MetaHuman Unreal Engine First Look!
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@NicoleSummer8
@NicoleSummer8 21 сағат бұрын
Amazing tutorials!😍💯👍💪
@GlassHandFilms
@GlassHandFilms 20 сағат бұрын
Thank you very much! I appreciate that. I have more coming soon!
9 күн бұрын
This is great,but you've completely lost me at the Utility Widget part... I think it would have been better to redo the duplication part and set the attributes beforehand. That EUW part is a mind explosion for those who are new or unfamiliar with that sort of stuff. Thanks for the content!
@GlassHandFilms
@GlassHandFilms 9 күн бұрын
I completely understand. I want to keep introducing more concepts and the power of scripting in unreal engine. It may seem wild and foreign now, but trust me there will come a time where you want to create your own tools and automate tasks :) cheers!
@GewoonEenNick
@GewoonEenNick 12 күн бұрын
Thanks for this video! for everyone wanna use Force at location. use Extremely high values. otherwise it wont do stuff
@nillxskill7229
@nillxskill7229 18 күн бұрын
because I didn't find this video before .... thank you...❤❤
@GlassHandFilms
@GlassHandFilms 18 күн бұрын
You are most welcome 🤗❤️ cheers!!
@titouchose6534
@titouchose6534 20 күн бұрын
Great stuff, thanks :D
@GlassHandFilms
@GlassHandFilms 20 күн бұрын
Thank you for watching :) cheers!
@tresdimatop8603
@tresdimatop8603 22 күн бұрын
thanks!
@GlassHandFilms
@GlassHandFilms 21 күн бұрын
Thank you for checking it out 😁
@FunkdUpOfficial
@FunkdUpOfficial 23 күн бұрын
great tutorial ! i wonder if there is a way to run blueprint actors in sequencer . The rotating ball in the second shot is exactly what i am trying to achieve in a different version of Unreal Engine, so i do not have motion graphic tools. I prepped a blueprint actor to do that however i could not run the blueprint in sequencer , it only works when simulated. Can you help me with it if you know a trick ?
@GlassHandFilms
@GlassHandFilms 22 күн бұрын
I'm currently on vacation away from my computer but I will try to remember where it's located in the UI 🤣 In your blueprint class, you need to click on class settings. There is a checkbox for run construction script in sequencer. Set that to true. I'm sure in your event graph you are using tick to make the actor spin, just copy and paste that into the construction script. That should help! Feel free to email me and I can help once I'm back from vacation. Cheers!
@NewAccount-hs7mb
@NewAccount-hs7mb 23 күн бұрын
Hello! I encountered a problem that UE 5.4 freezes a lot, although UE 5.3 works without problems, I see that you do not have freezes, did you solve this problem or did you not encounter this problem in the first place? My pc is quite powerful, and I can’t figure out what the reason is, is it a ue 5.4 bug or what? If anyone encountered this problem and was able to solve it, please let me know
@GlassHandFilms
@GlassHandFilms 21 күн бұрын
Hi there! I haven't encountered any freezing in my projects, sorry to hear that has happened to you. Can you reproduce this problem? When does it happen? Cheers!
@roryobrien6655
@roryobrien6655 24 күн бұрын
Question - If I intend to put these components on my player character, how can I make the damage amount be something controlled by outside factors - for instance if I want 3 different enemy ai who all have a hit strength of 10, 20, 50, respectively - how would I get this system to be responsive to all of the different damage calculations?
@protophase
@protophase 25 күн бұрын
Amazing tutorial I keep coming back to this one whenever I forget.
@GlassHandFilms
@GlassHandFilms 25 күн бұрын
Thank you so much for the comment ☺️ I abuse interfaces and love using them! Cheers!
@sashragesh7791
@sashragesh7791 26 күн бұрын
are you going to use it in cinema theatre? then why using the P3 as ODT... The social media platforms use Rec.709 and gamma 2.2 or 2.4
@lomoTgod
@lomoTgod 27 күн бұрын
good to see you back!
@GlassHandFilms
@GlassHandFilms 27 күн бұрын
Thank you 😁 great to be back ❤️ cheers!!
@starkchannel7656
@starkchannel7656 27 күн бұрын
Greate video..but i have a issue with unreal..after adding motion design plug in unreal take too long time preparing all textures and assets after the project open..its only happened after the plugin added...is this normal or just happened to me..plz give a reply
@GlassHandFilms
@GlassHandFilms 27 күн бұрын
Yes this definitely is the case! I'm not sure why, but I will ask some folks at epic and try to report back. Cheers!
@_MGPz
@_MGPz Ай бұрын
Hello a congrats for the channel. From the point of view of someone which is kind of new to unreal I find it would be a way more useful to have a proper step by step tutorial and see how do you actually do it the thing rather than an overview of how you did it. A bit more the style of tutorial you did in your "Unreal Engine 5.4 Made Me a Motion Designer, and Now I Can't Stop" video. Also maybe using meshes and assets that are actually free and people can download for free. I think that would be more helpful, at least for people like me that know the very basics of Unreal but still struggle to find their way around it (Unreal is vast). For people coming for a background in 2D motion graphics interested in Unreal this might be daunting Even if the tutorial is a bit longer and even if instead of showing 3 shots you only show 1. Last thing is I haven't seen many people covering the 2D motion graphics capabilities of the software with easy to follow step by step example and I think people might be interested. At least I know I would. Thanks again for everything and congrats for the channel and the great content.
@GlassHandFilms
@GlassHandFilms Ай бұрын
Thank you for taking the time to write this comment. It really does help me, help others! I will definitely keep this in mind moving forward and try to provide as much downloadable content as possible so we can work together and learn together. Thank you so much! Cheers!
@JonathanWinbush
@JonathanWinbush 29 күн бұрын
Not to high-jack Brandon here but I've been doing 2D focused content if you wanted to see how that stuff works because people like Brandon here have the 3D stuff on lock!
@GlassHandFilms
@GlassHandFilms 29 күн бұрын
@@JonathanWinbush my bro is always welcome 🤗👊👍
@JonathanWinbush
@JonathanWinbush 29 күн бұрын
@@GlassHandFilms Thank you fam 🙏🏿🙏🏿
@_MGPz
@_MGPz 29 күн бұрын
@@JonathanWinbush Actually I followed one of you tutorials 2 days ago. Great stuff🙇‍♂️🙇‍♂️🙇‍♂️
@citizenrepo
@citizenrepo Ай бұрын
Im a complete noob so excuse my stupidity but at the start when making triangle could you not of just made the triangle and used polgon draw and cut function to get all the seperate shapes?
@GlassHandFilms
@GlassHandFilms Ай бұрын
Are you referring to the modeling toolset and module that is present in Unreal Engine? Of course! I just wanted to present a solution that didn't make you switch modules all together and mostly focus on motion design module. Cheers!
@scislianlongshadow
@scislianlongshadow Ай бұрын
My question is what kind of performance hit will this be in a game setting?
@ChristopherFranko
@ChristopherFranko Ай бұрын
The audio of this video has ALOT of bass.
@GlassHandFilms
@GlassHandFilms Ай бұрын
I'm still trying to find a good EQ for my videos 🤣 good to know, I'll try to adjust in the future!
@HR-zg9ci
@HR-zg9ci Ай бұрын
I love your tutorials, please keep them going! On the other hand, coming from c4d, I hope they will implement a lot more pre-made actors as I don't have the same expertise as you building all those tools in blueprint on my own :D Maybe I get to this point someday by watching your tutorials, but it definitely would be quicker if they give us more pre-made functions. Thank you!
@GlassHandFilms
@GlassHandFilms Ай бұрын
Thank you so much for the kind words! And yes, I've been communicating with Epic Games about adding functionality. It's still very early for them in tool development so tons of possibilities for the future. The team over there is just awesome and they have big plans for the future :) cheers!
@danherzl
@danherzl Ай бұрын
amei, obrigado!
@HappyAnimals3D
@HappyAnimals3D Ай бұрын
Thanks. Why you named it 'map'? is there any specific reason?
@GlassHandFilms
@GlassHandFilms Ай бұрын
Sorry I don't recall what I named 'map' 😁 can you please be more specific?
@mehmeterendesign
@mehmeterendesign Ай бұрын
Great tutorial , I am ultra new to unreal but I felt I can follow it. So 💭 it can we intresting to try some s shape walls or curves patterns or import computational designed artifacts from Rhinio or Blender and animate those. If we wanna push something more maybe we would able to prototype physical design control servos somehow and project motion design with projector that can be cool … although this sounds like bit overkill. Using separate softwares might be better rather trying to create this directly in unreal. I can image couple appaoches. If we go back to bit more simple experience this can be great as XR project . To create interactive artifacts or alove interior architecture piece for mobile or headsets….
@oakhousemedia
@oakhousemedia Ай бұрын
This is great! Thanks Brandon!
@GlassHandFilms
@GlassHandFilms Ай бұрын
Thank you so much!! 😊 Cheers!
@HussinKhan
@HussinKhan Ай бұрын
Thank you for creating this tutorial
@GlassHandFilms
@GlassHandFilms Ай бұрын
My pleasure!! Thank you for checking it out 😁 cheers!
@xavierf2229
@xavierf2229 Ай бұрын
Amazing master! does the nanite and raytracing already work on Mac? If not do you thing it worth to make a project like this one? or the results would be bad? Thanks for the tut by the way
@GlassHandFilms
@GlassHandFilms Ай бұрын
Thank you! I'll need to check this out. I have a M2 MacBook Pro. I believe nanite and lumen should be up to speed in 5.4. Both Metal and vulkan are ray tracing capable, not sure if those graphics APIs are up to feature parody with directX
@xavierf2229
@xavierf2229 Ай бұрын
@@GlassHandFilms I am working on an m1 max ,i guess i will have to check this out by myself and see..thanks mate
@EMNM66
@EMNM66 Ай бұрын
Amazinggggg
@GlassHandFilms
@GlassHandFilms Ай бұрын
Thank you 😁
@Metarig
@Metarig Ай бұрын
Hey bro, thanks for the tutorial. I'm struggling to use the 'target' option for a skeletal mesh because it seems to work with the effector, but nothing happens when I try it with the skeletal mesh. Also, is there a way to use Alembic or skeletal meshes with cloner objects? Thanks for your help in advance.
@GlassHandFilms
@GlassHandFilms Ай бұрын
Great question!! I haven't tried this out yet. I will need to do some experiments. Since it's so early in the motion design module, I can see some complications using skeletal meshes and alembic (geo caches). On the backend, Niagara is driving all the cloner/effectors and there is still a lot of features epic is working to implement. I'll do some tests and get back with you! Cheers
@ryanjdevlin87
@ryanjdevlin87 Ай бұрын
Love all this stuff, it's gonna be fun to implement this in game menus aswell, I've been playing around with rendering this stuff out and then reimporting and using media player :) very fun
@GlassHandFilms
@GlassHandFilms Ай бұрын
Oh!!! That's actually super awesome! Definitely share some stuff with me. I'd love to see how its working
@hisroyalillness
@hisroyalillness Ай бұрын
Great Project and overview - Thanks for sharing! Are Blueprints comparable to Blenders Geonodes? Does it transfer logic wise?
@GlassHandFilms
@GlassHandFilms Ай бұрын
Yes absolutely!! The analytical thought process is very similar! It's actually helped me going back and forth between blender and unreal to think outside of the box. This method could be reproduced in blender geo nodes
@GlassHandFilms
@GlassHandFilms Ай бұрын
I had a great time creating this project! Thank you for all your support on other platforms. Be sure to follow me on instagram and twitter for updates @thebranclem I hope you learn something new and valuable! Cheers! ❤
@HR-zg9ci
@HR-zg9ci Ай бұрын
First 🎉
@TheGrrson
@TheGrrson Ай бұрын
I didn't know I needed this. Thanks!
@GlassHandFilms
@GlassHandFilms Ай бұрын
These are my favorite kind of comments :) cheers!
@rajimon5193
@rajimon5193 Ай бұрын
Kind of a beginner with blueprints and utilities, so maybe somebody can help. My Utility Material stack box does not allow me to find any materials. It says New Material next to a box that says None with a white line under it. When I click the drop down next to that says None I can't find any materials to select. EDIT1: it is also not allowing me to connect the NewMaterial variable to the material part of the of Add map EDIT2: kind of got it working by changing the material variable from a Material to a Material Instance EDIT3: and as i finish the tutorial i see that is exactly what he did. haha!
@GlassHandFilms
@GlassHandFilms Ай бұрын
Data types need to be exact 😁 whenever I make projects, I try to limit myself from using "materials", and just use "material instances" so all of the shader code is compiled and ready for me to play with. I hope that makes sense!
@halfbakedproductions7887
@halfbakedproductions7887 Ай бұрын
So many of these tutorials I've seen are just SO basic. Just fire up the Third Person template and I'll show you how the old input system works even though I'm using UE 5.3 on screen, then we'll just have tight coupling via a very lazy hard reference to the PlayerController instead of building a scalable system that allows different objects to report themselves in different ways. Like and subscribe.
@yasminhallie1801
@yasminhallie1801 Ай бұрын
P r o m o S M ✋
@sahinerdem5496
@sahinerdem5496 Ай бұрын
I enjoyed it. Thank you. The Component creation is the advanced level in UE or Unity.The main problem for me The Assets I buy and can't understand how to use them is my lack of understanding of Actor Components. You may see around some guys complain about asset is that he has the same lack of knowledge like me. Creating Components is scary to me, I can code and find any solution in Character and AnimBP or Actor BPs so I hope I can overthrow my fear and collect functions in components to achieve what i want to develop. Thank you for your help. Appreciated. Well clear tutorial it's 25 min and i didn't bore till end, loved your tutorial. Regards.
@GlassHandFilms
@GlassHandFilms Ай бұрын
Thank you for this comment 😊 I wish you nothing but the best in your unreal engine journey and I'm sure you will master actor components. Cheers!
@Echo8Studios
@Echo8Studios Ай бұрын
I still don’t get it 😩
@GlassHandFilms
@GlassHandFilms Ай бұрын
Don't worry, it took me forever for everything to click. In college I was more into character rigging but now I'm making unreal engine apps. :) just keep practicing and doing small projects 😁 I wish you the best, cheers!
@Echo8Studios
@Echo8Studios Ай бұрын
@@GlassHandFilms maybe you can help me understand the issue I’m facing: I have a BP Weapon class that is a child of my BP Third Person Character Class. I was trying to pass a variable from the weapon to the third person BP but it keeps coming back as 0 instead of the default value I set. Any ideas?
@GlassHandFilms
@GlassHandFilms Ай бұрын
@@Echo8Studios I'm curious if you are inheriting your weapons class from your character? Or do you mean that you have a child actor component inside of your character bp? If you are inheriting, you should have access to your parent's variables, from the child. I realize I'm not answering your question directly, but the solution could come in many forms 😁
@Echo8Studios
@Echo8Studios Ай бұрын
@@GlassHandFilms I appreciate the feedback. I believe it’s a child actor component inside my character bp
@VolcanoMilk
@VolcanoMilk Ай бұрын
You're coming into my feed at just the right time. I have a bunch of hard references I replaced. :)
@GlassHandFilms
@GlassHandFilms Ай бұрын
That's so awesome to hear! It's a great feeling decoupling classes in the reference viewer :) cheers!!
@KyleKatarn145
@KyleKatarn145 Ай бұрын
Great tutorial. I just want to let it be known that having that "does implement interface" step is usually unnecessary. It was used here to basically tell the ForEach loop that it's found the first instance of something you can interact with to then be able to break the loop. You can just call the "Interact" message function, and it won't do anything with any actors that don't implement the interface, which is one of the most powerful things about using Interfaces. Again that branch check was just to check that we ran into the first instance of an actor that implements the interface. If, for example you wanted to loop through all the interactable actors within the overlapped actor, you just need to stick a pin straight into the "Interact" message and it will trigger the interact function on every actor that has an interact function and skip the ones that don't with zero bugs or erroring out due to unexplained references and whatnot.
@daslolo
@daslolo Ай бұрын
but then how do you see at a glance which button actuates what?
@vrai_
@vrai_ Ай бұрын
I didn't know that detail view is also available in widget editor Nice tutor 👍🏻
@GlassHandFilms
@GlassHandFilms Ай бұрын
Hey there!! Thank you!! I'm very happy to show you that. It's one of my favorite things about unreal engine. You can almost access anything through blueprints. Sometimes you just gotta know where to look 🤣 cheers!
@decorix
@decorix Ай бұрын
Great content. Looking forward to more exciting Motion design stuff. I'm not seeing the little diamond shape icon to create a key when you select a null or effector in the details panel why is this? Thanks.
@GlassHandFilms
@GlassHandFilms Ай бұрын
Thank you so much! and I believe you have to open the motion design editor interface and have the sequencer active to see the diamond keyframe icons next to properties in the detials panel. :) Cheers!
@decorix
@decorix Ай бұрын
@@GlassHandFilms Thanks.. btw I'm having issues trying to render with movie rendering sequencer...crashing. Its giving me some play in viewport and camera switcher thing.
@GlassHandFilms
@GlassHandFilms Ай бұрын
@@decorix this is a known bug. I know epic is working on fixing this. I think I saw a commit get pushed this week so I'm pretty sure it will be resolved by the next preview release
@decorix
@decorix Ай бұрын
@@GlassHandFilms Hi Hi, Do you know perhaps if its been fixed with latest release 5.4? still getting camera switcher shit. Can you render out any frames? in the movie render. Thanks so much.
@SquarePurple-wp4pv
@SquarePurple-wp4pv Ай бұрын
This is awesome. Thanks Bro!😎
@GlassHandFilms
@GlassHandFilms Ай бұрын
my pleasure! glad you enjoyed it :) Cheers!!
@daslolo
@daslolo Ай бұрын
what about parenting static mesh to a skeleton like they did in a demo?
@GlassHandFilms
@GlassHandFilms Ай бұрын
You can absolutely do this! In the past I've just attached the meshes in a blueprint
@daslolo
@daslolo Ай бұрын
I just found animation rigging convert static to skeleton mesh
@ashoakenfold
@ashoakenfold Ай бұрын
I'm familiar with realtime/UE. What's the overall reaction (if any) from the C4D community? I''m not familiar with the feature set of C4D, so it's difficult to make a comparison with 5.4. If I had that baseline, it would be easy enough to extrapolate future changes coming down the pipe for mograph in UE.
@GlassHandFilms
@GlassHandFilms Ай бұрын
Hmm that's a great question! For me, the future is incredibly bright for creating real time motion graphics in UE. Niagara is just so powerful and the devs have proved they can create a module that can benefit artists doing mograph work ☺️
@ashoakenfold
@ashoakenfold 2 ай бұрын
Wow. The mograph tools in UE have incredible potential. Provides a productivity boost and makes it available to everyone with a few clicks. I kind of wish I hadn't spent so much time buildng similar stuff by hand 😑
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
Yes! Haha I know how you feel. For past projects I've built a lot of this stuff into blueprints but now it's easier than ever! Cheers!
@jensjensen4038
@jensjensen4038 2 ай бұрын
But can you reverse the float variable in the non transform variant in the blueprint? Also why is the boolean always in the elum next to is valid?
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
I'm not sure how to answer your first question, can you please eraborate? As for the second question, are you asking about the death component? And why did I add the "is valid" and "bool" branch? If so I can answer that. The is valid checks to make sure that the death component is added to the blueprint class. This is a precaution to make sure the component is added. This also helps with errors and returning null exceptions. So it will keep your game from crashing if you forget to add it. It's also great for branching logic. So if the component is present and valid, we check the health and return true if it is less that 0, meaning the actor has died. I hope that helps!
@IndoorsShow
@IndoorsShow 2 ай бұрын
Every time sample I have shaders compiling, how do I fix this? sorry if I didn't see it in the video
@pshethia01
@pshethia01 2 ай бұрын
So this wont replace after effects after all 😞
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
I wouldn't think of these tools as replacing anything. That being said for unreal engine artists this is massive!! Pretty soon UE artists won't have to leave the engine for anything
@tedats
@tedats 2 ай бұрын
Could you/would you use this tool to make a wall that is broken up into say, smaller squares, that move away from the player as they get close, and back again as they move away?
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
Yes definitely! I think this would be super cool to use during gameplay. It's using Niagara so there is a lot of fun possibilities!