experienced game developer or just getting started, you'll learn valuable techniques to help you create stunning visuals and realistic game characters.
So grab your mouse and keyboard, and let's get started on this exciting journey through the world of Unreal Engine 5.1 and static and skeletal meshes. Don't forget to like and subscribe for more game development tips and tricks!
00:00 - Introduction, Hi! :)
01:25 - What is a Static Mesh?
02:06 - SM Export Blender
03:19 - SM Import Unreal Engine
04:25 - Fix Normals Warning
05:26 - Reimport SM
06:17 - Solution to Apply Materials Automatically
06:56 - Filters are amazing
07:36 - Show Import Dialog Box on Reimport
08:18 - Solution to Adding Materials Automatically
10:23 - Creating a Blueprint for Static Meshes
14:48 - Create Blueprint Class from Selected Objects
15:23 - Nanite Explanation
19:15 - Skeletal Meshes Example
22:02 - Auto Rig Pro FBX Export Blender
24:31 - Import Skeletal Mesh Unreal Engine
26:20 - Textures for Material
27:52 - Skeletal Mesh Explanation
29:14 - BONUS!!!!! Fun with Skeletal Meshes and Blueprints
29:48 - Blueprints Prerequisite
33:15 - Creating Gundam Pawn
34:55 - Camera Boom Construction Script
38:23 - Setting Up the Framework
38:49 - First Test!
39:40 - Fixing Character Movement Component
41:05 - I tried to stop talking...
41:55 - Skeletal Meshes Nanite Quick Tip
42:30 - Blueprint to attach nanite mesh to skeleton
44:06 - Outro Bye! :) Please Like and Subscribe!