this cures my biggest substance painter headache. thanks so much!
@Zkay3604 жыл бұрын
Literally same. I'd create separate materials, 2k-4k EACH for selecting different parts, or even manually paint them out and creating a mess of masks
@alperozgunyesil4 жыл бұрын
Totally🤘🏿❤️
@throwerplump92972 жыл бұрын
This is what I searching for optimizing my asset .thx alot ..
@PonteRyuurui4 жыл бұрын
I am learning!
@justingooligan70596 жыл бұрын
this was exactly the video i was looking for_gave me answers to all the questions. Now it would be cool to have a feature in blender that converts real_colors assigned to mesh_parts in to vortex-colors. maybe there is ? i just have not found it yet. Great video - big thanks.
@jdevcast65274 жыл бұрын
Nice and easy Blender -> Painter -> Unity workflow Thanks for explaining clearly.
@skyatlas73344 жыл бұрын
I needed this video, thank you!
@AlexAugustinex6 жыл бұрын
Thanks for sharing your knowledge man, This will really help me out. Thank you.
@JoshGambrell6 жыл бұрын
My pleasure, Alex!
@tartistbooker78395 жыл бұрын
thank for this straight for the point tutorial, waiting for your next tips !
@JoshGambrell5 жыл бұрын
Thanks Tartist!
@lin_leaf7 жыл бұрын
Good Content and editing thanks for the video I am new to unity and this helped me more than most other vids
@JoshGambrell7 жыл бұрын
Thank you, very happy to hear that!
@sainterasmus45452 жыл бұрын
How do you actually "create" the Color ID map? How do you wield it into existence? I understand how to color in the different faces of a model, but how do you get Blender to say "this is the ID map"? I color in the model, export it to substance painter and the only map that it doesn't bake down is the ID one, cause I'm guessing I haven't made it possible for it to find it.
@sainterasmus45452 жыл бұрын
Can't figure out how to get Substance Painter to register the different colors.
@therowhouse50866 жыл бұрын
Thank you so much for this! brilliant!
@ApexArtistX6 жыл бұрын
you dint show how to apply id on the model, my substance painter does not read any color id after baking
@JoshGambrell6 жыл бұрын
You must be doing something wrong then. When you export the model and import into Substance Painter and bake textures, the ID map should automatically be generated. The only other reason it won't is if you untick the ID bake setting or import a high-poly mesh to bake to, in which case you must bake the ID map independent of the high-poly mesh.
@ApexArtistX6 жыл бұрын
Wooden Rain I was using obj. Fbx works
@ajaygamedeveloper61485 жыл бұрын
Thank you so much
@JoshGambrell5 жыл бұрын
No problem Ajay!
@ChristophWerner6 жыл бұрын
You have not mentioned, what file format you used to export from blender. Is it FBX or can OBJ be used too to store the vertex colors? Thank you. EDIT: OK, it is FBX. I was too fast with my comment and have not watched the full video... ;) #sry
@Eradifyerao2 жыл бұрын
I have generally found OBJ to be the dumb format... Why anyone would use it anymore is a mystery to me - maybe it's a bit more universal?
@ChristophWerner2 жыл бұрын
@@Eradifyerao In my experience OBJ files are more solid. OBJs are more simple and don't include animation data or further information. FBX files can also include proprietary data as I know, which can disturb the import in some software. Additionally Autodesk change the FBX structure regularly and add new features. which can lead also to problems. But under the line FBX is the better file format, but there's also GLTF which is really good and open source.
@maxjackson71205 жыл бұрын
How would you alternate between multiple textures though in Unity when you want to switch textures via code
@cedricknapp28893 жыл бұрын
Renderer.sharedMaterial in Unity instead of .material
@n1lknarf4 жыл бұрын
how could I bake the ID map directly in blender?
@JoshGambrell4 жыл бұрын
Under the bake settings, where you bake normal maps and such.
@abdullahahsan49424 жыл бұрын
ok did u unwrap the mesh before exporting it?
@JoshGambrell4 жыл бұрын
Of course
@abdullahahsan49424 жыл бұрын
@@JoshGambrell can u make new tutorial on this with some complex model like car or any other cool models of yours
@leatherandpoemscharmyman57746 жыл бұрын
best practice is to asigne pure colors? to not suffer with tolerance and hardness in the color id mask in substance painter then?
@JoshGambrell6 жыл бұрын
Well, you can use any different shade of colors. All colors are based on RGB. Even a slightly different shade of green, for example, which the human eye cannot distinguish is indeed computed as a different color. So if you mean "pure", you can use any different shades as long as you don't use an identical color for a different area of your model. I hope that answers your question correctly!
@leatherandpoemscharmyman57746 жыл бұрын
ok , sometimes when I used random color in blender , (specially when my model is full of part but one single object) ....I see white lines in my model in substance painter , in my model after exporting process... sometimes I fixed that white lines with tolerance and harness in ID mask ...but ID mask comes from blender by vertex group. So I decided to starting testing some POV to solve this common issue in some models, not in all my models , but sometimes I suffer that effect.
@marlonacevedo75216 жыл бұрын
I think that I love you jajajajjaja I spend all a fkng day trying to generate that map and I dont know why but all the ways I tried have failed 'till now. Thanks
@furryfan872436 жыл бұрын
The M key toggles the mask on or off in blender
@nightwalkerj4 жыл бұрын
Its amazing how many videos dont mention this little tidbit. Thank you for sharing this.
@Shubham-fk5oq6 жыл бұрын
Painter errors: could not find vertex color!...help me!!
@hui29755 жыл бұрын
I'm thinking how to export vertex paint in blender so many time. Then I use yPanel add-on, and succeed to export Dirty Vertex Paint 。
@darkwyvern97965 жыл бұрын
So you don't need to unwrap it?
@JoshGambrell5 жыл бұрын
You do, because you're still going to assign textures. Substance Painter would need to know where exactly to assign each unique texture.
@tundedagold52786 жыл бұрын
the color is not showing in substance painter pls where a i wrong
@Fernan3D6 жыл бұрын
tunde dagold if you're using 2 meshes, low and high poly, you have to paint the vertex in the high poly, import the low poly in substance (I normally use Fbx) and in the bake options for substance, import the high poly mesh in High poly parameters tab, then bake. If you're not using 2 meshes, import to substance and bake the ID map from vertex color.
@МорисКирумба-н1в2 жыл бұрын
👍👍👍👍👍👍👍
@Eradifyerao2 жыл бұрын
looks like the ability to add color presets in vertex mode in Blender 2.8+ is gone....
@Eradifyerao2 жыл бұрын
edit: I found it - N menu --> Tool
@reboa.i5634 жыл бұрын
As an intermediate modeller, this answered all of my questions regarding optimization, color ID and export. Thank you! You earned a sub and like mate :) Have a wonderful day.
@JoshGambrell4 жыл бұрын
Thank you Rebo! I truly appreciate your time and feedback :D Super glad I could be of help; this topic was seldom covered.
@reboa.i5634 жыл бұрын
@@JoshGambrell I agree! All this time I assigned different materials to different parts of my mesh and I thought: Hmm... isn't there a more efficient way to do this? I would reach up to 10 materials on one mesh smh :) I also heard about the color ID thingy, but never understood why people use it. So yeah haha, I'm really grateful for this video!
@JoshGambrell4 жыл бұрын
@@reboa.i563 No problem! I learned the hard way when my scenes were rendering thousands of different materials and bogging down performance when I could've used 1/10th of that amount ;)
@HieuNguyen-yb8gq Жыл бұрын
Done
@DarkAutumn3D3 жыл бұрын
Completely redundant in 2.9 -.-
@Eradifyerao2 жыл бұрын
Why?
@rickychoudhary20147 жыл бұрын
Hey are you udemy instructer recived mail from udemy about ur channel i want to conferm it please.
@JoshGambrell7 жыл бұрын
Yes, this is Josh!
@rickychoudhary20147 жыл бұрын
Wooden Rain ohk thanks sir i have subscribed and shared wid frnds also. Can u make a single vid that covers total basics about how to start with blender.