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@catloverplayz32684 ай бұрын
Heard about this game from RCE and its so nice to know that you will actually make more content on it
@patrickmorrissey22714 ай бұрын
Great job. That was a fun video.... I kinda thought "what is this???", but I quickly was intrigued....
@LyuboRyuk28 күн бұрын
I am watching the fifth video of this game. You are the first player to optimize the grid! ❤
@catloverplayz32684 ай бұрын
That was a much quicker 43 minutes than I expected
@chawmoththeingiswe8443 ай бұрын
It was 42 minutes
@joshuaguenin95074 ай бұрын
same developer made Beltex, which was a bit more like shapez from an extraction standpoint, just on a hex grid
@Anson_AKB4 ай бұрын
Betltex also was already released around two years ago, and is cheaper than this "remake" of their own game
@Tim666-o5n3 ай бұрын
@@Anson_AKB I like this remake much more. It's very worth it imo.
@1mattwilson834 ай бұрын
This is a nice game. Just like shapez, though probably easier, given you don't have to rotate, and layer maths, but then, you will likely being some complicated math XD
@Glidercat4 ай бұрын
It feels quite a bit easier to me since the core challenge of mathing your way to the next number doesn't really change much as you progress.
@DanielToast13 ай бұрын
You have a nice voice man.. good video
@Snabb94 ай бұрын
Are you going to have a s2
@Glidercat4 ай бұрын
It's a very cool game, but I don't have plans to cover it again in the near future. I have a long list of other cool games that I'm super eager to feature too. 😺
@LyuboRyuk28 күн бұрын
@@GlidercatThe biggest challenge is to organize and optimize. Advancing in the game the grid gets very busy. It looks like a game for 6 yo kids, but optimization I would say is for realy big brains.
@oliviermongeon41034 ай бұрын
When he notice the 4 problem
@Glidercat4 ай бұрын
I missed that one, but fortunately I had a ton of extra throughput. 😺
@TheKetsa2 ай бұрын
This game progression is stupid. You get upgrades to belt speed, addition speed etc as you progress. And then you need to deliver 1000x more numbers...
@Glidercat2 ай бұрын
For me, it wasn't bad keeping up with the escalating requirements. I just tried to make one saturated belt for every number required. Since there are so many different numbers you need to make at any given time, one saturated belt is usually all you typically need to satisfy a particular objective. The amount supplied to the hub adds up pretty quickly while you're working on other numbers. It did start to feel repetitive after a while since you're basically going though the same process for each new number. That said, I did have a lot of fun playing.