Materials Ep8: Dirty Windows | All 3D Software

  Рет қаралды 5,324

RenderRam

RenderRam

Күн бұрын

Yo guys, today on ‪@RenderRam‬ I'm sharing my approach on how to make dirt on window glass, hope you like it.
And ofcourse, if you wanna have ultimate swag, visit ‪@evermotion‬ s website at evermotion.org/
Also check tree models used in the video here: evermotion.org/shop/show_prod...
Texture used in video is ‪@TextureSupply‬ available at texture.supply/
Room Lighting HDRI by ‪@stableworks3071‬ Vermeer: stableworks.tech/

Пікірлер: 27
@RenderRam
@RenderRam 3 ай бұрын
Two things I forgot to mention/do in the video: 1) My glass is a box with 3mm thickness and it has a Cast/Receive shadows turned Off 2) I forgot to set the color of my translucency to a yellowish tone to simulate that brownish/yellowish dirt color
@deskreanimation
@deskreanimation 3 ай бұрын
very effective tricks thanx
@WaspMedia3D
@WaspMedia3D 3 ай бұрын
Dirt is literally one of the most important aspects of creating realistic 3D - so often overlooked. Great tips!
@L30nHbl
@L30nHbl 3 ай бұрын
great stuff! Now i can combine the Bump Glass from your last tutorial with this and get the most realistic glas ever :D 🙂
@RenderRam
@RenderRam 3 ай бұрын
I wanted to add that here, but didn't wanna overcomplicate things for people who didn't see that tutorial :D
@YesMyLordLtd
@YesMyLordLtd 3 ай бұрын
Thanks for showing us this. You have no idea how many years I've been battling windows and never quite got there. The explanation of how refraction cancels translucency was exactly what I needed.
@dimitrispappas2411
@dimitrispappas2411 3 ай бұрын
Amazing tutorial as always Vjekoslav. Keep up the good work.
@krzysztofbogdanowicz4543
@krzysztofbogdanowicz4543 3 ай бұрын
I regularly use your realistic mirror material. Window glass is the next great one !
@MarcoHayek
@MarcoHayek 3 ай бұрын
It's always fun to watch your videos. Thank you Vjeko. 👍
@yashpandya100
@yashpandya100 3 ай бұрын
Thankyou for sharing such subtle and deep knowledge !!
@naxosCG
@naxosCG 3 ай бұрын
Very nice result !
@simeon_vkv
@simeon_vkv 3 ай бұрын
You are the best!
@deskreanimation
@deskreanimation 3 ай бұрын
good trick bro
@jakubstawiany8759
@jakubstawiany8759 3 ай бұрын
awesome tip! you are doing great job!
@sebastianreuter85
@sebastianreuter85 3 ай бұрын
whooop whooop!
@cgimadesimple
@cgimadesimple 3 ай бұрын
cool dirty stuff 😊
@Sergij_Vari
@Sergij_Vari 3 ай бұрын
Double-glazed windows are often used, which also adds to the effect
@WaspMedia3D
@WaspMedia3D 3 ай бұрын
Yup, dust and condensation can get in between those panes too.
@ThePatrvq
@ThePatrvq 3 ай бұрын
nice!
@jannikblum3422
@jannikblum3422 10 күн бұрын
Cool Video! i try to recreate it for corona render but i dont get i like in your scene🙄
@wanisz_
@wanisz_ Ай бұрын
Hi, great tutorial! I have a question, how did you make this bumpy bevel on the wall? 3:02 Adds realism but I have no idea how to approach creating it, is it only a texture or geometry?
@RenderRam
@RenderRam Ай бұрын
Yo! If I remember correctly that was FStorm’s bump
@FRIBIDIBIBIDI
@FRIBIDIBIBIDI 2 ай бұрын
Not sure why as I’m copying what you’ve done but in corona and it just doesn’t work very well. am I missing something ?
@jannikblum3422
@jannikblum3422 10 күн бұрын
Could you recreate it? I have the same problem.
@tayayoung6031
@tayayoung6031 2 күн бұрын
@@jannikblum3422 same problem with vray. translucency seems to behave differently. when i plug the map into the refraction it completely warps the exterior of my window.
@jannikblum3422
@jannikblum3422 2 күн бұрын
@@tayayoung6031 i found a solution for corona render. I used the thin Absorption Slot...
@jannikblum3422
@jannikblum3422 2 күн бұрын
@@tayayoung6031 maybe you can use a layered material. One with standard glass Material and one with the dirt material (just a light brown color). You can then use the gradient map and the dirt map from texture supply to mix the materials. Hope this works for you:)
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