Two things I forgot to mention/do in the video: 1) My glass is a box with 3mm thickness and it has a Cast/Receive shadows turned Off 2) I forgot to set the color of my translucency to a yellowish tone to simulate that brownish/yellowish dirt color
@deskreanimation9 ай бұрын
very effective tricks thanx
@WaspMedia3D9 ай бұрын
Dirt is literally one of the most important aspects of creating realistic 3D - so often overlooked. Great tips!
@minimalfun2 ай бұрын
Every single video of yours is a gem, thank you very much for sharing all this knowledge.
@yadidress-j1n3 ай бұрын
Amazing tutorial as always . Keep up the good work.
@YesMyLordLtd9 ай бұрын
Thanks for showing us this. You have no idea how many years I've been battling windows and never quite got there. The explanation of how refraction cancels translucency was exactly what I needed.
@krzysztofbogdanowicz45439 ай бұрын
I regularly use your realistic mirror material. Window glass is the next great one !
@dimitrispappas24119 ай бұрын
Amazing tutorial as always Vjekoslav. Keep up the good work.
@MarcoHayek9 ай бұрын
It's always fun to watch your videos. Thank you Vjeko. 👍
@L30nHbl9 ай бұрын
great stuff! Now i can combine the Bump Glass from your last tutorial with this and get the most realistic glas ever :D 🙂
@RenderRam9 ай бұрын
I wanted to add that here, but didn't wanna overcomplicate things for people who didn't see that tutorial :D
@yashpandya1009 ай бұрын
Thankyou for sharing such subtle and deep knowledge !!
@joxxyyzАй бұрын
Thank you for this. Do you have any tutorials on rainy Windows
@naxosCG9 ай бұрын
Very nice result !
@Sergij_Vari9 ай бұрын
Double-glazed windows are often used, which also adds to the effect
@WaspMedia3D9 ай бұрын
Yup, dust and condensation can get in between those panes too.
@jakubstawiany87599 ай бұрын
awesome tip! you are doing great job!
@simeon_vkv9 ай бұрын
You are the best!
@jannikblum34226 ай бұрын
Cool Video! i try to recreate it for corona render but i dont get i like in your scene🙄
@AdilKhan-fn7nz2 ай бұрын
when apply the dirt map to the refraction and translucency the dirt shows black on the windows not white...???
@FRIBIDIBIBIDI8 ай бұрын
Not sure why as I’m copying what you’ve done but in corona and it just doesn’t work very well. am I missing something ?
@jannikblum34226 ай бұрын
Could you recreate it? I have the same problem.
@tayayoung60316 ай бұрын
@@jannikblum3422 same problem with vray. translucency seems to behave differently. when i plug the map into the refraction it completely warps the exterior of my window.
@jannikblum34226 ай бұрын
@@tayayoung6031 i found a solution for corona render. I used the thin Absorption Slot...
@jannikblum34226 ай бұрын
@@tayayoung6031 maybe you can use a layered material. One with standard glass Material and one with the dirt material (just a light brown color). You can then use the gradient map and the dirt map from texture supply to mix the materials. Hope this works for you:)
@wanisz_7 ай бұрын
Hi, great tutorial! I have a question, how did you make this bumpy bevel on the wall? 3:02 Adds realism but I have no idea how to approach creating it, is it only a texture or geometry?
@RenderRam7 ай бұрын
Yo! If I remember correctly that was FStorm’s bump
@ThePatrvq9 ай бұрын
nice!
@sebastianreuter859 ай бұрын
whooop whooop!
@cgimadesimple9 ай бұрын
cool dirty stuff 😊
@arq.alfonsowitz15933 ай бұрын
Hi RenderRam. How about the windows having bump? aren't the planes not completely perfect? What do you think? Love your videos.
@RenderRam3 ай бұрын
Yo yo Check this kzbin.info/www/bejne/fabVeaCJjrJoorcsi=cpmxjukJG4i2AIgf