DCS: F-16C Viper | Bullseye Update

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Matt "Wags" Wagner

Matt "Wags" Wagner

Күн бұрын

Пікірлер: 93
@sullyfubar
@sullyfubar 3 жыл бұрын
Love that little look right at the beginning to show off new islands.
@SpecialistBR
@SpecialistBR 3 жыл бұрын
Wags is a not only the Senior Producer for ED, he is also the Senior Easter Egg Producer in his videos
@Devil-mn3dc
@Devil-mn3dc 3 жыл бұрын
I was going to say the SAME thing! Not only to the right, but also the islands directly in front of him as well.
@buffnerd9313
@buffnerd9313 3 жыл бұрын
Ok so I wasn’t the only one thinking that. I haven’t flown near Cyprus, but I haven’t seen those Islands in any other videos. Any idea what map this could be?
@ciervo111
@ciervo111 3 жыл бұрын
Ha Long Bay?
@Crunch104
@Crunch104 3 жыл бұрын
Whoo hoo! So looking forward to a nearly complete Viper. Thanks for all the work!
@jeredlebron3874
@jeredlebron3874 3 жыл бұрын
@@911canihelpu yes
@relicgamer731
@relicgamer731 3 жыл бұрын
One of the most useful Multiplayer updates to come along! Now A2A target designation with others NOT within your F-16 Group or another airframe, (ie F/A-18C)
@heefie8659
@heefie8659 3 жыл бұрын
Yes! Been waiting for this one. Making call-outs the correct way will be so much better
@OttScott
@OttScott 3 жыл бұрын
Exactly what I came down to say.😆
@markjh2005
@markjh2005 3 жыл бұрын
Awesome, have been waiting for DED bullseye features! Thank you!
@0Leary10
@0Leary10 3 жыл бұрын
I caught that slight little look over to the right.. wonder what it is!
@cathyerinandaidan8206
@cathyerinandaidan8206 3 жыл бұрын
Looks like some mountains in the distance
@rpersen
@rpersen 3 жыл бұрын
I grew up next to an airbase for a F-16 squadron (in the north of Norway). Love this plane.
@Patr10
@Patr10 3 жыл бұрын
Love to see improving the Viper Matt. Nice work!
@SpecialistBR
@SpecialistBR 3 жыл бұрын
Awesome. One feature at a time, one sprint at a time, DCS F-16 is coming to be a complete plane
@cuttheloop
@cuttheloop 3 жыл бұрын
Will the Viper JHMCS ever be able to designate SPI like the A10-CII?
@MattWagner
@MattWagner 3 жыл бұрын
Mark Point, Visual Point, or DTOS point later.
@cuttheloop
@cuttheloop 3 жыл бұрын
@@MattWagner gracias
@jw8042
@jw8042 3 жыл бұрын
@@MattWagner can’t wait for the markpoints, extremely useful in the hornet and a10 when fighting anti air emplacements
@MattWagner
@MattWagner 3 жыл бұрын
@@jw8042 It's coming, but we need more time to test.
@jw8042
@jw8042 3 жыл бұрын
@@MattWagner you're doing a great job, I'd rather have it good and tested than full of bugs. It's just hard to be patient sometimes 🤣
@TrainEnthusiast69
@TrainEnthusiast69 3 жыл бұрын
super excited for all the viper updates
@chrisoz4929
@chrisoz4929 3 жыл бұрын
Finally! Great news, thanks to all
@ironeaglesflight
@ironeaglesflight 3 жыл бұрын
Awesome. Long awaited. 👍🏼👍🏼
@projecttomcat
@projecttomcat 3 жыл бұрын
Wags you're a legend!
@lukem.34
@lukem.34 3 жыл бұрын
Will the DCS Viper get the North markers on the HSD rings?
@greasemonkey981
@greasemonkey981 3 жыл бұрын
Great to see my beloved Viper taking shape. One question Wags, what's the white cross symbol when you STT'd the friendly contact?
@frederf3227
@frederf3227 3 жыл бұрын
Collision antenna train angle (CATA). It shows the radar antenna direction in such a way that if you put the iron cross in the middle of the MFD you're on a collision course with the target. This is good for intercepts.
@greasemonkey981
@greasemonkey981 3 жыл бұрын
@@frederf3227 Thanks for explaining it!
@SimoneSerponi
@SimoneSerponi 3 жыл бұрын
@Matt Wagner: what map have you used for this video? I'm curious about the thiny isnalds on the left side...
@MattWagner
@MattWagner 3 жыл бұрын
Maug and Asuncion.
@SimoneSerponi
@SimoneSerponi 3 жыл бұрын
@@MattWagner Thank you!
@ScubyFlying
@ScubyFlying 3 жыл бұрын
Spotting a little "CATA work" going on there in the FCR 😀
@antonbatura8385
@antonbatura8385 3 жыл бұрын
Good news, more features coming. I have a suggestion though, could you guys make the tanker lights repeater like what we have with the Supercarrier ball on final? Really difficult to see those lights when getting gas in the Viper and Eagle.
@xMWx11
@xMWx11 3 жыл бұрын
Amen
@antonbatura8385
@antonbatura8385 3 жыл бұрын
@@RogueSpecterGamingOfficial of course. Not easy, but still possible. On a 1080 monitor or in VR, at least with my setup, it is impossible.
@antonbatura8385
@antonbatura8385 3 жыл бұрын
@@CakePrincessCelestiaI got a Quest 2, an RX470 and an i7 2600k. I'm willing to bet your resolution is better than mine, lol. But you're absolutely right. In fact, even on flat screen 1080, you have to zoom in to see them properly.
@hansgrietjes7310
@hansgrietjes7310 3 жыл бұрын
In VR the MFD’s are hard to read. Everything else is very clear in my Reverb G1. Is there a particular setting to improve this? The MFD resolution you can set in the settings menu seems to have no influence in VR.
@Frindleeguy
@Frindleeguy 3 жыл бұрын
Try textures high? Maybe the setting to turn resolution to 1024 every frame for the cockpit? Only two I can think of.
@hansgrietjes7310
@hansgrietjes7310 3 жыл бұрын
@@Frindleeguy thanks. I'll give that a try
@lukew2031
@lukew2031 3 жыл бұрын
Where is "Hmm, what's that rock doing there?"?
@777coletrain
@777coletrain 3 жыл бұрын
Maug looks pretty cool!
@Tomas9970_1
@Tomas9970_1 3 жыл бұрын
Ok so that's Maug, Asuncion, Agrihan and Pagan island. Only 5 more to tease!
@cathyerinandaidan8206
@cathyerinandaidan8206 3 жыл бұрын
Are those mountains in the distance to the right?
@MattWagner
@MattWagner 3 жыл бұрын
An island
@jtffbison79thfs27
@jtffbison79thfs27 3 жыл бұрын
At laaaaaast ! Thx ED for the work ;)
@marianandnorbert
@marianandnorbert 3 жыл бұрын
what are other functions associated with hsd cursor?
@VirtualGamesPlay
@VirtualGamesPlay 3 жыл бұрын
лайк конечно, но когда уже будут обуч видосы по апачу?
@mfmees
@mfmees 3 жыл бұрын
I see that HSD cursor
@hyde3735
@hyde3735 3 жыл бұрын
Hurrah!
@ricbish
@ricbish 3 жыл бұрын
Looks pretty good! Hey just noticed the set of island’s off to the left, is that an addition to the Marianas map?
@MattWagner
@MattWagner 3 жыл бұрын
Maug and Asuncion.
@ricbish
@ricbish 3 жыл бұрын
@@MattWagner Thank you for clearing that up. I thought maybe I was seeing things! Will these be in the next beta patch?
@TheMuricanMerc
@TheMuricanMerc 3 жыл бұрын
So... markpoints in two weeks?
@eventhorizonoh2501
@eventhorizonoh2501 3 жыл бұрын
Are these small islands perhaps in the South Atlantic somewhere?
@MattWagner
@MattWagner 3 жыл бұрын
Wrong ocean.
@eventhorizonoh2501
@eventhorizonoh2501 3 жыл бұрын
​@@MattWagner second guess, Sarigan island to the right and Zealandia banks to the left. So updated Marianas?
@JoseMartinez-ez6uc
@JoseMartinez-ez6uc 3 жыл бұрын
I need this so hard
@exoticxlj8815
@exoticxlj8815 3 жыл бұрын
This is HUGE.
@hg2560
@hg2560 3 жыл бұрын
HTS video coming soon?
@MattWagner
@MattWagner 3 жыл бұрын
Next will be A-G radar.
@hg2560
@hg2560 3 жыл бұрын
@@MattWagner thanks for the heads up!
@SQUID_2259
@SQUID_2259 3 жыл бұрын
Now that we have the HSD cursor we can start implementing some more functions with that…. Hmmm… HTS Pod coming to a PC near you? 😁
@Timelessplays
@Timelessplays 3 жыл бұрын
What's an hst pod
@joshuagarcia874
@joshuagarcia874 3 жыл бұрын
@@Timelessplays HARM Targeting System A device used for advanced SEAD/DEAD operations.
@SQUID_2259
@SQUID_2259 3 жыл бұрын
@@Timelessplays Harm Targeting System. Uses the HSD and a specialized pod to correlate radar threats which allows them to be selected on the fly from a bank much like TOO mode in the hornet. This a very crude description but it’s another supportive tool to add more versatility when carrying out SEAD missions.
@BSUPERSABRE
@BSUPERSABRE 3 жыл бұрын
New Marianas islands?
@ldviper7654
@ldviper7654 3 жыл бұрын
Yes
@9k111
@9k111 3 жыл бұрын
wdym?
@OliverMiles98
@OliverMiles98 3 жыл бұрын
@@9k111 New islands for the Marianas map, looks to be the Maug islands (on the left) and Ascusion island on the right
@Bricuxpl
@Bricuxpl 3 жыл бұрын
New "wind" sound?
@Bricuxpl
@Bricuxpl 3 жыл бұрын
And a intercept steering cue I see?
@MattWagner
@MattWagner 3 жыл бұрын
Yes
@MattWagner
@MattWagner 3 жыл бұрын
No, been around for a few weeks.
@Bricuxpl
@Bricuxpl 3 жыл бұрын
@@MattWagner Oh it's probably "Hear like in Helmet" option. Cheers!
@10percenttrue
@10percenttrue 3 жыл бұрын
​@Steve Gentile At idle, you hear a general whine from the engine, the sound of the cockpit air conditioner, the gentle thuds of the radar as it traverses to its limits, and similar muted thuds from the flight controls when they are cycled. On takeoff and thereafter you hear a louder engine whine, louder ECS as the bypass pressure increases, and the rumble of airflow as it builds. In flight, disrupted airflow is loud (I think that DCS does a really good job of this), and when you fly close formation aft of your flight lead, you can very clearly hear the roar of his/her exhaust.
@BalticSeal
@BalticSeal 3 жыл бұрын
I thin in 0:40 range and bearing are oposite
@SpecialistBR
@SpecialistBR 3 жыл бұрын
Negatory, range inside the circle, bearing below it. It sounds strange but only two digits inside the circle, so bearing wouldn't work there.
@frederf3227
@frederf3227 3 жыл бұрын
@@SpecialistBR Pretty sure that >99nm it should show a dot instead of 99 though.
@Nackenzwei
@Nackenzwei 3 жыл бұрын
Bulls, Bulls, Bullzz ..of steel.
@naza8799
@naza8799 3 жыл бұрын
air to ground radar please
@MattWagner
@MattWagner 3 жыл бұрын
Coming soon
@74GreyCat
@74GreyCat Жыл бұрын
👍
@enley782
@enley782 3 жыл бұрын
Yumm
@tierIIstudios
@tierIIstudios 3 жыл бұрын
How do you move your camera around so smoothly can you share your trackir settings 😂😂
@MattWagner
@MattWagner 3 жыл бұрын
Default settings.
@tierIIstudios
@tierIIstudios 3 жыл бұрын
@@MattWagner default trackir settings?? Man that’s impressive I’ll have to go back to default and try that out. Thank you!
@thusharikabotheju5655
@thusharikabotheju5655 3 жыл бұрын
thats gona be masive
@737Maxter
@737Maxter 3 жыл бұрын
6th!
@markusrantanen600
@markusrantanen600 3 жыл бұрын
First
@NightGameRus
@NightGameRus Жыл бұрын
Can anyone explain what an bullseye is? This, as I understand it, is the priority point of attack, where is the enemy likely to be? Or is it a simple point of interest, for example, the starting point from which you start attacking the target. Or is it a collection point? Explain to the stupid Russian xD
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