Material Optimization using Color ID Maps (Blender/Unity/Substance Painter 2)

  Рет қаралды 25,182

Josh Gambrell

Josh Gambrell

Күн бұрын

Пікірлер: 59
@normalmusic62
@normalmusic62 6 жыл бұрын
this cures my biggest substance painter headache. thanks so much!
@Zkay360
@Zkay360 4 жыл бұрын
Literally same. I'd create separate materials, 2k-4k EACH for selecting different parts, or even manually paint them out and creating a mess of masks
@alperozgunyesil
@alperozgunyesil 4 жыл бұрын
Totally🤘🏿❤️
@throwerplump9297
@throwerplump9297 2 жыл бұрын
This is what I searching for optimizing my asset .thx alot ..
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
I am learning!
@justingooligan7059
@justingooligan7059 6 жыл бұрын
this was exactly the video i was looking for_gave me answers to all the questions. Now it would be cool to have a feature in blender that converts real_colors assigned to mesh_parts in to vortex-colors. maybe there is ? i just have not found it yet. Great video - big thanks.
@jdevcast6527
@jdevcast6527 4 жыл бұрын
Nice and easy Blender -> Painter -> Unity workflow Thanks for explaining clearly.
@skyatlas7334
@skyatlas7334 4 жыл бұрын
I needed this video, thank you!
@AlexAugustinex
@AlexAugustinex 6 жыл бұрын
Thanks for sharing your knowledge man, This will really help me out. Thank you.
@JoshGambrell
@JoshGambrell 6 жыл бұрын
My pleasure, Alex!
@tartistbooker7839
@tartistbooker7839 5 жыл бұрын
thank for this straight for the point tutorial, waiting for your next tips !
@JoshGambrell
@JoshGambrell 5 жыл бұрын
Thanks Tartist!
@lin_leaf
@lin_leaf 7 жыл бұрын
Good Content and editing thanks for the video I am new to unity and this helped me more than most other vids
@JoshGambrell
@JoshGambrell 7 жыл бұрын
Thank you, very happy to hear that!
@sainterasmus4545
@sainterasmus4545 2 жыл бұрын
How do you actually "create" the Color ID map? How do you wield it into existence? I understand how to color in the different faces of a model, but how do you get Blender to say "this is the ID map"? I color in the model, export it to substance painter and the only map that it doesn't bake down is the ID one, cause I'm guessing I haven't made it possible for it to find it.
@sainterasmus4545
@sainterasmus4545 2 жыл бұрын
Can't figure out how to get Substance Painter to register the different colors.
@therowhouse5086
@therowhouse5086 6 жыл бұрын
Thank you so much for this! brilliant!
@ApexArtistX
@ApexArtistX 6 жыл бұрын
you dint show how to apply id on the model, my substance painter does not read any color id after baking
@JoshGambrell
@JoshGambrell 6 жыл бұрын
You must be doing something wrong then. When you export the model and import into Substance Painter and bake textures, the ID map should automatically be generated. The only other reason it won't is if you untick the ID bake setting or import a high-poly mesh to bake to, in which case you must bake the ID map independent of the high-poly mesh.
@ApexArtistX
@ApexArtistX 6 жыл бұрын
Wooden Rain I was using obj. Fbx works
@ajaygamedeveloper6148
@ajaygamedeveloper6148 5 жыл бұрын
Thank you so much
@JoshGambrell
@JoshGambrell 5 жыл бұрын
No problem Ajay!
@ChristophWerner
@ChristophWerner 6 жыл бұрын
You have not mentioned, what file format you used to export from blender. Is it FBX or can OBJ be used too to store the vertex colors? Thank you. EDIT: OK, it is FBX. I was too fast with my comment and have not watched the full video... ;) #sry
@Eradifyerao
@Eradifyerao 2 жыл бұрын
I have generally found OBJ to be the dumb format... Why anyone would use it anymore is a mystery to me - maybe it's a bit more universal?
@ChristophWerner
@ChristophWerner 2 жыл бұрын
@@Eradifyerao In my experience OBJ files are more solid. OBJs are more simple and don't include animation data or further information. FBX files can also include proprietary data as I know, which can disturb the import in some software. Additionally Autodesk change the FBX structure regularly and add new features. which can lead also to problems. But under the line FBX is the better file format, but there's also GLTF which is really good and open source.
@maxjackson7120
@maxjackson7120 5 жыл бұрын
How would you alternate between multiple textures though in Unity when you want to switch textures via code
@cedricknapp2889
@cedricknapp2889 3 жыл бұрын
Renderer.sharedMaterial in Unity instead of .material
@n1lknarf
@n1lknarf 4 жыл бұрын
how could I bake the ID map directly in blender?
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Under the bake settings, where you bake normal maps and such.
@abdullahahsan4942
@abdullahahsan4942 4 жыл бұрын
ok did u unwrap the mesh before exporting it?
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Of course
@abdullahahsan4942
@abdullahahsan4942 4 жыл бұрын
@@JoshGambrell can u make new tutorial on this with some complex model like car or any other cool models of yours
@leatherandpoemscharmyman5774
@leatherandpoemscharmyman5774 6 жыл бұрын
best practice is to asigne pure colors? to not suffer with tolerance and hardness in the color id mask in substance painter then?
@JoshGambrell
@JoshGambrell 6 жыл бұрын
Well, you can use any different shade of colors. All colors are based on RGB. Even a slightly different shade of green, for example, which the human eye cannot distinguish is indeed computed as a different color. So if you mean "pure", you can use any different shades as long as you don't use an identical color for a different area of your model. I hope that answers your question correctly!
@leatherandpoemscharmyman5774
@leatherandpoemscharmyman5774 6 жыл бұрын
ok , sometimes when I used random color in blender , (specially when my model is full of part but one single object) ....I see white lines in my model in substance painter , in my model after exporting process... sometimes I fixed that white lines with tolerance and harness in ID mask ...but ID mask comes from blender by vertex group. So I decided to starting testing some POV to solve this common issue in some models, not in all my models , but sometimes I suffer that effect.
@marlonacevedo7521
@marlonacevedo7521 6 жыл бұрын
I think that I love you jajajajjaja I spend all a fkng day trying to generate that map and I dont know why but all the ways I tried have failed 'till now. Thanks
@furryfan87243
@furryfan87243 6 жыл бұрын
The M key toggles the mask on or off in blender
@nightwalkerj
@nightwalkerj 4 жыл бұрын
Its amazing how many videos dont mention this little tidbit. Thank you for sharing this.
@Shubham-fk5oq
@Shubham-fk5oq 6 жыл бұрын
Painter errors: could not find vertex color!...help me!!
@hui2975
@hui2975 5 жыл бұрын
I'm thinking how to export vertex paint in blender so many time. Then I use yPanel add-on, and succeed to export Dirty Vertex Paint 。
@darkwyvern9796
@darkwyvern9796 5 жыл бұрын
So you don't need to unwrap it?
@JoshGambrell
@JoshGambrell 5 жыл бұрын
You do, because you're still going to assign textures. Substance Painter would need to know where exactly to assign each unique texture.
@tundedagold5278
@tundedagold5278 6 жыл бұрын
the color is not showing in substance painter pls where a i wrong
@Fernan3D
@Fernan3D 6 жыл бұрын
tunde dagold if you're using 2 meshes, low and high poly, you have to paint the vertex in the high poly, import the low poly in substance (I normally use Fbx) and in the bake options for substance, import the high poly mesh in High poly parameters tab, then bake. If you're not using 2 meshes, import to substance and bake the ID map from vertex color.
@МорисКирумба-н1в
@МорисКирумба-н1в 2 жыл бұрын
👍👍👍👍👍👍👍
@Eradifyerao
@Eradifyerao 2 жыл бұрын
looks like the ability to add color presets in vertex mode in Blender 2.8+ is gone....
@Eradifyerao
@Eradifyerao 2 жыл бұрын
edit: I found it - N menu --> Tool
@reboa.i563
@reboa.i563 4 жыл бұрын
As an intermediate modeller, this answered all of my questions regarding optimization, color ID and export. Thank you! You earned a sub and like mate :) Have a wonderful day.
@JoshGambrell
@JoshGambrell 4 жыл бұрын
Thank you Rebo! I truly appreciate your time and feedback :D Super glad I could be of help; this topic was seldom covered.
@reboa.i563
@reboa.i563 4 жыл бұрын
@@JoshGambrell I agree! All this time I assigned different materials to different parts of my mesh and I thought: Hmm... isn't there a more efficient way to do this? I would reach up to 10 materials on one mesh smh :) I also heard about the color ID thingy, but never understood why people use it. So yeah haha, I'm really grateful for this video!
@JoshGambrell
@JoshGambrell 4 жыл бұрын
@@reboa.i563 No problem! I learned the hard way when my scenes were rendering thousands of different materials and bogging down performance when I could've used 1/10th of that amount ;)
@HieuNguyen-yb8gq
@HieuNguyen-yb8gq Жыл бұрын
Done
@DarkAutumn3D
@DarkAutumn3D 3 жыл бұрын
Completely redundant in 2.9 -.-
@Eradifyerao
@Eradifyerao 2 жыл бұрын
Why?
@rickychoudhary2014
@rickychoudhary2014 7 жыл бұрын
Hey are you udemy instructer recived mail from udemy about ur channel i want to conferm it please.
@JoshGambrell
@JoshGambrell 7 жыл бұрын
Yes, this is Josh!
@rickychoudhary2014
@rickychoudhary2014 7 жыл бұрын
Wooden Rain ohk thanks sir i have subscribed and shared wid frnds also. Can u make a single vid that covers total basics about how to start with blender.
@JoshGambrell
@JoshGambrell 7 жыл бұрын
I can probably do that once time allows!
Export Preparation: Hard Surface Game Assets in Blender
11:09
Josh Gambrell
Рет қаралды 6 М.
The RIGHT way to cut holes in surfaces in Blender
10:52
Josh Gambrell
Рет қаралды 1,2 МЛН
小丑家的感情危机!#小丑#天使#家庭
00:15
家庭搞笑日记
Рет қаралды 38 МЛН
Бенчик, пора купаться! 🛁 #бенчик #арти #симбочка
00:34
Симбочка Пимпочка
Рет қаралды 3,9 МЛН
Хасанның өзі эфирге шықты! “Қылмыстық топқа қатысым жоқ” дейді. Талғарда не болды? Халық сене ме?
09:25
Демократиялы Қазақстан / Демократический Казахстан
Рет қаралды 355 М.
Это было очень близко...
00:10
Аришнев
Рет қаралды 6 МЛН
Workflow for Creating Normal Map Decals in Blender
13:48
CG Cookie
Рет қаралды 125 М.
Easy Texturing Tutorial: Blender to Substance Painter
25:49
Texture Maps Explained -  Essential for All Texture Artists
38:14
FlippedNormals
Рет қаралды 230 М.
Creating Material ID Textures in Blender
5:35
MrTriPie
Рет қаралды 60 М.
Blender Vs. Maya
11:30
Film Stop
Рет қаралды 192 М.
Color IDs and Bake Groups in Maya to Substance Painter
22:32
Nicholas Hunter
Рет қаралды 20 М.
3 Hours vs. 3 Years of Blender
17:44
Isto Inc.
Рет қаралды 5 МЛН
How to Create Professional Materials
11:23
Kaizen
Рет қаралды 1 МЛН
Preparing Models for Substance 3D Painter in Maya | Adobe Substance 3D
8:50
小丑家的感情危机!#小丑#天使#家庭
00:15
家庭搞笑日记
Рет қаралды 38 МЛН