MetaHuman Unreal Engine First Look!
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@thecomputerartist8517
@thecomputerartist8517 6 сағат бұрын
Hi, to have expirement a lot with glass and translucent material i can confirm the refraction is flipped if you set everything right
@GlassHandFilms
@GlassHandFilms 5 сағат бұрын
Hello there! are you using raytraced refractions? or lumen refractions?
@slodoco
@slodoco 2 күн бұрын
The problem is, this component is only reusable if all the things that die die in the same way.
@GlassHandFilms
@GlassHandFilms 2 күн бұрын
@@slodoco this is true in this video. The best thing you could do is try to abstract this even more so you could create variations
@slodoco
@slodoco 3 күн бұрын
Maybe coupling the player is not so great. How about checking the caller? Or sending over the interactor. Say you want to control two things that interact, or you implement some enemy ai that uses interact on things.
@joshua42777
@joshua42777 5 күн бұрын
Thank you so much for sharing! No more spaghetti code!
@GlassHandFilms
@GlassHandFilms 5 күн бұрын
@@joshua42777 you're very welcome! I honestly keep forgetting about actor components and then when I do remember, I kick myself for forgetting 🤣🤣 cheers!
@craigrothwell5290
@craigrothwell5290 9 күн бұрын
Thankyou, I learnt a lot, that was a really great insight
@GlassHandFilms
@GlassHandFilms 9 күн бұрын
@@craigrothwell5290 awesome!! I'm so happy to hear this. I have more content coming soon for the latest version of unreal engine!
@jhndavidjnr2996
@jhndavidjnr2996 11 күн бұрын
Think im not learning this anymore😂. Id just stick with c4ds mograph.
@GlassHandFilms
@GlassHandFilms 11 күн бұрын
@@jhndavidjnr2996 I can understand that sentiment. The great thing about geo nodes (and Houdini) is that there are no handcuffs. The trade off is knowing how to manipulate and transfer attributes from one object to the next. Of course there are great add ons like bmograph? I think that's the name on blender market that gives you out of the box tools
@unsolvedbc
@unsolvedbc 13 күн бұрын
Great video, just clarified some things for me.
@GlassHandFilms
@GlassHandFilms 13 күн бұрын
@@unsolvedbc awesome!! So great to hear. Thank you for leaving a comment to let me know. Cheers!
@alexm666
@alexm666 18 күн бұрын
9:00 - it breaks the loop upon finding just one random object that implements Interact.... what happens if there's many?
@GlassHandFilms
@GlassHandFilms 18 күн бұрын
yes you are correct! Great question about having many objects in one area. I would then move to another form of logic. Maybe instead of overlapping, use something like line trace by channel (raycast, firing a ray from the camera). Then on hit, check to see if the actor or component implements the interface. I hope that helps!
@longhotsummergames
@longhotsummergames 22 күн бұрын
If you had two hidden doors would they both open?
@stephenbuehner3371
@stephenbuehner3371 22 күн бұрын
Thank you so much! Great tutorial, and helped me understand this so much easier. You're awesome dude!!!!!
@GlassHandFilms
@GlassHandFilms 22 күн бұрын
@@stephenbuehner3371 so great to read this comment! So happy it helped!! You are awesome as well!! Cheers! 😁
@EliasLeo6
@EliasLeo6 23 күн бұрын
I don't mind complexity, but comparing this to a C4D setup for the same effect is night and day. This almost seems like a hacky way of doing things. Really nice tutorial nonetheless, really enjoyed it!
@GlassHandFilms
@GlassHandFilms 23 күн бұрын
@@EliasLeo6 in 5.5 this has become much easier! I am abusing my knowledge of unreal engine tools to achieve something similar to C4D. I'll try and make an updated video once 5.5 is closer to release! Cheers :)
@ancientnestsoftware
@ancientnestsoftware 28 күн бұрын
nice
@UnrealEnginecode
@UnrealEnginecode Ай бұрын
is it better than xsens/movella
@GlassHandFilms
@GlassHandFilms Ай бұрын
@@UnrealEnginecode I'm sorry, but I haven't used any xsens or movella technology in production. I can say that with my time using Perception Neuron 3, I was very impressed and the results were great!
@EBBKouper
@EBBKouper Ай бұрын
I dont know if someone could help me, but I AM NOT ABLE to use a single interface blueprint. Im in UE 4.27, I have made the input, I have created the interface, I have the class settings for my actor determined, checked the collision and implemented the event as this tutorial and others said. But, for some reason, I just cant get the player to interact throught the interface and I have been hours struggling with Chat GPT and searching in internet for a solution. Anyone could have any idea what problem could I have?
@GlassHandFilms
@GlassHandFilms Ай бұрын
@@EBBKouper send me an email with some screenshots and I can help you out. Email is in the video description
@EBBKouper
@EBBKouper Ай бұрын
@@GlassHandFilms Thank you for answering so fast <3. Tomorrow I will send you an email with all the information
@GlassHandFilms
@GlassHandFilms Ай бұрын
@@EBBKouper sounds good! chat soon :)
@EBBKouper
@EBBKouper Ай бұрын
@@GlassHandFilms Hi!!! I suppose it is not necessary to say, but I have already send the email
@GlassHandFilms
@GlassHandFilms Ай бұрын
@@EBBKouper hello again! So sorry, I received the email, but my day job has been super packed this week. I'm hoping to look at it very soon!
@telnaur
@telnaur Ай бұрын
Dude great videos, came from the interfaces video and watched this next. Koodos to how you actually explain the what AND the why! It's refreshing and super helpful! I've been doing cinematics in Unreal for a couple years now and I'm beginning the journey of a solo-dev game so this has been helpful! Nice job
@GlassHandFilms
@GlassHandFilms Ай бұрын
@@telnaur awesome!! Thank you so much for the kind words. I wish you the very best in your dev journey! It's super fun ☺️ cheers!!
@antfraine
@antfraine Ай бұрын
Really struggling to get any kind of surface reflection to show on my translucent materials. Checked all settings and everything looks perfect in Pathtracer but Lumen is not giving me an acceptable result
@GlassHandFilms
@GlassHandFilms Ай бұрын
@@antfraine yes, I know what you mean. One thing to check is to make sure your glass object is not nanite. Then I would suggest maybe 0.8 metallic to bring the reflection intensity higher on the facing angle. Then 0.2 on the opacity. Also make sure you have high quality translucent reflections checked in your lumen reflections section on your post process volume. I hope that helps!
@antfraine
@antfraine Ай бұрын
@@GlassHandFilms Tried it all, I literally have to choose between having translucency or reflections, it simply will not do both. Had I not built my project in 5.4.4, I would have stayed using 5.3 and kept it all raytraced. It's highly photographic interior animations so when things don't look right they really stand out
@GlassHandFilms
@GlassHandFilms Ай бұрын
@@antfraine hmmm can you post screenshots? I can maybe help you solve what's happening
@antfraine
@antfraine Ай бұрын
@@GlassHandFilms Of course, would be easier to email you I think. Thanks!
@3dchick
@3dchick Ай бұрын
This was fantastic! Thank you!!
@GlassHandFilms
@GlassHandFilms Ай бұрын
@@3dchick amazing!! Super happy to hear this!! 😁
@3dchick
@3dchick Ай бұрын
On the IOR sorting issue, I wonder if it's because you don't have IOR on the others. Maybe if you turn the IOR on for those, it will re-sort correctly. (just a thought)
@GlassHandFilms
@GlassHandFilms Ай бұрын
@@3dchick this is a great thought! I will need to test this out. But the problem will sadly persist if you have a flat plane of glass for example, or a translucent shader that doesn't use index of refraction
@3dchick
@3dchick Ай бұрын
@@GlassHandFilms absolutely. It's the kind of thing you only use when you have your camera angles and things all set up so you can selectively add these materials to just the assets needed.
@3dchick
@3dchick Ай бұрын
When you made the blue dragon blend with the red it looks just like carnival glass. A cool thing from the 1920s (ish)
@darkwraithcovenantindustries
@darkwraithcovenantindustries Ай бұрын
why should we cast to the BP_ThirdPersonPlayer character instead of using an interface? I thought casting was not a good practice in Unreal?
@GlassHandFilms
@GlassHandFilms Ай бұрын
@@darkwraithcovenantindustries great question! I would only cast to something if you know that these objects have to exist in memory at the same time. Casting will essentially force you to load any object into memory. So it's not good practice to load game objects that are not relevant to the character all the time. I hope that makes sense! Cheers
@velha2999
@velha2999 2 ай бұрын
Hey Sir, im really new to unreal engine, working on my first game, and i didnt know about it, but about backups and if something breaks i was just Packaging projects and extracting files of packaged project if i messed up really badly something in my project
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
@@velha2999 the more familiar you get with source control, the more you can take risks in your projects. It's really nice to make small pushes and then revert if you mess up or want to redo some logic 😁
@ralfbierig
@ralfbierig 2 ай бұрын
Thanks for a good tutorial and keep producing!
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
@@ralfbierig thank you so much!! ☺️ I hope to share more soon! Cheers!
@lightspot
@lightspot 2 ай бұрын
This helped me a lot, you have made it very clear, thanks for the effort!!!!
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
@@lightspot I love to hear this!! Thank you for watching ☺️
@mikusvol1610
@mikusvol1610 2 ай бұрын
I Dont have button "Collapse to function" there is only Collapse to node. How can i fix that?
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
I believe you might be selecting a node that can't be collapsed into a function. Try selecting some simple math nodes and see if it shows up in your right click menu
@dogdren1396
@dogdren1396 2 ай бұрын
yo man i really appreciate the unreal 5 videos it's good stuff so thank you thank you
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
@@dogdren1396 my pleasure! Thank you for watching. I hope to do some more soon! Cheers 😁
@kegsfx8603
@kegsfx8603 2 ай бұрын
Very helpful! =D
@shingAMarie
@shingAMarie 2 ай бұрын
why at minute 13 did you use an event interact and then another interact afterwards. I feel like this tutorial is definitely not for people who do not understand interfaces. This is by far than one of the more complicated ones I’ve seen and I’ve been trying to understand this and watched a few videos today, especially since you are alluding to another project making it even harder to understand like whatever you were using with open Sesame
@TorQueMoD
@TorQueMoD 2 ай бұрын
Great video. Unfortunately, these are now the defaults in 5.4.4 but I'm still getting ghosting when rotating the camera around my player sadly. *Switching the AA method to TSR fixed the ghosting on my character.
@DavidMattock
@DavidMattock 2 ай бұрын
Great video thanks! Can you help with an issue please? The materials which I made in the new material designer look great in viewport, but when rendering with the movie render queue all materials are missing and render black with the following error message: “Detected 2 read-only materials with missing niagra usage flag required to work properly with cloner” In other posts I’ve read to open the materials in the main UE mat editor and make sure that in the materials niagra usage settings that “use with Niagra mesh particles” is checked… But mine are already checked!? Any advice appreciated Many thanks 😊
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
@@DavidMattock thank you very much! And yes the usage flags are under the material settings. You are looking in the correct place. You will find things like "use with nanite", "use with Niagara", "use with instances static mesh", etc. I believe the motion design cloner is actually using Niagara to instance the mesh. To trouble shoot, I would make another regular material and add it to your cloner to see which flags are ticked. Take notes and add the same flags to your material designer material. I hope that helps!
@DavidMattock
@DavidMattock 2 ай бұрын
@@GlassHandFilms hey thansk so much for replying. I made a normal material and it still didn't work, but a material from the starter content did. So I just tried creating a brand new motion design scene, added the default cloner, used material designer to create a material and the same issue. Is it that NO materials made with the designer are renderable? BUT in this level, I made a normal material and dragged it to the default cube in the cloner and the material rendered fine.. crazy. But I've not found anyone else with the same issue. I tried asking on epic forums but nobody answered in over a day, so I guess I wont get an answer. Have you found similar issues with materials formn the material designer wont render? Many thanks again
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
@@DavidMattock howdy again! I will try and recreate on my end. In the mean time, I will pass this along to epic to see if they have flagged this as a bug :) thank you so much for sharing. This could help a lot of people in the future! P.S. material designer is going through a ton of changes and will be better in 5.5 :) crossing my fingers they have this bug flagged
@DavidMattock
@DavidMattock 2 ай бұрын
@@GlassHandFilms Amazing thank you so much ! 😊 its impossible to contact Epic for us mortals lol I just tried something.. I opened the material designer in the standard UE editor, then copied all the nodes linked to the main end root material node.. then created a material in the standard way, and pasted them in, and connected it... and it worked! so Im sure there is a bug with material designer.. which are called dynamicmaterials, maybe this is the problem? Thanks again for the feedback and responses, much appreciated, Ill wait to see if you get anything from the powers of Epic.
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
@@DavidMattock So I did hear back from one of the engineers. And yes, they did notice this happening and he told me it is fixed on the main branch. I'm going to pull tonight and see if it works as intended. Thank you for the comment and calling it out!
@Doubleaa500
@Doubleaa500 2 ай бұрын
This video was right under my nose the entire time and I only just now clicked on it!!! I didn't fully understand where and how to create separate components that you can just literally slot into different objects or actors in the game!!! THIS IS GREAT!!!
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
@@Doubleaa500 yeah it makes everything so modular and reusable :) cheers!
@Conbini.
@Conbini. 3 ай бұрын
FINALLY a definitive video about transparent/translucent materials. I didn't know about that weird opacity mask thing in the material parameters, so random. Thanks for sharing the project files, life saver.
@GlassHandFilms
@GlassHandFilms 3 ай бұрын
@@Conbini. My pleasure! Please let me know if you have any ideas on how these materials can be improved :)
@LoganPinney
@LoganPinney 3 ай бұрын
2 words. Spaghetti monster! Those BPs LOOOL - i kid i kid. Great video!! Translucency is very tricky, thanks for the run down!
@GlassHandFilms
@GlassHandFilms 3 ай бұрын
@@LoganPinney 🤣🤣🤣 I guess I could have used named reroutes 🤣🤣🤣 thank you brotha much appreciated
@JonJagsNee
@JonJagsNee 3 ай бұрын
THANK GOD!
@GlassHandFilms
@GlassHandFilms 3 ай бұрын
@_o__o_
@_o__o_ 3 ай бұрын
i farted into tramslucemcy
@GlassHandFilms
@GlassHandFilms 3 ай бұрын
@@_o__o_ I was hoping you would appear 🤣
@GlassHandFilms
@GlassHandFilms 3 ай бұрын
It's been a while! I hope everyone enjoys the video! Here's a link to the project files: glasshand.gumroad.com/l/lpgeq Let me know what you think! Cheers!
@JonathanWinbush
@JonathanWinbush 3 ай бұрын
Thanks for the project file 🤙🏿🤙🏿
@GlassHandFilms
@GlassHandFilms 3 ай бұрын
@@JonathanWinbush Yessir!! Lemme know how I can improve it :)
@enginehear5975
@enginehear5975 3 ай бұрын
Your machine seems capable and would ask, what are the spec's? Thanks. [CPU,GPU and RAM]
@GlassHandFilms
@GlassHandFilms 3 ай бұрын
Hey there sorry for the late response. I believe I have an i9 12900k, 64 GB of RAM, and a 3090ti :)
@KINGDOMSONSTV
@KINGDOMSONSTV 3 ай бұрын
What a fantastic tutorial
@GlassHandFilms
@GlassHandFilms 3 ай бұрын
@@KINGDOMSONSTV thank you! I'm really happy you enjoyed it!!! 😄
@harshbachhav257
@harshbachhav257 3 ай бұрын
but github storage is low :(
@GlassHandFilms
@GlassHandFilms 3 ай бұрын
@@harshbachhav257 using gitLFS works okay for me, but it is a bit more on the expensive side buying data packs
@ChubbyHubby00001
@ChubbyHubby00001 3 ай бұрын
recently started using Unreal Engine and what you said totally blew my mind. I have absolutely zero experience in this, but by creating reusable formulas, you can make your life so much easier. It makes it easier to create NPCs, areas that repeat, objects/objectives that repeat. Pretty much anything that repeats. Thank you!
@GlassHandFilms
@GlassHandFilms 3 ай бұрын
@@ChubbyHubby00001 yeah interfaces make everything so modular. I've recently been naming my interfaces "clickable" or "interactable" or "consumable". That helps me abstract it even further. Cheers!
@KINGDOMSONSTV
@KINGDOMSONSTV 3 ай бұрын
@@GlassHandFilms great idea
@erichturner9892
@erichturner9892 3 ай бұрын
Great explanation! Nice and easy way to wrap my head around the Actor Component Blueprint class!! thank you for putting this out there, kinda thrown into the fire and this helps it not burn so much :D
@GlassHandFilms
@GlassHandFilms 3 ай бұрын
@@erichturner9892 so awesome to hear your experience and how this helped :) I wanna do another video on this topic because they are SUPER powerful and a great way to add modularity to your projects. Cheers :)
@red4666
@red4666 3 ай бұрын
can you spawn a cloner mesh on a surface of an existing mesh and have it inherit the vertex color and also be affected by effectors? so let's say we have a skeletal mesh of a guy running, we want to replace him with cloner objects while keeping his color palette and then have some effectors make him explode or something when he hits a wall.
@guybrush3000
@guybrush3000 4 ай бұрын
the smearing isnt related to motion blur. It’s the temporal AA not working with vertex offset, so old frame data is persisting, leaving an after image
@mitchellrcohen
@mitchellrcohen 4 ай бұрын
Any idea how to in the waveform animator to make it more smooth? I find it’s super flickery and I’m trying to find a release time falloff technique. Make the music reaction flash look better
@mitchellrcohen
@mitchellrcohen 3 ай бұрын
I can get u a discount on the vision I work @ 🍎
@mrcornholio2515
@mrcornholio2515 4 ай бұрын
and how to bake this sequence? i mean can i use it any other way? not only render? for example if i create some ui can i use it later?
@mrpumpkin9276
@mrpumpkin9276 4 ай бұрын
So good to this tutorial!!! I get it! I get it!!
@GlassHandFilms
@GlassHandFilms 2 ай бұрын
Thrilled to hear that this helped :)
@dollabexgamed3
@dollabexgamed3 4 ай бұрын
Wooow! My guy wait you dig into settings that you aren't supposed to. That technicality the way you handle it that's why you struggle even more years. I think blue prints and tech are not for you
@GlassHandFilms
@GlassHandFilms 4 ай бұрын
@@dollabexgamed3 oh really, how so?
@andrew22mcnally
@andrew22mcnally 4 ай бұрын
One of the best tuts I've ever seen. The detail is so welcome and I had such a particular issue that was solved by watching a select part of your video. Thank you, thank you, thank you!
@GlassHandFilms
@GlassHandFilms 4 ай бұрын
@@andrew22mcnally oh wow this is so awesome to hear!! Thank you so much for taking the time to write this comment. Happy that we were able to connect. Cheers!
@amusingdancerivan
@amusingdancerivan 4 ай бұрын
THANK YOU!!!
@GlassHandFilms
@GlassHandFilms 4 ай бұрын
@@amusingdancerivan you are very welcome! Cheers!
@YouNeedIt_BUY1
@YouNeedIt_BUY1 4 ай бұрын
Hi, I'm having an issue. I'm trying to animate an object's bend, but when I use the dynamic mesh converter, the object turns white and loses its texture. How can I keep the texture?
@Eroktic
@Eroktic 4 ай бұрын
First off, amazing tutorial. I have to ask... how many years of exp do you have? I would say 10+
@GlassHandFilms
@GlassHandFilms 4 ай бұрын
@@Eroktic thank you so much! I started my small business in college doing interactive/3D animation for clients. Since then I've worked at numerous studios :) I believe it's been 11 years? But longer if you count my teen years of teaching myself haha. Cheers man!
@Eroktic
@Eroktic 4 ай бұрын
@@GlassHandFilms I can see that you are into it your whole life. When I watch KZbin tutorials, I don't learn too much anymore. And then I stumble upon this monster video that taught me many small things I hadn't seen before. I often use widgets and blueprints, but I didn't know that you can build widgets to run in viewport. AND YOU CAN DOCK IT? It blew my head away lol. Please don't stop with this format of videos (long and raw). The small details you do are really important to me as a viewer. Thank you for sharing your knowledge!
@GlassHandFilms
@GlassHandFilms 4 ай бұрын
@@Eroktic awesome!! Thank you so much :) I really want these videos to feel informal like we are hanging out and I'm just showing you some stuff in person haha. I really appreciate the feedback 🙌 I have another video that will be appearing on School of Motion's channel soon. Hope to chat more in the future! Cheers