Hi, to have expirement a lot with glass and translucent material i can confirm the refraction is flipped if you set everything right
@GlassHandFilms5 сағат бұрын
Hello there! are you using raytraced refractions? or lumen refractions?
@slodoco2 күн бұрын
The problem is, this component is only reusable if all the things that die die in the same way.
@GlassHandFilms2 күн бұрын
@@slodoco this is true in this video. The best thing you could do is try to abstract this even more so you could create variations
@slodoco3 күн бұрын
Maybe coupling the player is not so great. How about checking the caller? Or sending over the interactor. Say you want to control two things that interact, or you implement some enemy ai that uses interact on things.
@joshua427775 күн бұрын
Thank you so much for sharing! No more spaghetti code!
@GlassHandFilms5 күн бұрын
@@joshua42777 you're very welcome! I honestly keep forgetting about actor components and then when I do remember, I kick myself for forgetting 🤣🤣 cheers!
@craigrothwell52909 күн бұрын
Thankyou, I learnt a lot, that was a really great insight
@GlassHandFilms9 күн бұрын
@@craigrothwell5290 awesome!! I'm so happy to hear this. I have more content coming soon for the latest version of unreal engine!
@jhndavidjnr299611 күн бұрын
Think im not learning this anymore😂. Id just stick with c4ds mograph.
@GlassHandFilms11 күн бұрын
@@jhndavidjnr2996 I can understand that sentiment. The great thing about geo nodes (and Houdini) is that there are no handcuffs. The trade off is knowing how to manipulate and transfer attributes from one object to the next. Of course there are great add ons like bmograph? I think that's the name on blender market that gives you out of the box tools
@unsolvedbc13 күн бұрын
Great video, just clarified some things for me.
@GlassHandFilms13 күн бұрын
@@unsolvedbc awesome!! So great to hear. Thank you for leaving a comment to let me know. Cheers!
@alexm66618 күн бұрын
9:00 - it breaks the loop upon finding just one random object that implements Interact.... what happens if there's many?
@GlassHandFilms18 күн бұрын
yes you are correct! Great question about having many objects in one area. I would then move to another form of logic. Maybe instead of overlapping, use something like line trace by channel (raycast, firing a ray from the camera). Then on hit, check to see if the actor or component implements the interface. I hope that helps!
@longhotsummergames22 күн бұрын
If you had two hidden doors would they both open?
@stephenbuehner337122 күн бұрын
Thank you so much! Great tutorial, and helped me understand this so much easier. You're awesome dude!!!!!
@GlassHandFilms22 күн бұрын
@@stephenbuehner3371 so great to read this comment! So happy it helped!! You are awesome as well!! Cheers! 😁
@EliasLeo623 күн бұрын
I don't mind complexity, but comparing this to a C4D setup for the same effect is night and day. This almost seems like a hacky way of doing things. Really nice tutorial nonetheless, really enjoyed it!
@GlassHandFilms23 күн бұрын
@@EliasLeo6 in 5.5 this has become much easier! I am abusing my knowledge of unreal engine tools to achieve something similar to C4D. I'll try and make an updated video once 5.5 is closer to release! Cheers :)
@ancientnestsoftware28 күн бұрын
nice
@UnrealEnginecodeАй бұрын
is it better than xsens/movella
@GlassHandFilmsАй бұрын
@@UnrealEnginecode I'm sorry, but I haven't used any xsens or movella technology in production. I can say that with my time using Perception Neuron 3, I was very impressed and the results were great!
@EBBKouperАй бұрын
I dont know if someone could help me, but I AM NOT ABLE to use a single interface blueprint. Im in UE 4.27, I have made the input, I have created the interface, I have the class settings for my actor determined, checked the collision and implemented the event as this tutorial and others said. But, for some reason, I just cant get the player to interact throught the interface and I have been hours struggling with Chat GPT and searching in internet for a solution. Anyone could have any idea what problem could I have?
@GlassHandFilmsАй бұрын
@@EBBKouper send me an email with some screenshots and I can help you out. Email is in the video description
@EBBKouperАй бұрын
@@GlassHandFilms Thank you for answering so fast <3. Tomorrow I will send you an email with all the information
@GlassHandFilmsАй бұрын
@@EBBKouper sounds good! chat soon :)
@EBBKouperАй бұрын
@@GlassHandFilms Hi!!! I suppose it is not necessary to say, but I have already send the email
@GlassHandFilmsАй бұрын
@@EBBKouper hello again! So sorry, I received the email, but my day job has been super packed this week. I'm hoping to look at it very soon!
@telnaurАй бұрын
Dude great videos, came from the interfaces video and watched this next. Koodos to how you actually explain the what AND the why! It's refreshing and super helpful! I've been doing cinematics in Unreal for a couple years now and I'm beginning the journey of a solo-dev game so this has been helpful! Nice job
@GlassHandFilmsАй бұрын
@@telnaur awesome!! Thank you so much for the kind words. I wish you the very best in your dev journey! It's super fun ☺️ cheers!!
@antfraineАй бұрын
Really struggling to get any kind of surface reflection to show on my translucent materials. Checked all settings and everything looks perfect in Pathtracer but Lumen is not giving me an acceptable result
@GlassHandFilmsАй бұрын
@@antfraine yes, I know what you mean. One thing to check is to make sure your glass object is not nanite. Then I would suggest maybe 0.8 metallic to bring the reflection intensity higher on the facing angle. Then 0.2 on the opacity. Also make sure you have high quality translucent reflections checked in your lumen reflections section on your post process volume. I hope that helps!
@antfraineАй бұрын
@@GlassHandFilms Tried it all, I literally have to choose between having translucency or reflections, it simply will not do both. Had I not built my project in 5.4.4, I would have stayed using 5.3 and kept it all raytraced. It's highly photographic interior animations so when things don't look right they really stand out
@GlassHandFilmsАй бұрын
@@antfraine hmmm can you post screenshots? I can maybe help you solve what's happening
@antfraineАй бұрын
@@GlassHandFilms Of course, would be easier to email you I think. Thanks!
@3dchickАй бұрын
This was fantastic! Thank you!!
@GlassHandFilmsАй бұрын
@@3dchick amazing!! Super happy to hear this!! 😁
@3dchickАй бұрын
On the IOR sorting issue, I wonder if it's because you don't have IOR on the others. Maybe if you turn the IOR on for those, it will re-sort correctly. (just a thought)
@GlassHandFilmsАй бұрын
@@3dchick this is a great thought! I will need to test this out. But the problem will sadly persist if you have a flat plane of glass for example, or a translucent shader that doesn't use index of refraction
@3dchickАй бұрын
@@GlassHandFilms absolutely. It's the kind of thing you only use when you have your camera angles and things all set up so you can selectively add these materials to just the assets needed.
@3dchickАй бұрын
When you made the blue dragon blend with the red it looks just like carnival glass. A cool thing from the 1920s (ish)
@darkwraithcovenantindustriesАй бұрын
why should we cast to the BP_ThirdPersonPlayer character instead of using an interface? I thought casting was not a good practice in Unreal?
@GlassHandFilmsАй бұрын
@@darkwraithcovenantindustries great question! I would only cast to something if you know that these objects have to exist in memory at the same time. Casting will essentially force you to load any object into memory. So it's not good practice to load game objects that are not relevant to the character all the time. I hope that makes sense! Cheers
@velha29992 ай бұрын
Hey Sir, im really new to unreal engine, working on my first game, and i didnt know about it, but about backups and if something breaks i was just Packaging projects and extracting files of packaged project if i messed up really badly something in my project
@GlassHandFilms2 ай бұрын
@@velha2999 the more familiar you get with source control, the more you can take risks in your projects. It's really nice to make small pushes and then revert if you mess up or want to redo some logic 😁
@ralfbierig2 ай бұрын
Thanks for a good tutorial and keep producing!
@GlassHandFilms2 ай бұрын
@@ralfbierig thank you so much!! ☺️ I hope to share more soon! Cheers!
@lightspot2 ай бұрын
This helped me a lot, you have made it very clear, thanks for the effort!!!!
@GlassHandFilms2 ай бұрын
@@lightspot I love to hear this!! Thank you for watching ☺️
@mikusvol16102 ай бұрын
I Dont have button "Collapse to function" there is only Collapse to node. How can i fix that?
@GlassHandFilms2 ай бұрын
I believe you might be selecting a node that can't be collapsed into a function. Try selecting some simple math nodes and see if it shows up in your right click menu
@dogdren13962 ай бұрын
yo man i really appreciate the unreal 5 videos it's good stuff so thank you thank you
@GlassHandFilms2 ай бұрын
@@dogdren1396 my pleasure! Thank you for watching. I hope to do some more soon! Cheers 😁
@kegsfx86032 ай бұрын
Very helpful! =D
@shingAMarie2 ай бұрын
why at minute 13 did you use an event interact and then another interact afterwards. I feel like this tutorial is definitely not for people who do not understand interfaces. This is by far than one of the more complicated ones I’ve seen and I’ve been trying to understand this and watched a few videos today, especially since you are alluding to another project making it even harder to understand like whatever you were using with open Sesame
@TorQueMoD2 ай бұрын
Great video. Unfortunately, these are now the defaults in 5.4.4 but I'm still getting ghosting when rotating the camera around my player sadly. *Switching the AA method to TSR fixed the ghosting on my character.
@DavidMattock2 ай бұрын
Great video thanks! Can you help with an issue please? The materials which I made in the new material designer look great in viewport, but when rendering with the movie render queue all materials are missing and render black with the following error message: “Detected 2 read-only materials with missing niagra usage flag required to work properly with cloner” In other posts I’ve read to open the materials in the main UE mat editor and make sure that in the materials niagra usage settings that “use with Niagra mesh particles” is checked… But mine are already checked!? Any advice appreciated Many thanks 😊
@GlassHandFilms2 ай бұрын
@@DavidMattock thank you very much! And yes the usage flags are under the material settings. You are looking in the correct place. You will find things like "use with nanite", "use with Niagara", "use with instances static mesh", etc. I believe the motion design cloner is actually using Niagara to instance the mesh. To trouble shoot, I would make another regular material and add it to your cloner to see which flags are ticked. Take notes and add the same flags to your material designer material. I hope that helps!
@DavidMattock2 ай бұрын
@@GlassHandFilms hey thansk so much for replying. I made a normal material and it still didn't work, but a material from the starter content did. So I just tried creating a brand new motion design scene, added the default cloner, used material designer to create a material and the same issue. Is it that NO materials made with the designer are renderable? BUT in this level, I made a normal material and dragged it to the default cube in the cloner and the material rendered fine.. crazy. But I've not found anyone else with the same issue. I tried asking on epic forums but nobody answered in over a day, so I guess I wont get an answer. Have you found similar issues with materials formn the material designer wont render? Many thanks again
@GlassHandFilms2 ай бұрын
@@DavidMattock howdy again! I will try and recreate on my end. In the mean time, I will pass this along to epic to see if they have flagged this as a bug :) thank you so much for sharing. This could help a lot of people in the future! P.S. material designer is going through a ton of changes and will be better in 5.5 :) crossing my fingers they have this bug flagged
@DavidMattock2 ай бұрын
@@GlassHandFilms Amazing thank you so much ! 😊 its impossible to contact Epic for us mortals lol I just tried something.. I opened the material designer in the standard UE editor, then copied all the nodes linked to the main end root material node.. then created a material in the standard way, and pasted them in, and connected it... and it worked! so Im sure there is a bug with material designer.. which are called dynamicmaterials, maybe this is the problem? Thanks again for the feedback and responses, much appreciated, Ill wait to see if you get anything from the powers of Epic.
@GlassHandFilms2 ай бұрын
@@DavidMattock So I did hear back from one of the engineers. And yes, they did notice this happening and he told me it is fixed on the main branch. I'm going to pull tonight and see if it works as intended. Thank you for the comment and calling it out!
@Doubleaa5002 ай бұрын
This video was right under my nose the entire time and I only just now clicked on it!!! I didn't fully understand where and how to create separate components that you can just literally slot into different objects or actors in the game!!! THIS IS GREAT!!!
@GlassHandFilms2 ай бұрын
@@Doubleaa500 yeah it makes everything so modular and reusable :) cheers!
@Conbini.3 ай бұрын
FINALLY a definitive video about transparent/translucent materials. I didn't know about that weird opacity mask thing in the material parameters, so random. Thanks for sharing the project files, life saver.
@GlassHandFilms3 ай бұрын
@@Conbini. My pleasure! Please let me know if you have any ideas on how these materials can be improved :)
@LoganPinney3 ай бұрын
2 words. Spaghetti monster! Those BPs LOOOL - i kid i kid. Great video!! Translucency is very tricky, thanks for the run down!
@GlassHandFilms3 ай бұрын
@@LoganPinney 🤣🤣🤣 I guess I could have used named reroutes 🤣🤣🤣 thank you brotha much appreciated
@JonJagsNee3 ай бұрын
THANK GOD!
@GlassHandFilms3 ай бұрын
@_o__o_3 ай бұрын
i farted into tramslucemcy
@GlassHandFilms3 ай бұрын
@@_o__o_ I was hoping you would appear 🤣
@GlassHandFilms3 ай бұрын
It's been a while! I hope everyone enjoys the video! Here's a link to the project files: glasshand.gumroad.com/l/lpgeq Let me know what you think! Cheers!
@JonathanWinbush3 ай бұрын
Thanks for the project file 🤙🏿🤙🏿
@GlassHandFilms3 ай бұрын
@@JonathanWinbush Yessir!! Lemme know how I can improve it :)
@enginehear59753 ай бұрын
Your machine seems capable and would ask, what are the spec's? Thanks. [CPU,GPU and RAM]
@GlassHandFilms3 ай бұрын
Hey there sorry for the late response. I believe I have an i9 12900k, 64 GB of RAM, and a 3090ti :)
@KINGDOMSONSTV3 ай бұрын
What a fantastic tutorial
@GlassHandFilms3 ай бұрын
@@KINGDOMSONSTV thank you! I'm really happy you enjoyed it!!! 😄
@harshbachhav2573 ай бұрын
but github storage is low :(
@GlassHandFilms3 ай бұрын
@@harshbachhav257 using gitLFS works okay for me, but it is a bit more on the expensive side buying data packs
@ChubbyHubby000013 ай бұрын
recently started using Unreal Engine and what you said totally blew my mind. I have absolutely zero experience in this, but by creating reusable formulas, you can make your life so much easier. It makes it easier to create NPCs, areas that repeat, objects/objectives that repeat. Pretty much anything that repeats. Thank you!
@GlassHandFilms3 ай бұрын
@@ChubbyHubby00001 yeah interfaces make everything so modular. I've recently been naming my interfaces "clickable" or "interactable" or "consumable". That helps me abstract it even further. Cheers!
@KINGDOMSONSTV3 ай бұрын
@@GlassHandFilms great idea
@erichturner98923 ай бұрын
Great explanation! Nice and easy way to wrap my head around the Actor Component Blueprint class!! thank you for putting this out there, kinda thrown into the fire and this helps it not burn so much :D
@GlassHandFilms3 ай бұрын
@@erichturner9892 so awesome to hear your experience and how this helped :) I wanna do another video on this topic because they are SUPER powerful and a great way to add modularity to your projects. Cheers :)
@red46663 ай бұрын
can you spawn a cloner mesh on a surface of an existing mesh and have it inherit the vertex color and also be affected by effectors? so let's say we have a skeletal mesh of a guy running, we want to replace him with cloner objects while keeping his color palette and then have some effectors make him explode or something when he hits a wall.
@guybrush30004 ай бұрын
the smearing isnt related to motion blur. It’s the temporal AA not working with vertex offset, so old frame data is persisting, leaving an after image
@mitchellrcohen4 ай бұрын
Any idea how to in the waveform animator to make it more smooth? I find it’s super flickery and I’m trying to find a release time falloff technique. Make the music reaction flash look better
@mitchellrcohen3 ай бұрын
I can get u a discount on the vision I work @ 🍎
@mrcornholio25154 ай бұрын
and how to bake this sequence? i mean can i use it any other way? not only render? for example if i create some ui can i use it later?
@mrpumpkin92764 ай бұрын
So good to this tutorial!!! I get it! I get it!!
@GlassHandFilms2 ай бұрын
Thrilled to hear that this helped :)
@dollabexgamed34 ай бұрын
Wooow! My guy wait you dig into settings that you aren't supposed to. That technicality the way you handle it that's why you struggle even more years. I think blue prints and tech are not for you
@GlassHandFilms4 ай бұрын
@@dollabexgamed3 oh really, how so?
@andrew22mcnally4 ай бұрын
One of the best tuts I've ever seen. The detail is so welcome and I had such a particular issue that was solved by watching a select part of your video. Thank you, thank you, thank you!
@GlassHandFilms4 ай бұрын
@@andrew22mcnally oh wow this is so awesome to hear!! Thank you so much for taking the time to write this comment. Happy that we were able to connect. Cheers!
@amusingdancerivan4 ай бұрын
THANK YOU!!!
@GlassHandFilms4 ай бұрын
@@amusingdancerivan you are very welcome! Cheers!
@YouNeedIt_BUY14 ай бұрын
Hi, I'm having an issue. I'm trying to animate an object's bend, but when I use the dynamic mesh converter, the object turns white and loses its texture. How can I keep the texture?
@Eroktic4 ай бұрын
First off, amazing tutorial. I have to ask... how many years of exp do you have? I would say 10+
@GlassHandFilms4 ай бұрын
@@Eroktic thank you so much! I started my small business in college doing interactive/3D animation for clients. Since then I've worked at numerous studios :) I believe it's been 11 years? But longer if you count my teen years of teaching myself haha. Cheers man!
@Eroktic4 ай бұрын
@@GlassHandFilms I can see that you are into it your whole life. When I watch KZbin tutorials, I don't learn too much anymore. And then I stumble upon this monster video that taught me many small things I hadn't seen before. I often use widgets and blueprints, but I didn't know that you can build widgets to run in viewport. AND YOU CAN DOCK IT? It blew my head away lol. Please don't stop with this format of videos (long and raw). The small details you do are really important to me as a viewer. Thank you for sharing your knowledge!
@GlassHandFilms4 ай бұрын
@@Eroktic awesome!! Thank you so much :) I really want these videos to feel informal like we are hanging out and I'm just showing you some stuff in person haha. I really appreciate the feedback 🙌 I have another video that will be appearing on School of Motion's channel soon. Hope to chat more in the future! Cheers